It took me roughly fifteen hours to play Flintlock: The Siege of Dawn, but I could see it taking someone else either longer or shorter, depending on how they approach the game world, battles, and quests. I enjoyed every moment I played it and was astounded whenever I uncovered something new about one of its massive areas or thrilled when I came up with a winning strategy for a tough fight. Regardless of your thoughts on soulslite games, I think Flintlock: The Siege of Dawn succeeds at being an engaging action RPG. Nor and Enki are fantastic characters with whom I immensely enjoyed traveling. There’s more than enough black powder charge left in this pistol to make a spark happen if you decide to pull the trigger.
A44 plays with the history of humanity and mythology to shape its particular world. An open scenario in which we will have to accompany Nor in his fight against the gods and their legions of monsters. Weapons, gunpowder, trenches and magic go hand in hand in a proposal that, without being a powerful triple A, has plenty of reasons to keep you entertained at the controls.
More than decent souls like with unique combat and movement elements that make it very fun and challenging. only critique is that movement and jumping are a bit floaty but easy to get used to.
love games like this and also the price is well worth it as i got it for 40 dollars. it's not nearly as big as a elden ring or dark souls but that's probly why it's not priced that high. the ending was a cliffhanger and could be a set up for a part 2 witch i would def buy for the right price or dlc
A fresh setting and effective dialogue writing combine with the mechanics of a fast, physical action RPG, with numerous offensive possibilities. The combat system based on blades, magic and projectiles is immediate and fun, above all because the challenge level forces you to face each battle carefully without reaching the heights of difficulty of a classic soulslike, while it is pleasant to explore this large but not dispersive with the aerial maneuvers of its protagonist. If one-on-one battles allow us to admire real dances of death, we do not find the same good sensations in battles against multiple enemies. The sense of progression remains satisfying until the end of the campaign despite the limited variety of weapons, armor and rivals to defeat, while the few boss fights do not differ much from the conflicts with the classic enemies of the open world. However, the currency system based on a multiplier is absolutely promoted: this is the real idea that makes the game enjoyable until the end credits, minus its rough edges.
Despite my hangups, Flintlock: The Siege of Dawn never plummets to being actively bad. Instead, it coasts along a solid line of mediocrity that results in a moderately good time. It often feels like it wants to say or do more but is held back by its scope and execution, not to mention some technical hiccups. Though it occasionally shows flashes of brilliance, Flintlock: The Siege of Dawn falls short of achieving true godhood.
Flintlock: The Siege of Dawn mixes up the action-RPG formula a little bit, allowing you to control and risk your currency to earn more. Combine that with a flashy, engaging combat system with a thoughtful difficulty adjustment system, and you have a recipe for a good time. Exploration tends to drag down the experience, with many side paths running far too long for what you find in them. Parrying also lacks the kind of refinement necessary to truly make combat shine. Aside from these balancing issues, Flintlock: The Siege of Dawn is still a solid Soulsborne affair worth checking out.
The rescue of several RPG and soulslike elements in Flintlock: The Siege of Dawn does not work and results in a shallow, very simple and lackluster experience. The combat is effective and the scenarios give a new generation feel, but the lack of ambition and a story with little impact make Nor's journey quickly forgettable.
Esse jogo me surpreendeu muito com seu combate frenético e história comovente. Sejamos sinceros a história pode vir a ser um pouco simples para alguns, mas nao deixa de ser empolgante.
(MY SCORE : 7.3 /10) This Action Role-Playing Game with Soulslike elements (Soulslite) is quite exciting and challenging! In this game we become Nor Vanek, a female soldier assigned to close the portal "The Door to the Great Below". The portal guarded by the Guardian of the Door, Uru, caused the evil Ancient Gods and their troops, the Undead Army, to invade the Lands of Kian and the City of Dawn. Nor Vanek also meets Enki, a mysterious creature in the form of a fox who is also one of the Gods, who will help Nor to kill the Ancient Gods. LIST OF BOSS I Faced (namely God, Bandit Leader, Army of The Dead Leader, Adversary and Horde): Eye Gouger. Guardian Of The Door. Iron Crown. Fierce Rai. Ravaging Horde. Whitebridge Horror. Festered Wound. Roving Rabble. Feral Pack. Rammuha. Skullcracker. Skinless. Ekhagrrii. High Scribe. Ruinous Mass. Dukmar. Obliterating Horde. Inaya. Deathly Horde. And ENDING BOSS: Uru.
Flintlocks biggest problem is that it's just so soulless. It's a game you start to play and feel absolutely nothing. The gameplay is bland and feels like something you played dozens of times before. The story couldn't be any more uninteresting and the characters are instantly unlikeable. I really wonder who this game was actually made for.
This game has potential butthe combat at times feels so janky, the parry is especially poor. A few patches and I may re try, but I'm not playing anymore, combat is not rewarding
SummaryThe Door to the Afterlife has been opened, allowing the old God's army of the undead to escape from within. The living are on the brink of extinction. It's time for the coalition army to retake their world.
Embrace vengeance, gunpowder and magic and embark on an epic journey to lead mankind's final siege against the tide of the dead....