Join us at #GDC2024! Dive deeper into Horizon Forbidden West’s relic ruins with Senior Game Designer Daniel Wewerinke, showcasing a fascinating journey from concept to implementation whilst taking creative angles to core game design principles. Or join Tools Programmer Wessel Mast as he demonstrates the power of DECIMA as it uses tile-based rendering to draw complex UI in an efficient manner. 🔗 Read more on our website: https://lnkd.in/ePcSS_Ph
I only have an Expo Pass this year (finances and the industry being what they are), but I'm definitely hoping to chat with Daniel outside of his Core session, because I absolutely love building and/or solving puzzles.
I love this studio. I love the Horizon games. One day, I hope to work here. The DECIMA engine is a masterpiece.
Guerrila, I am waiting for the Horizon Forbidden West 3. Can you tell when will it be released. We cant wait
Environmental puzzles 👀👀👀 💕💕💕
Only a few more days! Can't wait!!!
Screenwriter, Author, Storyteller
4moI'm a Conference Associate this year and had the privilege of working Daniel Wewerinke's session on the design of the relic ruins. I was absolutely riveted the whole time! It was both impressive and inspirational—I couldn't stop talking about it all day! In addition to very clearly and cleanly demonstrating an excellent design principle, it also displayed some great examples of iterating to keep cool stuff in the game while still adhering to scope. Definitely check it out on the Vault if you can!