We went all the way to California to the heart of Blizzard to be the first to try out the most versatile and customisable class in Diablo history.
In the second and final part of our Star Wars Outlaws mini-series, we delve into the technology behind the game and Ketil learns about the design rules for Star Wars.
We've been to Vancouver to check out the upcoming instalment of the football series and see how the developers are looking to improve on last year's disappointing debut.
Technically, Firewalk's debut title is nothing to sneer at, but the problems are much bigger than that.
The simulation series is being enhanced with a dedicated sequel, one that will combine thrilling rollercoasters with slippery body flumes.
We travelled to Malmö to visit the studio behind the first big Star Wars open world game and left with a novel's worth of notes and questions.
We take a last look at Digital Sun's next project all ahead of its imminent launch.
We've been hands-on with Starlight Games' upcoming minigolf title to see how it stacks up to the real thing.
Uncapped Games is gunning for the throne that Blizzard has retained for decades.
We've spent a bunch of time with the turn-based strategy sequel to see how it is expanding and improving on the great formula laid out by the original title from 2016.
With launch almost here, we've had the chance to dive back into Nexon's multiplayer title one last time to see how it's shaping up.
Grabbing the eggplant with Popo in one of the icy levels of Ice Climber never was so exciting.
We've given this Hero Shooter with elements of Overwatch, League of Legends and even Warcraft 3 a light test, and it doesn't look bad at all.
We've been hands-on with the upcoming game all during our time in Los Angeles for Summer Game Fest.
We've been hands-on with WayForward's version of the Atari 2600 title to see how it has been adapted to suit modern gameplay styles and design.
We've been hands-on with Evil Raptor's upcoming action-adventure platformer to see how it's shaping up ahead of its August arrival.
We've been hands-on with Heart Machine's upcoming action roguelite game all during our time in LA for Summer Game Fest.
Atlus's next big IP will take the studio's trademark JPRG to a new level and we have some unique gameplay together with exclusive insight straight from Los Angeles.
"Why should I care so much about yet another game among the many, many others about these guys in togas and sandals?"
I played a portion of Sad Cat's long-anticipated adventure at the Summer Game Fest in LA and I only have one gripe.
We've been hands-on with Dinogod's western mecha action game to see how it is shaping up a couple of years after its reveal.
We've seen a bunch of gameplay for the upcoming survival-MMO to get a glimpse at how Funcom is tackling authentically adapting Frank Herbert's desert planet.
We've been hands-on with Wētā Workshop's upcoming life-sim title all during our time in Los Angeles for Summer Game Fest.
We've been hands-on with NetEase's hero shooter during our time in Los Angeles for Summer Game Fest and we're not exactly blown away.
We've been hands-on with the upcoming MMORPG to see how it's shaping up ahead of its launch on PC and consoles in September.
We've been able to test Square Enix's next title with its proprietary technology and can already get an idea of what it has to offer in November.
Yet another soulslike you say? Well, here's a bunch of facts to make you think twice...
We've been hands-on with the upcoming fighting game to see if it manages to authentically nail the thrill of the Dragon Ball experience.
We've played two hours of Spiders' RPG sequel, and are ready to give some early impressions.
We've been hands-on with the PS5 edition of the upcoming action-RPG, which itself is a single-player version of the MMORPG from 2021.
We've seen a bunch of Yasuke gameplay, specifically showing how the samurai sieges the same castle as Naoe from the recent gameplay presentation.
Team Asobi is seemingly onto a platforming winner once again with this adorable and charming next instalment into the Astro Bot series.
We've been hands-on with Guerrilla Games' upcoming adventure title to see how the Lego format befits the mature post-apocalyptic story.
I've seen 25 minutes of new gameplay BCD and talked with the developers in L.A., and it proves that the series keeps evolving in the best possible ways.
We've played SGF's PS5 demo, which doesn't give you half a second to breathe.
We've tried the colourful action-strategy game and now actually understand what it is and how it works.
We've seen an hour of gameplay behind-closed-doors at Summer Game Fest, all live-commented on by game director Corinne Busch.
Next Level has given this adventure a new coat of paint that leaves it cleaner, more appealing and sharper than ever.
We finally got our hands on actual gameplay -three different sections to be precise- and here's how it felt.
We've cracked open the first case from the sequel to the 2022 hit detective game.
Gotta love the 90's style, but the expanded development cycle makes a difference and this looks like the future of CoD. We've visited Treyarch, talked with the devs and played a first slice of the evolution of Activision's franchise. Here's all you need to know.
Critical Hit is taking us to a futuristic noir New York City that feels like it belongs in Blade Runner or Altered Carbon.
But the question is, is FromSoftware's boss design bordering on unfair?
After a second alpha weekend with the MOBA sequel, we have some thoughts about what we've experienced.
We've been hands-on with Free Lives' upcoming action game to see how it's shaping up ahead of its debut sometime this year.
The end of the Light and Darkness Saga is here and Bungie is looking to round out a decade of storytelling with a bang.
If I had a nickel for every Prince of Persia game that released in the first half of 2024, I'd have two nickels, which isn't a lot, but it's strange it happened twice.
We've had a chance to experience the management sequel months ahead of its planned arrival.
Frontier is elevating its simulation experience with a few key additions, all of which will make your life as a team principal more challenging.
After many, many years of development, the game is in Early Access, but you can give The Astronauts time.