Post news Report RSS V. 2.4.0 - The “Steam Next Fest” Update!

Despite Steam Next Fest, we’ve still kept busy bug fixing and making adjustments to Just Keep Running, and that’s what this update is all about! :D

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2 4 0   Steam


OH SNAP! ANOTHER ONE!

Hey there! Despite prepping and running the Steam Next Fest showcase, we’ve still kept busy bug fixing and making adjustments to Just Keep Running, and that’s what this update is all about! :D


Key Changes

PRO TIPS

ProTips

Pro Tips feature in Loading Screen


We’ve pretty much reworked how Pro Tips are managed, allowing us to easily add, modify and remove tips, and use them across multiple scenes thanks to Scriptable Objects.

Thanks to this rework, yoo now also have Pro Tips in the loading menu! So if you’re waiting for something to load for a while, you can also get some tips while you’re at it.

1-1 CHANGES

1 1 Change

Stage 1 Showcase


Speedrunners, take note! We’ve had to swap the location of the Cube Button in Stage 1 of 1-1 to prevent players from potentially softlocking themselves pretty easily. This might make some strats a little more harder to pull off in this stage, just FYI! 👍

BUG FIXES & ADJUSTMENTS

Most of this update consists of small bug fixes, adjustments, and preparations to make the game experience better. Like fixing the coffee table model so that… well, THIS doesn’t happen.

lilNoclip

We do a lil noclipping (SO to Lungsc for capturing this footage!)



Full Changelog

[2.4.0] - 2024-06-15

ADDED

  • Pro Tips: Added Pro Tips to the Loading Menu.

CHANGED

  • Pro Tips
    • Reworked Pro Tips system to add, remove, and manage tips more easily, and show tips across different menus.
    • Modified tips to reflect the current version of the game better.
  • 1-1, Stage 1: Shifted Cube Button away from the door to prevent softlocking.
  • Notes and Readables: You can now press Escape (or a similar key) to stop reading a note.
  • Controller: Respawn, Restart Level, and Hard Restart buttons on Controllers now require you to hold down the bound input to execute the restart. This is to prevent accidentally restarting a level/run while playing or navigating menus.
  • Adjusted Coffee Table model to prevent players from clipping out of the world.
  • Adjusted Weight and Angular Drag of Cubes to make them feel slightly heftier and (hopefully) prevent cubes from spinning off buttons in certain instances.

FIXED

  • Upgrade Menu: Fixed the menu snapping to the + or - button when using the mouse. This should only happen when using arrow keys or controllers.
  • End Screen: Changed controller binding for “Continue” to avoid issues when trying to use the Upgrade menu
  • Cleaned up code behind the scenes.

KNOWN ISSUES

  • Playing the game with a Switch Pro controller may lead to issues controlling the player's character. This is seemingly an issue with the Unity Input System, and sadly out of our control.
  • Playing the game with a Dualshock 4 controller, or playing on a Steam Deck while having a keyboard connected, may lead to issues involving controlling the game with the Keyboard itself. This is also potentially an issue with the Unity Input System, which is beyond our control.

Changelog formatting is partly based on Keep a Changelog (Keepachangelog.com). Version numbers are formatted as such…

  • MAJOR.MINOR.HOTFIX
    • Major releases usually include extensive visual & technological additions, like new campaign chapters and/or major new features, or overhauls of significant systems that might invalidate older game versions, such as save files.
    • Minor releases include visual & technological additions and changes that are significant but likely do not include anything that may invalidate older versions of the game.
    • Hotfix releases mostly include quality-of-life changes or fixes to other bugs and issues.
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