Cherrypick Games’ Post

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The new #meetourteam post is here! Our Lead Game Designer, Jakub Łukasiewicz, is sharing the rules he follows to make good games 💪 and some details about the new project!😎 ❓What got you into game design? - For sure it sounds like a cliche, but I’ve been playing games since I was a kid and wanted to make them in the future. But I believe it was a dream of many game developers to create games together with a team of professionals, like the ones who made the games we’ve been playing and loving for years. Fortunately, a course on game design opened at one of the Universities and it was the beginning of my journey. ❓How do you balance innovation and making games easy to understand? - It is good to be innovative, but there are some specific ideas for designing game mechanics and players’ user experience that might be good to choose even for new games, as they are proven and commonly known by players, and thus used by developers for years. Of course, it’s not about just copying these ideas, because they would not work on their own. It’s okay to inspire, but with adjusting these inspirations for your project’s environment, so that everything “clicks” together. A good summary of this approach is the saying “innovative, but familiar”. ❓What big changes do you see in game design now? - There are many trends in games that periodically gain popularity, but many of them just as quickly lose it. One of the reasons is that it’s very hard to gain players’ interest and trust. Even if you manage to, it’s still hard to keep it. It’s generally tough for people to accept changes, we stick to what we know best. In my personal opinion, the sense of progress is one of the most important aspects of games that has been evolving in recent years, that’s why the most interesting mechanics for me are currently the roguelite ones, that can be encountered in more and more games. ❓Do you have rules you follow when making games? - I believe we shouldn’t follow strict rules on what to design if we want to stay creative and deliver something unique to the players. As I said in my previous thought, there are some mechanics or proven UX solutions that might be a good inspiration, but for the general design itself, it’s better to keep an open mind. For me, a more important area to have rules in is the processes we follow when creating games so that the whole team works effectively. ❓How will the new game stay relevant in the changing industry? - The combination of the still popular survival genre with gaining popularity in recent years roguelite meta progression mechanics is very promising. Papillon will offer an innovative perspective for survival games, providing a quite different experience with each playthrough, yet still being a very approachable game for the players. Blending these two popular genres and adapting them to our vision is a challenge, as they’ve never been seen together before, but the results will deliver a very unique adventure.

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