you cant double trade this since each trade will spawn a taunt, which will cost your opponent to lose a minion's attack to just get rid of this new taunt and after that this spawn another one, this could be annoying, but i don't see a home for it.
could be Pretty good in a mech deck, since Dr.Boom will give this rush, maybe ?
Way too vulnerable to burst attacks... But it can be magnetized and become very good. I can only see this as a good play on turn 6, otherwise it sucks.
Well all of this is a really nice controlly shell. The problem is the lack of a win condition...against druid, against shudderwok. Against all these giant comvo and board decks. Maybe it might be enough with doctor boom. Then again it might not be.
could be good with all the whirlwind effects warrior has access to and if you're in dr.boom hero mode already this gaining rush could be pretty decent for making a value trade on board and then getting a 2/3 taunt from it right off the bat and not to mention the 2/3 taunt will gain rush too as it's also a mech so I don't get why people are already dismissing this. lol
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Rumors are carried by haters, spread by fools, and accepted by idiots.
could be good with all the whirlwind effects warrior has access to and if you're in dr.boom hero mode already this gaining rush could be pretty decent for making a value trade on board and then getting a 2/3 taunt from it right off the bat and not to mention the 2/3 taunt will gain rush too as it's also a mech so I don't get why people are already dismissing this. lol
Because:
1. It's too vulnerable to most kind of attacks
2. It's only good when played on turn 6, otherwise it's sucks and not threatening
3. Low attack
Just try it when the expansion is out and you can feel it, but don't worry this card won't suck much if you played it well on the curve.
Kind of like everyone get in here, but with taunt. You obviously wouldn't run this in a deck without whirlwind effects. Still, 6 mana is a high price. I think this is sort of bad. The only reason I would run this is the synergy with Dr 7.
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Mmm I don't even know what to think. I would rate playable, but then damaging the minion to get value = damage taunt
The goal of all life is death.
Beryllium Nullifier
you cant double trade this since each trade will spawn a taunt, which will cost your opponent to lose a minion's attack to just get rid of this new taunt and after that this spawn another one, this could be annoying, but i don't see a home for it.
could be Pretty good in a mech deck, since Dr.Boom will give this rush, maybe ?
Way too vulnerable to burst attacks... But it can be magnetized and become very good. I can only see this as a good play on turn 6, otherwise it sucks.
EDIT: Juicy target for Beryllium Nullifier
I like elementals and totems.
its pretty ok.
a 2/5 for 6 is very bad, BUT if it has rush from dr or a buff from magnetic it can become a pretty scary card.
Well all of this is a really nice controlly shell. The problem is the lack of a win condition...against druid, against shudderwok. Against all these giant comvo and board decks. Maybe it might be enough with doctor boom. Then again it might not be.
Voted playable.
Occasionally gives helpful advice.
The struggle on mobile is real. Sorry for double posting.
Occasionally gives helpful advice.
Too slow for constructed, but Arena perhaps.
Straight up garbage.
Release the Kraken!
Hogger DOE never saw play. Don't expect this to either.
Anger is the punishment we give ourselves for someone else's mistake.
I would discover this mech any time of day.
Really bad
Val'kyr Soulclaimer sees no play, this won't for sure.
Don't is when have rush, so, nice discover for warrior cards.
It's about as good as hogger (the 6/6). Hogger is preeeetty bad.
could be good with all the whirlwind effects warrior has access to and if you're in dr.boom hero mode already this gaining rush could be pretty decent for making a value trade on board and then getting a 2/3 taunt from it right off the bat and not to mention the 2/3 taunt will gain rush too as it's also a mech so I don't get why people are already dismissing this. lol
Rumors are carried by haters, spread by fools, and accepted by idiots.
It’s really strong. It summons 2/3 taunts when damaged which are also mechs!
It’s strong alone and becomes insane when magnitised!
Because:
1. It's too vulnerable to most kind of attacks
2. It's only good when played on turn 6, otherwise it's sucks and not threatening
3. Low attack
Just try it when the expansion is out and you can feel it, but don't worry this card won't suck much if you played it well on the curve.
I like elementals and totems.
I can already see this card in reddits: honest cardtext thread....
Summon a Priest with two Cabal Shadow Priest in their opening hand.
Kind of like everyone get in here, but with taunt. You obviously wouldn't run this in a deck without whirlwind effects. Still, 6 mana is a high price. I think this is sort of bad. The only reason I would run this is the synergy with Dr 7.