What most interested me is that the ending you achieve isn’t only in the choices you make, but in the way you play. Without spoiling the surprise, even meta aspects of how you play lead you down certain paths. You can’t save at a seemingly important choice and go back and see the other path, but you have to play again, and you will notice a whole different outcome. This way of path choosing was an innovation that I had never expected, and what left me thinking about the smaller things I do in real life too. This system is something special, and despite smaller issues with the characters, this system has shown a new era for visual novels.
There’s so much to like about Inescapable. The concept is solid and the developers seem to have had the right intentions. The vision is there. It’s also horny as anything and why the heck not? We don’t really have a Danganronpa-like that made the obvious observation that a bunch of super-hot young adults, trapped in a kind of “paradise,” are almost certainly going to get it on. It’s just unfortunate that this is a 15-hour game that takes about 10 hours to start getting to the point, and from start to finish it’s simply not written well enough to demand the player sit through that.
If you approach this game expecting it to be similar to Danganronpa, you may find yourself disappointed. However, if you approach it with the understanding that it's a slow-burn experience, filled with intrigue and a gradually intensifying sense of dread, or disappointment, you'll likely enjoy it much more.
The game offers four distinct routes, each with significantly different stories and mechanics. People's motives evolve in diverse ways. I found the cast of characters to be well-developed, with commendable voice acting featuring European accents. Surprisingly, even some of the initially dull characters become far more interesting depending on the chosen route.
This game often faces criticism for not conforming to the conventions of its genre, which is regrettable. It may not cater to everyone's taste, but if you lean towards a preference for suspense and are willing to persist, you'll discover a lot to appreciate. Personally, I grew to love the cast of characters, and the best ending, the trust route, left me thoroughly satisfied.
I normally like most games that Aksys publishes but Inescapable was a slog to get through. Play time was around 12 hours to finish and I honestly wish I never picked this one up. If you're expecting Danganronpa or Zero Escape then rid yourself of that thought and brace yourself for it to be more similar to watching paint dry.
The voice acting was subpar at best and each character seemed to only have 4-5 lines they constantly repeat over and over and over and over and over again.
All the other reviews were correct when they said it took forever for the story to unfold and you will have to pour in 6 hours before anything interesting happens and by then, you're already so bored that the only reason you're sticking around is because you're trying to justify in your head that the time you put in isn't a sunk cost.
The characters aren't interesting at all and everything about this game feels incredibly shallow.
The artwork is the only highlight of this game and is the sole reason why I gave this a 2.
My experience with this game was a strange one, I’ll admit. I was intrigued by the premise, despite it wearing its inspiration on its sleeve, and wanted to see where things would end up. Sadly, it left me more confused and disappointed than anything else. While Inescapable: No Rules, No Rescueentices its players with more complex route-building elements and a few wild moments here and there, it never goes as far as it should. I had fun with the game, but, given how close it is to Danganronpa, I’d suggest that you’re better off playing that.
This is worth a shot if you like pouring hours upon hours into a visual novel – especially since there are multiple routes. However, you’ve really got to push yourself to get through the first few hours – don’t go into it expecting a predecessor to Danganronpa, because this game is nothing like that.
Inescapable is awful. Nothing happens for the first three quarters of the game, then the protagonist randomly becomes a psychopath who you have no control over. Apparently there’s multiple story paths, but I cannot fathom how I ended up on this route or how to fix it.
SummaryInescapable is a social thriller set in a tropical island resort: you’ve been kidnapped and forced to participate in a twisted reality TV show with 10 strangers. At the end of your stay, you’ll receive $500,000. There’s just one catch – on the island there are no rules, and no rescue.
Inescapable’s story explores human nature and how ...