Today we discussed how to publish our game on Steam. Yeah, we are taking it THAT seriously 😎 Thanks to our QA, Maciej Kaczmarek, for the great research! #indiedev #indiegamedev
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"I’m seeing more and more, this, like, culture of find the bug, share it on social [media], and just completely bash the game. What do YOU think of this trend in recent game releases? Share your thoughts in the comments below! ⏰ WEDNESDAY, October 4 @ 1PM EST 🎥 Is recorded. Just hit the 🔔 to be notified! 👉 https://lnkd.in/e-QV9NBY #cicd #cicdpipeline #testautomation #softwaretesting
Behind the Scenes of Top-Quality Game Releases: A Chat with Mac Clark
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Senior Director @ Sauce Labs | DevRel & Marketing | Community Builder | Host of the Test Case Scenario, AI Time Journal and Retail Adventures Podcasts
"I’m seeing more and more, this, like, culture of find the bug, share it on social, and just completely bash the game. Have you seen this trend in recent game releases? Participate in the discussion with us and let us know what you think in the comments! ⏰ WEDNESDAY, October 4 @ 1PM EST 🎥 Recorded. Hit the 🔔 to be notified! 👉 https://lnkd.in/esgTxbwY #cicd #cicdpipeline #testautomation #softwaretesting
Behind the Scenes of Top-Quality Game Releases: A Chat with Mac Clark
https://www.youtube.com/
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Hey everyone! Quick update on "project drum": the first boss, "DAVE THE BOUNCER" made it into my game! :) The itch.io page is up! Check out the prototype here : https://lnkd.in/etshjMbv #gamedev #unrealengine
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New episode! How big SHOULD your story be in the moment to moment gameplay?!
Fail Forward ep2 - Tiny Odysseys
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🌟Starting Monday with good news! 💥A new article by Artem Gordieiev on the topic "Is it possible to gift or bequeath a game character?" has been published dev.ua 📌You can read it at the following link: https://lnkd.in/dYrvT7xx
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If you're interested in how the making of Escape Tales: The Awakening looks behind the scenes, make sure to check out the first part of our Dev Diary, available on Steam! 🔥 We focus on the process of changing the location from flat cards (from the original, physical version of the game) to the room in the fisheye perspective that you would see in the final product. 👁️ Let us know what you think, and feel free to ask any questions concerning the process! 😃 #EscapeTales #BluekeyGames #EscapeGame #EscapeRoom #LockMe #BoardAndDice
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Dev Diary 18: Testing, Testing, Testing Currently, the state of Lab 77 is as follows: - 117 of 128 bugs have been squashed. Of the remaining 11, five require further work and six require more testing or minor fixes. - Artwork, music, sound design and voice overs are being worked on. In the last two weeks of working on Lab 77 I have mainly been focused on testing and QA. As I mentioned last dev diary, I have been testing and refining the level design with the aim of ensuring placements in all levels except for one special level. This work is largely complete now, but I still aim to test the levels more to ensure that I meet this goal. Additionally, I have been finding more bugs in this playtesting process. These bugs have not been major, except for one issue with the conveyor belts and camera that has proven to be very difficult to replicate. It is possible that this stems from a small fix I did to the behaviour of the conveyors, but it is difficult to determine without being able to replicate the bug. The bug in question is that if the player moves along the the direction of a conveyor that is long enough, there is a chance that the camera locks itself to the player, which should not happen. I should add that this issue is not game-breaking in any way but it is an odd behaviour that I would very much like to remove from the game. I did attempt to solve this using Vector3.SmoothDmaping(), which in fairness did solve the issue. Though it introduced a lot of jittering that I was not able to resolve. I had also noticed a small issue with the velocity of the player when emerging from a teleport-to block, but I have resolved this by simply zeroing the velocity of the player. As motioned last time I had been drawn back into Lost Selves. I decided to do some more work on the story of the game, adding another small side quest as well as an epilogue to round off the story. With this, I believe my development of Lost Selves has come to an end. With that comes a potential for a new side project, though what this project would be I am not sure. As always, if you are interested in seeing the behind the scenes of my next side project and of Lab 77, you can join as a Special Supporter on Patreon (https://lnkd.in/en4fHiia). Lastly, The Story Of E. Rose and Lost Selves are still on sale for 50%. Get both here (https://lnkd.in/gn2CJfdZ) now! That is all for this dev diary, more to come in two weeks. -Olav
Get more from Distilled Productions Limited on Patreon
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Today I worked on the Game Dev Document. I cleaned up and solidified the ideas for the story I reached out to @Qaiqi to get help with creating dialogue boxes for specific scenes. I worked with @DutchessCrownJewel to get the look for La Creama solidified and start working on an animation for the walk style moving to the right, moving to the left, jumping, attacking, and I asked her to begin working on assets for the game. #gamejam #devlog #csharpdeveloper #madewithunity #unity3d
Pirate Software Game Jam Dev Log Day 3
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A couple of years ago, I participated in the first Greenlight Jam and made a creepy little adventure game using Bitsy. For the post-mortem livestream for the jam, I made a little video about my process — and then proceeded to completely forget about it. Now that I've found it, I decided to go ahead and share it. You can also play the game for free here: https://lnkd.in/es34r5ts #games #gamedevelopment #greenlightjam #gamedesign #gameswriting #gamewriting #narrativedesign
Devlog: What Lies Underneath
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