“I had the pleasure to work closely with Sean on multiple in game Cinematics for The Bureau. His knowledge of creating animations in Maya/Max and exporting them into Unreal was very useful. He was able to overcome technical difficulties with the pipeline and aided other team members to resolve their impediments. Sean is a valuable asset when creating fluid animations and solving technical problems. Any team would benefit from his skill set.”
Activity
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The last time I truly loved the work I was doing I was still in a frantic state of spinning plates, fighting for workflows we needed, arguing with…
The last time I truly loved the work I was doing I was still in a frantic state of spinning plates, fighting for workflows we needed, arguing with…
Liked by Sean D
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Here's some more samples when I was invited to discuss my approach and the complexities designing cities for video games; Edge Magazine 375 and…
Here's some more samples when I was invited to discuss my approach and the complexities designing cities for video games; Edge Magazine 375 and…
Liked by Sean D
Experience & Education
Publications
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Former Student Spotlight
An Essential Introduction to Maya Character Rigging (Focal Press)
I was asked to contribute a small excerpt about how my understanding of rigging principles and pipelines has benefited me in my animation career.
Other authorsSee publication
Projects
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Fable
- Present
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Injustice 2: Fighter Pack 3 DLC
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Created attack combinations for the TMNT and Enchantress.
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Mafia III & DLC
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One of 2K's largest releases in history. MIII was an open world, narrative-driven story about Lincoln Clay exacting revenge on the Italian Mob. I was responsible for animated assets relating to the living world and 'physical' interactions with the world to help support the narrative. My focus was to create a 'living world,' and was responsible for all animated assets that pertain to this.
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Prey 2
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Prey® 2, the sequel to the award-winning 2006 game, is an open world sci-fi shooter about an Air Marshal, Killian Samuels, who is abducted by a cruel race of aliens.
Players assume the role of Killian to track down, apprehend and/or kill alien bounties, in a film-noir inspired world, utilizing an innovative 'Agile Combat' system.Other creatorsSee project -
Disney Infinity 2.0
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Our main responsibilities were in developing some of the combat, within Avalanche's predefined systems, for several of the Marvel characters, as well as some of the Disney Characters. My main contributions were on Loki, Ronan and others, yet to be revealed. I was also tasked with learning about how their animation sequences were created to fit within the necessary parameters of their engine and to construct documentation explaining these systems for the animators.
Other creatorsSee project -
The Bureau: XCOM Declassified: Hangar 6 R&D (DLC)
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Worked on In-Game Cinematics from concept and layout through final polish. Created new animations for the Sectoid enemy AI.
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The Bureau: XCOM Declassified
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Third-Person squad-based tactical shooter set in the XCOM universe.
I came in to implement the Sectoid enemy, cleanup motion capture data, and work on cinematics from pre-viz through final cleanup. This included character and camera layout and animation.
I was also appointed to train other contract animators on 2K's pipeline and troubleshoot some of their technical issues, and created a tutorial for all artists to follow for creating screen shots for publication utilizing UDK's…Third-Person squad-based tactical shooter set in the XCOM universe.
I came in to implement the Sectoid enemy, cleanup motion capture data, and work on cinematics from pre-viz through final cleanup. This included character and camera layout and animation.
I was also appointed to train other contract animators on 2K's pipeline and troubleshoot some of their technical issues, and created a tutorial for all artists to follow for creating screen shots for publication utilizing UDK's Matinee system.Other creatorsSee project -
Bioshock: Infinite
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Pulled on to create additional animation content. This included one of three melee execution animations, scripted events, and motion capture cleanup for Liz and ambient NPC's.
Other creatorsSee project -
Fort Courage
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Creating a mobile game for a hardware developer to showcase the advances in their mobile technology. I was responsible for all animated assets in game.
Other creatorsSee project
Languages
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English
Native or bilingual proficiency
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British English
Native or bilingual proficiency
Recommendations received
10 people have recommended Sean
Join now to viewMore activity by Sean
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I’m extremely excited to be the ‘Point’ Gameplay Animator for #Homelander He’s been a ton of fun to work on & I can’t wait for everyone to get their…
I’m extremely excited to be the ‘Point’ Gameplay Animator for #Homelander He’s been a ton of fun to work on & I can’t wait for everyone to get their…
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