Sean D

United States Contact Info
1K followers 500+ connections

Join to view profile

Activity

Join now to see all activity

Experience & Education

  • Playground Games

View Sean’s full experience

By clicking Continue to join or sign in, you agree to LinkedIn’s User Agreement, Privacy Policy, and Cookie Policy.

Publications

  • Former Student Spotlight

    An Essential Introduction to Maya Character Rigging (Focal Press)

    I was asked to contribute a small excerpt about how my understanding of rigging principles and pipelines has benefited me in my animation career.

    Other authors
    See publication

Projects

  • Fable

    - Present

  • Injustice 2: Fighter Pack 3 DLC

    -

    Created attack combinations for the TMNT and Enchantress.

    See project
  • Mafia III & DLC

    -

    One of 2K's largest releases in history. MIII was an open world, narrative-driven story about Lincoln Clay exacting revenge on the Italian Mob. I was responsible for animated assets relating to the living world and 'physical' interactions with the world to help support the narrative. My focus was to create a 'living world,' and was responsible for all animated assets that pertain to this.

    See project
  • Prey 2

    -

    Prey® 2, the sequel to the award-winning 2006 game, is an open world sci-fi shooter about an Air Marshal, Killian Samuels, who is abducted by a cruel race of aliens.

    Players assume the role of Killian to track down, apprehend and/or kill alien bounties, in a film-noir inspired world, utilizing an innovative 'Agile Combat' system.

    Other creators
    See project
  • Disney Infinity 2.0

    -

    Our main responsibilities were in developing some of the combat, within Avalanche's predefined systems, for several of the Marvel characters, as well as some of the Disney Characters. My main contributions were on Loki, Ronan and others, yet to be revealed. I was also tasked with learning about how their animation sequences were created to fit within the necessary parameters of their engine and to construct documentation explaining these systems for the animators.

    Other creators
    See project
  • The Bureau: XCOM Declassified: Hangar 6 R&D (DLC)

    -

    Worked on In-Game Cinematics from concept and layout through final polish. Created new animations for the Sectoid enemy AI.

  • The Bureau: XCOM Declassified

    -

    Third-Person squad-based tactical shooter set in the XCOM universe.

    I came in to implement the Sectoid enemy, cleanup motion capture data, and work on cinematics from pre-viz through final cleanup. This included character and camera layout and animation.

    I was also appointed to train other contract animators on 2K's pipeline and troubleshoot some of their technical issues, and created a tutorial for all artists to follow for creating screen shots for publication utilizing UDK's…

    Third-Person squad-based tactical shooter set in the XCOM universe.

    I came in to implement the Sectoid enemy, cleanup motion capture data, and work on cinematics from pre-viz through final cleanup. This included character and camera layout and animation.

    I was also appointed to train other contract animators on 2K's pipeline and troubleshoot some of their technical issues, and created a tutorial for all artists to follow for creating screen shots for publication utilizing UDK's Matinee system.

    Other creators
    See project
  • Bioshock: Infinite

    -

    Pulled on to create additional animation content. This included one of three melee execution animations, scripted events, and motion capture cleanup for Liz and ambient NPC's.

    Other creators
    See project
  • Fort Courage

    -

    Creating a mobile game for a hardware developer to showcase the advances in their mobile technology. I was responsible for all animated assets in game.

    Other creators
    See project

Languages

  • English

    Native or bilingual proficiency

  • British English

    Native or bilingual proficiency

Recommendations received

More activity by Sean

View Sean’s full profile

  • See who you know in common
  • Get introduced
  • Contact Sean directly
Join to view full profile

Other similar profiles

Explore collaborative articles

We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.

Explore More

Others named Sean D in United States

Add new skills with these courses