Diablo IV is a triumphant return to the series that captures the essence of what made the franchise so beloved while introducing fresh and innovative elements. With its stunning visuals, gripping storytelling, addictive gameplay, and robust multiplayer features, Diablo IV is an absolute must-play for any fan of the action role-playing genre. Prepare to be ensnared by the dark embrace of Diablo IV, as you embark on a journey that will leave you hungry for more.
I don’t like to evaluate service games at release; they always need ~1-2 years for improvement.A year later, after the release of Season 4, we can definitely say that Diablo 4 is now complete in its mechanics and systems, and plays great.Next - only more content, DLS soon. Everything is OK.
Diablo IV has set the golden standard for what a modern Blizzard game should be. It is not only a fantastic Diablo game but gives us a glimpse that the once-beloved publisher still has that magic that it was most well-known for in years past.
The first version of Diablo 4 is a canvas on which the developers could, over the months, paint a true masterpiece. The equipment and progression system is extremely robust and lends itself well to the significant innovations that the team plans to implement in the production lifecycle, through patches and expansions. If Blizzard manages to keep the attention high on the title and make the right changes, we could be faced with a new milestone in the action RPG genre.
Theory-crafters, lore hounds and newcomers can all find something to love about Diablo 4 — as long as their interests converge on beating demons to death. Gruesomely satisfying combat, expansive skill trees and a bustling open world make Diablo 4 a delightfully gory way to kick off summer, and a must-play for ARPG fans.
But despite the rewarding interplay between various stats and buffs, and the laudable sensation that, even very early on, you have access to the sort of freedom in character and combat customisation that’s typically locked away for hours in similar games, Diablo 4 feels … toylike. Strip away the hellish screams and scarily convincing Halloween costumes, and what’s left is the video game equivalent of hyper-palatable junk food, albeit with myriad colourful warnings on the packaging.
With the Season 4 Loot Reborn update, D4's new systems are a vast, VAST improvement, but I think they fundamentally still have the same problem they always did. Your build comes online very early, and then 99% of your playtime is min/maxing for larger numbers.
The gameplay doesn't meaningfully change as your character power grows, only the numbers get bigger. There's nothing to chase in terms of moment-to-moment mechanical improvements like extra projectiles or strikes, bigger AOE, more aggressive or faster minions, fitting in extra debuffs or curses or auras, etc. You get 100% of your affixes by level 70 or 80 unless you are incredibly unlucky or you need an uber unique, then it's all just about going from 1m DPS to 1.1m DPS, then 1.1m to 1.2, infinitely.
On the surface, these changes SEEM deeper because 90% of your player power is created by smart self-crafting rather than broken set bonuses or skill/paragon setups, but there's really just several layers of RNG to min-maxing your affixes, rather than meaningful itemization choices. But once your build is "done", your gameplay loop is permanently locked in and its all just a numbers chase.
Its essentially the same issue D3 had but with a deeper stat rerolling system before your items were "finished" and a much higher ceiling for a "perfect" item.
Despite all that, it's fun for the same reason D3 is fun; the core gameplay loop is rock-solid and very fun, and each build archetype is unique enough that you can just respec to something else pretty easily if you want a different experience. Doing so is a hassle because there's still no armory, but its not too expensive and starter gear is plentiful.
Anyway, all of that to say that it's Diablo 3 2.0., ie. crazy fun to play for a while and to come back to occasionally, but more tryhard players will want more depth. The greater rift system (The Pit) is a worse version of D3's GRs, and the nightmare dungeons are worse versions of D3's regular Rifts. They have some new endgame stuff coming in the next patch and of course the expansion is a couple months away, so that should be enough to keep most people's attention. But this game still dramatically lacks in endgame content, which is what 90% of players are begging for.
I had my fun, the story is amazing - the first character is a thrill, and then from there its your typical grindy ARPG with nothing really new to offer.
The most recent season fixed a lot of Diablo IV's problems, but it still has a fair few. I'd have given it a 2/10in prior seasons. It may yet be a decent game if Blizzard stays the course and continues listening to player feedback.
it was solid, is it worth the money? no, def not when there are games like Path of exile or elden ring etc. Get gamepass to play diablo, the end game is basically non-existent, also after a 3month season your character is essentially wiped, any new content you'll want to play, you'll have to start a new character.
SummaryMEET YOUR MAKER - Lilith has returned to Santuary, summoned by a dark ritual after eons in exile. Her return ushers in a new era of misery and darkness. LEGIONS OF CREATION. An old legend has it that Sanctuary was created by the union of an Angel and a Demon, and that their descendants --- humanity --- built villages, then cities and em...