7 | | There are a few settings you can change via the in-game menu as well. You do that by clicking on '''Menu''', then '''Settings''', and there check/uncheck the '''Enable Water Reflections''', and '''Enable Shadows''' checkboxes. This can be helpful if the game is slow. |
8 | | |
9 | | Here are the main graphics settings you may be interested in changing: |
10 | | |
11 | | * Windowed: If you want to always start the game in windowed mode instead of fullscreen, then add `windowed=true`. You can also adjust the game window size by setting `xres` and `yres` to reasonable values (the minimum supported window size is 1024x768). |
12 | | * Fancy water: If you have an older graphics card, or just don't want all the fancy effects, you can disable them by adding the following line: |
13 | | {{{ |
14 | | waterugly = true |
15 | | }}} |
16 | | * Shadows: You can disable shadows by adding `shadows=false`. |
17 | | * Particles: You can disable particles by adding `particles=false`. |
18 | | * Render path: If you have any problems with graphics due to an older graphics card, add the line `renderpath=fixed` to test the game without shaders. If this fixes the problems, please [/newticket report] it as a bug to us. |
19 | | |
20 | | === Advanced graphics (GLSL only) === |
21 | | If you are using the shader renderpath and have a graphics card/driver with good OpenGL 2.1 support, you can enable some ''experimental'' graphics effects by setting `preferglsl=true`. These include: |
22 | | |
23 | | * Distance fog. Applies a subtle fog effect on distant terrain and objects. |
24 | | * Smooth LOS. Smooths the movement of the "line of sight" (aka. "fog of war") around units. Enabled by setting `smoothlos=true`. |
25 | | * Advanced mapping effects on buildings (such as AO, parallax, normal and specular mapping). Depending on your hardware, you can set `materialmgr.quality=10` to enable all the effects, `5` to enable only some of the effects, or `0` to turn them off. |
26 | | * Postprocessing. Enables additional effects, such as brightness/contrast control, depth-of-field, LDR bloom, etc. Set `postproc=true`. |
27 | | * Fancy water settings. Enables more realistic water effects like depth-based color, surface shadows, coastal foam and waves. See `waterfancyeffects`, `waterrealdepth`, `waterrefraction`, `waterreflection`, and `shadowsonwater` settings. |
| 7 | Some settings you can change via the in-game menu as well. You do that by clicking on '''Menu''', then '''Settings''', and there check/uncheck the '''Enable Water Reflections''', and '''Enable Shadows''' checkboxes. This can be helpful if the game is slow. |
36 | | === 2. Background Pause === |
37 | | When on if you put 0ad in the background (e.g. by pressing '''Alt'''+'''Tab''' the game will be paused. |
38 | | |
39 | | === 3. Disable Welcome Screen === |
40 | | Displays the welcome screen at each game launch. |
41 | | |
42 | | === 4. Detailed Tooltips === |
43 | | Displays detailed tooltips when hovering over interactive elements. |
44 | | |
45 | | === 5. F.P.S. Overlay === |
46 | | Display a F.P.S.(Frames Per Second) counter on the left side of the screen. |
47 | | |
48 | | === 6. Real Time Overlay === |
49 | | Display the clock matching your time zone on the left side of the screen. |
50 | | |
51 | | === 7. Game Time Overlay === |
52 | | Display the elapsed time on the left side of the screen. |
53 | | |
54 | | === 8. Game Time Overlay === |
55 | | Memorize the game settings you last played, this way you don't have to set every options every time you want to play. |
56 | | |
57 | | == Graphics Settings == |
58 | | === 9. Prefer GLSL === |
| 54 | === 2. Prefer GLSL === |
72 | | === 13. Show Sky === |
| 83 | === 11. Water Effects === |
| 84 | When OFF, use the lowest settings possible to render water. This makes other water settings irrelevant. |
| 85 | |
| 86 | === 12. HQ Water Effects === |
| 87 | Use higher-quality effects for water, rendering coastal waves, shore foam, and ships trails. |
| 88 | |
| 89 | === 13. Real Water Depth === |
| 90 | Use actual water depth in rendering calculations. |
| 91 | |
| 92 | === 14. Water Reflections === |
| 93 | Allow water to reflect a mirror image. |
| 94 | |
| 95 | === 15. Water Refraction === |
| 96 | Use a real water refraction map and not transparency. |
| 97 | |
| 98 | === 16. Shadows on Water === |
| 99 | Cast shadows on water. |
| 100 | |
| 101 | === 17. Smooth LOS === |
| 102 | Smooth the uncovering of the FOW (Fog Of War) so that you don't see "jumps" in the researched territory. |
| 103 | |
| 104 | === 18. Show Sky === |
75 | | === 14. Smoothlos === |
76 | | Smooth the uncovering of the FOW (Fog Of War) so that you don't see "jumps" in the researched territory. |
77 | | |
78 | | === 15. Unit Silhouettes === |
79 | | Tick this if you want to see units hidden behind buildings. |
80 | | |
81 | | === 16. Shadow Filtering === |
82 | | Improve shadows smoothness. |
83 | | |
84 | | === 17. Fast and ugly water === |
85 | | Tick this option if you have a low-end video card. It will disable all advanced water effects. |
| 107 | === 19. VSync === |
| 108 | Run vertical sync to fix screen tearing. |
| 109 | |
| 110 | === 20. FPS Throttling in Menus === |
| 111 | To save CPU workload, throttle render frequency in all menus. Set to maximum to disable throttling. |
| 112 | |
| 113 | === 21. FPS Throttling in Games === |
| 114 | To save CPU workload, throttle render frequency in running games. Set to maximum to disable throttling. |