“Marco has an immense amount of enthusiasm and passion for his work and deeply cares about the people around him. He actively looks to improve processes and the work environment to ensure his team can stay happy and productive, as well as being introspective and always thinking about how he can be more effective in his work.”
About
• Certified Scrum Master, supporting the team to apply the scrum…
Activity
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After two fulfilling years as a Motion & Sound Designer, where I have also strengthened my expertise in 3D video production, graphic design, and art…
After two fulfilling years as a Motion & Sound Designer, where I have also strengthened my expertise in 3D video production, graphic design, and art…
Liked by Marco Colombo
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Before joining Epic Games I never experienced a studio summer closure before. The first year was great, bonus few weeks off but this year it's hit…
Before joining Epic Games I never experienced a studio summer closure before. The first year was great, bonus few weeks off but this year it's hit…
Liked by Marco Colombo
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The PASSION Games team is headed to Develop: Brighton this week, and this year we'll have a fancy stand for you to come and visit! Well, maybe not…
The PASSION Games team is headed to Develop: Brighton this week, and this year we'll have a fancy stand for you to come and visit! Well, maybe not…
Liked by Marco Colombo
Experience & Education
Licenses & Certifications
Publications
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Path Generator
Unity Asset Store
This Unity plugin allows the developer to create full paths (that with a high complexity become full game levels).
The developer just need to import the types of tiles (3D meshes) that he desires, into Unity and with a single click the path will be created. -
Custom Radial Menu
Unity Asset Store
This Unity plugin allows the developer to create and customize a radial menu to embed in his/her game.
The creation process is simple and a clear user guide will follow him/her through all the steps needed to create the menu.
Courses
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Certified Scrum Master
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Computer Engineering
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Interactive Animation
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Projects
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UEFN
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Working alongside the Mediatonic Team we interacted with both Epic Teams and other Epic Studios to bring Unreal Editor for Fortnite out to the public.
Our responsibility was mainly to implement new features on devices and fix bugs related to them.
In this Team, I also worked on an unannounced title (to date). -
Fall Guys
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Together with an amazing Team at Mediatonic, I had the privilege on working on one of the most fun games I have ever had the pleasure to work on.
My responsibility as Pod Lead in the Features Team was mainly to enable and facilitate my Team (pairing up with the Production Team) to create the best experience in the most efficient way, but it included also other initiatives:
- Implementation of new Features together with the Team. My Pod was responsible for the implementation…Together with an amazing Team at Mediatonic, I had the privilege on working on one of the most fun games I have ever had the pleasure to work on.
My responsibility as Pod Lead in the Features Team was mainly to enable and facilitate my Team (pairing up with the Production Team) to create the best experience in the most efficient way, but it included also other initiatives:
- Implementation of new Features together with the Team. My Pod was responsible for the implementation of:
- Season Pass (after the transition to Free for All)
- Custom Lobbies Screen (and its support for Creative mode)
- The creation of Tools to support and facilitate development across the whole Fall Guys Team
- Supporting CMS maintenance
- Mentoring junior/mid members of my Team
- Maininting Wikis / Documentation for Processes / Tools / Features and sharing the knowledge on official meetingsOther creators -
Duck Game (PlayStation 4)
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Together with the Warp Team we ported the original code base of Duck Game into the Sony ecosystem.
We had to deal with the translation of the original codebase, a cross platform Online Multiplayer system, optimization and much more.
It was an incredible, challenging and exciting project. -
Oh My Godheads
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Together with the Warp Team we ported the original code base of Oh My Godheads into the XB1 and PS4 ecosystems.
We had to deal with the adaptation of the original codebase, optimization and much more. -
Stikbold!
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Working with my team at Curve, I focus on porting Stikbold from PC to consoles. I mainly deal with performance, console compliance and implementing console specific features.
Other creatorsSee project -
The Cell VR
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A full-body-motion VR experience that allows the user to move inside a sci-fi test chamber. For real. Every movement done in real life follows the movements of the avatar, in the game, thanks to a set of rigid-body trackers and professional motion-capture cameras.
The project was showcased exclusively for the Wired 2015 event in London, at Tobacco Docks and it's the end result of the collaboration of Visualise and Audiomotion.
Wired TestLab video: https://vimeo.com/147448178Other creatorsSee project -
Damnfields
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Damnfields is inspired by 8-bit retro-games (in both art and music).
I developed Damnfields in one month, for the Oculus Mobile VR Jam and it has been selected as one of the 37 finalists.
Some friends of mine helped me adding original musics and additional art to it:
Libero Mapelli created the official music tracks for the game.
Hernan Zhou created additional pixel art.
Damnfields is available on
- Samsung GearVR Store:…Damnfields is inspired by 8-bit retro-games (in both art and music).
I developed Damnfields in one month, for the Oculus Mobile VR Jam and it has been selected as one of the 37 finalists.
Some friends of mine helped me adding original musics and additional art to it:
Libero Mapelli created the official music tracks for the game.
Hernan Zhou created additional pixel art.
Damnfields is available on
- Samsung GearVR Store: https://www.oculus.com/experiences/gear-vr/892968027463189/
- Google Play Store: https://play.google.com/store/apps/details?id=com.MrCojoEntertainment.DamnfieldsOther creatorsSee project -
Cute Jungle Hospital
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I worked as a HTML5 Game Developer and Scrum Master for this title.
Working with my team was a great experience: we worked together as a unit, improving sprint by sprint our techniques with Scrum, and developing the game in less than 3 months.
The result was world wide apreciated by the audience, and the game hit 700k game plays in just a weekend.
This game is property of Spil Games.Other creatorsSee project -
Bubble World
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I coded the core game mechanics of this web game since the prototype phase, and I got the ownership of the project.
I also took care about graphics implementation of both GUI and assets and I developed the game design tool (extending the game enigne) to support the designers in the creations of the levels.
A previous version of the game can be found here: http://www.gamesgames.com/game/jewel-genie-bubble-world
This game is property of Spil Games.Other creatorsSee project -
Steampunk League
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I remotely supported this project, providing and sharing programming consultancy and opinions with the the italian team.
I am supporting this project since I am proud that (at last) some countrymen are bringing cool and fresh ideas in the video games industry in Italy.Other creatorsSee project -
Glue HTML5 Game Engine (www.github.com/spilgames/glue)
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HTML5, Javascript, CSS3, Canvas:
I've created the Glue Engine. Glue is an open source component based HTML5 Game Engine. The Glue Game Engine is used in multiple HTML5 games.Other creatorsSee project
Honors & Awards
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Most Innovation Development in Entertainment
Mobile Innovations Awards 2015
The Thomas Cook VR mobile application that I developed, using the Unity Framework that I am building and maintain for Visualise, won the "Most Innovation Development in Entertainment" Mobile Innovation Awards 2015 award.
http://visualise.com/2015/10/thomas-cook-virtual-holiday-wins-first-award?utm_content=buffere0824&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer -
Oculus Mobile VR Jam 2015 : Finalist
Oculus through ChallengePost
I participated to the Oculus VR Jam 2015 and my Unity game, Damnfields, was included in the 37 finalist games (from the 415 submissions from all around the world).
Please find the links to see and download Damnfields, here:
Facebook: facebook.com/damnfields
Official Oculus Mobile VR Jam submission page:
http://vrjam.challengepost.com/submissions/36138-damnfields
Oculus Share (DK2):
https://share.oculus.com/app/damnfields
WEARVR (DK2 and Samsung…I participated to the Oculus VR Jam 2015 and my Unity game, Damnfields, was included in the 37 finalist games (from the 415 submissions from all around the world).
Please find the links to see and download Damnfields, here:
Facebook: facebook.com/damnfields
Official Oculus Mobile VR Jam submission page:
http://vrjam.challengepost.com/submissions/36138-damnfields
Oculus Share (DK2):
https://share.oculus.com/app/damnfields
WEARVR (DK2 and Samsung GearVR):
https://www.wearvr.com/search/?query=damnfields
Languages
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Inglese
Professional working proficiency
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Italiano
Native or bilingual proficiency
Recommendations received
30 people have recommended Marco
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