Timeline

Apr 11, 2022:

10:30 PM Changeset [26776] by Vladislav Belov
  • ps/trunk/source/renderer/backend/gl/ShaderProgram.cpp
  • ps/trunk/source/renderer/backend/gl/ShaderProgram.h
Adds names to GL shaders and programs.
8:59 PM Tickets #6116,​6486 batch updated by Silier
fixed: In 26775: […]
8:59 PM Changeset [26775] by Silier
  • ps/trunk/binaries/data/mods/public/maps/scenarios/units_demo.js
  • ps/trunk/binaries/data/mods/public/maps/scenarios/units_demo.xml
Fix unit demo map Split from D4589 Differential revision: D4600 …
6:28 PM Changeset [26774] by Vladislav Belov
  • ps/trunk/binaries/data/mods/_test.tex/art/textures/b/npot.png
  • ps/trunk/source/graphics/TextureConverter.cpp
  • ps/trunk/source/graphics/TextureManager.cpp
Avoids a crash if a texture size is not a power of two. Tested By: …
2:07 PM Ticket #6150 (Increasing the maximum camera zoom in normal game mode) updated by Vladislav Belov
> There are some detailed animations users might find interesting to …
2:01 PM Ticket #2538 (Persian civ center has weird gold color when the camera is zoomed out) closed by Vladislav Belov
needsinfo: Currently it looks like it duplicates #5307.
1:37 PM Changeset [26773] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/ab.public-templates-buildings.po
  • ps/trunk/binaries/data/mods/public/l10n/ab.public-templates-other.po
  • ps/trunk/binaries/data/mods/public/l10n/ach.public-templates-buildings.po
[i18n] Updated POT and PO files.
1:02 PM Ticket #6306 (I cannot open the game) closed by Stan
needsinfo
12:58 PM Ticket #4219 (GLSL / Multilayered textures aren't blended) updated by Stan
Milestone changed
12:56 PM Tickets #3681,​5013 batch updated by Stan
Milestone changed
7:20 AM Ticket #6451 (Single word wrapping infinite loop) updated by marder
Note: on windows / svn 26772: the crash seems to happen on all languages
7:00 AM Ticket #6199 (A shining boundary line.) updated by Freagarach
Status, Milestone, Summary changed
Pushing forward.
1:25 AM Changeset [26772] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 10, 2022:

10:49 PM Changeset [26771] by autobuild
  • ps/trunk/binaries/data/l10n/ast.engine.po
  • ps/trunk/binaries/data/mods/public/l10n/ab.public-maps.po
  • ps/trunk/binaries/data/mods/public/l10n/ab.public-simulation-technologies.po
[i18n] Updated POT and PO files.
7:10 PM Ticket #6389 (Crash due to incorrect y ordinate on Mac OSX) updated by Stan
Milestone changed
Seems like an Apple bug, unlikely to be fixed by the SDL or us …
6:52 PM Ticket #6199 (A shining boundary line.) reopened by Stan
Don't close ticker unless they have been fixed. Thanks.
10:42 AM Ticket #6199 (A shining boundary line.) closed by gameboy
fixed: https://wildfiregames.com/forum/topic/66888-flickering-band-of-boundary

Apr 9, 2022:

7:45 AM Changeset [26770] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/median_oasis_2p.pmp
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/median_oasis_2p.xml
[maps] Improve Median Oasis 2p with new terrain textures and new …
7:34 AM Ticket #6492 (Autoqueue corral issue) closed by Freagarach
fixed: In 26769: […]
7:34 AM Changeset [26769] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
Fix progress slider on formerly autoqueued items. It was not resized …
6:54 AM Changeset [26768] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/cisalpine_winter_2p.xml
[ maps ] Fix the absence of stone mines on Cisalpine Winter.
6:52 AM Changeset [26767] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/particles/snow_01.xml
  • ps/trunk/binaries/data/mods/public/art/particles/snow_02.xml
  • ps/trunk/binaries/data/mods/public/art/particles/snow_03.xml
[ art ][ particles ] Slow down the snow fall for aesthetics.
3:08 AM Changeset [26766] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_celtic.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/embassy_iberian.xml
[ Alpha 26 ] In Carthaginian embassies, remove references to …
2:53 AM Changeset [26765] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/gaia/special_pyramid.png
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/rock/badlands_large.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/rock/badlands_small.xml
[art] [Alpha 26] Improve and standardize the portraits for Ruins and …

Apr 8, 2022:

11:45 PM Changeset [26764] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/actors/structures/athenians/fortress.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/athenians/gymnasium.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/athenians/pentekonter.xml
[ art ][ actors ][ Alpha 26 ] A large actor visual update (mainly …
8:02 PM Ticket #1104 (Add CMake as a build system) updated by Vladislav Belov
Description, Summary changed
7:37 PM Ticket #665 (Draw passability overlay on top of water) closed by Vladislav Belov
fixed: The passability overlay is visible over water in the game and in Atlas.
6:29 PM Ticket #4685 (HD renderings of the 0 Wildfire Games and A.D. and logo) updated by Vladislav Belov
Replying to daker: > I did a rendering of 0 A.D. logo …
6:27 PM Ticket #3681 (Altas: wrong territory rendering after map resize) closed by Vladislav Belov
worksforme: It seems it works, might be fixed after resizing feature added and/or …
9:42 AM Ticket #4219 (GLSL / Multilayered textures aren't blended) closed by Vladislav Belov
fixed: Multilayered textures were removed from maps in r26241, related …
9:32 AM Ticket #5013 (Broken "ocean" water for some windangles with HQ Water effects) closed by Vladislav Belov
duplicate: Duplicates #3061, fixed in r22341.
8:58 AM Ticket #6244 (Remove references of dropped OpenGL 1.1 Fixed Function Pipeline Renderer) updated by Vladislav Belov
Priority, Milestone changed
8:52 AM Ticket #6491 (Shadow framebuffer error, can't set shadows at "very high" level even ...) updated by Vladislav Belov
Replying to nani: > No, no game crash. The shadows …
8:49 AM Changeset [26763] by Vladislav Belov
  • ps/trunk/source/renderer/DebugRenderer.cpp
  • ps/trunk/source/renderer/backend/gl/DeviceCommandContext.cpp
  • ps/trunk/source/renderer/backend/gl/Framebuffer.cpp
Fixes warnings about unused function arguments in renderer.
5:49 AM Changeset [26762] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 7, 2022:

5:51 PM Changeset [26761] by Stan
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/acropolis_bay_2p.xml
Improve acropolis_bay_2p by removing fences and tweaking roads lightly …
4:59 PM Ticket #6440 (fast clicking makes formations walk in slow motion) updated by Freagarach
Patch changed
12:28 PM Ticket #6493 (Outpost uncapturable) updated by Langbart
Patch changed
better patch
11:52 AM deadwhale_A25b.jpg attached to Ticket #6494 by Langbart
11:51 AM Ticket #6494 (Rectangular texture error on water when dying) updated by Langbart
Replying to Vladislav Belov: > How the whale does look …
11:45 AM Ticket #6493 (Outpost uncapturable) updated by Langbart
Patch changed
11:44 AM Ticket #6494 (Rectangular texture error on water when dying) updated by Vladislav Belov
How the whale does look like in A25b?
11:14 AM Corinthian_Isthmus_2p.jpg attached to Ticket #6494 by Langbart
11:14 AM Ticket #6494 (Rectangular texture error on water when dying) updated by Langbart
Description changed
Checking a dead whale on Corinthian Isthmus (2)
10:41 AM Ticket #6494 (Rectangular texture error on water when dying) updated by Langbart
Description changed
bisect
9:21 AM Ticket #6494 (Rectangular texture error on water when dying) updated by Langbart
Description changed
correct image macros
9:20 AM square.jpg attached to Ticket #6494 by Langbart
9:20 AM Ticket #6494 (Rectangular texture error on water when dying) created by Langbart
A user called Sevda reported a bug in the forum. I am just creating …
8:59 AM Changeset [26760] by Vladislav Belov
  • ps/trunk/source/ps/Profiler2GPU.cpp
Fixes GLES build after rP26724.
8:54 AM outpost.jpg attached to Ticket #6493 by Langbart
8:54 AM Ticket #6493 (Outpost uncapturable) created by Langbart
The following maps contain at least one outpost, that is not …
12:00 AM Ticket #6491 (Shadow framebuffer error, can't set shadows at "very high" level even ...) updated by nani
Replying to Vladislav Belov: > So, the game doesn't crash …

Apr 6, 2022:

11:58 PM Ticket #6491 (Shadow framebuffer error, can't set shadows at "very high" level even ...) updated by nani
Summary changed
6:22 PM Tickets #5624,​5867,​5872,​5879,​5888,​5910,​5956,​5961,​5965,​5979 batch updated by Freagarach
Milestone changed
6:22 PM Tickets #6385,​5614,​5906,​5947 batch updated by Freagarach
Milestone changed
5:32 PM Ticket #6492 (Autoqueue corral issue) updated by Freagarach
Patch changed
5:06 PM Ticket #6492 (Autoqueue corral issue) updated by Freagarach
Owner, Type changed
The question is more why the progress slider overlay is not properly …
3:27 PM sheep.jpg attached to Ticket #6492 by Langbart
3:27 PM Ticket #6492 (Autoqueue corral issue) created by Langbart
=== to reproduce * Build 3 corrals * Have 200 food in your resource …
1:50 PM Ticket #6491 (Shadow framebuffer error, can't set shadows at "very high" level even ...) updated by Vladislav Belov
So, the game doesn't crash itself and only shadows disappear? Could …

Apr 5, 2022:

6:22 PM Ticket #6491 (Shadow framebuffer error, can't set shadows at "very high" level even ...) updated by nani
Attached the logs with those debug lines added to user config. Opened …
6:20 PM logs.2.zip attached to Ticket #6491 by nani
10:43 AM Ticket #6485 (IRC topic missing) closed by Langbart
fixed
10:42 AM topics.jpg attached to Ticket #6485 by Langbart
10:42 AM Ticket #6485 (IRC topic missing) updated by Langbart
The topic has been restored. [[Image(...)]]
10:34 AM FAQ edited by Langbart
Format the numbered list consistently, some looked different; Link to … (diff)
9:01 AM Ticket #6491 (Shadow framebuffer error, can't set shadows at "very high" level even ...) updated by Vladislav Belov
Could you try enable debug checks via adding the lines below to the …
7:19 AM FAQ edited by Langbart
Setting an anchor for the os that allows linking to the specific … (diff)
1:47 AM Ticket #6491 (Shadow framebuffer error, can't set shadows at "very high" level even ...) updated by nani
Description changed
1:46 AM logs.zip attached to Ticket #6491 by nani
1:46 AM Ticket #6491 (Shadow framebuffer error, can't set shadows at "very high" level even ...) created by nani
0ad shadow buffer crashes if shadow setting is very high even if there …

Apr 4, 2022:

9:13 AM Changeset [26759] by autobuild
  • ps/trunk/binaries/data/l10n/ro.engine.po
  • ps/trunk/binaries/data/l10n/uk.engine.po
  • ps/trunk/binaries/data/mods/public/l10n/ab.public-gui-ingame.po
[i18n] Updated POT and PO files.
7:41 AM Ticket #6486 (Units Demo triggers Assertion failed) updated by Langbart
Patch changed
6:09 AM Ticket #6486 (Units Demo triggers Assertion failed) updated by Langbart
Owner, Description changed
will upload a patch later, the fix is only a change in the units_demo map
5:50 AM Changeset [26758] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/camel_blanket.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/camel_blanket_norm.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/camel_blanket_spec.png
[art][textures] Reduce the resolution of the camel blanket textures by …
5:47 AM Ticket #6489 (Crashes on Start up) closed by Plaguedocd
fixed
5:46 AM Ticket #6489 (Crashes on Start up) updated by Plaguedocd
Replying to Langbart: > Have you tried the methods …
4:43 AM Ticket #6489 (Crashes on Start up) updated by Langbart
Have you tried the methods suggested in the …
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