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News video games 27 February 2020, 18:58

author: Adrian Werner

Developers of Roblox are Now Worth $4 Billion

Thanks to the a round of investments, we learned that the developers of Roblox are already worth $4 billion. In addition, the number users playing the game monthly has increased to 115 million.

Roblox's performance continues to amaze.
The achievements of Roblox:
  1. Worth of the dev team: $4 billion
  2. Number of monthly users: 115 million
  3. Fifth most popular game on YouTube in 2019.
  4. Half the American children aged 9-12 years have already played Roblox.

Roblox is often overlooked when discussing the most popular games on the market. This is a mistake, because the game has been achieving results most of the industry can pnly dream of. There is no better proof of this than the latest valuation of Roblox Corporation, the studio responsible for the game.

According to analysts, the company that develops Roblox is worth 4 billion dollars. This amount was announced by Wall Street Journal, which informed about it when the studio received additional 150 million dollars from investors to further develop the game. The increase in importance of the game is perfectly illustrated by the fact that last year's valuation of Roblox Corp was "only" $2.5 billion.

By the way, the creators boasted that the number of Roblox players has increased to 115 million every month. This shows that despite several years under its belt, the title is still growing rapidly. In August last year, the devs informed about exceeding 100 million users per month.

Roblox can boast other achievements too. Last year, the title was the fifth most watched game on YouTube. Moreover, the artists claim that half of American children aged 9-12 years have played their work at least once. No wonder that investors are so optimistic.

Let's recall that Roblox debuted on PC in 2006. Over time, the game also hit Xbox One and mobile devices with iOS and Android systems. The game uses a freemium model.

  1. Roblox - official website

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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