Austin Wood
Austin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with GamesRadar+ since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible.
Latest articles by Austin Wood
![Elden Ring DLC](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/XUHcjTs8dAaKJmSfXPwUMc-320-80.jpg)
This Sorcery in Shadow of the Erdtree is the most broken thing I've seen since day-one Elden Ring, Intel or Faith builds can use it, and I can't believe it hasn't been nerfed
By Austin Wood published
news If it bleeds, this Sorcery can kill it
![Destiny 2 The Final Shape](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/S8yN9zYhDvXcQDWYUAnYVF-320-80.jpg)
All Destiny 2 Exotic Class Item perks for Prismatic builds
By Will Sawyer last updated
Guide The Final Shape introduces an Exotic Class Item to Destiny 2 that lets you combine Exotic armor perks
![Elden Ring DLC Messmer](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/pwZirBiTb5sSunVP8NViFj-320-80.jpg)
Helldivers 2 director stands by FromSoftware in the difficulty discourse as Hidetaka Miyazaki doubles down on making hard games: "Always cater to a select audience"
By Austin Wood published
news Arrowhead has been saying it for years: "A game for everyone is a game for no one"
![Berserk manga Guts](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/UFH2Vgun5xJSCM8L8d2wpJ-320-80.jpg)
Elden Ring sleuth cracks Shadow of the Erdtree to unmask NPCs, finds a new nod to Berserk manga: "This is From's most Guts-like guy in a long list of Guts-like guys"
By Austin Wood published
news Turns out the Blackgaol Knight is a Guts lookalike under that helm
![Hyper Light Breaker](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/d6VXZQFXpvnwScNR6LHdyZ-320-80.jpg)
I finally got to play my most-anticipated open-world game, and Hyper Light Breaker is just the roguelike I was hoping for
By Austin Wood published
Features Preview | Hands-on with Hyper Light Breaker, a bold follow-up to 2016's Drifter
![Elden Ring DLC](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/hzMj54U7R6D3P3pitonyY4-320-80.jpg)
I'm convinced this small area in Shadow of the Erdtree is a reference to the Miyazaki-directed FromSoft game that started it all: Demon's Souls
By Austin Wood published
news Look me in the eyes and say this is a coincidence
![Kunitsu Gami](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/7FhBRmNGkq6KUhhf39h8sg-320-80.jpg)
Capcom's weirdest game in years won me over in 10 minutes, and it's suddenly the thing I'm most excited to see from the publisher in 2024
By Austin Wood published
Features Preview | Kunitsu-Gami: Path of the Goddess is sandwiched between Dragon's Dogma 2 and Monster Hunter Wilds
![Elden Ring DLC spear throw](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/misUAgN85c7babYwdMdDKe-320-80.jpg)
As CEOs chase infinite growth, Hidetaka Miyazaki says FromSoftware gets "better games and better decisions" from a "conservative forecast" with "room to fail"
By Austin Wood published
news FromSoftware is playing it safe even after Elden Ring's explosive success
![Metaphor: ReFantazio](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/589CR8QU2yF8yTjPVRD5iR-320-80.jpg)
"It's not like we wanted to distance ourselves from Persona": How Metaphor ReFantazio turned years of work on JRPG icons into what's now my most-wanted game of 2024
By Austin Wood published
Features Interview | Director Katsura Hashino and character designer Shigenori Soejima, both Persona 5 veterans, dive deep on Metaphor: ReFantazio
![Destiny 2 The Final Shape Witness](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/TX8PJW8bzWNDrXDc9sobES-320-80.jpg)
Bungie walks back Destiny 2: The Final Shape raid changes, removing unpopular Surges – and confirming you were taking 32% more damage and dealing 33% less
By Austin Wood published
news Salvation's Edge was, it seems, a little too hard
![Elden Ring DLC launch trailer invader](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/cehHmkb2mmq7rBxuztteyD-320-80.jpg)
FromSoftware warns Elden Ring patch 1.12 might stunlock your Steam Deck: Going "inactive for more than 5 minutes may stop the game from accepting inputs"
By Austin Wood published
News "A hotfix is being worked on," the dev says
![Elden Ring DLC launch trailer](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/WhxEzxRyiMFbUhUWzjrFfb-320-80.jpg)
Elden Ring publisher Bandai Namco says what FromSoftware probably should have: Shadow of the Erdtree "rivals the scope of a standalone game"
By Austin Wood published
news "This campaign is unparalleled in its scale and by far our most ambitious for an expansion," says Bandai marketing exec
![Hollow Knight](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/v2uE3sMmxZeoMjm3FjCB3U-320-80.jpg)
Hollow Knight: Silksong is "not in dev hell," says tester who finds fan cynicism "disheartening" but agrees developer Team Cherry "should be better" at communicating
By Austin Wood published
news "Every software dev cycle ever. Sets internal dates, misses them all the time"
![Shin Megami Tensei 3 Nocturne protagonist fiend](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/aTWQPgUCyn6eQo8rtvcbBC-320-80.jpg)
I finally spoke to the director of the 21-year-old JRPG that kicked my teeth in, and I didn't expect an apology: "Shin Megami Tensei 3 is the hardest game I think I've ever made"
By Austin Wood published
news Katsura Hashino explains Nocturne's reputation
![Games like Dark Souls - Sekiro](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/MtCTX9RxEctf7QdUaKbpNK-320-80.jpg)
Sekiro was a "turning point" for FromSoftware, says Hidetaka Miyazaki, who thinks the studio's games can still get faster: "There's one more level we can crank it up to"
By Austin Wood published
news What's next? Mechiro?
![Destiny 2 The Final Shape art](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/5RnRyk3QGwpnNVyJ2ohSvQ-320-80.jpg)
Destiny 2 servers stumble as Bungie releases a Grandmaster version of The Final Shape's 12-man Excision but some players struggle to sign in at all
By Austin Wood published
News Whisper it: maintenance has been extended
![Elden Ring Mohg and Radahn](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/4wF6JeCCzbRappzG8MbMEk-320-80.jpg)
Now this is Shadow of the Erdtree prep: Elden Ring mad lad turns every enemy (and animal) into DLC gatekeepers Mohg and Radahn, still beats the game in 9 hours
By Austin Wood published
news It is simultaneously easier and harder than it sounds
![Fantasian](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/A56nh4BsobYfGM5GnnZEza-320-80.jpeg)
Fantasian, the lovely JRPG quietly released by Final Fantasy mastermind Hironobu Sakaguchi years ago, is escaping Apple jail and coming to consoles and PC this year
By Austin Wood published
news Fantasian: Neo Dimension is straight from Hironobu Sakaguchi and Nobuo Uematsu
![Metaphor: ReFantazio red eyes and hair](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/SmS6UpJdc8Xcjp9M6v6kPM-320-80.jpg)
Is JRPG a good word? Persona 5 director and character designer weigh in ahead of their new game Metaphor ReFantazio: "You can call this a JRPG if you want"
By Austin Wood published
news "For me, as a creator, it's a positive"
![Black Myth: Wukong](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/R4QQ8LdieuE3VMqiaS3Q2g-320-80.jpg)
I was the first Black Myth: Wukong player at Summer Game Fest to beat this freaky optional boss, and I don't know how I'm gonna fit my ego through the door
By Austin Wood published
news How one boss in Black Myth: Wukong improved my already positive opinion of this action RPG
![Black Myth Wukong](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/R2wskxBG7SkP8K57Q3VtCX-320-80.jpg)
Black Myth: Wukong is easily among the best and best-looking action RPGs I've played in years, and after 2 hours hands-on I see why the devs don't call it a Soulslike
By Austin Wood published
Features Hands-on preview | Black Myth: Wukong impresses with sharp combat and a wondrous world
![Bloodborne](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/hH6Fn5kUuz4UtnEDeBgCfc-320-80.jpg)
"I know for a fact these guys want a Bloodborne PC port," Hidetaka Miyazaki says of FromSoftware staff, but "if I say I want one, I'll get in trouble"
By Austin Wood published
news The Bloodborne ball is in IP owner Sony's court once again
![Monster Hunter Wilds screenshot showing combat](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/dbqPqyEcm5vJTDkGTyKK9i-320-80.jpg)
We asked the Monster Hunter Wilds leads about a hot fan theory the RPG is a Monster Hunter 4 throwback: "We've seen that you're speculating"
By Hirun Cryer published
News Capcom is fine to let us speculate
![Monster Hunter Wilds screenshot showing combat](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/7v25rPDTMk6TA5ELP2WeTi-320-80.jpg)
Monster Hunter Wilds interview: The future of the franchise, new tricks for all 14 weapons, and the "seamlessness" that really started with Monster Hunter World
By Austin Wood published
Interview Interview | The director and producer of Capcom's Monster Hunter Wilds talk us through the new tricks