Halo is their story, and with Reach you feel they have just closed the book. It may not have the lasting impact of Combat Evolved, but as a refinement of the idea --the essence-- of Halo, it is their finest work yet.
Can't say enough good things about this game. I know Halo 3 got a lot of well-deserved acclaim, but I really find Reach to be the magnum opus of not just the Bungie entries, but the series proper.
Reach's gameplay is brilliant. The wide range of weapons are incredible and each has merits in learning to use them. The addition of the DMR was great and offered a great intermediary between the magnum and sniper rifle, even with it coming at the cost of the SMG and battle rifle. The firefight mode offers a great PvE experience that really overhauls the mode as it was introduced in ODST. Halo's multiplayer options include a lot of modes as well.
The campaign, without diving in too deep, is beautifully crafted. The game's OST fits the overall tonal vibe of the game, and there are countless shots that are just peak cinematography from the series. It's one of those games that you really have to experience for just how great it was. One of the best that the Xbox 360 had to offer.
Halo: Reach again sets the benchmark of how to make a combat game, be it first or third person. Its freedom to be played and approach any situation makes it a unique game. Its only flaw is the duration of the story, a bit shot, although many will feel compensated by its overwhelming multiplayer mode.
It won't court the anti-Haloites back into the fold, but it will more than satisfy the fans and will create plenty of news ones in the process. For Bungie's final stab at the Halo universe (for the foreseeable future), Reach is the swan song legacy that every developer strives for.
While it hardly represents the pinnacle of the genre, as a complete package and fan service, Halo: Reach is just about the pinnacle of the Halo series.
Halo is still a superlative multiplayer game, and with a group of friends, there's nothing quite like a well-tuned game mode or a white-knuckle finish to a Firefight. It's a shame that Halo: Reach couldn't add $60 worth of improvements to it.
Everything aspect of this game is wonderful. The story depicting a futile fight, but never losing hope was profound and inspiring. The gameplay was solid and action packed, and the atmosphere and setting were spot on. Definitely a top teir entry in the franchise.
An improvement from ODST. The story was a bit too self serious but it's not "jarring" in the way The King's Man was. It's self contained, and has something in mind. Forge is cool
Pas grand'chose de neuf ici à part les graphismes en progrès sensible et presque haut de gamme si l'on peut dire, c'est très surprenant pour un Halo d'ailleurs. Surtout que ça faisait longtemps... seul le tout premier Halo était impressionnant techniquement (à l'époque s'entend). Bref, fort joli donc mais au prix de nouveaux ralentissements, rendant parfois le jeu à peine jouable, le passage avec le char en atteste. Difficile de viser correctement dans ces conditions.
La mise en scène demeure bien étudiée, sans se vautrer dans les scripts ridicules d'un COD, les batailles sont... très animées avec une IA redoutable (une façon polie de dire que c'est de temps en temps lourdingue). Et comme les autres Halo sur 360 (tradition Bungie DTC oblige), aucun succès ne sera débloqué en facile. Autres tics haleux : la limitation à deux armes seulement et l'obligation de "quitter et sauvegarder" dans le menu sous peine de se retrouver plusieurs niveaux en arrière lors de la reprise de la partie... Bungie n'a jamais rien compris au concept de sauvegarde automatique.
Pour le reste, c'est du terrain connu, battu et archi-débattu, du pur Halo mais sans les longueurs du tout premier. Il est grand temps que ça s'arrête, non ? diantre ! ils en ont commis un quatrième ? non le sixième en fait !
SummaryFrom the beginning, you know the end. In Halo: Reach, players experience the fateful moments that forged the Halo legend. It's the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on the planet Reach, humanity's last line of defense between the terrifying Covenant and Earth. This darker story is echoed by gr...