For my money, it’s the joyful purity of Adventure mode that will win you round – pitting you and your reflexes against craftily designed game worlds with just two thumbsticks for control.
Super Monkey Ball had the sad fate of being born perfect, which means that, ever since that GameCube launch title, the series has been competing with memory. Not even a spin dash will get you past that. [Issue#400, p.120]
An Amazing game, best in the series and sends me back to when I first played the original. A few more multiplayer modes would of been nice but I'm sure they will add them with DLC. A must have on the Switch!
When it comes down to it, Super Monkey Ball Banana Rumble is an exciting and worthwhile entry in the acclaimed series. There's a lot to enjoy for newcomers and fans, from new levels and characters to multiplayer and modes. The Nintendo Switch does the title justice in the gameplay, though it hurts the graphical fidelity some of the stages and sceneries may have had. Still, it's an essential title for those looking for a fun, challenging and vibrant experience, and is definitely worth all the monkey business and your time.
There hasn't been a new Super Monkey Ball game in over a decade and Sega certainly approached this new entry to the series like it had some catching up to do. There's a lot to enjoy in Super Monkey Ball Banana Rumble, from the lengthy story to the local and online multiplayer. It certainly isn't perfect, especially given that some of the series' most recognizable multiplayer modes aren't here. Seriously, no Monkey Target might cause an uproar among fans. However, even with those missing staples and some over-the-top difficulty spikes, this is no rotten banana. Super Monkey Ball Banana Rumble is a strong comeback for the series and will hopefully keep rolling for years to come.
Super Monkey Ball: Banana Rumble is a pleasant experience. The story may be disposable, but the levels feature some ingenuity that makes good use of the current physics system without feeling unfair. The number of levels will please fans who love the challenge. While the minigames aren't anything fresh, the presence of multiplayer just about everywhere marks a good step forward for the series. Hardcore fans won't see this as besting the original games from all those years ago, but they will still have a good time with this entry. We're hopeful that Banana Rumble marks the start of new games in the series.
Super Monkey Ball Banana Rumble is certainly perfect for passing the time and fans of the series will be happy to have 200 new levels, but 12 years after an unreleased chapter one would have expected a more lively revival in every aspect.
As the first entirely new Monkey Ball game in 12 years, fans of the series will at least be happy to have a selection of new stages to play through. Performance issues and a relatively sparse multiplayer offering prevent it from being considered among the best the series has to offer, however.
I went into this game with no expectations, and I was blown away. This feels like a Super Monkey Ball 3. The level design is challenging but fair, featuring levels with tons of creative and fun skips to pull off. The missions add a lot of replay value, and overall, the adventure mode was a very fun time, happy to see fully animated cutscenes again. While I'm disappointed in the odd frame drops, and the poor performance in online mode, the pure joy and fun I felt while playing this game more than makes up for any technical flaws. Strongly reccomend if you're looking for a fun, challenging, and charming Switch game.
Super Monkey Ball Banana Rumble is in my opinion, the best game in the series. 200 new stages; crisp, vibrant graphics; fun soundtrack and sound effects; and an abundance of customization options for both the characters, and the gameplay. Starting on the second world, we're treated with increasingly challenging courses (assuming you like to meet the goals for each stage, as I do), and overall the performance has been near-perfect for me in single player mode. Some journo reviews on Metacritic seem to have some kind of issues with performance, but not sure where this complaint is coming from. As far as the online multiplayer, I've only tried out the Battle Mode minigames with random matchmaking, and for my tastes, it was just alright. I'm sure this can be much more fun with friends, and some voice chat somewhere like Discord. Only negative so far is that the DLC is a bit overpriced, but it's cool to use Sonic and have the bananas turn into gold rings. With plenty of challenges, time attacks, achievements, and unlockables, it's definitely a fun Switch-exclusive experience that comes with more depth than it may seem at first.
It may be the best monkey ball game we got since 2, but that was a pretty low bar to begin with and I wish this game could've been more knowing the state it released in.
First off, I am going to answer the most important question that most people will have which is about its physics. Unfortunately, the game does not have similar physics like 1 and 2 and has the same stiff movement that was present in Banana Blitz HD and Mania. The spin dash mechanic feels like a band-aid for its stiffer controls. It may be a band-aid, but not in the way I thought would jeopardize the game like jumping did in past monkey balls.
-All party games like Monkey Target and Billiards have been removed in favor of a few multiplayer games that are similar to something you'd see in Fall Guys. You'll probably play them for about 10 minutes and forget about their existence.
-The DLC is just as offensive as it was in Mania. Characters that were once unlockable through in-game currency are now locked behind as DLC and will be drip-fed throughout the remainder of the year. It's $25 for all six characters or $5 for one.
-Sound Design is just as flat and boring as it was in Banana Blitz HD and Mania with most of the soundtrack being somewhat forgettable.
-Later in the game, there are some pretty solid stages that are well-designed, but I just wish we saw more of them because I did have some glimmers of fun here and there with the game. Very much feels like a case of it being too little too late.
It doesn't help that this game is almost a full-priced game at $50 where I can only say that the single-player content is the only thing that's worth your time and even then it has its fair share of issues. I wanted to like this game, but it still feels like Sega has not fully learned from their past lessons from the other games. I'd only pick it up when it's on sale because $50 is honestly a pretty steep price for the game where half of the package is worth looking into.
As a fan of the series this game was a huge let down. I appreciate how energetic this game is as all Monkey Ball games are, but I'd honestly rather play Mania or Banana Blitz HD over this. The level design is annoyingly unforgiving and not as fun as the other games have been, most levels are a waiting game than actually moving around and platforming. The story is bland and the soundtrack doesn't stand out. The game seems to run at an abhorently low resolution on the switch but runs at 60fps from what I can tell. Everything just looks blurry on switch.
I appreciate this game's charm and energy but it took so long for a NEW Monkey Ball and I was just super let down by the level design, soundtrack, and optimization. Not to mention this game isn't super long either.
SummaryJoin AiAi and friends in Super Monkey Ball Banana Rumble, where you and up to 16 players can compete online across multiple game modes as you aim to become Top Banana! You can also work together with your favorite bunch in 4 player cooperative mode, or slip into a wonderfully crafted story in the all-new Adventure Mode experience!
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