Ghostrunner 2 is an electric sequel that supercharges everything that was great about the original and elevates it to a whole new level. The lightning fast, skill-heavy, one-hit kill combat is as exciting as ever, packed with even more tricks that give you plenty of new options to approach every scenario. The parkour also remains as smooth as silk, and some of the new motorcycle sequences are among the most exhilarating moments I’ve had all year. Those who didn’t vibe with the intensely reflex-heavy gameplay of the first Ghostrunner probably won’t be swayed by any of these improvements, but if the original was up your alley, I can’t imagine a better sequel than this.
Really reminds me of old school quake games and modern doom. Intense action, thumping music, secrets and references everywhere, and great linear design. I fin myself replaying endlessly to get a faster time.
This game is really fun you may die a bunch and it may be difficult but it's not like there's a 5-minute death screen you can revive immediately after you died sometimes it can be a little bit frustrating but a little bit it makes you feel like really cool and the perfect deflect is so good it just makes you do a glory kill it's also there's collectibles in the game aim for 100th% and people there's lore with audio logs and a good story although you do need go Ghost dash to get through some bits and it's one hit mechanic applies to everything except for bosses and enemies protected by Shields which is good
Ghostrunner 2 demands the reflexes of a speedrunner, the skill of a no-hitter and the patience of a Buddhist Monk. The difficulty might be too much for some people, but if you like this kind of challenge, here you will find an adrenaline injection enjoyable to the end.
At its very best Ghostrunner 2 taps into that classic old-school gaming mentality of pushing as hard as possible to get the best times in a level, and of telling yourself you’ll have just one more go at a tricky level before looking up at the clock and realising it’s 2am. While some of the game’s larger arenas work against its inherently precise mechanics, this is largely everything you could’ve wanted from the sequel. And seriously, those bike levels go hard.
At its most astonishing and electric, this is a game of balletic death-dealing that may demand perfection but rewards persistence like very few other games in recent memory.
The best additions are the new forms of traversal, creating the most exciting missions of both the original and sequel combined. However, the time you spend with these is short-lived. Also, I can't help but feel the bosses were a missed opportunity, where only one stands out and makes a name for itself. Nevertheless, more of a good thing is always nice, and if you found yourself a fan of the first, you'll enjoy Ghostrunner 2, especially for the low 40-dollar price tag.
Ghostrunner 2 has some fun moments, though it can often be difficult to see past a lot of the performance issues and inconsistent level design. When the game's at its best, slicing through a horde of enemies and jumping around like a ninja, it can be an exhilarating experience. However, it might be worth waiting for a patch to address a lot of the core issues present at launch.
Un bonne suite, un peu différent du premier mais tout aussi amusant.
L'optimisation est globalement bonne, quelques rares moments de freeze a signaler.
La moto c'est vraiment cool (-:
J'espère qu'on aura une suite...
Ghostrunner 2 is a great game, However after finishing it I couldn't help but feel like I preferred the first Ghostrunner, The plot of Ghostrunner is far shorter than the first and feels like a downgrade, It's not terrible but at the same time the first is far better.
I have played GR1 and fell in love with the game for so many of its aspects, such as the intense pacing of the game, maintaining a high tempo throughout the campaign, the cruelness, gore and dark side of the character (as well as other characters), and so many more, overall it was too satisfying.
However in GR2, as much as I was excited for it, I was left disappointed. The first thing that got me was that the GR (Jack) was simply too nice now, you mainly take tasks from the people you saved before and just do them, it simply was not very fitting to his character and felt weak.
The pacing of the game was terrible, once you start building momentum and get pumped up with a high tempo, all of a sudden you in this small sanctuary where you get to talk to people and upgrade your stuff, GR should always maintain a high pace full action gameplay as that is how it started, so killing the pacing and the tempo of this game makes it boring at many times.
The open world element in the game should never have been introduced, the bike section was too long and boring as I kept losing my way around because of silly obstacles and signs, I also had many issues with knowing where to go in other sections of the game (not necessarily the bike section). GR is knowing for his work with his sword, his pace and his agility in movement, so why didnt we use this more often? Why are we on a bike for too long? why are we forced on using the added "other functions or mechanics" to get us somewhere? Is it because you want to show us that you are capable of adding it to the game just so it looks bigger? Why did the gameplay just cut to take us to that boring sanctuary while I am having a good run? Why cant we upgrade on the go? So many things were out there to make it lose its way from the original.
Another disappointing thing were the boss fights, all of them were too easy for a GR game, repetitive, basic, it is just not hard and creative enough, even the reasons for fighting them were very basic due to the story being not interesting, you just go do whatever they feel like.
The game would be fun but it's buggy to the point of being unplayable. The upgrade screen got locked out due to a bug in the tutorial for it so now several hours in I have to completely give up on this playthrough and hope that if I start over it doesn't happen again, but I won't know until hours into the new playthrough so I'm not gonna bother.
SummaryGhostrunner 2 is the highly anticipated hardcore FPP slasher set one year after the events of Ghostrunner.
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