Timeline

Mar 23, 2022:

11:36 PM FAQ edited by Langbart
Using 'Alpha + Roman numeral + Name' with backticks; more performance … (diff)
6:19 PM Ticket #6094 (Do not use let or const in global scope unless strictly necessary.) closed by Freagarach
invalid: I've noted in the CC: …
6:17 PM Coding_Conventions edited by Freagarach
#6094 (diff)
6:09 PM Ticket #5911 (Corrupted save game crashes the game) updated by Freagarach
Milestone changed
6:08 PM Ticket #5850 (Security issue: GUI file access, protected config values, and mods) updated by Freagarach
Milestone changed
;(
6:07 PM Ticket #2489 (Lobby subject should be translated.) updated by Freagarach
Milestone changed
6:06 PM Ticket #2303 (Update tutorials and increase their visibility) updated by Freagarach
Type, Milestone changed
Replying to Grapjas: > When i'm done with my next update …
7:36 AM FAQ edited by Langbart
Added a modding note for autocompletion with Typescript from the … (diff)
4:53 AM FAQ edited by Langbart
consistent formatting of numbered lists; adding a gameplay question … (diff)
4:00 AM FAQ edited by Langbart
Adding Zhuangzi for each mention of Alpha XXVI; adding a question … (diff)
3:35 AM FAQ edited by Langbart
Update Performance Tips (diff)
1:32 AM FAQ edited by Langbart
Spring '22 update, clean up and add links for Windows/MacOS to work … (diff)

Mar 22, 2022:

8:01 AM Changeset [26701] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-temperate/temp_dirt_08_mod.xml
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-temperate/temp_forest_01_mod.xml
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-temperate/temp_grass_01_mod.xml
[art][Atlas] Move the terrains from the "new_temp" folder to the …
1:03 AM Changeset [26700] by Stan
  • ps/trunk/binaries/data/mods/public/maps/scenarios/_default.xml
[Atlas] [Maps] Update the Default map in Atlas Lowers default …
12:58 AM Changeset [26699] by Stan
  • ps/trunk/binaries/data/mods/public/maps/random/mainland.js
fix mainland: decorative bushes spawnig inside the player cc on …
12:55 AM Changeset [26698] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/apple.xml
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/apple_bloom.xml
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/apple_top_a.xml
[art] only use the blossoming variant of the apple tree as a fruit …
12:41 AM Changeset [26697] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_liu_bang.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/han_shield_01.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/han_shield_02.xml
Use geometry instead of transparency for han shields. Recommended by: …

Mar 21, 2022:

9:29 PM Changeset [26696] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/paving_tile_sahara_7x7_round.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/paving_tile_sahara_8x8_round.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/paving_tile_sahara_9x9_round.xml
Remove not working terrain_parallax_spec.xml material and usages. …
11:06 AM Ticket #6471 (Custom defined scenario map options are ignored when starting from the ...) created by Stan
==== to reproduce * Start the Scenario Editor * Tick Reveal map
9:39 AM Ticket #6466 (Non-formation units staying stationary when recieveing multiple walk order) updated by marder
already the case in a25b
9:27 AM Changeset [26695] by autobuild
  • ps/trunk/binaries/data/l10n/ar.engine.po
  • ps/trunk/binaries/data/l10n/ko.engine.po
  • ps/trunk/binaries/data/mods/public/l10n/ab.public-gui-ingame.po
[i18n] Updated POT and PO files.
8:03 AM Ticket #6470 (Trigger a ping when outpost spots enemies) created by Stan
As reported …
7:58 AM Changeset [26694] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_bear_black.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_bear_brown.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_bear_polar.xml
Adjust animal stances. There have been complaints on the forums (e.g. …
6:09 AM Changeset [26693] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
3:43 AM Changeset [26692] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/han/academy.xml
[gameplay] Reenable the Han Academy' ability to be captured.
2:55 AM Changeset [26691] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/range.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_hero_hamilcar.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_hero_maharbal.png
[art] Improved a few portraits
1:06 AM Ticket #4581 (Flags for all garrisonable buildings and units) updated by Langbart
Owner changed
1:03 AM Ticket #2162 (Group health) updated by Langbart
Owner changed
12:59 AM Ticket #6061 (Make hotkey editor, game settings options, replays page and map ...) updated by Langbart
Owner changed
12:59 AM Ticket #6309 (Unpossible to make working elephants) updated by Langbart
Owner changed
12:58 AM Ticket #6367 (No health tooltip Single detail area) updated by Langbart
Owner changed
12:58 AM Ticket #6293 (Mercenaries should not be part of the worker class) updated by Langbart
Owner changed
12:52 AM Ticket #6452 (Not paused items show as paused.) updated by Langbart
Owner, Status changed
12:37 AM Ticket #4918 (Cheat Manual) updated by Langbart
Owner changed

Mar 20, 2022:

10:59 PM Changeset [26690] by Vladislav Belov
  • ps/trunk/source/graphics/Camera.cpp
Fixes cinematic camera distortion on some angles. Differential …
10:16 PM hR.jpg attached to Ticket #6469 by Langbart
10:16 PM Ticket #6469 (More contrast for player names in diplomacy window) created by Langbart
The Diplomacy window lists all the player names, but the contrast to …
8:36 PM Changeset [26689] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/maps/scenarios/miletus.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/miletus.xml
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/miletus_peninsula_2p.pmp
[art] Fix a space in the file name of this rock template, then fix the …
5:08 PM Changeset [26688] by Vladislav Belov
  • ps/trunk/source/renderer/DecalRData.cpp
  • ps/trunk/source/renderer/ModelRenderer.cpp
Reduces the number of uniform changes in decals rendering and the …
4:17 PM Ticket #6333 (tinygettext.debug should be in default.cfg) closed by Stan
invalid: It's actually present line 553
3:58 PM Changeset [26687] by Vladislav Belov
  • ps/trunk/source/renderer/DecalRData.cpp
Reduces the number of uniform changes in decals rendering.
3:51 PM Changeset [26686] by Stan
  • ps/trunk/binaries/data/mods/public/maps/random/red_sea.js
  • ps/trunk/binaries/data/mods/public/maps/random/sahel_watering_holes.js
  • ps/trunk/binaries/data/mods/public/maps/scenarios/belgian_bog_night.xml
[art] replace fig tree by the better visible date palm (or by berries) …
3:50 PM Changeset [26685] by Stan
  • ps/trunk/binaries/data/mods/public/maps/random/rmbiome/generic/savanna.json
[art] switch the berries on savanan biome Patch by: @marder Accepted …
3:36 PM Changeset [26684] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/geology/metalmine_desert_small.xml
[art] remove a decal from the small desert mines Patch by: @marder …
2:54 PM Changeset [26683] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/maur_siege_ram_attack.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/maur_siege_ram_death.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/maur_siege_ram_idle.dae
[art] Recenter the Maurya ram mesh, it was centered with the wooden …
9:08 AM Changeset [26682] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques/han_catafalque_2.json
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_han_xin_1.json
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/han_hero_wei_qing_3.json
Fix some style issues noticed by translators.
4:24 AM Changeset [26681] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/mod/art/textures/cursors/default-arrow.png
[art] The final new default cursor?
2:32 AM Ticket #6189 (Experience trickle visualisation) updated by wowgetoffyourcellphone
For what it's worth, I like the icon animation better than yet another …
1:34 AM Ticket #6459 (Fix selection shapes for Oxybelḗs and Scorpiō) closed by wowgetoffyourcellphone
fixed: In 26680: […]
1:34 AM Changeset [26680] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_fire.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_merchant.xml
[art Alpha 26] Update the footprint sizes and selectable shapes for …
1:30 AM Changeset [26679] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/beard_liu_bang.xml
[art] Remove this unused actor.

Mar 19, 2022:

11:23 PM Tickets #1879,​4301,​4705,​5348,​5727,​5874,​5876,​5986,​5987,​6414,​5366,​6297,​6321,​6332,​6353,​6355,​6397,​6401,​6419,​6430,​6436,​6443,​6445,​6449,​6462,​1149,​3390,​4399,​5546,​5802,​5822,​5869,​5885,​5887,​5891,​5893,​5904,​5905,​5970,​5984,​6043,​6083,​6131,​6136,​6149,​6212,​6224,​6254,​6259,​6275,​6280,​6281,​6304,​6308,​6344,​6354,​6364,​6413,​6421,​6434,​5427,​5886,​5894,​5897,​6061,​6122,​6148,​6150,​6189,​6284,​6342,​6350,​6357,​6370,​6379 batch updated by Stan
Milestone changed
Unlikely to get done for A26
11:21 PM Ticket #6337 (Application opens but errors prevent clicking any functions) closed by Stan
needsinfo
11:21 PM Ticket #6334 (No sound on fedora) closed by Stan
needsinfo: Needs info. Usually it means bad audio configuration or OpenAL not …
11:17 PM Ticket #6410 (0ad 25 crash on linux 32 bit) closed by Stan
fixed: Fixed in r26378
11:16 PM Ticket #6440 (fast clicking makes formations walk in slow motion) updated by Stan
Priority changed
9:55 PM Ticket #6421 (Create a cmpRequirements.) updated by Stan
Patch changed
9:43 PM Ticket #6151 (Adding icons/ pixel shapes to the minimap) closed by Stan
fixed: In r26592: Adds icons to minimap. Tested By: Langbart, Stan …
9:41 PM Ticket #6189 (Experience trickle visualisation) reopened by Stan
6:48 PM three_tech.jpg attached to Ticket #6468 by Langbart
6:48 PM three.jpg attached to Ticket #6468 by Langbart
6:48 PM olive.jpg attached to Ticket #6468 by Langbart
6:47 PM Ticket #6468 (New icon for gather farming upgrade) created by Langbart
Until [26675] the olive tree was used for gathering food, since then …
6:00 PM Changeset [26678] by Stan
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins/merc_cav.xml
[gameplay] Increase the cost of mercenary cavalry from 80 to 90 metal. …
5:56 PM Changeset [26677] by Stan
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/han/support_minister.xml
[Gameplay] Fix Ministers being able to capture fields, palisades and …
5:51 PM Changeset [26676] by Stan
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/han/ministry.xml
Add missing Territory root tooltip information for the Han Ministry. …
5:38 PM Changeset [26675] by Stan
  • ps/trunk/binaries/data/mods/public/maps/random/rmbiome/generic/aegean.js
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/corinthian_isthmus_4p.xml
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/egypt_3pv3p.xml
[art] make the olive tree a source of wood, as it is hard to see that …
5:26 PM Changeset [26674] by Stan
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/WorldPopulation.js
Capitalize population in game setup World pop was added with rP23873, …
5:19 PM Changeset [26673] by Stan
  • ps/trunk/binaries/data/mods/public/gui/pregame/ProjectInformation.js
  • ps/trunk/binaries/data/mods/public/gui/session/top_panel/BuildLabel.xml
Alpha 26 Name: Zhuangzi This is an ancient Chinese text from the late …
5:01 PM Ticket #5984 (Maps in folders.) updated by marder
I'm unsure if this is actually such a good idea. If a map depends on …
4:34 PM Ticket #6376 (templatesanalyzer broken) closed by Stan
fixed
4:34 PM Ticket #6376 (templatesanalyzer broken) updated by Stan
Script results are now available on …
4:32 PM Ticket #6423 (Baobab trees rocking in the wind) closed by Stan
fixed
2:28 PM Ticket #6270 (Crash on Vulkan detection on some AMD drivers) updated by Stan
Summary changed
2:28 PM Ticket #6467 (Details: unhandled exception (Access violation reading 0x0000000C)) closed by Stan
duplicate: […] Crashlog is a bit different, but fix & hardware checks out. …
10:10 AM Ticket #6467 (Details: unhandled exception (Access violation reading 0x0000000C)) updated by Silier
possible duplicate of #6270
10:10 AM Ticket #6270 (Crash on Vulkan detection on some AMD drivers) updated by Silier
possible duplicate #6467
10:07 AM Ticket #6467 (Details: unhandled exception (Access violation reading 0x0000000C)) updated by Silier
Owner, Status, Patch changed
9:38 AM Changeset [26672] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/han/ministry.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/han/wallset_palisade.xml
[A26] Style fix on the Ministry template. Add civ to the Han palisade …
9:21 AM Ticket #6467 (Details: unhandled exception (Access violation reading 0x0000000C)) updated by zajdar
Owner, Status changed
Adding Nvidia as default graphic card to run pyrogenesis.exe solved …
9:06 AM crashlog.txt attached to Ticket #6467 by zajdar
9:06 AM crashlog.dmp attached to Ticket #6467 by zajdar
cresh log dump
9:05 AM Ticket #6467 (Details: unhandled exception (Access violation reading 0x0000000C)) created by zajdar
after installing 0 ad for the first time in the D drive when I …
8:40 AM Changeset [26671] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/meshes/props/shield/shield_arab_oval_plain_no_boss.dae
[art - Alpha 26] Shrink up the Arab oval shield model slightly, as …
8:39 AM Changeset [26670] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_china.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_female_han.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_han_healer.xml
[art - Alpha 26] Han Chinese Move the Han head textures to the proper …
8:12 AM Ticket #6466 (Non-formation units staying stationary when recieveing multiple walk order) created by marder
https://code.wildfiregames.com/file/data/jc2brxej3uu2u6djukuy/PHID-FILE
7:41 AM Changeset [26669] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/quivers/pers_back.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/quivers/pers_back_norm.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/quivers/pers_back_spec.png
[art Alpha 26] Greatly reduce the size of these quiver textures. Part …

Mar 18, 2022:

9:14 AM Changeset [26668] by autobuild
  • ps/trunk/binaries/data/l10n/ast.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/ast.mod-selector.po
  • ps/trunk/binaries/data/mods/mod/l10n/zh_TW.mod-selector.po
[i18n] Updated POT and PO files.
7:55 AM Alpha26 edited by Freagarach
Phab:rP26667. (diff)
7:53 AM Changeset [26667] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/iber/champion_cavalry.xml
Nerf fire cav (differently). Give back their stacking fire, but …
6:53 AM Changeset [26666] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Mar 17, 2022:

7:34 PM Ticket #6465 (Light bleeding through steep terrain) updated by marder
[[Image(...)]]
7:31 PM screenshot0484.png attached to Ticket #6465 by marder
light_bleeding
7:31 PM Ticket #6465 (Light bleeding through steep terrain) created by marder
Already reported, just making the ticket for future reference. Left …
7:26 PM Ticket #6463 ([ATLAS] Strange patterns on the ground) closed by Vladislav Belov
fixed: Fixed in r26664.
7:25 PM Changeset [26665] by Vladislav Belov
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/source/graphics/CameraController.cpp
  • ps/trunk/source/graphics/CameraController.h
Make configurable mouse edge distance for view scroll. Differential …
7:17 PM Changeset [26664] by Vladislav Belov
  • ps/trunk/source/renderer/SceneRenderer.cpp
  • ps/trunk/source/renderer/backend/gl/DeviceCommandContext.cpp
  • ps/trunk/source/renderer/backend/gl/DeviceCommandContext.h
Invalidates CDeviceCommandContext texture bind cache properly. Tested …
4:17 PM Ticket #6374 ([Atlas] Passibilty overlay does not autoupdate) closed by wraitii
fixed: In 26663: […]
4:17 PM Changeset [26663] by wraitii
  • ps/trunk/source/simulation2/components/CCmpPathfinder.cpp
Fix passibilty overlay in atlas Broken in rP25360. Patch by: nwtour …
12:36 AM Ticket #6464 (Highlighting buddies' message in lobby) created by toor
Added buddies within the lobby system should have a highlighted …

Mar 16, 2022:

7:56 PM Ticket #6463 ([ATLAS] Strange patterns on the ground) updated by Langbart
Owner, Patch changed
4:31 PM Ticket #6463 ([ATLAS] Strange patterns on the ground) updated by Langbart
Description changed
[26613]
3:57 PM Ticket #6463 ([ATLAS] Strange patterns on the ground) updated by Langbart
Description changed
(back to bisecting)
12:21 PM opengl.jpg attached to Ticket #6463 by Langbart
12:20 PM Ticket #6463 ([ATLAS] Strange patterns on the ground) updated by Langbart
Description changed
[26661]
11:55 AM Ticket #6463 ([ATLAS] Strange patterns on the ground) updated by marder
can't reproduce on windows
11:41 AM mainalnd_atlas.jpg attached to Ticket #6463 by Langbart
11:41 AM Ticket #6463 ([ATLAS] Strange patterns on the ground) created by Langbart
==== to reproduce * start Atlas * select Mainland and click …
5:51 AM Changeset [26662] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
Note: See TracTimeline for information about the timeline view.