Timeline

Feb 21, 2023:

10:31 PM Ticket #6746 (Animal becomes idle for queued garrison) updated by Stan
I suppose move orders don't get cancelled. I'll wait for Freagarach's …
9:56 PM EnglishStyleGuide edited by Langbart
Replace Armor with Resistance; see Phab:rP24717 Phab:rP24564 Phab:rP24001 (diff)
8:52 PM workaround.png attached to Ticket #6746 by Langbart
8:52 PM Ticket #6746 (Animal becomes idle for queued garrison) updated by Langbart
Its reproducible till [14386] after which I stopped testing. the …
8:25 PM Ticket #6746 (Animal becomes idle for queued garrison) updated by Stan
Hey thanks for the report :) Is this a new bug? I don't we follow …
7:56 PM goat.gif attached to Ticket #6746 by Langbart
7:56 PM Ticket #6746 (Animal becomes idle for queued garrison) created by Langbart
==== to reproduce - build and select two corrals - press ctrl while …
7:44 PM Ticket #6745 (Cavalry units created from a structure should be able to enter it) created by Langbart
==== to reproduce - build Han academy - make Cavalry/Chariot, try …
3:09 PM Ticket #6744 (Negative animal costs and eco points in the summary) updated by Freagarach
Owner, Patch changed
7:12 AM Changeset [27557] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Feb 20, 2023:

9:06 PM Changeset [27556] by Vladislav Belov
  • ps/trunk/source/graphics/TextureConverter.h
  • ps/trunk/source/pch/graphics/precompiled.h
Removes ogl.h from PCH. Differential Revision: …
4:41 PM Ticket #6711 (Add all library versions to statistics) updated by Vladislav Belov
Description changed
GL ES has working versioning but in some cases it might be written as …
4:06 PM Ticket #6710 (--with-system-premake is broken) closed by Itms
fixed: In 27555: […]
4:06 PM Changeset [27555] by Itms
  • ps/trunk/build/workspaces/update-workspaces.sh
Fixes --with-system-premake5, fixes #6710, refs rP23675. Based on fix …
2:00 PM Ticket #6711 (Add all library versions to statistics) updated by Stan
Patch, Description changed
GLES is still broken :) It says (error)
11:03 AM Ticket #6711 (Add all library versions to statistics) updated by Vladislav Belov
Description changed
9:11 AM Changeset [27554] by autobuild
  • ps/trunk/binaries/data/l10n/long.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/long.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/long.public-civilizations.po
[i18n] Updated POT and PO files.

Feb 18, 2023:

7:12 AM Changeset [27553] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Feb 17, 2023:

6:36 PM Changeset [27552] by Vladislav Belov
  • ps/trunk/source/renderer/PostprocManager.cpp
  • ps/trunk/source/renderer/Renderer.cpp
  • ps/trunk/source/renderer/backend/Format.h
Implements framebuffer readback for Vulkan to allow screenshots. …
2:49 PM Ticket #6385 ([PetraAI] Errors/warnings because undefined position) updated by Freagarach
In 27551: […]
2:49 PM Changeset [27551] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
[PetraAI] - Wait when all members of an attack-plan are garrisoned. …
2:43 PM Ticket #6566 (Han gather_grain animation is not chosen correctly for Spearman and Pikeman) closed by Freagarach
fixed: In 27550: […]
2:43 PM Changeset [27550] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Fix missing animation variant reset after committing resources in …
2:31 PM Ticket #6739 (Orange flashing pop counter on cheat code) closed by Freagarach
fixed: In 27549: […]
2:31 PM Changeset [27549] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Trainer.js
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Cheat.js
Fix batch not stopped when using the spawn cheat. Reported and tested …
2:25 PM Changeset [27548] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/rome_hero_marcellus_2.json
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json
Fix two missing overlay icons for hero auras. Patch by: …
2:18 PM Changeset [27547] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/maur_hero_chanakya_1.json
Allow Chanakya technology bonus to be used concurrently with healing. …
9:11 AM Changeset [27546] by autobuild
  • ps/trunk/binaries/data/l10n/long.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/long.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/long.public-civilizations.po
[i18n] Updated POT and PO files.
8:04 AM Changeset [27545] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/victoryManager.js
Ditch superfluous call to getEntityById as reported by @Langbart at …
2:23 AM A23.png attached to Ticket #6744 by Langbart
2:22 AM A22.png attached to Ticket #6744 by Langbart
2:22 AM A21.png attached to Ticket #6744 by Langbart
2:22 AM Ticket #6744 (Negative animal costs and eco points in the summary) created by Langbart
==== to reproduce - build a corral - make a sheep - check summary => …

Feb 16, 2023:

9:15 PM Ticket #6743 (Auto-queue doesn't play well with heroes.) updated by Stan
Maybe we could push a clickable notification that the production queue …
8:18 PM Ticket #6743 (Auto-queue doesn't play well with heroes.) updated by marder
Replying to phosit: > Is it intentional that the title is …
8:11 PM Ticket #6278 (Auto-queue doesn't play well with corrals.) updated by marder
Replying to phosit: > #6743 Is much of the same issue: The …
2:05 PM Ticket #6278 (Auto-queue doesn't play well with corrals.) updated by phosit
#6743 Is much of the same issue: The auto queue does get disabled when …
12:57 PM Ticket #6743 (Auto-queue doesn't play well with heroes.) updated by Stan
> Is it intentional that the title is similar to #6278? :) Yep. Found …
12:17 PM Ticket #6743 (Auto-queue doesn't play well with heroes.) updated by phosit
Is it intentional that the title is similar to #6278? :) The …
12:08 PM Ticket #6743 (Auto-queue doesn't play well with heroes.) created by wowgetoffyourcellphone
Current Behavior: Having a hero in the auto queue turns AQ off when …
9:40 AM Ticket #6740 (scrolling on dropdown menus causes lobby to refresh over and over) updated by Langbart
Description changed
Replying to phosit: > elexis mentioned it could be …
6:23 AM Ticket #6742 (Console dismiss duplicates and increase font size) updated by Langbart
Description changed
- nitpick and change changset number
6:12 AM 2pts.png attached to Ticket #6742 by Langbart
6:12 AM Ticket #6742 (Console dismiss duplicates and increase font size) created by Langbart
Since [2266] the user can set the number of entries that are stored in …
2:53 AM Ticket #6521 (Allow to set the biome with the autostart command) updated by Langbart
Priority changed
- much needed for comparing different Alpha versions on the same map
2:46 AM Ticket #6735 (Frantic activity of AI-controlled relics) closed by Langbart
fixed: #6741 was created to keep track of the problem, which is more …
2:44 AM frantic.gif attached to Ticket #6741 by Langbart
2:44 AM stuck.gif attached to Ticket #6741 by Langbart
2:44 AM commands.txt attached to Ticket #6741 by Langbart
2:44 AM setup.png attached to Ticket #6741 by Langbart
2:44 AM A23b.gif attached to Ticket #6741 by Langbart
2:44 AM A24b.gif attached to Ticket #6741 by Langbart
2:43 AM A25b.gif attached to Ticket #6741 by Langbart
2:43 AM A26.gif attached to Ticket #6741 by Langbart
2:43 AM Ticket #6741 (Larger units may end up in an endless movement loop if they cannot ...) created by Langbart
The ticket description for #6735 was too specific for a single entity, …

Feb 15, 2023:

4:09 PM Ticket #6739 (Orange flashing pop counter on cheat code) updated by Freagarach
Owner, Patch changed
3:31 PM Ticket #6735 (Frantic activity of AI-controlled relics) updated by Freagarach
(One may close this ticket due to the linked commit and make a new …
3:30 PM Ticket #6735 (Frantic activity of AI-controlled relics) updated by Freagarach
In 27544: […]
3:30 PM Changeset [27544] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/victoryManager.js
Fix AI tasking catafalques to the center of the CC. There is some …
3:26 PM Ticket #6735 (Frantic activity of AI-controlled relics) updated by Freagarach
The flip-flop can be reproduced with rams (task them to the center of …

Feb 14, 2023:

11:05 PM Ticket #6740 (scrolling on dropdown menus causes lobby to refresh over and over) reopened by Langbart
10:48 PM Ticket #6688 (Fix player owned entities that should belong to gaia) updated by Stan
In 27543: […]
10:48 PM Changeset [27543] by Stan
  • ps/trunk/binaries/data/mods/public/maps/scenarios/fishing_demo.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/pathfinding_demo.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/sandbox_han.xml
Fix trees, rocks, fish, and crocodiles having incorrect owners. Refs …
10:32 PM Ticket #4047 (Aura icons in SoD shouldn't be shown) updated by Stan
Description changed
10:32 PM 330653490_532480158874726_2607068948347322361_n.png attached to Ticket #4047 by Stan
9:12 PM Ticket #6740 (scrolling on dropdown menus causes lobby to refresh over and over) updated by phosit
elexis mentioned it could be [24686] […]
9:03 AM Ticket #6740 (scrolling on dropdown menus causes lobby to refresh over and over) updated by Langbart
==== reproducible releases - lobby dialog in gamesetup was added with …
7:58 AM Ticket #6735 (Frantic activity of AI-controlled relics) updated by wraitii
The 'back and forth' behaviour looks a little buggy, not sure it's …
7:42 AM scroll_map.gif attached to Ticket #6740 by Langbart
7:41 AM Ticket #6740 (scrolling on dropdown menus causes lobby to refresh over and over) updated by Langbart
Milestone changed
- reproducible - good report ---- - a setting keeps changing …
4:11 AM Ticket #6740 (scrolling on dropdown menus causes lobby to refresh over and over) updated by sternstaub
You did not reproduce it correctly. I meant: use the scroll wheel to …
2:13 AM Ticket #6735 (Frantic activity of AI-controlled relics) updated by Langbart
Milestone changed
The actual bug might have been introduced by one of the unit motion …
12:54 AM Ticket #6740 (scrolling on dropdown menus causes lobby to refresh over and over) closed by Langbart
worksforme: - closing for now - Video going through the steps to reproduce …
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