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Kristian Nebula

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About Kristian Nebula

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  1. UPDATE 26th June, 2024. I'm working on the last area of the map, which is still some work to do but getting closer to completion every day. After 18 months, it's very close to being complete. Everything else is done, except the last fight which I'm currently working on. The rest of the map has been playtested by @Tango and @Aurelius who gave me good insight on what to balance and fix that I didn't notice myself that I'm most grateful about. Also, everything has been compiled to a single PK3 file, so no need for extra files like I previously thought. It required some braindance from me to get it done in SLADE but eventually I got there. Supercharge needs to be loaded separately with it, though. Next update WILL be the release, finally! :)
  2. Kristian Nebula

    Doom: The Dark Ages has been announced (DOOM 6)

    I loved Doom Eternal, except for the last boss of TAG2 and TAG2 in general was a bit weak compared to the rest but enough of that here. :) Looks pretty epic and fun to me, time to clean up Argent D'Nur! :D
  3. Kristian Nebula

    Doom: The Dark Ages has been announced (DOOM 6)

    To me, the most logical explanation for the name sounds like Slayer's time at Argent D'Nur. Let's see when the trailer pops out.
  4. Kristian Nebula

    Cursed Doom Images

    Lol, I was just about to post that :D
  5. Kristian Nebula

    Favorite Sound In DOOM

    DSSLOP of course.
  6. Kristian Nebula

    Does anyone else relate to this image? In which WAD?

    You're not alone :D I think Markiplier was some popular twitch streamer during the release of Doom Eternal, probably still is.
  7. Kristian Nebula

    Doom Pictures Thread 2024

    Looks really good, love the colors and vibe. Will be sure to play this when it's done some day! :)
  8. Kristian Nebula

    What are the largest maps?

    My very soon complete UDMF map Brotherhood of Ruin: Supercharged Edition fits in a roughly 22500x14336 square, which is the playable area not counting the portals used. It's the largest map I've ever made since 1996 when I started mapping.
  9. I like that Gzdoom has the "resurrect" command, so you can just revive yourself where you died instead of loading the game. It's kind of cheating in a way, like having infinite extra lives but sometimes it's better than quickloading.
  10. Kristian Nebula

    Doom Pictures Thread 2024

    Literally a hot spot :)
  11. Reminds me of that one time when I accidentally licked a stamp and realized that all matter is merely energy condensed to a slow vibration, that we are all one consciousness experiencing itself subjectively, there is no such thing as death, life is only a dream, and we are the imagination of ourselves.
  12. Kristian Nebula

    Doom Pictures Thread 2024

    Got a bit carried away with portals in this part... The upper level is just for looks and inaccessible :D "The administrative quarters are in lockdown due to demonic invasion."
  13. Kristian Nebula

    Is there any way to combine different pk3's into one pk3?

    I solved this in Slade by changing pk3's that wouldn't load into wads, with the relevant markers and wad structure. Now everything works inside one PK3 like intended.
  14. UPDATE 18th March, 2024. The map is getting closer to being finished. I've almost completed the last Element challenge, been messing around with some polyobject traps etc. fun Indiana Jones-style stuff. Approaching 50k linedefs, and it'll probably be well over when it's finished. In my estimation, the map will consume somewhere between 1-2 hours to complete without previous knowledge about where to navigate. It's got a bunch of extra stuff from Realm667 that need to be loaded besides Supercharge, so it'll probably be a few different PK3's that will be included in the zip. They will all need to be loaded in the same time for the map to work properly. No new screenshots this time. Hopefully the next update will be about release. I started this in January 2023. :)
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