What Zero Games Studios has created with Hot Lap Racing is the foundations of a solid simcade racing game. There seems to be a lot to be desired in terms of content, but the team has focused mostly on the joy of driving and accessibility. While it falls short of being the motorsport G.O.A.T on the Nintendo Switch, it represents a potential top tier contender in the genre, trailing behind GRID Autosport. The current pros outweigh the cons but as time goes on, it will be interesting to see what gets added. If all of the small gripes get cleaned up, Hot Lap Racing could just take the pole position.
Hot Lap Racing succeeds far more than it fails as a more serious racing game on the Switch. It's hurt a framerate-wise by the hardware, but still manages to control nicely with digital inputs being recognized on either controllers with purely digital inputs or analog. Controlling the cars feels natural and that plays into the harder-than-usual difficulty that makes the player get better to excel and doesn't offer as many options as other modern-day racers to ease the burden. Veteran racing fans will probably appreciate that approach to an extent, while the inclusion of many kinds of driving challenges evoked more of the fun of Project Gotham Racing than the more laborious classic Gran Turismo license tests. It's a flawed, but fun racing excursion on the Switch and offers far more racing variety than its contemporaries in the Gear Club Unlimited series.
Hot Lap Racing has the best gameplay feeling of all racing games on Switch.
It's rough on the edge and seems to lack a bit of budget overall, but driving is very fun and local multiplayer up to 4 players is just best couch game experience I had since long time with the touring cars against my sons.
The driving is good, the cars and tracks roster is absolutely fantastic.
Also, 4 players splitscreen is very nice for couch gaming.
Just need better A.I. to be perfect.
Hot Lap Racing is too serious to be an arcade racer and its handling is too loose to be considered a serious simulation, but players looking for something that attempts to straddle a middle ground will get a kick out of its unique roster of cars and its dedication to the history of racing, despite its performance issues.
I really wanted to like Hot Lap Racing, because the Switch could really use more good racers. While I can’t say that I never hated it, because sometimes I did, I think overall it’s decent enough. I could see this developer going on to really good things in the future by building on this foundation. But in the end, I think it doesn’t quite succeed in its goal to ride the line between sim and arcade-style racing. The two contrasting tastes are not mixed in a pleasing way here, and when you throw in some performance issues it makes for a racer I can only lightly recommend.
Hot Lap Racing great, minus lack of modes/track personality 2013+ racing genre has been disappointed of, few modes, pushing car licenses/mechanics, etc. Forget region system/car builder/unique ideas. I get central focus on racing type/EU Motorsport but still.
Performance/physics/AI ok, jitters rare. Maximum published US $40/AUD $80, get cheap.
Fair game. If want another racer after Grid, RIMs, Gear Club I'd say this is closer to Grid with car classes but less polished.
Game starts with license agreement, accel, brake, left/right corner & end of training before menu. Training has Accel/brake/turn/speed gates in MotoGP6/Enthusia way. Some time tests.
Main menu & loading into events is fair.
Multiplayer offers split screen & online public/private.
Options offer HUD display, placement indicator, minmap type, size, split orientation of the minimap.
Rebinding controls, main controls are good.
Audio settings are just master, car, music and sound effects.
Music is ok, nothing memorable but fits what it's going for. Fair EDM/rock I guess.
Eng, French, German, Italian, Spanish languages.
Singleplayer offers career, hot lap, quick race& chmapionship.
In hot lap to practice, records times, leaderboards to compare and share with others and separated by modern/historic.
Quick Race you pick a class, track, vehicle & race.
Championship, pick a class, cup, number of AI, the AI level (rookie, confirmed or expert).
Career is more a tour mode, it offers 4 training (3 with 3 then 4th with 2), a 1 bernier challenge. FRS challenge, then 3 rows of a ladder with single seater, GT & endurance cups, with D, C, & B licenses for all 3 classes before Formula X-Treme event at top of the ladder. Example unlock 1 of 2 ways, C GT x4/endurance.x2 (example reads in game).
Digital assistant is a look at Formula Xtreme parts player has/how to unlock.
So tier 4 for front wing, 5 B licenses for wheels, tier 2 category for chassis, 5 B licenses in GT/single seater, etc.
For reputation, D to S level per cup. Display events with reward cars unlock, no new modes. Forced manual in events/no auto select. V1.0.2
Parts good end goal.
Cockpit/outer, no rear mirror any view.
Codex for helmet/suit/body type/portrait, & frame all have primary to tertiary colour options. So if into customisation I'd say it's fair for driver cosmetics (car colours on car select).
Classes vary of GT, Production, Single Seater (open wheel), endurance, electric, free (all permitted no restrictions) & random.
Classes vary of Class 1, 2, H.2 (rally/racing) 3, H.3 (same), 4 & H.4 (same).
Jumping classes, noticed electric or display event ones locked, 90% unlocked at start.
No buying cars they are pre selected for each event, kind of loses the magic/effor
Naming a few of Abarth, Noble, Renault, some NASCAR/stock cars, Venturi, Alpine stuck out to me, some with branding seem fictional like a US muscle car (I get confused by some Charger/Challenger or Chevy/Ford/Mercury) or fake Subaru 05 rally car & Nissan GT-R R35, they may be real but give off tuner names, racing brands or fake ones. That's why it was a bit confusing. Besides Whatever 2030 cars it says on the physical Switch cart.
Mix of real licenses & fictional appear in the game. Which is fair. Even though for some it makes sense for fictional in some cases, sometimes to me at least hard to spot.
For budget or design in general I think the real licenses/fake cars are fair & well presented. Was fine with fake cars/tracks in Wreckfest/anti grav racers.
Racing line is fair & toggle. I think some French/Euro tracks we don't usually see, but are here is great.
Handbrake/brake no drift. Reset no rewind. Ok track map/lap board.
Camera is slow & at sides no 360, fair.
Wasn't sure if fake tracks, would have assumed were, but guess is many/all real. Fair mix of speedway (1 but a LOT of inland layouts which is cool, drift layout), GP circuits, some fair EU tracks, Kuwait GP circuit.
Hours can be set at 8, 12, 16 & 20 hours as time of day NOT endurance length, sigh only lap counts not timer for endurance. Qualifying laps, qualifying on & off. Settings in quick race.
20 lights and night is ok not great.
The physics work fine enough for racing
For Switch the graphics look well done, better than screenshots.
The photos of drivers, the fair starting grid menu. It's all really nice.
Fair RPM, KM/H, TCS, Auto/Manual, starting lights & the starting line. Didn't come across a rolling start yet.
Now what I'm disappointed in.
The tracks look fine but lack appeal, it's very safe looking, very dull. Weather or something that looks like it would be nice.
I don't expect Gran Turismo fantasy tree layout/loch ness monster like Trial Mountain but a bit more in the colours/barriers/crowds/trucks parked for events, balloons, shade, etc.
Lack of modes or a unique mode for game, budget spend on car licenses. Drift layout, no drift mode, autocross, touge, rally, etc. Good at race/trial, but too many safe ones exist.
No rumble, barely passses as car driving, dreadful performance even when no other cars on screen.. Very little feel.. Ok fun, brightly coloured.. Ai pilots are just A, no intelligence, they ram you and spin you out, but their cars are solid and hardly move
Unfinished game, very little content.. Hopefully it will improve.
I mean there's Ala mobile and rush rally 3 both prove it can be done and they're literally one man bands.
It's a good 1st go but really needs refining
Summary Awaken Your Inner Champion! Hot Lap Racing is a simcade racing game where you will discover the history of motorsport from GT Cross to Formula 1 and race against your friends or compete against players online!