Not for Warrior though.Turn 6 this turn7 Dr.Boom . Suicide this and you got a 77 with Rush. Also if you play this after Dr.Boom you have a 2/2 rush spawn a 7/7 Rush
Not for Warrior though.Turn 6 this turn7 Dr.Boom . Suicide this and you got a 77 with Rush. Also if you play this after Dr.Boom you have a 2/2 rush spawn a 7/7 Rush
Well that's a synergy, but don't think you would play it in the deck anyway, cause without Dr Boom hero this card is pretty bad.
3 mana 7/7 with Reckless Experimenter. But that's a two card combo, so not good enough probably, since there is no other way to kill it reliably on the turn it is played, unlike hunter or warlock.
Not for Warrior though.Turn 6 this turn7 Dr.Boom . Suicide this and you got a 77 with Rush. Also if you play this after Dr.Boom you have a 2/2 rush spawn a 7/7 Rush
Well that's a synergy, but don't think you would play it in the deck anyway, cause without Dr Boom hero this card is pretty bad.
Yeah it's not great. Though not a bad target to cheat out of ones deck.
I think this has potential if you have a big magnetic card you want to have a target for on turn 8+. Not only is it a sticky minion, it’s a minion that your opponent won’t want to kill the first half of. It reminds me of decks where you would run skelomancer to be a bonemare target. Probably a bit too slow though outside of combos with boom, coffin crasher, cloning legendary spell, reckless experimenter, etc.
I think this has potential if you have a big magnetic card you want to have a target for on turn 8+. Not only is it a sticky minion, it’s a minion that your opponent won’t want to kill the first half of. It reminds me of decks where you would run skelomancer to be a bonemare target. Probably a bit too slow though outside of combos with boom, coffin crasher, cloning legendary spell, reckless experimenter, etc.
With the new Doctor boom it's pretty strong. If you can recruit it out it's also pretty good even without Dr. Boom but even better with.
Edit: After a quick review there aren't that many recruit abilities outside of Master Oakheart who could recruit this easily. Although Recruit may be a strong mechanic to include in a warrior mech deck with Boom.
I see this card has potential in warrior boom, dunno if it will have space to fit it in the main deck, but it's fantastic to discover with Boom's hero power or the Omega card.
Something I haven't seen mentioned is that, although paladin doesn't have any good deathrattle activators, this is a super beefy boi to stick a couple magnets on to and res with their new legendary spell!
Maybe sounds just so-so but I think you might also run Oakheart in that deck with the new 2-mana targeted card draw and HEY! this is a big mech that Oakheart can pull! Something I'll be experimenting with at least. Probably good in a hunter mech-rattle deck regardless.
EDIT: I really hope that one day they add multi-tribal cards that aren't Amalgam so this can become a proper Dragon/Mech card
Discuss!
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Dr.Boom value lolololo
Filler
Filler. Also, "mechs are cooler than dragons" confirmed
Dr.boom makes this card viable, because of rush.
Also this Reckless Experimenter
Not for Warrior though.Turn 6 this turn7 Dr.Boom . Suicide this and you got a 77 with Rush. Also if you play this after Dr.Boom you have a 2/2 rush spawn a 7/7 Rush
Can be summoned by Master Oakheart
Well that's a synergy, but don't think you would play it in the deck anyway, cause without Dr Boom hero this card is pretty bad.
Whoa, so many evolve nerfs this expansion :(
3 mana 7/7 with Reckless Experimenter. But that's a two card combo, so not good enough probably, since there is no other way to kill it reliably on the turn it is played, unlike hunter or warlock.
Yeah it's not great. Though not a bad target to cheat out of ones deck.
Could do something fun with priest with their 3 mana spell that can summon 1/1 copies of this thing. If only this thing was actually a dragon.
... that token art is on point tho
"What have you got there,
PinocchioMalygos?"I think this has potential if you have a big magnetic card you want to have a target for on turn 8+. Not only is it a sticky minion, it’s a minion that your opponent won’t want to kill the first half of. It reminds me of decks where you would run skelomancer to be a bonemare target. Probably a bit too slow though outside of combos with boom, coffin crasher, cloning legendary spell, reckless experimenter, etc.
With the new Doctor boom it's pretty strong. If you can recruit it out it's also pretty good even without Dr. Boom but even better with.
Edit: After a quick review there aren't that many recruit abilities outside of Master Oakheart who could recruit this easily. Although Recruit may be a strong mechanic to include in a warrior mech deck with Boom.
I see this card has potential in warrior boom, dunno if it will have space to fit it in the main deck, but it's fantastic to discover with Boom's hero power or the Omega card.
Would be cool if it had the rules text "This also counts as a Dragon."
Play Dead says "hi".
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
Interesting
Something I haven't seen mentioned is that, although paladin doesn't have any good deathrattle activators, this is a super beefy boi to stick a couple magnets on to and res with their new legendary spell!
Maybe sounds just so-so but I think you might also run Oakheart in that deck with the new 2-mana targeted card draw and HEY! this is a big mech that Oakheart can pull! Something I'll be experimenting with at least. Probably good in a hunter mech-rattle deck regardless.
EDIT: I really hope that one day they add multi-tribal cards that aren't Amalgam so this can become a proper Dragon/Mech card