Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
This has Divine Shield, Lifesteal, and doubles healing in a 1/2 minion for 2 Mana. This is pretty good. And the double healing is crazy. Your Truesilver Champion heals 4 instead of 2. Your Holy Light becomes a 2 Mana Heal 12. Your lifesteals heal for Twice as much. This is crazy in so many ways and I think this can be used in several Paladin Decks.
Doesn't look like legendary worthy at this point. Wickerflame Burnbristle reprint pretty much. Just another example of how Blizz is making money by just printing a boring effect card and sticking a legendary tag on it.
welp... for some reason I thought this thing would've been a mech and the whole point of this legend and maybe the tutor card was so that you could start early with kangor and buff him up so all the face damage you take will just end up getting healed off... but it's not a mech... it's an annoyotron with lifesteal instead of taunt, and doubled all healing instead of mech tribe. Just feels kind of odd.
*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
Unfortunately useless against control, horrible against combo, and bad against aggro due to its low stats. It's not even a mech that you can magnetize onto. Healing is a notoriously BAD mechanic for Paladin, as they cannot self damage enough efficiently to make use of the synergy. This is the second clunky legendary focused on healing in a row, and it will see just as little play as Glass Knight imo. At most its what, a firefly that heals you for 4 maximum by itslef? We need to see more support for this to work, and I'm praying we DON'T. Drop healadin blizzard, the archetype AUTO LOSES against 2/3 of the meta. Stick to secrets and divine shield, maybe this new Mech thing
not right away but it could be a beast on future healing paladin, also in wild it make healing paladin as good as upgraded hero power warior in just outliving oponent.
Not awful. Works with Crystology and any kind of buff, as Lifesteal does. I do find it kinda weird that this has nothing to do with Mechs, but it's thematically very on point for Paladin. If Blizz (FINALLY) gives Pally some useful healing stuff, this will see play somewhere.
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"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Seems kinda garbage, the stats aren't that good.. it's a +1 hp on the argent squire the effect is minimal early game, and control paladin isn't lacking in healing.. the problem is value..
I can almost guarantee that this card was originally a mech but the balance team realized how strong it was with Missile Launcher and nerfed it into oblivion.
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Me like!
"What have you got there,
PinocchioMalygos?"Combine this with Forbidden Healing... Control Pally making a comeback in Wild?
#gNOmeferatu
That’s so ... boring...
Alas, it could have been very good if it was a mech with magnetic.....
This plus Forbidden Healing in Wild :D
This has Divine Shield, Lifesteal, and doubles healing in a 1/2 minion for 2 Mana. This is pretty good. And the double healing is crazy. Your Truesilver Champion heals 4 instead of 2. Your Holy Light becomes a 2 Mana Heal 12. Your lifesteals heal for Twice as much. This is crazy in so many ways and I think this can be used in several Paladin Decks.
Even play for tempo is well
Blackguard synergy
I think I know what I'm talking about.
Doesn't look like legendary worthy at this point. Wickerflame Burnbristle reprint pretty much. Just another example of how Blizz is making money by just printing a boring effect card and sticking a legendary tag on it.
welp... for some reason I thought this thing would've been a mech and the whole point of this legend and maybe the tutor card was so that you could start early with kangor and buff him up so all the face damage you take will just end up getting healed off... but it's not a mech... it's an annoyotron with lifesteal instead of taunt, and doubled all healing instead of mech tribe. Just feels kind of odd.
I wish Rags the Lightlord was still around
trash
*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
Unfortunately useless against control, horrible against combo, and bad against aggro due to its low stats. It's not even a mech that you can magnetize onto. Healing is a notoriously BAD mechanic for Paladin, as they cannot self damage enough efficiently to make use of the synergy. This is the second clunky legendary focused on healing in a row, and it will see just as little play as Glass Knight imo. At most its what, a firefly that heals you for 4 maximum by itslef? We need to see more support for this to work, and I'm praying we DON'T. Drop healadin blizzard, the archetype AUTO LOSES against 2/3 of the meta. Stick to secrets and divine shield, maybe this new Mech thing
To Arms Men!
not right away but it could be a beast on future healing paladin, also in wild it make healing paladin as good as upgraded hero power warior in just outliving oponent.
Not awful. Works with Crystology and any kind of buff, as Lifesteal does. I do find it kinda weird that this has nothing to do with Mechs, but it's thematically very on point for Paladin. If Blizz (FINALLY) gives Pally some useful healing stuff, this will see play somewhere.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
Seems kinda garbage, the stats aren't that good.. it's a +1 hp on the argent squire the effect is minimal early game, and control paladin isn't lacking in healing.. the problem is value..
Meh. Actually glad Paladin didn't get another high power card.
in what situation is Paladin like "oh i just healed back to 30 you're in trouble now!!!"
never this card is awful, serves no purpose in paladin
cool art, disappointed
I can almost guarantee that this card was originally a mech but the balance team realized how strong it was with Missile Launcher and nerfed it into oblivion.