Timeline
Apr 11, 2022:
- 10:30 PM Changeset [26776] by
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- ps/trunk/source/renderer/backend/gl/ShaderProgram.cpp
- ps/trunk/source/renderer/backend/gl/ShaderProgram.h
- 8:59 PM Tickets #6116,6486 batch updated by
- fixed: In 26775: […]
- 8:59 PM Changeset [26775] by
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- ps/trunk/binaries/data/mods/public/maps/scenarios/units_demo.js
- ps/trunk/binaries/data/mods/public/maps/scenarios/units_demo.xml
- 6:28 PM Changeset [26774] by
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- ps/trunk/binaries/data/mods/_test.tex/art/textures/b/npot.png
- ps/trunk/source/graphics/TextureConverter.cpp
- ps/trunk/source/graphics/TextureManager.cpp
- …
- 2:07 PM Ticket #6150 (Increasing the maximum camera zoom in normal game mode) updated by
- > There are some detailed animations users might find interesting to …
- 2:01 PM Ticket #2538 (Persian civ center has weird gold color when the camera is zoomed out) closed by
- needsinfo: Currently it looks like it duplicates #5307.
- 1:37 PM Changeset [26773] by
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- ps/trunk/binaries/data/mods/public/l10n/ab.public-templates-buildings.po
- ps/trunk/binaries/data/mods/public/l10n/ab.public-templates-other.po
- ps/trunk/binaries/data/mods/public/l10n/ach.public-templates-buildings.po
- …
- 1:02 PM Ticket #6306 (I cannot open the game) closed by
- needsinfo
- 12:58 PM Ticket #4219 (GLSL / Multilayered textures aren't blended) updated by
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Milestone changed
- 12:56 PM Tickets #3681,5013 batch updated by
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Milestone changed
- 7:20 AM Ticket #6451 (Single word wrapping infinite loop) updated by
- Note: on windows / svn 26772: the crash seems to happen on all languages
- 7:00 AM Ticket #6199 (A shining boundary line.) updated by
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Status, Milestone, Summary changed
Pushing forward. - 1:25 AM Changeset [26772] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
Apr 10, 2022:
- 10:49 PM Changeset [26771] by
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- ps/trunk/binaries/data/l10n/ast.engine.po
- ps/trunk/binaries/data/mods/public/l10n/ab.public-maps.po
- ps/trunk/binaries/data/mods/public/l10n/ab.public-simulation-technologies.po
- …
- 7:10 PM Ticket #6389 (Crash due to incorrect y ordinate on Mac OSX) updated by
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Milestone changed
Seems like an Apple bug, unlikely to be fixed by the SDL or us … - 6:52 PM Ticket #6199 (A shining boundary line.) reopened by
- Don't close ticker unless they have been fixed. Thanks.
- 10:42 AM Ticket #6199 (A shining boundary line.) closed by
- fixed: https://wildfiregames.com/forum/topic/66888-flickering-band-of-boundary …
Apr 9, 2022:
- 7:45 AM Changeset [26770] by
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- ps/trunk/binaries/data/mods/public/maps/skirmishes/median_oasis_2p.pmp
- ps/trunk/binaries/data/mods/public/maps/skirmishes/median_oasis_2p.xml
- 7:34 AM Ticket #6492 (Autoqueue corral issue) closed by
- fixed: In 26769: […]
- 7:34 AM Changeset [26769] by
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- ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
- 6:54 AM Changeset [26768] by
-
- ps/trunk/binaries/data/mods/public/maps/skirmishes/cisalpine_winter_2p.xml
- 6:52 AM Changeset [26767] by
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- ps/trunk/binaries/data/mods/public/art/particles/snow_01.xml
- ps/trunk/binaries/data/mods/public/art/particles/snow_02.xml
- ps/trunk/binaries/data/mods/public/art/particles/snow_03.xml
- …
- 3:08 AM Changeset [26766] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_celtic.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_iberian.xml
- …
- 2:53 AM Changeset [26765] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/gaia/special_pyramid.png
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/rock/badlands_large.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/rock/badlands_small.xml
- …
Apr 8, 2022:
- 11:45 PM Changeset [26764] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/athenians/fortress.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/athenians/gymnasium.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/athenians/pentekonter.xml
- …
- 8:02 PM Ticket #1104 (Add CMake as a build system) updated by
-
Description, Summary changed
- 7:37 PM Ticket #665 (Draw passability overlay on top of water) closed by
- fixed: The passability overlay is visible over water in the game and in Atlas.
- 6:29 PM Ticket #4685 (HD renderings of the 0 Wildfire Games and A.D. and logo) updated by
- Replying to daker: > I did a rendering of 0 A.D. logo …
- 6:27 PM Ticket #3681 (Altas: wrong territory rendering after map resize) closed by
- worksforme: It seems it works, might be fixed after resizing feature added and/or …
- 9:42 AM Ticket #4219 (GLSL / Multilayered textures aren't blended) closed by
- fixed: Multilayered textures were removed from maps in r26241, related …
- 9:32 AM Ticket #5013 (Broken "ocean" water for some windangles with HQ Water effects) closed by
- duplicate: Duplicates #3061, fixed in r22341.
- 8:58 AM Ticket #6244 (Remove references of dropped OpenGL 1.1 Fixed Function Pipeline Renderer) updated by
-
Priority, Milestone changed
- 8:52 AM Ticket #6491 (Shadow framebuffer error, can't set shadows at "very high" level even ...) updated by
- Replying to nani: > No, no game crash. The shadows …
- 8:49 AM Changeset [26763] by
-
- ps/trunk/source/renderer/DebugRenderer.cpp
- ps/trunk/source/renderer/backend/gl/DeviceCommandContext.cpp
- ps/trunk/source/renderer/backend/gl/Framebuffer.cpp
- 5:49 AM Changeset [26762] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
Apr 7, 2022:
- 5:51 PM Changeset [26761] by
-
- ps/trunk/binaries/data/mods/public/maps/skirmishes/acropolis_bay_2p.xml
- 4:59 PM Ticket #6440 (fast clicking makes formations walk in slow motion) updated by
-
Patch changed
- 12:28 PM Ticket #6493 (Outpost uncapturable) updated by
-
Patch changed
better patch - 11:51 AM Ticket #6494 (Rectangular texture error on water when dying) updated by
- Replying to Vladislav Belov: > How the whale does look …
- 11:45 AM Ticket #6493 (Outpost uncapturable) updated by
-
Patch changed
- 11:44 AM Ticket #6494 (Rectangular texture error on water when dying) updated by
- How the whale does look like in A25b?
- 11:14 AM Ticket #6494 (Rectangular texture error on water when dying) updated by
-
Description changed
Checking a dead whale onCorinthian Isthmus (2)
- 10:41 AM Ticket #6494 (Rectangular texture error on water when dying) updated by
-
Description changed
bisect - 9:21 AM Ticket #6494 (Rectangular texture error on water when dying) updated by
-
Description changed
correct image macros - 9:20 AM Ticket #6494 (Rectangular texture error on water when dying) created by
-
A user called
Sevda
reported a bug in the forum. I am just creating … - 8:59 AM Changeset [26760] by
-
- ps/trunk/source/ps/Profiler2GPU.cpp
- 8:54 AM Ticket #6493 (Outpost uncapturable) created by
- The following maps contain at least one outpost, that is not …
- 12:00 AM Ticket #6491 (Shadow framebuffer error, can't set shadows at "very high" level even ...) updated by
- Replying to Vladislav Belov: > So, the game doesn't crash …
Apr 6, 2022:
- 11:58 PM Ticket #6491 (Shadow framebuffer error, can't set shadows at "very high" level even ...) updated by
-
Summary changed
- 6:22 PM Tickets #5624,5867,5872,5879,5888,5910,5956,5961,5965,5979 batch updated by
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Milestone changed
- 6:22 PM Tickets #6385,5614,5906,5947 batch updated by
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Milestone changed
- 5:32 PM Ticket #6492 (Autoqueue corral issue) updated by
-
Patch changed
- 5:06 PM Ticket #6492 (Autoqueue corral issue) updated by
-
Owner, Type changed
The question is more why the progress slider overlay is not properly … - 3:27 PM Ticket #6492 (Autoqueue corral issue) created by
- === to reproduce * Build 3 corrals * Have 200 food in your resource …
- 1:50 PM Ticket #6491 (Shadow framebuffer error, can't set shadows at "very high" level even ...) updated by
- So, the game doesn't crash itself and only shadows disappear? Could …
Apr 5, 2022:
- 6:22 PM Ticket #6491 (Shadow framebuffer error, can't set shadows at "very high" level even ...) updated by
- Attached the logs with those debug lines added to user config. Opened …
- 10:43 AM Ticket #6485 (IRC topic missing) closed by
- fixed
- 10:42 AM Ticket #6485 (IRC topic missing) updated by
- The topic has been restored. [[Image(...)]]
- 10:34 AM FAQ edited by
- Format the numbered list consistently, some looked different; Link to … (diff)
- 9:01 AM Ticket #6491 (Shadow framebuffer error, can't set shadows at "very high" level even ...) updated by
- Could you try enable debug checks via adding the lines below to the …
- 7:19 AM FAQ edited by
- Setting an anchor for the os that allows linking to the specific … (diff)
- 1:47 AM Ticket #6491 (Shadow framebuffer error, can't set shadows at "very high" level even ...) updated by
-
Description changed
- 1:46 AM Ticket #6491 (Shadow framebuffer error, can't set shadows at "very high" level even ...) created by
- 0ad shadow buffer crashes if shadow setting is very high even if there …
Apr 4, 2022:
- 9:13 AM Changeset [26759] by
-
- ps/trunk/binaries/data/l10n/ro.engine.po
- ps/trunk/binaries/data/l10n/uk.engine.po
- ps/trunk/binaries/data/mods/public/l10n/ab.public-gui-ingame.po
- …
- 7:41 AM Ticket #6486 (Units Demo triggers Assertion failed) updated by
-
Patch changed
- 6:09 AM Ticket #6486 (Units Demo triggers Assertion failed) updated by
-
Owner, Description changed
will upload a patch later, the fix is only a change in theunits_demo
map - 5:50 AM Changeset [26758] by
-
- ps/trunk/binaries/data/mods/public/art/textures/skins/props/camel_blanket.png
- ps/trunk/binaries/data/mods/public/art/textures/skins/props/camel_blanket_norm.png
- ps/trunk/binaries/data/mods/public/art/textures/skins/props/camel_blanket_spec.png
- 5:47 AM Ticket #6489 (Crashes on Start up) closed by
- fixed
- 5:46 AM Ticket #6489 (Crashes on Start up) updated by
- Replying to Langbart: > Have you tried the methods …
- 4:43 AM Ticket #6489 (Crashes on Start up) updated by
- Have you tried the methods suggested in the …
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