Timeline
Oct 17, 2021:
- 12:58 PM Changeset [25966] by
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- ps/trunk/binaries/data/mods/mod/gui/common/functions_msgbox.js
- ps/trunk/binaries/data/mods/mod/gui/common/utilities.js
- ps/trunk/binaries/data/mods/mod/gui/msgbox/msgbox.js
- …
- 12:22 PM Ticket #6360 (login password problems) updated by
- Hi, do you mean trac.wildfiregames.com ?
- 12:22 PM Ticket #6360 (login password problems) updated by
-
Component changed
Oct 16, 2021:
- 7:59 PM Ticket #6358 (missing campaigns in 0.25) updated by
- Because I had them in my last Kubuntu installation I went searching. …
- 3:55 PM Ticket #6360 (login password problems) created by
- I don't know why I cannot login with my password. Every time I have to …
- 3:37 PM Ticket #6359 (Placing the simulation test buttons a bit higher) closed by
- duplicate: This problem was described in previous tickets * #942 - [PATCH] …
- 12:33 PM Ticket #6359 (Placing the simulation test buttons a bit higher) updated by
-
Description changed
adding a new idea to the description to fix the issue
Oct 15, 2021:
- 7:38 PM Ticket #6359 (Placing the simulation test buttons a bit higher) created by
- With new options, the position of the "Simulation test" buttons in the …
- 9:14 AM Changeset [25965] by
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- ps/trunk/binaries/data/l10n/ast.engine.po
- ps/trunk/binaries/data/mods/public/l10n/ach.public-gui-ingame.po
- ps/trunk/binaries/data/mods/public/l10n/ach.public-gui-manual.po
- …
Oct 14, 2021:
- 7:00 PM Ticket #6358 (missing campaigns in 0.25) closed by
- invalid: Hey, we don't have more campaigns yet, we encourage other contributors …
- 6:55 PM Ticket #5889 (Merge BuildingAI and UnitAI.) updated by
- Some interesting discussions: …
- 6:49 PM Ticket #6358 (missing campaigns in 0.25) created by
- I only have 2 campaigns, a […] and […] . Can I download them …
Oct 13, 2021:
- 1:18 PM FAQ edited by
- XML documentation link added under Modding; added two related forum links (diff)
- 12:46 PM GameDataPaths edited by
- Clarify the location of macOS according to feedback from two sources. (diff)
- 11:27 AM Ticket #6354 (Display server name in gamesetup lobby) updated by
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Description changed
- 10:26 AM Ticket #4274 (Show more command buttons) updated by
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Description changed
Adding the idea to move them under the building panel. - 7:08 AM Ticket #6356 (Map settings on scenario map change) updated by
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Owner, Patch changed
Oct 12, 2021:
- 10:25 PM Ticket #6341 (Positioning of the Generic/Specific name) closed by
- fixed: In 25964: […]
- 10:25 PM Changeset [25964] by
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- ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
- ps/trunk/binaries/data/mods/public/gui/session/selection_panels_middle/single_details_area.xml
- 7:48 PM Ticket #6354 (Display server name in gamesetup lobby) updated by
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Priority, Patch, Description changed
Adding a patch number and adding an image to the description of the … - 6:56 PM Ticket #4642 (Attack bug - Catapult packing and unpacking repeatedly while having ...) closed by
- worksforme: It seems logical to have to do with an offset between motion range and …
- 9:53 AM Ticket #6357 (Larger arrow projectiles) updated by
- Replying to stanislas69: > The goal of r20548 was to make …
- 9:44 AM Ticket #6357 (Larger arrow projectiles) updated by
- The goal of r20548 was to make everything look more realistic. The old …
- 9:11 AM Ticket #6357 (Larger arrow projectiles) updated by
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Description changed
added the change set that makes the arrows less visible. - 8:45 AM Ticket #6357 (Larger arrow projectiles) updated by
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Description changed
adding an image - 5:47 AM Changeset [25963] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 12:58 AM Ticket #6357 (Larger arrow projectiles) created by
- Playing old releases like Alpha XXI Ulysses [18904], arrow projectiles …
Oct 11, 2021:
- 9:34 PM Changeset [25962] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 8:02 PM Ticket #6355 (Add a visual indication for damaged buildings to re-enter them) updated by
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Description changed
adding a new idea to the description - 7:34 PM Ticket #6355 (Add a visual indication for damaged buildings to re-enter them) updated by
- Another option: Have a disabled garrison icon when hovering, perhaps …
- 7:15 PM Ticket #6354 (Display server name in gamesetup lobby) updated by
- Replying to Andy Alt: > I think a good place for it to be …
- 7:03 PM Ticket #6354 (Display server name in gamesetup lobby) updated by
- The name of the game. The string that the hoster enters into the …
- 4:28 PM Ticket #6356 (Map settings on scenario map change) created by
- With the changeset [25869] came a small bug, when running the scenario …
- 2:39 PM Changeset [25961] by
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- ps/trunk/source/graphics/Color.h
- ps/trunk/source/graphics/LOSTexture.h
- ps/trunk/source/graphics/TerritoryTexture.h
- …
- 2:04 PM Ticket #6355 (Add a visual indication for damaged buildings to re-enter them) updated by
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Description changed
fixing layout of images - 2:03 PM Ticket #6355 (Add a visual indication for damaged buildings to re-enter them) created by
- A typical feature of RTS games is that heavily damaged buildings …
- 1:30 PM Changeset [25960] by
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- ps/trunk/source/ps/GameSetup/GameSetup.cpp
- ps/trunk/source/tools/atlas/GameInterface/View.cpp
- ps/trunk/source/tools/atlas/GameInterface/View.h
- 1:17 PM Ticket #6353 (Limit the number of builders for a structure) updated by
- Replying to Freagarach: > What we want is probably not to …
- 12:59 PM Ticket #6354 (Display server name in gamesetup lobby) updated by
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Needs clarification:
What do you mean by
server name
, the actual … - 9:13 AM Changeset [25959] by
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- ps/trunk/binaries/data/mods/mod/l10n/sv.mod-selector.po
- ps/trunk/binaries/data/mods/public/l10n/ast.public-civilizations.po
- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-other.po
- …
Oct 10, 2021:
- 11:09 PM Ticket #6354 (Display server name in gamesetup lobby) created by
- I think it would be good to display the server name in the gamesetup …
- 9:09 PM Alpha26 edited by
- Phab:rP25958 (diff)
- 9:07 PM Ticket #6104 (Allow to reorder a production queue.) updated by
- In 25958: […]
- 9:07 PM Changeset [25958] by
-
- ps/trunk/binaries/data/mods/public/gui/session/ResearchProgress.js
- ps/trunk/binaries/data/mods/public/gui/session/ResearchProgress.xml
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- …
- 9:02 PM Changeset [25957] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/petra/queueplanBuilding.js
- 8:46 PM Ticket #6353 (Limit the number of builders for a structure) updated by
- What we want is probably not to limit the builders, but to spread them …
- 8:39 PM Changeset [25956] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/gui/hotkeys/spec/selection.json
- ps/trunk/binaries/data/mods/public/gui/manual/intro.txt
- …
- 8:11 PM Ticket #6329 (Infinite loop when trying to collect a non-visible treasure.) closed by
- fixed: In r25946: Check for visibility on finding treasures in UnitAI. …
- 6:49 PM Ticket #6353 (Limit the number of builders for a structure) updated by
-
Component changed
- 6:25 PM Ticket #6353 (Limit the number of builders for a structure) updated by
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Description changed
- 6:07 PM Ticket #6353 (Limit the number of builders for a structure) created by
- Only 8 units can chop wood on a tree, as it is defined in the …
- 3:03 PM Ticket #6279 (Units in formation switch isIdle state) updated by
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Owner, Patch changed
adding patch number - 2:49 PM Ticket #6345 (Wrong message in the tutorial to send Female citizens to the rally point) closed by
- fixed: In 25955: […]
- 2:49 PM Changeset [25955] by
-
- ps/trunk/binaries/data/mods/public/maps/tutorials/introductory_tutorial.js
- 2:40 PM Ticket #6279 (Units in formation switch isIdle state) updated by
- See also https://code.wildfiregames.com/D3544
- 11:32 AM Changeset [25954] by
-
- ps/trunk/binaries/data/mods/public/gui/session/trade/BarterButton.js
- 9:09 AM Ticket #6199 (A shining boundary line.) updated by
- Please please please
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