It’s not as pretty as Hearthstone and its lack of responsiveness is sometimes annoying, but Dire Wolf Digital tackled gameplay mechanics expertly, making The Elder Scrolls Legends Hearthstone’s main rival. [06/2017, p.73]
Elder Scrolls: Legends is a solid addition to the CCG lineup, and an excellent choice for those looking for something a little different. While the cards don’t really call out the feeling of exploring Morrowind or shouting at dragons, the game itself is solid enough to stand on its own.
F2P Friendly : (you can hit top ranks in 7 days without spending 1$.. if you know what you are doing)
Generous : (rewards are huge!.. 3 win reward 15-50 golds + 1 random card, arena rewards are rly generous)
Worh to play : (less rng, more strategy, fast games, card synergy and combos etc..)
Huge Meta : (i can play with troll decks in top 100)
Balance : (just ignore who says "there is no balance" .. You cant expect perfect balance for every card. If you are looking perfect balance, every card should be 1/1 and 1 mana.. Just learn to build a deck..)
NOT p2w : (who says "game is p2w or expensive" just ignore them.. I can play with semi-budget decks in top 100.. Just check google.. You can see low lvl, low collection players in top 100)
Ui : ✘ (ui is meh! its mediacore.. )
Sound FX : ✘ (mediacore)
Visual FX : ✘ (mediacore)
Board Design : ✘ (mediacore.. Its a simple board.. Design rly bad.. No alternative boards etc..)
Cosmetics : ✘ (cosmetics are meh!)
TL;DR
Gameplay is too good for a card game..
But cosmetics are bad!
The Elder Scrolls: Legends may not be the most visually appealing CCG, but what it lacks in looks it makes up for in modes, mechanics and card design. This is well worth checking out for fans of The Elder Scrolls or digital card games in general. And like all great CCGs, the more you put into it, the more you’ll get out of it.
The Elder Scrolls Legends take what's good from the other card games and adds some interesting gameplay mechanics, such as the dual-lane field, and the strong definition of the dynamics of a deck. Actually there are too many unbalanced draft based mechanics, but this is something only time can adjust.
Though it may not seem this way at first, The Elder Scrolls: Legends is at the core a relatively fresh card game that offers some surprisingly deep tactical options. Game impression is spoiled by bad styling and sound, but also by the fact that on the surface it is too much like Hearthstone. The actual gameplay is good, fans of the genre who will get over the initial embarrassment, will eventually like the game.
This is an amazing games that not only gives you characters and lore from the Elder Scrolls Saga but gives you an amazing card game that keeps you playing. They recently added some very entertaining new content with the Dark Brotherhood Campaign and I absolutely love it. Any bad reviews you might see about this game must be from competition, paid slander, or hardcore haters. Judge for yourself and download now!
A lovely card game with amazing concepts and artwork that can keep a player engaged for quite a long time with various gimmicks and archetypes to try out. What keeps the game down is slow start into the game with a new account, the abandonment by it's developers and the overpowered invade decks which where introduced at the end of this game's life-cycle. Worth a try for a fun campaign.
Very good game mechanics, especially the 2 lane/shadow lane system that adds a little more depth to decision making. The various game modes are all compelling, with Solo and Versus Arena being highlights of the game. However Solo Arena becomes quite frustrating the higher up the ladder you climb, as your AI opponents have the somewhat unfair advantage of using preconstructed decks with synergy vs your drafted deck of random cards. Note: As of May 2020 the game is kinda dead and Bethesda has announced that they do not plan on adding more expansions to the game.
→ On se ferait pas un tarot plutôt ?
Le jeu est sorti il y a quelques temps déjà, et comme un grand nombre de jeux de cartes, il faudra payer pour compléter sa collection et être ainsi un minimum compétitif. Pour ma part, n'ayant pas particulièrement accroché aux mécanismes de Legends, je n'investirai pas un kopeck !
Sortie en mars 2017 / Développé par Bethesda Softworks.
Badly designed and balanced game, with a fraudulent pay to win business model.
Legendary cards are super powerful in this game and most of them are not limited to 1, you can have 3 per deck. The minimum deck size in ladder games is 50, it´s not uncommon for decks to have 9+ legendarys, which means that building a competitive deck is super expensive. The chance to get legendarys from packs or rewards is very low, so the pressure to spend money on the game if you want to be competitive is extreme. Collecting cards in TESL is very slow and expensive. I´ve never played a ccg with such a shameless pay to win business model.
The prophecy feature seems like a nice idea. Every time one of your runes is broken (at 25, 20, 15 health etc.) you draw a card and if that card is a prophecy you can play it for free. That seems like it´s intended to help against the "problem" of aggro-decks hat many ccgs have. However, while you have a chance to get a prophecy card based on how many prophecys you have in your deck (which adds a very strong rng element to the game), many aggro decks have cards that give them a guaranteed positive effect when an opponents' rune is broken. So the runes, that seem to be a counter to aggro, do the exact opposite.
TESL has a lot of combos and card interactions that add nice complexity to the game. Sadly, many of those are so powerful and unbalanced that the game is simply decided by rng not by player decisions. Whoever draws his "killer-combos" first, wins. And those strong cards are hidden behind a pay wall.
I really liked the PvE content of TESL, the story mode is very well done. The AI its much better than what other games have to offer. Sadly solo arena gets really frustrating at higher levels. The AI has strong rebuild decks with awesome interactions and also "magically" draws perfect, while you have to draft a deck and obviously the rng in draft can result in awful decks. I´ve reached rank 1 in solo arena and managed to win against all 9 opponents at rank 1 multiple times, I'm not saying this because I'm angry for losing. I'm angry that the developers use the decent rewards in PvE as carrot, a carrot you often can't reach because the difficulty level is designed in a way that most players will not make any profits out of PvE. But hey, you can spend money on arena tickets and try again. Just another cash grab.
It takes months until balance changes are made, if that ever happens (no problem, most changes make no sense anyway). Player feedback is ignored and there is almost no developer interaction with the community.
TESL had the potential to be an awesome ccg in the elder scrolls universe. Shameless greed and developer incompetence when it comes to game design and balancing prevent that.
SummaryWelcome to The Elder Scrolls: Legends, a competitive strategy card game set in the Elder Scrolls universe. From building your deck to taking on foes in one of the game’s three exciting modes, every decision you make will require strategy and careful planning. Will you overpower your opponent with brute force? Or will you defeat your foes...