by Dragonfly | Apr 6, 2019 | Dev Diary, Prodeus
Prodeus, a New Action Packed Retro First Person Shooter Prodeus Is a Fun, New, Retro First Person Shooter Many of you may have noticed I have been quite quiet on the Doom-side of things lately, but that’s because I’ve been working on Prodeus! I’m...
by Dragonfly | Dec 31, 2018 | Dev Diary, Doom
Eviternity Dev Diary Six – The road to RC2!Welcome to the sixth Eviternity Dev Diary! Today we’re covering what’s going on right now in terms of development of RC2, which will hopefully be the final candidate before an /idgames release.To decide in...
by Dragonfly | Dec 3, 2018 | Dev Diary, Doom
Dev Diary Five – The final hurdles! Welcome to the fifth, and probably final Eviternity Dev Diary! At the time of writing, there’s only 1 week left until the release of this project. The final ‘grind’ has begun and is in full-swing. Today I...
by Dragonfly | Oct 15, 2018 | Dev Diary, Doom
Dev Diaries: Eviternity, Part Four Dev Diary Four – We’re Approaching Completion! Welcome to the fourth Eviternity Dev Diary, it’s been a while since the previous one! Today I wanted to share a whole bunch of screenshots, some of which are from new...
by Dragonfly | Aug 9, 2018 | Dev Diary, Doom
Dev Diary Three – Map Update & Issues We’ve Faced If you missed them, check out the previous two Dev Diaries for Eviternity: First dev diary / Second dev diary In this, the third Dev Diary instalment, I wanted to cover some of the more technical side...
by Dragonfly | Jul 18, 2018 | Dev Diary, Doom
Dev Diary Two – Mapping Overview Continuing where the first dev diary left off, I feel it’s time to log the progress of the project with details on each map that exists so far! At the current point in time, no guest maps are complete, however I am aware...