Slayers X is an FPS old school that engages and entertains from start to finish. His story, as simple as it is effective, offers a very detailed context. Furthermore, the gunplay, the approach and the various methods for dealing with enemies are the real spearhead of the work. Must have absolutely.
As a game, Slayers X isn’t that great. It’s not bad enough to be repulsive, but you constantly bump up against problems that, while probably being deliberate, are still problems. Its flow isn’t great, it’s incredibly short, and there aren’t a lot of enemies or weapons. But it still manages to be innocuously enjoyable. However, as a piece of fiction, Slayers X is something both indispensable and unique. It gives me goosebumps that someone could convey such a detailed narrative by indirectly telling it through a character’s unrelated creation. It’s an elaborate lie that feels completely honest. But with lots of poop jokes.
Really nails the aesthetic it is going for. Not only does it feel like it is exactly from that time and place, but it ties into the character from HypnoSpace really well. Legitimately feels like a game written by an edgy teen.
Everyone has had their edgelord phase, whether they want to admit it or not. Slayers X: Terminal Aftermath: Vengance of the Slayer is an explosion and poop-joke filled journey through those memories, and I loved it. Zayn is crude, and weird, and narcissistic, and way too easy to relate to - he's a reflection of a dorky teenage past, brought to the surface via a fast, fierce, and unforgettable shooter experience.
Judge it solely on its throwback shooter credentials and you’ll find Slayers X is slightly more functional than fun, instead the real joy is in its examination of protagonist and developer Zane Lofton.
A chaotic explosion of broken glass and laser beams. Slayers X's guns feel great to use and it has a chaotic 90/00s feel to it. A few of the genre's persistent issues are stuck to its shoe but, on the whole, it's good fun to play.
Old school, retro, fun. Slayers X: Terminal Aftermath: Vengance of the Slayer is an FPS for true nostalgists who want a game that reminds them of the old days spent between Doom and Wolfenstein.
The most perfect like doom clone i ever seen and i instantly fell in love with it.
And make it makes you remember you were listing to Walmart copy of Limp Bizkit significant, and also the fact that this game was tied to Hypnospace Outlaw is kinda surprising too! And cutscenes are awful but really unique awful, just Haunted PS1 demo disc Vibes.
There's alot of turd jokes (Literally), which get old after the second time but you'll just get used to it after the 10th turd joke. after all, this is a 90s shooter edgelord game. And the things you could do in the levels are pretty nice too but the parkour secrets are very hard to do since a doom clone isn't supposed to be like that.
And to end my Rating post, Werewolf girls with rocket launchers are hot as hell and will probably end up on ****
Thanks Zane.
7/10
This game was made solely for a very select group of people who grew up in the midwest from 1990-1997. This game was oddly personal to me in ways that is hard to explain. The story is dumb and convoluted in the most entertaining ways, something that feels exactly like it was made by an edgy 15 year old as a means of coping with the mundanity of his environment. It feels like stories I myself would have made ten years ago, and that coupled with the fact that the game never treats these self-insert power fantasies as embarrassing and instead embraces the type of teenage loner that would dream something like this up shows a lot of respect and reverence for a type of childhood fantasy that seems to have evaporated more than two decades ago.
SummarySo... got what it takes to be a X Slayer?!?
7 weapons, blood and gore, twisted music by Seepage & Psyko Syndikate, and maps where you can blow up everything. its awesome. started making it in 1998 in high school with my friend and now im 37, so i have life experience now.