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About Jimmy²
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Wad Out! - MAPPING OFF II - TWO HOLES ONE GOAL!! [Live-Streamed Speedmap Event (for charity!)]
Jimmy² replied to BluePineapple72's topic in Doom General Discussion
Thanks to you guys for having me on as the special guest, I had a blast :D Roll on next year! -
[BOOM, CL9] TNTPhobia - An oniric walking-simulator tribute to TNT: Evilution (RC1)
Jimmy² replied to Fernito's topic in Map Releases & Development
This is horrendous. I love it. -
[RC1] "Voyager EP" -- Happy birthday, Tristan!
Jimmy² replied to Jimmy²'s topic in Map Releases & Development
@Tristan Thanks so much for playing and commenting mate, and keep kickin ass 👍 -
Here's one I prepared for my own purposes, hopefully it works for you! d2gfxd1
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Wad Out! - MAPPING OFF II - TWO HOLES ONE GOAL!! [Live-Streamed Speedmap Event (for charity!)]
Jimmy² replied to BluePineapple72's topic in Doom General Discussion
okay "battle of the bits" got me -
what are you working on? I wanna see your wads.
Jimmy² replied to everennui's topic in WAD Discussion
I LOVE the idea of a Garden of Eden that's just spewing blood from the sky, although I will admit the blood rain seems a tad excessive and probably would be a bit distracting in-game? Would have to see it in motion to be sure, though. Keep it up, though, I'll enjoy playing this! -
[RC1] "Voyager EP" -- Happy birthday, Tristan!
Jimmy² replied to Jimmy²'s topic in Map Releases & Development
@Obsidian Ah so that was you! I'll add your name to the credits text file, sorry for missing your name out. @galileo31dos01 Thanks for the reports! Will fix the shooting issue in MAP01. @Bytefyre Many thanks! Have added the lump you've provided. -
^ Guys, that's two posts in a row making rather brazen requests to someone who's just posting a sprite sheet of their own work, geez, settle down.
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[RC1] "Voyager EP" -- Happy birthday, Tristan!
Jimmy² replied to Jimmy²'s topic in Map Releases & Development
Sorry, for some reason the download link got messed up when I edited the post earlier. Download RC1 -
Voyager EP is a single-player/co-op WAD containing five adventurous, space-themed maps, offering a wide range of gameplay experiences ranging from fierce action to gentle exploration. Each map took direct inspiration from one of the five tracks featured on Tristan Clark's Voyager EP, released in 2021. This mapset was created to show our appreciation for @Tristan and his extremely respectable body of work, musical and otherwise, and additionally to commemorate his 27th birthday this July! Truthfully, I wanted to release a set like this exactly one year ago, but Life™ got in the way. Special thanks to the mappers who got involved with this project with me, @Dragonfly for testing, and of course to Tristan for being such a MIDI magician all these years. Happy birthday, mate! 🎂 (Go buy his music! https://tristanclark.bandcamp.com) ----- Download "Voyager EP" RC1 (11.7MB): DSDADoom or GZDoom required. Dropbox Mirror ----- Name: Voyager EP Map Format: MBF21 Ports Tested: DSDADoom 0.27.5 and GZDoom 4.12.2 only. IWAD: doom2.wad Maps: MAP01-05 Music: All by Tristan Clark! Gameplay: Single-play only (co-op starts placed, but no testing so far) Difficulty Settings: Yes Multiplayer Placement: None Build Time: 1 month Textures: Zoon-tex 3.1, plus skies by @muumi, @Eradrop & @Dragonfly Requirements: No jumping or crouching. Freelook permitted. ----- Map list: MAP01: Hyperspace Highway by @RiviTheWarlock MAP02: Earthglow by @Jimmy² MAP03: Voyager by @Alper002, @Remmirath, @KeaganDunn & @Jimmy² MAP04: Dark Matter by @KeaganDunn MAP05: Event Horizon by @Remmirath -----
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[GZDoom-only beta] Dwelling - A giant, nonlinear MBF21 challenge map
Jimmy² replied to KeaganDunn's topic in Map Releases & Development
Dwelling released jumpscare -
what are you working on? I wanna see your wads.
Jimmy² replied to everennui's topic in WAD Discussion
Skewed textures are a thing that's now possible in GZDoom 4.12! No need for tedious manual graphic editing. -
maps that broke you, for better or for worse!
Jimmy² replied to fruity lerlups's topic in Doom General Discussion
I had no small amount of help from savescumming, plus a friend (@KeaganDunn) playing the map alongside me on Discord, who was already intimately familiar with the workings of the Divine Contraption. He was giving me pointers on each fight's hyper-specific criteria for survival and how best to conserve resources. It was a considerable test for the both of us. -
maps that broke you, for better or for worse!
Jimmy² replied to fruity lerlups's topic in Doom General Discussion
Update: Have actually beaten God Machine.