Timeline
Jun 14, 2021:
- 9:42 PM Changeset [25798] by
-
- ps/trunk/binaries/data/config/default.cfg
- 9:05 PM Ticket #6224 (Key names are not translatable) updated by
-
Replying to Langbart:
> You want items like
Return
to be … - 8:43 PM Ticket #6151 (Adding icons/ pixel shapes to the minimap) updated by
-
Description, Summary changed
- 7:05 PM Ticket #6151 (Adding icons/ pixel shapes to the minimap) updated by
-
Description changed
Adding the idea of Wijitmaker about pixel shapes to the description. - 10:34 AM Alpha25 edited by
- rP25797 (diff)
- 10:28 AM ReleaseProcessDraft edited by
- Fix names (diff)
- 10:23 AM ReleaseProcessDraft edited by
- (diff)
- 9:43 AM Ticket #6210 (Defeat Music is played in loop after resigning) updated by
-
Milestone changed
- 9:43 AM Ticket #6086 (Serialization issue) updated by
-
Milestone changed
- 9:43 AM Tickets #5911,5987,5990,6062,6093,6094,6195,3201,5092,5294,5550,5614,5906,5947,5956,6005,6023,6024,6025,6032,6058,6064,6065,6082,6101,6113,6116,6132,6155,6174,6179,6213,6080,6061 batch updated by
-
Milestone changed
- 9:40 AM Ticket #5990 (TextureConverter failed P24817 + D3504) updated by
- Random thought: could be hitting the windows 32-bit RAM limit ?
- 9:38 AM Ticket #6125 ('Infinite loop' of sorts in UnitAI+guarding) updated by
-
Milestone changed
- 9:38 AM Ticket #3548 (Lobby bot (XPartaMupp) - remove dead games) closed by
- fixed
- 9:37 AM Ticket #6197 (Some option types don't have a context) updated by
-
Priority, Milestone changed
Past string freeze now. Gonna downgrade to must have. - 9:36 AM Ticket #6059 (Crash on Intel GPU with GLSL) closed by
- invalid
- 9:34 AM Ticket #5794 (SVN Lobby bot does not unlist a game if user quits forcefully) closed by
- fixed: Issue how been fixed by user1 in the weeks since that message.
- 9:28 AM Ticket #6224 (Key names are not translatable) updated by
-
Priority, Milestone changed
- 9:25 AM Changeset [25797] by
-
- ps/trunk/binaries/data/l10n/es.engine.po
- ps/trunk/binaries/data/l10n/tr.engine.po
- ps/trunk/binaries/data/mods/mod/l10n/sk.mod-selector.po
- …
- 8:15 AM Ticket #6222 (Magadha has no description text) closed by
- fixed: In 25796: […]
- 8:15 AM Changeset [25796] by
-
- ps/trunk/binaries/data/mods/public/maps/skirmishes/magadha_2p.xml
- 8:05 AM Ticket #6223 (hovering over a temple reveals enemy hidden units) closed by
- duplicate: #4047
- 5:47 AM Changeset [25795] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
Jun 13, 2021:
- 11:02 PM Ticket #6224 (Key names are not translatable) updated by
-
You want items like
Return
to be translated into other languages? … - 10:52 PM Ticket #6224 (Key names are not translatable) created by
- The In-Game UI uses English names for hotkeys, e.g. "Period" or …
- 8:22 PM Ticket #6222 (Magadha has no description text) updated by
-
Owner, Priority, Patch, Description changed
* added patch number * included the provided image in the description - 8:05 PM Ticket #6223 (hovering over a temple reveals enemy hidden units) updated by
-
Description, Milestone changed
included the provided image in the description - 8:02 PM Ticket #6217 (Big Screenshot crashes) closed by
- fixed: Fixed in rP25794.
- 7:52 PM Ticket #6223 (hovering over a temple reveals enemy hidden units) updated by
-
Description changed
- 7:42 PM Changeset [25794] by
-
- ps/trunk/source/graphics/Camera.cpp
- ps/trunk/source/graphics/tests/test_Camera.h
- 7:42 PM Ticket #6223 (hovering over a temple reveals enemy hidden units) created by
- When an enemy temple is inside the vision range hovering with the …
- 7:38 PM Ticket #6222 (Magadha has no description text) updated by
- Proposed by wowgetoffyourcellphone […]
- 7:24 PM Ticket #6222 (Magadha has no description text) created by
- The Magadha map - one of the new ones in Alpha 25 - doesn‘t have a …
- 6:57 PM Ticket #6217 (Big Screenshot crashes) updated by
-
Patch changed
added patch number - 6:50 PM Ticket #5947 (Overlaying overlays in options) updated by
-
Owner, Patch changed
added patch number - 6:17 PM Ticket #6142 (Elephants keep getting stuck.) updated by
-
Patch changed
add patch number - 6:15 PM Ticket #6024 (Language specific bugs in GUI) updated by
-
Patch changed
add patch number - 5:51 PM Ticket #6129 (Problems with Scenario Editor on macOS) closed by
- invalid: Replying to wraitii: > The UI stuff isn't happening in …
- 5:48 PM Ticket #6142 (Elephants keep getting stuck.) updated by
-
Keywords, Milestone changed
Slightly helped in this alpha by a 33% turn rate increase & unit … - 5:42 PM Ticket #6017 (MapType Random show incorrect biome preview) updated by
-
Milestone changed
Need to decide if we want to do this - 5:22 PM Ticket #4754 (German text overflow on loading screen) updated by
-
Milestone changed
- 5:12 PM Ticket #4754 (German text overflow on loading screen) closed by
- fixed: In 25793: […]
- 5:12 PM Changeset [25793] by
-
- ps/trunk/binaries/data/mods/public/gui/loading/TipDisplay.xml
- 5:08 PM Changeset [25792] by
-
- ps/trunk/binaries/data/mods/public/gui/pregame/ProjectInformation.js
- ps/trunk/binaries/data/mods/public/gui/session/top_panel/BuildLabel.xml
- 5:07 PM Changeset [25791] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/african_plains.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ardennes_forest.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/cantabrian_highlands.png
- …
arc patch
only pretends it … - 5:02 PM Changeset [25790] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/default_formation.png
- ps/trunk/binaries/data/mods/public/gui/text/tips/default_formation.txt
- 4:56 PM Changeset [25789] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/mainland.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/mainland_aegean.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/mainland_alpine.png
- …
- 3:47 PM Ticket #4754 (German text overflow on loading screen) updated by
-
Owner, Patch, Milestone changed
add patch number - 12:56 PM Ticket #6221 (Default shadow cutoff distance too low) updated by
- Actually, this thing came up first when playing Miletus Peninsula, one …
- 12:37 PM Ticket #6221 (Default shadow cutoff distance too low) updated by
- Most people don't zoom out or don't look at the far distance. …
- 12:32 PM Ticket #6221 (Default shadow cutoff distance too low) updated by
-
Description changed
- 12:30 PM Ticket #6221 (Default shadow cutoff distance too low) created by
- The newly introduced cutoff for shadows is currently too low by …
- 10:55 AM Ticket #6188 (Tutorial bugs) closed by
- fixed: In 25788: […]
- 10:55 AM Changeset [25788] by
-
- ps/trunk/binaries/data/mods/public/maps/tutorials/introductory_tutorial.js
- 10:47 AM Ticket #4754 (German text overflow on loading screen) updated by
-
Description changed
included the provided image in the description - 10:46 AM Changeset [25787] by
-
- ps/trunk/binaries/data/mods/public/maps/random/african_plains.json
- 10:43 AM Ticket #6114 (UnitMotion: Units getting stuck on building corners) closed by
- fixed: In 25786: […]
- 10:43 AM Changeset [25786] by
-
- ps/trunk/source/simulation2/components/CCmpUnitMotion.h
- 10:41 AM Ticket #6220 (Unit silhouettes are visible across the whole map) updated by
-
Component, Description, Milestone changed
included the provided image in the description - 10:40 AM Changeset [25785] by
-
- ps/trunk/binaries/data/mods/public/gui/splashscreen/splashscreen.txt
- ps/trunk/binaries/data/mods/public/gui/splashscreen/splashscreen.xml
- 10:34 AM Ticket #6220 (Unit silhouettes are visible across the whole map) created by
- Currently, unit silhouettes are always rendered, no matter how far …
- 10:11 AM Changeset [25784] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml
- …
- 9:17 AM Ticket #6216 (Some units fail to play their attack sound when attacking & chasing) updated by
-
Priority changed
Not a RB, present in A24b and only noticed now. However, should still … - 8:22 AM Ticket #6218 (Idea: Introduce a way to install mods from inside the game GUI interface.) updated by
-
Keywords, Priority, Component, Milestone changed
- 12:35 AM Ticket #3491 (Map Ping) updated by
- In 25783: […]
- 12:35 AM Changeset [25783] by
-
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- ps/trunk/binaries/data/mods/public/gui/session/minimap/MiniMap.xml
Jun 12, 2021:
- 7:45 PM Ticket #6219 (Black market tiles visible for observers) updated by
-
Patch changed
added patch number - 7:38 PM Ticket #6219 (Black market tiles visible for observers) created by
- If you play the latest SVN version [25779] on the skirmish map …
- 7:33 PM Changeset [25782] by
-
- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 7:20 PM Changeset [25781] by
-
- ps/trunk/binaries/data/mods/public/gui/campaigns/load_modal/LoadModal.xml
- 7:19 PM Changeset [25780] by
-
- ps/trunk/binaries/data/mods/public/gui/campaigns/new_modal/NewCampaignModal.js
- ps/trunk/binaries/data/mods/public/gui/common/campaigns/CampaignRun.js
- 4:30 PM Ticket #6188 (Tutorial bugs) updated by
- The button thing is actually not a bug, it's because you had already …
- 4:02 PM Ticket #6129 (Problems with Scenario Editor on macOS) updated by
- The UI stuff isn't happening in releases, because releases aren't …
- 1:27 PM Ticket #6218 (Idea: Introduce a way to install mods from inside the game GUI interface.) created by
- Currently there are two ways to install a mod: mod.io or a zip/pyromod …
- 12:17 PM FAQ edited by
- Don't use German ;) (diff)
- 11:43 AM Ticket #6213 (Autoqueue issues) updated by
- In 25779: […]
- 11:43 AM Changeset [25779] by
-
- ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
- ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
- ps/trunk/binaries/data/mods/public/simulation/components/tests/test_ProductionQueue.js
- 11:08 AM Ticket #5791 (Remove deprecated OpenGL 1.1 Fixed Function Pipeline Renderer) updated by
- hwdetect.js and default.cfg should also be cleaned up after the …
- 10:57 AM Changeset [25778] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/LobbyPage/GameDetails.js
- 7:56 AM Changeset [25777] by
-
- ps/trunk/binaries/data/mods/public/gui/options/options.json
- 7:50 AM Alpha25 edited by
- Phab:rP25776 (diff)
- 7:47 AM Ticket #6085 (Wood gathers go to the wrong tree) closed by
- fixed: In 25776: […]
- 7:47 AM Changeset [25776] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Jun 11, 2021:
- 10:47 PM Changeset [25775] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/gui/options/options.json
- ps/trunk/binaries/data/mods/public/gui/session/minimap/MiniMap.js
- …
- 9:07 PM Changeset [25774] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/barracks_02.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/barracks_03.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/cavalry_stable_02.png
- …
- 8:03 PM Ticket #6217 (Big Screenshot crashes) created by
- 7:54 PM Ticket #6216 (Some units fail to play their attack sound when attacking & chasing) created by
- When chasing another entity, entities will always succeed their attack …
- 5:41 PM Changeset [25773] by
-
- ps/trunk/binaries/data/mods/public/maps/random/wild_lake.js
- 5:21 PM Ticket #6213 (Autoqueue issues) updated by
-
Patch changed
- 5:14 PM Changeset [25772] by
-
- ps/trunk/binaries/data/mods/public/maps/random/african_plains.js
- ps/trunk/binaries/data/mods/public/maps/random/ardennes_forest.js
- ps/trunk/binaries/data/mods/public/maps/random/cantabrian_highlands.js
- …
- 9:26 AM Changeset [25771] by
-
- ps/trunk/binaries/data/l10n/ru.engine.po
- ps/trunk/binaries/data/mods/mod/l10n/nl.mod-selector.po
- ps/trunk/binaries/data/mods/mod/l10n/ru.mod-selector.po
- …
- 8:38 AM Changeset [25770] by
-
- ps/trunk/binaries/data/mods/public/maps/random/corinthian_isthmus.js
- ps/trunk/binaries/data/mods/public/maps/random/lorraine_plain.js
- 5:53 AM Changeset [25769] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
Jun 10, 2021:
- 9:59 PM Changeset [25768] by
-
- ps/trunk/binaries/data/mods/public/gui/loading/TipDisplay.js
- ps/trunk/binaries/data/mods/public/gui/loading/TipDisplay.xml
- 7:25 PM Ticket #6191 (Add new Tips) closed by
- fixed: In 25767: […]
- 7:25 PM Changeset [25767] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/loading/gradient_tips.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/army_camp.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/autoqueue.png
- …
- 6:20 PM Ticket #6201 (Replay filter broken) updated by
- Replying to Freagarach: > It may or may not be related, …
- 5:42 PM Ticket #6107 (Freezes when exiting. (Compiled with --without-nvtt)) closed by
- fixed: In 25766: […]
- 5:42 PM Changeset [25766] by
-
- ps/trunk/source/graphics/TextureConverter.cpp
- ps/trunk/source/graphics/TextureConverter.h
- 3:27 PM Ticket #6201 (Replay filter broken) updated by
- can't reproduce any issue.
- 3:16 PM Ticket #6180 (Some random maps fail to load.) updated by
- In 25765: […]
- 3:16 PM Changeset [25765] by
-
- ps/trunk/binaries/data/mods/public/maps/random/rmgen-common/player.js
- ps/trunk/binaries/data/mods/public/maps/random/unknown.js
- ps/trunk/source/ps/GameSetup/GameSetup.cpp
- 9:07 AM Ticket #6197 (Some option types don't have a context) updated by
- I don't think this is a release blocker.
- 8:48 AM Changeset [25764] by
-
- ps/trunk/binaries/data/mods/public/maps/random/rmbiome/generic/arctic.json
- ps/trunk/binaries/data/mods/public/maps/random/rmbiome/generic/nubia.json
- ps/trunk/binaries/data/mods/public/maps/random/rmbiome/generic/steppe.json
- 7:59 AM Ticket #6085 (Wood gathers go to the wrong tree) updated by
-
Keywords, Patch changed
- 6:51 AM Ticket #6201 (Replay filter broken) updated by
- It may or may not be related, but when I return from a replay it …
- 6:35 AM Ticket #6199 (A shining boundary line.) updated by
-
Milestone changed
gameboy, again, thanks for the report. But please, please stop … - 6:12 AM Changeset [25763] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 12:39 AM Ticket #6199 (A shining boundary line.) updated by
- Please fix it.
Jun 9, 2021:
- 9:56 PM Ticket #6215 (Units don't go to selected gathering place.) updated by
- I know, I know :)
- 9:51 PM Ticket #6215 (Units don't go to selected gathering place.) updated by
- Replying to Freagarach: > #6085 @nani If you had been …
- 9:49 PM Ticket #6215 (Units don't go to selected gathering place.) closed by
- duplicate: #6085
- 9:49 PM Ticket #6085 (Wood gathers go to the wrong tree) updated by
-
Owner, Priority changed
- 9:44 PM Ticket #6215 (Units don't go to selected gathering place.) created by
- Steps to reproduce: - Select 10 units that can gather wood - …
- 8:57 PM Ticket #6180 (Some random maps fail to load.) updated by
- Also failing: […] […] […]
- 8:39 PM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) closed by
- fixed: In 25762: […]
- 8:39 PM Changeset [25762] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/gui/hotkeys/spec/engine.json
- 8:21 PM Ticket #6209 (Map Flare button should not be hoverable in observer mode) closed by
- fixed: Fixed in rP25761.
- 8:02 PM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) updated by
- On Fedora with Wayland the issue does not occur. wraitii opened an …
- 7:38 PM Ticket #6214 (Minimap buttons hover problem - macOS RC1 A25) closed by
- fixed: In 25759 Uncompress cached DDS in mouse event …
- 7:13 PM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) updated by
-
Description changed
- 6:57 PM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) updated by
- I could reproduce the issue with GNOME Manjaro (Arch Linux) with SDL 2.0.14
- 6:34 PM Changeset [25761] by
-
- ps/trunk/binaries/data/mods/public/gui/session/minimap/MiniMap.xml
- ps/trunk/binaries/data/mods/public/gui/session/minimap/MiniMapFlareButton.js
- ps/trunk/binaries/data/mods/public/gui/session/minimap/MiniMapPanel.js
- 6:32 PM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) updated by
- Freagarach could reproduce the issue on Lubuntu 18.04. JCWasmx86 …
- 5:14 PM Changeset [25760] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 5:07 PM Ticket #6213 (Autoqueue issues) updated by
- Replying to wraitii: > - When the production queue is …
- 5:05 PM Ticket #6213 (Autoqueue issues) updated by
-
Priority, Description changed
RB bug fixed. - 3:50 PM Changeset [25759] by
-
- ps/trunk/source/gui/SettingTypes/MouseEventMask.cpp
- 1:49 PM Ticket #6201 (Replay filter broken) updated by
- Replying to Imarok: > Hmm, I can't reproduce the issue …
- 1:28 PM Ticket #6214 (Minimap buttons hover problem - macOS RC1 A25) created by
- While hovering over my minimap buttons in the recently released RC1 …
- 10:55 AM Changeset [25758] by
-
- ps/trunk/binaries/data/mods/public/maps/random/rmbiome/generic/temperate.js
- ps/trunk/binaries/data/mods/public/maps/random/rmbiome/generic/temperate.json
- 10:17 AM Changeset [25757] by
-
- ps/trunk/binaries/data/mods/public/maps/random/cantabrian_highlands.js
- ps/trunk/binaries/data/mods/public/maps/random/corinthian_isthmus.js
- ps/trunk/binaries/data/mods/public/maps/random/rmbiome/generic/aegean.json
- …
- 9:02 AM Alpha25 edited by
- rP25756 (diff)
- 8:42 AM Changeset [25756] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml
- 8:40 AM Changeset [25755] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml
- 8:35 AM Ticket #6180 (Some random maps fail to load.) updated by
- In 25754: […]
- 8:35 AM Changeset [25754] by
-
- ps/trunk/binaries/data/mods/public/maps/random/heightmap/heightmap.js
- 8:33 AM Ticket #6213 (Autoqueue issues) updated by
- In 25753: […]
- 8:33 AM Changeset [25753] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
- ps/trunk/binaries/data/mods/public/simulation/components/tests/test_ProductionQueue.js
- 5:51 AM Changeset [25752] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 1:35 AM Changeset [25751] by
-
- ps/trunk/binaries/data/mods/public/globalscripts/ModificationTemplates.js
- ps/trunk/binaries/data/mods/public/gui/reference/common/TemplateLoader.js
- ps/trunk/binaries/data/mods/public/gui/reference/common/TemplateParser.js
- 1:20 AM Changeset [25750] by
-
- ps/trunk/binaries/data/mods/public/gui/reference/structree/Sections/Tree/PhaseIdent.js
Jun 8, 2021:
- 11:15 PM Tickets #4705,4399,5427,6148 batch updated by
-
Milestone changed
Unlikely to happen for A25 - 9:31 PM Ticket #6107 (Freezes when exiting. (Compiled with --without-nvtt)) updated by
-
Patch changed
This patch should fix the issue. - 8:35 PM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) updated by
- Can reproduce on Lubuntu 20:04
- 8:17 PM Changeset [25749] by
-
- ps/trunk/source/graphics/TextRenderer.cpp
- 7:52 PM Ticket #6079 (Incorrect Formation warning on the Splash Screen) closed by
- invalid: I seemed to remember it saying formation were disabled, but might have …
- 6:38 PM Changeset [25748] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/pathfinder.xml
- ps/trunk/source/simulation2/components/CCmpUnitMotion_System.cpp
- 6:35 PM Ticket #6213 (Autoqueue issues) created by
- - When the production queue is modified, the auto queue should …
- 6:03 PM Changeset [25747] by
-
- ps/trunk/source/simulation2/components/CCmpUnitMotion.h
- 5:07 PM Ticket #6065 (Crash when opening lobby from session (in-game).) updated by
- I can't reproduce, and this looks quite a bit like #5614
- 4:57 PM Changeset [25746] by
-
- ps/trunk/binaries/data/mods/public/gui/reference/structree/Sections/Trainer/TrainerSection.xml
- ps/trunk/binaries/data/mods/public/gui/reference/structree/Sections/Tree/TreeSection.xml
- ps/trunk/source/gui/CGUI.cpp
- 2:04 PM Tickets #4581,6160 batch updated by
- fixed: In 25745: […]
- 2:04 PM Changeset [25745] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/wonder.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryas/big_stupa.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/persians/gardens_struct.xml
- …
- 1:42 PM Tickets #4581,6160 batch updated by
- In 25744: […]
- 1:42 PM Changeset [25744] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/blacksmith.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/blacksmith.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryas/blacksmith.xml
- …
- 1:05 PM Changeset [25743] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/loading/parchment.png
- 12:43 PM Ticket #6160 (Garrison flag bugs) updated by
-
Description changed
- 12:42 PM Ticket #6184 (Stone sound too quiet) closed by
- fixed: In 25742: […]
- 12:42 PM Changeset [25742] by
-
- ps/trunk/binaries/data/mods/public/audio/interface/select/resource/sel_stone_02.ogg
- 12:38 PM Ticket #6042 (Pressing Enter on connecting to multiplayer lobby multiple times ...) closed by
- fixed
- 10:51 AM Ticket #6208 (Further GameSetup bugs) updated by
- In 25741: […]
- 10:51 AM Changeset [25741] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js
- 9:16 AM Ticket #6211 (ask to show the real range of buildding) closed by
- duplicate: Don't know if this will be fixed but I was told to close it. This is …
- 8:13 AM Ticket #6199 (A shining boundary line.) updated by
- Please
- 6:42 AM Changeset [25740] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
Jun 7, 2021:
- 11:24 PM Ticket #6191 (Add new Tips) updated by
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Owner, Patch, Description changed
- 10:30 PM Ticket #6212 (Add a clickable "Map Flare" notification) updated by
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Owner, Type, Component changed
- 10:28 PM Ticket #6212 (Add a clickable "Map Flare" notification) created by
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Map Flares
was added to the SVN version on 5/Jun/21 with [25691], it … - 9:55 PM Changeset [25739] by
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- ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/GameSettingsController.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js
- 9:27 PM Changeset [25738] by
-
- ps/trunk/source/gui/SettingTypes/MouseEventMask.cpp
- 8:56 PM Changeset [25737] by
-
- ps/trunk/source/tools/dist/dmgbuild-settings.py
- 8:48 PM Ticket #6200 (Segmentation fault - Scenario Editor) closed by
- fixed: In 25736: […]
- 8:48 PM Changeset [25736] by
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- ps/trunk/binaries/data/mods/public/simulation/helpers/Setup.js
- ps/trunk/source/scriptinterface/Object.h
- ps/trunk/source/simulation2/scripting/ScriptComponent.cpp
- …
- 8:45 PM Changeset [25735] by
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- ps/trunk/source/lib/sysdep/os/win/wutil.cpp
- 8:45 PM Changeset [25734] by
-
- ps/trunk/binaries/data/mods/public/gui/hotkeys/spec/camera.json
- ps/trunk/binaries/data/mods/public/gui/hotkeys/spec/ingame.json
- 8:22 PM Ticket #6211 (ask to show the real range of buildding) updated by
- Also not aonly tower but all other building who can fire arrows
- 8:21 PM Ticket #6211 (ask to show the real range of buildding) updated by
- Replying to Langbart: > Is your issue the same as …
- 7:10 PM Ticket #6211 (ask to show the real range of buildding) updated by
- Is your issue the same as described in #6163?
- 6:53 PM Ticket #6211 (ask to show the real range of buildding) created by
- You can sometime see that cc, fortress, and camp still shooting when …
- 6:30 PM Ticket #6200 (Segmentation fault - Scenario Editor) updated by
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Owner, Patch changed
- 6:00 PM Ticket #6190 (Random biome does not work) closed by
- fixed: Gonna use #6017 as the preview picture ticket, the rest is fixed.
- 5:59 PM Tickets #5905,5970,6021,6131,5897 batch updated by
-
Milestone changed
- 5:57 PM Ticket #1149 ([PATCH] wcscasecmp does exist on OS X Lion) updated by
-
Milestone changed
- 5:55 PM Tickets #6007,6145,5983,5989,6012,6030,6035,6072,6193 batch updated by
-
Milestone changed
- 5:55 PM Ticket #6147 (Unable to select all "Injured" units while pressing the O key (Ubuntu)) closed by
- needsinfo
- 5:53 PM Ticket #6009 (Warning: entering /help in chat) closed by
- fixed
- 5:49 PM Ticket #5979 (Don't initialise null/boolean values in components.) updated by
-
Milestone changed
- 5:49 PM Ticket #5978 (OpenAL errors on macOS during replays) updated by
-
Milestone changed
I think the issue remains in-flight buffers or something like that. … - 5:48 PM Ticket #5969 (Antialiasing error and warnings (macOS)) updated by
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Milestone changed
- 5:47 PM Ticket #5965 (Projectiles don't graphically disappear as soon as they hit their target) updated by
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Milestone changed
I'm not entirely sure what a fix would look like. The 500->200ms … - 5:46 PM Ticket #5964 (Projectile collision detection does not take height into account) updated by
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Milestone changed
- 5:46 PM Ticket #5962 (UnitAI Gathering optimisations) updated by
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Milestone changed
I think the 500->200ms turn change has indirectly helped with this. … - 5:46 PM Ticket #5961 (Units can end up inside the foundation they're building) updated by
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Milestone changed
- 5:43 PM Ticket #5938 (macOS: enable/ disable a mod displaces the mouse and creates a black ...) updated by
-
Milestone changed
Gonna backlog again. I think this should be fixed by not completely … - 5:42 PM Ticket #5903 (Reduce the impact of lagging observers) updated by
-
Milestone changed
- 5:41 PM Ticket #5901 (Leave-foundation orders can fail to clear the foundation with multiple ...) closed by
- duplicate
- 5:41 PM Ticket #5883 (The details tooltip for mirages is not shown) updated by
-
Milestone changed
- 5:41 PM Ticket #5879 (Create animations for patrols waiting at waypoints.) updated by
-
Milestone changed
- 5:41 PM Ticket #5867 (Further hotkey features to implement) updated by
-
Milestone changed
- 5:02 PM Ticket #5614 (Segfault after hotloading global.xml and closing an ingame summary dialog) updated by
- Feel rather likely this is Phab:rP22676 indeed.
- 4:37 PM Ticket #5550 (Compiler warnings as of May 2022 (macOS, LLVM 10)) updated by
- […]
- 3:19 PM Ticket #5328 (Siege engines can't cancel unpacking) updated by
-
Milestone changed
Backlogging for inactivity - 3:17 PM Ticket #1560 (Actors should be revealed gradually in LOS) updated by
-
Milestone changed
Remains one of the bigger graphical woes in-game. - 3:12 PM Ticket #5999 (Missing mesh) updated by
-
Milestone changed
- 3:11 PM Ticket #5888 (Treasure improvements.) updated by
-
Milestone changed
In r24989: Split treasures from ResourceSupply. Removes some … - 3:07 PM Ticket #6134 (Don't move outside of states in UnitAI.) updated by
-
Milestone changed
- 3:06 PM Ticket #5868 (FTBFS with option "--with-system-mozjs") updated by
-
Milestone changed
Backlogging, don't expect fast progress here - 3:06 PM Ticket #5771 (Orders are rejected in incorrect way [UnitAI]) updated by
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Milestone changed
- 3:06 PM Ticket #5348 (Lobby affiliation changes trigger empty system message popup boxes) updated by
-
Milestone changed
- 3:05 PM Ticket #2303 (Update tutorials and increase their visibility) updated by
-
Milestone changed
- 2:54 PM Ticket #5214 (Siege engines should not be able to pickup treasures) closed by
- fixed: In 25733: […]
- 2:54 PM Changeset [25733] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege.xml
- 2:38 PM Ticket #6205 (Incorrect save options popup) updated by
- The first is a real bug, the second is not IMO, though it would be …
- 1:51 PM Ticket #6181 (Make pushing distance configurable.) updated by
-
Keywords, Milestone changed
A lot has been done in r25708 (Phab:r25708) and r25635 (Phab:rP25635), … - 1:45 PM Changeset [25732] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/GameSettingsController.js
- 1:40 PM Ticket #6208 (Further GameSetup bugs) closed by
- fixed: In 25731: […]
- 1:40 PM Changeset [25731] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/GameSettingsController.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js
- 1:38 PM Changeset [25730] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 1:35 PM Ticket #6200 (Segmentation fault - Scenario Editor) updated by
-
Priority changed
- 1:21 PM Tickets #6029,6036,5546,5802,5822,5869,5885,5887,5891,5893,5904,5984,6043,6083,6136,6150,6189 batch updated by
-
Milestone changed
- 11:48 AM Changeset [25729] by
-
- ps/trunk/binaries/data/mods/public/art/variants/quadraped/base_elephant_african.xml
- 11:11 AM Ticket #6200 (Segmentation fault - Scenario Editor) updated by
-
Description changed
- 10:58 AM Ticket #6200 (Segmentation fault - Scenario Editor) updated by
- Can confirm it happens for me too on Windows.
- 10:56 AM Ticket #6210 (Defeat Music is played in loop after resigning) created by
- On r25726 wowgetoffyourcellphone noticed that after losing/resigning …
- 10:54 AM Ticket #6209 (Map Flare button should not be hoverable in observer mode) created by
- Subj. I've committed a disabled version of the icon to be used
- 10:51 AM Changeset [25728] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/minimap-flare-disabled.png
- 10:11 AM Changeset [25727] by
-
- ps/trunk/binaries/data/l10n/de.engine.po
- ps/trunk/binaries/data/l10n/en_GB.engine.po
- ps/trunk/binaries/data/mods/mod/l10n/ach.mod-selector.po
- …
- 9:55 AM Ticket #6208 (Further GameSetup bugs) created by
- - Something odd with map filters - It appears that clicking on 'back' …
- 9:33 AM Changeset [25726] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arrow_01.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arrow_02.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arrow_03.png
- …
- 9:03 AM Tickets #4324,5831,5791 batch updated by
-
Milestone changed
- 8:55 AM Changeset [25725] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/xp_trickle.json
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stable.xml
- …
- 8:50 AM Changeset [25724] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_crossbowman.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_crossbowman.xml
- 8:46 AM Changeset [25723] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/PlayerTeam.js
- 8:43 AM Ticket #6198 (Font licensing issue) closed by
- fixed: In 25722: […]
- 8:43 AM Changeset [25722] by
-
- ps/trunk/source/tools/dist/0ad.nsi
- 8:40 AM Changeset [25721] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
- 8:36 AM Changeset [25720] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/fortress.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/fortress.xml
- …
- 7:02 AM Ticket #6207 (Changed perspective should see ping of player.) created by
- When the player uses a flare a player who changed perspective should …
- 5:47 AM Changeset [25719] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
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