The game is fun to play, the combat is fun, the plot is fine, the twists are unpredictable, it’s functionally consistent (it can be used as a gallery of good practice examples when teaching game design), and it beats like a well-stitched heart made of several mammals inserted into a robot with a human head and an endless sense of humor. You'll laugh, you'll cry, this game will change your life, Bernard said, and I agree. [Issue#317]
Inscryption is a game that seeks to advance the medium, challenge the player and make him participate in something huge. This would be enough to consider it a great title, but on top of that it is brilliantly designed and the characters and story will not be easily forgotten
My favourite game of all time. You simply cannot expect anything this game will throw at you. It just does things that a game shouldn't and that's **** sick. You could compare it to Undertale, but it exceeds that in so many levels. I can't tell you any more than that without spoiling it. The atmosphere is incredible, the gameplay is fun and it has one of the best plots I've ever seen. **** PLAY IT!
Inscryption is another great experience from Daniel Mullins and his studio. Their take on the already very crowded card game and rogue combination is a unique but recognizable one. I liked the combat, the level of complexity, the challenge posed by the bosses. And I loved the way it integrates with the wider world of the game and the story it tells. I would like to see more use for the sacrifice mechanic and some extra ways to cheat the rules. But self-aware creatures, cards that immortalize failed runs, and general creepiness add a lot to the core concepts. Inscryption has all the necessary ingredients to set a new standard of quality for its genre and keep fans engaged for tens of hours.
Inscryption is refreshingly unique. With all the roguelike deckbuilders popping up these days, they can all start to blend together. Inscryption manages to stand out from the crowd in all the best ways. Complex card strategies blend with escape room puzzles far better than should be possible. And the whole package is wrapped in such perfectly, wonderfully creepy trappings that it’s perfect for the Halloween season. Just remember: don’t ever assume you’ve reached the end.
Even if you feel extremely tired from the oversaturation of card-based games you should give Inscryption a change. Its fresh take on the genre offers an especially clever satire of the card-based motif and an overall experience that in the end feels like a well-crafted story-based game disguised as a roguelike. Its full story comes to an end at around 8 hours, but not before it provides a wealth of unexpected twists and turns in both its gameplay and presentation.
The game is an unholy hybrid of a roguelike deck-builder and first-person escape-room experience that reveals itself to be a grand reflection of and meditation on lives lived within a bubble.
Inscryption was an unforgetable experience for me. The vibe, the gameplay, the visual style, the story, the characters. All of these thing and more were nailed so perfectly.
The gameplay loop is fine, I don't think its anything special. The "extra" stuff and the weird stuff is why you are here. I think that stuff is good, but it didn't know me on my ass like it seem to do for a lot of other players. Some of the gimmicks it used have been done before in other games. Also, some of the RNG for improving a card at the end of a run can be either really good or completely worthless, which feels bad, especially when you are counting on a good card there to make your next run be good.
The first few hours of Inscryption are amazing, easily one of the best deckbuilding card games Iv ever played. Everything after those initial moments is mediocre at best and **** stuck to a wall at its worst,. Without trying to spoil much there are different levels in the game that have completely different art styles and game mechanics that center around cards and the results are not very consistent past the first level. I also didnt like the self insert videos that bordered on creepypasta levels of cringe, I feel like it took me out of the experience for no real benefit.
Personally couldn't get into it. Found the gameplay dull. Will admit I normally am not a massive fan of turned-based RPGs (exceptions being Pokemon games or RPGs with a lot of personality like Undertale and the Mother franchise). Just not for me
SummaryInscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...