Timeline

Oct 17, 2021:

12:58 PM Changeset [25966] by Silier
  • ps/trunk/binaries/data/mods/mod/gui/common/functions_msgbox.js
  • ps/trunk/binaries/data/mods/mod/gui/common/utilities.js
  • ps/trunk/binaries/data/mods/mod/gui/msgbox/msgbox.js
There have been quite a bit of number of questions how to change scale …
12:22 PM Ticket #6360 (login password problems) updated by Silier
Hi, do you mean trac.wildfiregames.com ?
12:22 PM Ticket #6360 (login password problems) updated by Silier
Component changed

Oct 16, 2021:

7:59 PM Ticket #6358 (missing campaigns in 0.25) updated by Patrick Trakzel
Because I had them in my last Kubuntu installation I went searching. …
3:55 PM Ticket #6360 (login password problems) created by Patrick Trakzel
I don't know why I cannot login with my password. Every time I have to …
3:37 PM Ticket #6359 (Placing the simulation test buttons a bit higher) closed by Langbart
duplicate: This problem was described in previous tickets * #942 - [PATCH] …
12:33 PM topbar.jpg attached to Ticket #6359 by Langbart
12:33 PM Ticket #6359 (Placing the simulation test buttons a bit higher) updated by Langbart
Description changed
adding a new idea to the description to fix the issue

Oct 15, 2021:

7:38 PM sim_test_buttons.jpg attached to Ticket #6359 by Langbart
7:38 PM Ticket #6359 (Placing the simulation test buttons a bit higher) created by Langbart
With new options, the position of the "Simulation test" buttons in the …
9:14 AM Changeset [25965] by autobuild
  • ps/trunk/binaries/data/l10n/ast.engine.po
  • ps/trunk/binaries/data/mods/public/l10n/ach.public-gui-ingame.po
  • ps/trunk/binaries/data/mods/public/l10n/ach.public-gui-manual.po
[i18n] Updated POT and PO files.

Oct 14, 2021:

7:00 PM Ticket #6358 (missing campaigns in 0.25) closed by Freagarach
invalid: Hey, we don't have more campaigns yet, we encourage other contributors …
6:55 PM Ticket #5889 (Merge BuildingAI and UnitAI.) updated by Freagarach
Some interesting discussions: …
6:49 PM Ticket #6358 (missing campaigns in 0.25) created by Patrick Trakzel
I only have 2 campaigns, a […] and […] . Can I download them …

Oct 13, 2021:

1:18 PM FAQ edited by Langbart
XML documentation link added under Modding; added two related forum links (diff)
12:46 PM GameDataPaths edited by Langbart
Clarify the location of macOS according to feedback from two sources. (diff)
11:27 AM edit_name.jpg attached to Ticket #6354 by Langbart
11:27 AM Ticket #6354 (Display server name in gamesetup lobby) updated by Langbart
Description changed
10:27 AM wraitii_ui_mod.jpg attached to Ticket #4274 by Langbart
10:27 AM Argonaut.jpg attached to Ticket #4274 by Langbart
10:26 AM Ticket #4274 (Show more command buttons) updated by Langbart
Description changed
Adding the idea to move them under the building panel.
7:08 AM Ticket #6356 (Map settings on scenario map change) updated by Langbart
Owner, Patch changed

Oct 12, 2021:

10:25 PM Ticket #6341 (Positioning of the Generic/Specific name) closed by bb
fixed: In 25964: […]
10:25 PM Changeset [25964] by bb
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/selection_panels_middle/single_details_area.xml
Center generic/specific name if just one is given and hide the other …
7:48 PM fgod.jpg attached to Ticket #6354 by Langbart
7:48 PM Ticket #6354 (Display server name in gamesetup lobby) updated by Langbart
Priority, Patch, Description changed
Adding a patch number and adding an image to the description of the …
6:56 PM Ticket #4642 (Attack bug - Catapult packing and unpacking repeatedly while having ...) closed by Freagarach
worksforme: It seems logical to have to do with an offset between motion range and …
9:54 AM thick.png attached to Ticket #6357 by Langbart
9:53 AM Ticket #6357 (Larger arrow projectiles) updated by Langbart
Replying to stanislas69: > The goal of r20548 was to make …
9:44 AM Ticket #6357 (Larger arrow projectiles) updated by Stan
The goal of r20548 was to make everything look more realistic. The old …
9:11 AM Ticket #6357 (Larger arrow projectiles) updated by Langbart
Description changed
added the change set that makes the arrows less visible.
8:46 AM arrow.jpg attached to Ticket #6357 by Langbart
8:45 AM Ticket #6357 (Larger arrow projectiles) updated by Langbart
Description changed
adding an image
5:47 AM Changeset [25963] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
12:58 AM Ticket #6357 (Larger arrow projectiles) created by Langbart
Playing old releases like Alpha XXI Ulysses [18904], arrow projectiles …

Oct 11, 2021:

9:34 PM Changeset [25962] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
8:02 PM tooltip.jpg attached to Ticket #6355 by Langbart
8:02 PM Ticket #6355 (Add a visual indication for damaged buildings to re-enter them) updated by Langbart
Description changed
adding a new idea to the description
7:34 PM Ticket #6355 (Add a visual indication for damaged buildings to re-enter them) updated by Freagarach
Another option: Have a disabled garrison icon when hovering, perhaps …
7:15 PM setup.jpg attached to Ticket #6354 by Langbart
7:15 PM Ticket #6354 (Display server name in gamesetup lobby) updated by Langbart
Replying to Andy Alt: > I think a good place for it to be …
7:03 PM Ticket #6354 (Display server name in gamesetup lobby) updated by Andy Alt
The name of the game. The string that the hoster enters into the …
4:29 PM view.jpg attached to Ticket #6356 by Langbart
4:28 PM Ticket #6356 (Map settings on scenario map change) created by Langbart
With the changeset [25869] came a small bug, when running the scenario …
2:39 PM Changeset [25961] by Vladislav Belov
  • ps/trunk/source/graphics/Color.h
  • ps/trunk/source/graphics/LOSTexture.h
  • ps/trunk/source/graphics/TerritoryTexture.h
Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
2:04 PM Ticket #6355 (Add a visual indication for damaged buildings to re-enter them) updated by Langbart
Description changed
fixing layout of images
2:03 PM texture_overlay.jpg attached to Ticket #6355 by Langbart
2:03 PM icon_above_structure.jpg attached to Ticket #6355 by Langbart
2:03 PM status_bar_repair.jpg attached to Ticket #6355 by Langbart
2:03 PM Ticket #6355 (Add a visual indication for damaged buildings to re-enter them) created by Langbart
A typical feature of RTS games is that heavily damaged buildings …
1:30 PM Changeset [25960] by Vladislav Belov
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
  • ps/trunk/source/tools/atlas/GameInterface/View.cpp
  • ps/trunk/source/tools/atlas/GameInterface/View.h
Removes direct GL calls from Atlas bandbox drawing. Tested By: …
1:17 PM Ticket #6353 (Limit the number of builders for a structure) updated by Langbart
Replying to Freagarach: > What we want is probably not to …
12:59 PM lobby.jpg attached to Ticket #6354 by Langbart
12:59 PM Ticket #6354 (Display server name in gamesetup lobby) updated by Langbart
Needs clarification: What do you mean by server name, the actual …
9:13 AM Changeset [25959] by autobuild
  • ps/trunk/binaries/data/mods/mod/l10n/sv.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/ast.public-civilizations.po
  • ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-other.po
[i18n] Updated POT and PO files.

Oct 10, 2021:

11:09 PM Ticket #6354 (Display server name in gamesetup lobby) created by Andy Alt
I think it would be good to display the server name in the gamesetup …
9:09 PM Alpha26 edited by Freagarach
Phab:rP25958 (diff)
9:07 PM Ticket #6104 (Allow to reorder a production queue.) updated by Freagarach
In 25958: […]
9:07 PM Changeset [25958] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/session/ResearchProgress.js
  • ps/trunk/binaries/data/mods/public/gui/session/ResearchProgress.xml
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
Allow to push items to the front of the ProductionQueue. Refs. #6104
9:02 PM Changeset [25957] by Silier
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/queueplanBuilding.js
[Petra] Remove global constant from queueplanBuilding.js If someone …
8:46 PM Ticket #6353 (Limit the number of builders for a structure) updated by Freagarach
What we want is probably not to limit the builders, but to spread them …
8:39 PM Changeset [25956] by Freagarach
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/spec/selection.json
  • ps/trunk/binaries/data/mods/public/gui/manual/intro.txt
Add two missing hotkeys to the intro.txt. Also change the text a bit …
8:11 PM Ticket #6329 (Infinite loop when trying to collect a non-visible treasure.) closed by Freagarach
fixed: In r25946: Check for visibility on finding treasures in UnitAI. …
6:49 PM Ticket #6353 (Limit the number of builders for a structure) updated by Silier
Component changed
6:25 PM Ticket #6353 (Limit the number of builders for a structure) updated by Langbart
Description changed
6:08 PM palisade.gif attached to Ticket #6353 by Langbart
6:07 PM Ticket #6353 (Limit the number of builders for a structure) created by Langbart
Only 8 units can chop wood on a tree, as it is defined in the …
3:03 PM Ticket #6279 (Units in formation switch isIdle state) updated by Langbart
Owner, Patch changed
adding patch number
2:49 PM Ticket #6345 (Wrong message in the tutorial to send Female citizens to the rally point) closed by Silier
fixed: In 25955: […]
2:49 PM Changeset [25955] by Silier
  • ps/trunk/binaries/data/mods/public/maps/tutorials/introductory_tutorial.js
Fix mention of 'farm' instead of 'field' in tutorial It was reported …
2:40 PM Ticket #6279 (Units in formation switch isIdle state) updated by Silier
See also https://code.wildfiregames.com/D3544
11:32 AM Changeset [25954] by Silier
  • ps/trunk/binaries/data/mods/public/gui/session/trade/BarterButton.js
Fix missing sell buttons Introduced by rP25927 / r25927. Reported on …
9:09 AM Ticket #6199 (A shining boundary line.) updated by gameboy
Please please please
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