10/10 for me! The wait is finally over! If you are a RPG lover, especially Suikoden, you have to play this game. Eiyuden is the successor of the best RPG ever "**** the end, I hope there will sequel for Eiyuden/Suikoden.
While not every gambit succeeds, Eiyuden Chronicle: Hundred Heroes delivers us the spiritual successor we all dared to hope for, but never expected to get. While things like the War Mode and some balance issues and bugs will require additional attention, there’s a great JRPG here worth playing.
Eiyuden Chronicle: Hundred Heroes is an honest tribute to the genre as it was in the nineties. The severe lack of modern quality of life features might discourage new players but the gameplay is rock solid and feels Suikoden every step of the way. Which is enough said.
Lovely characters, stylish 2D HD graphics and a catchy soundtrack - it could have been so nice if performance weaknesses and accumulated interruptions hadn't noticeably spoiled the experience.
Whether or not you’re a fan of Suikoden II, Eiyuden Chronicle: Hundred Heroes is just about worth your time. Unfortunately, almost every high point in Nowa's adventure is met with a painful low, making for a disjointed experience bursting with forgettable minigames and characters.
this game is all I asked for playing on xbox uk I've had no problems with anything and 40 hours in love it great story great detail great everything.I can see alot more games coming and cant wait
If I could give it a 7.5, I would. Solid RPG with nostalgic charm if you grew up or are just into 90s era RPGs like the first two Suikoden games. Maybe not the best if you time poor, because there are some retro aspects that seem to be added in (or omitted) to illicit that old school charm. For example, not being able to save anywhere except for save points. I’m fine with this, but even a lot of old RPGs let you save on the world map. And in order to get all trophies/achievements, you have to endure some really ridiculous and poorly thought out RNG elements, which can pad the playtime by HOURS. That’s just poor/lazy design in my opinion. Additionally, it could just be my preference, but the auto dialog needs to be tweaked to advance to the next set of audio quicker. There’s always a pause that’s just a little too long that makes the voice recorded conversations stilted and kills the flow. With that said, I love that it’s all voice acted, and the VAs for the most part do a pretty good job giving the characters personalities.
Fundamentally solid JRPG with round fights. The story is ok but not good or very good. But then some things bother me. 1. A lot of affection for Kickstarter-Baker. 2. Comfort functions are missing as with levelling up that HP/MP automatically recharges 3. Does the limitation of items make sense? Unlocking is only possible with found characters, if you miss them or if you don't find them, you have problems in the game. 4. Reselling party members or runes is not possible at any time! 5. If you don't use certain party members for a long time, they level them much faster, cool. Problem: but values do not improve the weapons, these must be upgraded separately by a blacksmith (for a fee). If characters are permanently assigned by the game for missions, this is a problem. 6. Too few strategic battles, it's a pity. That should have been expanded better. 7. Why are the reconquests of old places or areas shown in "flashbacks", why can't you do the whole thing yourself? 8. Not well balanced game. At first there is a lack of everything, in the later castle expansion you have everything in abundance. 9. The game drags on very.. long distances have to be travelled. Very often that doesn't make any sense. This makes the whole thing feel stretched. 10. The game could be too difficult here and there despite higher levels, it doesn't seem optimally balanced to me. Especially towards the end it will be very difficult! Normal walking, on the other hand, is very easy. 11. I expected more intrigues, unexpected changes within the story or one or the other WTF **** game doesn't feel quite round there and the potential would be there!
One of the most boring JRPGs I have played in a long time; The movement speed combined with the large, open areas really just drives home how much time is being wasted, a majority of random battles can just be won via the auto-battle option, boss battles drag on way too long as well, and not in a challenging way, but in a "we just wanted to make it last long" way.
What praise I have for this game are all superficial; the visuals are pretty. the sprites are nice to look at, and the music does a good job at hitting that nostalgic JRPG feel.
Navigating the menus feel laggy, even playing on PC, I dread to think what it's like on the Switch and PS4 versions. The game is riddled with baffling design choices - screen transitions for tiny areas containing a single treasure chest, the game being constantly interrupted by cutscenes where two characters say something, followed by a gameplay section where you walk two steps, then you get interrupted again by either a battle, or another worthless cutscene.
The duel and war sections feel time-wasting and tedious, and they feel like they were put in not because they're fun or enjoyable, but because they were in Suikoden as well.
The story is nothing to write home about either, events happen just for them to resolve off-screen immediately. The very first duel in the game was built up to be this inevitable, epic clash between two former friends, when in reality, these two wooden planks disguised as characters shared about 5 to 10 minutes of dialogue with each other. The scene was built on matchsticks, and was not earned whatsoever. Basic concepts in the world are either not explained, or barely touched upon at all. The recruitment of characters just feels like a chore, the characters themselves don't feel integrated into the main story, or part of the world naturally either - they could be crossover characters from other franchises for all that it matters.
People who say that this is meant to be a love letter, a successor to the Suikoden series as a justification to all the flaws and issues; Is Suikoden supposed to be boring, tedious, frustrating to navigate and play at almost all times?
Switch Version- horrendous, very choppy when traveling around. Menus have a few second delay and loading times take longer then they should. The game isn't a AAA heavy graphic demanding game so this should and can ne optimized better. They allegedly are working on a patch that may improve the switch issues, but I wouldn't trust them. They made multiple promises to backers the past that never happened or didn't provide a satisfactory resolution.
SummaryOur story begins in one corner of Allraan, a tapestry of nations with diverse cultures and values. By dint of sword, and by way of magical objects known as "rune-lenses," the land's history has been shaped by the alliances and aggressions of the humans, beastmen, elves, and desert people who live there.
The Galdean Empire has edged out ...