Timeline

Jun 14, 2021:

9:42 PM Changeset [25798] by Itms
  • ps/trunk/binaries/data/config/default.cfg
New key for signing A25-compatible mods.
9:05 PM Ticket #6224 (Key names are not translatable) updated by tbleher
Replying to Langbart: > You want items like Return to be …
9:03 PM german-tooltip-period-numdecimal.png attached to Ticket #6224 by tbleher
Screenshot showing a German tooltip with English key names
8:43 PM pixelshapes.jpg attached to Ticket #6151 by Langbart
8:43 PM Ticket #6151 (Adding icons/ pixel shapes to the minimap) updated by Langbart
Description, Summary changed
7:05 PM Ticket #6151 (Adding icons/ pixel shapes to the minimap) updated by Langbart
Description changed
Adding the idea of Wijitmaker about pixel shapes to the description.
10:34 AM Alpha25 edited by Stan
rP25797 (diff)
10:28 AM ReleaseProcessDraft edited by Stan
Fix names (diff)
10:23 AM ReleaseProcessDraft edited by wraitii
(diff)
9:43 AM Ticket #6210 (Defeat Music is played in loop after resigning) updated by wraitii
Milestone changed
9:43 AM Ticket #6086 (Serialization issue) updated by wraitii
Milestone changed
9:43 AM Tickets #5911,​5987,​5990,​6062,​6093,​6094,​6195,​3201,​5092,​5294,​5550,​5614,​5906,​5947,​5956,​6005,​6023,​6024,​6025,​6032,​6058,​6064,​6065,​6082,​6101,​6113,​6116,​6132,​6155,​6174,​6179,​6213,​6080,​6061 batch updated by wraitii
Milestone changed
9:40 AM Ticket #5990 (TextureConverter failed P24817 + D3504) updated by wraitii
Random thought: could be hitting the windows 32-bit RAM limit ?
9:38 AM Ticket #6125 ('Infinite loop' of sorts in UnitAI+guarding) updated by wraitii
Milestone changed
9:38 AM Ticket #3548 (Lobby bot (XPartaMupp) - remove dead games) closed by wraitii
fixed
9:37 AM Ticket #6197 (Some option types don't have a context) updated by wraitii
Priority, Milestone changed
Past string freeze now. Gonna downgrade to must have.
9:36 AM Ticket #6059 (Crash on Intel GPU with GLSL) closed by wraitii
invalid
9:34 AM Ticket #5794 (SVN Lobby bot does not unlist a game if user quits forcefully) closed by wraitii
fixed: Issue how been fixed by user1 in the weeks since that message.
9:28 AM Ticket #6224 (Key names are not translatable) updated by wraitii
Priority, Milestone changed
9:25 AM Changeset [25797] by autobuild
  • ps/trunk/binaries/data/l10n/es.engine.po
  • ps/trunk/binaries/data/l10n/tr.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/sk.mod-selector.po
[i18n] Updated POT and PO files.
8:15 AM Ticket #6222 (Magadha has no description text) closed by Freagarach
fixed: In 25796: […]
8:15 AM Changeset [25796] by Freagarach
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/magadha_2p.xml
Provide Magadha description. Text by: @wowgetoffyourcellphone Patch …
8:05 AM Ticket #6223 (hovering over a temple reveals enemy hidden units) closed by Freagarach
duplicate: #4047
5:47 AM Changeset [25795] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Jun 13, 2021:

11:02 PM hotkey_return_russian.jpg attached to Ticket #6224 by Langbart
11:02 PM Ticket #6224 (Key names are not translatable) updated by Langbart
You want items like Return to be translated into other languages? …
10:52 PM Ticket #6224 (Key names are not translatable) created by tbleher
The In-Game UI uses English names for hotkeys, e.g. "Period" or …
8:22 PM Ticket #6222 (Magadha has no description text) updated by Langbart
Owner, Priority, Patch, Description changed
* added patch number * included the provided image in the description
8:05 PM Ticket #6223 (hovering over a temple reveals enemy hidden units) updated by Langbart
Description, Milestone changed
included the provided image in the description
8:02 PM Ticket #6217 (Big Screenshot crashes) closed by Vladislav Belov
fixed: Fixed in rP25794.
7:52 PM Ticket #6223 (hovering over a temple reveals enemy hidden units) updated by edoput
Description changed
7:45 PM screenshot0006.png attached to Ticket #6223 by edoput
7:42 PM Changeset [25794] by Vladislav Belov
  • ps/trunk/source/graphics/Camera.cpp
  • ps/trunk/source/graphics/tests/test_Camera.h
Fixes big screenshots, implements CCamera::GetViewQuad properly for …
7:42 PM Ticket #6223 (hovering over a temple reveals enemy hidden units) created by edoput
When an enemy temple is inside the vision range hovering with the …
7:38 PM Ticket #6222 (Magadha has no description text) updated by Stan
Proposed by wowgetoffyourcellphone […]
7:24 PM Magadha no description.jpg attached to Ticket #6222 by Salesome
7:24 PM Ticket #6222 (Magadha has no description text) created by Salesome
The Magadha map - one of the new ones in Alpha 25 - doesn‘t have a …
6:57 PM Ticket #6217 (Big Screenshot crashes) updated by Langbart
Patch changed
added patch number
6:50 PM Ticket #5947 (Overlaying overlays in options) updated by Langbart
Owner, Patch changed
added patch number
6:17 PM Ticket #6142 (Elephants keep getting stuck.) updated by Langbart
Patch changed
add patch number
6:15 PM Ticket #6024 (Language specific bugs in GUI) updated by Langbart
Patch changed
add patch number
5:51 PM Ticket #6129 (Problems with Scenario Editor on macOS) closed by Langbart
invalid: Replying to wraitii: > The UI stuff isn't happening in …
5:48 PM Ticket #6142 (Elephants keep getting stuck.) updated by wraitii
Keywords, Milestone changed
Slightly helped in this alpha by a 33% turn rate increase & unit …
5:42 PM Ticket #6017 (MapType Random show incorrect biome preview) updated by wraitii
Milestone changed
Need to decide if we want to do this
5:22 PM Ticket #4754 (German text overflow on loading screen) updated by Stan
Milestone changed
5:12 PM Ticket #4754 (German text overflow on loading screen) closed by wraitii
fixed: In 25793: […]
5:12 PM Changeset [25793] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/loading/TipDisplay.xml
Slight size increase for the parchment background of loading screen …
5:08 PM Changeset [25792] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/pregame/ProjectInformation.js
  • ps/trunk/binaries/data/mods/public/gui/session/top_panel/BuildLabel.xml
Alpha 25 Name: Yaunā This is the old Persian variant of Ionian. …
5:07 PM Changeset [25791] by wraitii
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/african_plains.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ardennes_forest.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/cantabrian_highlands.png
Fixup rP25789 I momentarily forgot that arc patch only pretends it …
5:02 PM Changeset [25790] by wraitii
  • ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/default_formation.png
  • ps/trunk/binaries/data/mods/public/gui/text/tips/default_formation.txt
Add a tip about the default formation feature. Differential Revision: …
4:56 PM Changeset [25789] by wraitii
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/mainland.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/mainland_aegean.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/mainland_alpine.png
Update some MR map previews. Updates the map previews of all the Best …
3:47 PM Ticket #4754 (German text overflow on loading screen) updated by Langbart
Owner, Patch, Milestone changed
add patch number
12:56 PM Ticket #6221 (Default shadow cutoff distance too low) updated by Salesome
Actually, this thing came up first when playing Miletus Peninsula, one …
12:46 PM Miletus Peninsula.jpg attached to Ticket #6221 by Salesome
12:37 PM Ticket #6221 (Default shadow cutoff distance too low) updated by Vladislav Belov
Most people don't zoom out or don't look at the far distance. …
12:32 PM Ticket #6221 (Default shadow cutoff distance too low) updated by Salesome
Description changed
12:30 PM Shadow cutoff.jpg attached to Ticket #6221 by Salesome
12:30 PM Ticket #6221 (Default shadow cutoff distance too low) created by Salesome
The newly introduced cutoff for shadows is currently too low by …
10:55 AM Ticket #6188 (Tutorial bugs) closed by wraitii
fixed: In 25788: […]
10:55 AM Changeset [25788] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/tutorials/introductory_tutorial.js
Fix issues with Introductory Tutorial - Actually win at the end, thus …
10:47 AM Ticket #4754 (German text overflow on loading screen) updated by Langbart
Description changed
included the provided image in the description
10:46 AM Changeset [25787] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/random/african_plains.json
Remove African Plains from "best for Mp" maps Too similar to either …
10:43 AM Ticket #6114 (UnitMotion: Units getting stuck on building corners) closed by wraitii
fixed: In 25786: […]
10:43 AM Changeset [25786] by wraitii
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.h
UnitMotion hack to fix units being stuck near corners. I think there …
10:41 AM Ticket #6220 (Unit silhouettes are visible across the whole map) updated by Langbart
Component, Description, Milestone changed
included the provided image in the description
10:40 AM Changeset [25785] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/splashscreen/splashscreen.txt
  • ps/trunk/binaries/data/mods/public/gui/splashscreen/splashscreen.xml
Update the splash screen. Link to the forums instead of solely the …
10:34 AM Rouge silhouettes.jpg attached to Ticket #6220 by Salesome
10:34 AM Ticket #6220 (Unit silhouettes are visible across the whole map) created by Salesome
Currently, unit silhouettes are always rendered, no matter how far …
10:11 AM Changeset [25784] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml
Floor turn rates to 4 The pathfinders are not aware about turn time, …
9:17 AM Ticket #6216 (Some units fail to play their attack sound when attacking & chasing) updated by wraitii
Priority changed
Not a RB, present in A24b and only noticed now. However, should still …
8:22 AM Ticket #6218 (Idea: Introduce a way to install mods from inside the game GUI interface.) updated by Freagarach
Keywords, Priority, Component, Milestone changed
12:35 AM Ticket #3491 (Map Ping) updated by Imarok
In 25783: […]
12:35 AM Changeset [25783] by Imarok
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/gui/session/messages.js
  • ps/trunk/binaries/data/mods/public/gui/session/minimap/MiniMap.xml
Small tweak of map flare characteristics Refs #3491 Differential …

Jun 12, 2021:

7:45 PM Ticket #6219 (Black market tiles visible for observers) updated by Langbart
Patch changed
added patch number
7:38 PM market_black_tiles.jpg attached to Ticket #6219 by Langbart
7:38 PM Ticket #6219 (Black market tiles visible for observers) created by Langbart
If you play the latest SVN version [25779] on the skirmish map …
7:33 PM Changeset [25782] by autobuild
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:20 PM Changeset [25781] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/campaigns/load_modal/LoadModal.xml
Add a background to campaign load page Differential Revision: …
7:19 PM Changeset [25780] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/campaigns/new_modal/NewCampaignModal.js
  • ps/trunk/binaries/data/mods/public/gui/common/campaigns/CampaignRun.js
Only show the full template run name + template name if they're …
4:30 PM Ticket #6188 (Tutorial bugs) updated by wraitii
The button thing is actually not a bug, it's because you had already …
4:02 PM Ticket #6129 (Problems with Scenario Editor on macOS) updated by wraitii
The UI stuff isn't happening in releases, because releases aren't …
1:27 PM Ticket #6218 (Idea: Introduce a way to install mods from inside the game GUI interface.) created by nani
Currently there are two ways to install a mod: mod.io or a zip/pyromod …
12:17 PM FAQ edited by Imarok
Don't use German ;) (diff)
11:43 AM Ticket #6213 (Autoqueue issues) updated by wraitii
In 25779: […]
11:43 AM Changeset [25779] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
  • ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_ProductionQueue.js
Improvement to autoqueue usability The graphical interface will show …
11:08 AM Ticket #5791 (Remove deprecated OpenGL 1.1 Fixed Function Pipeline Renderer) updated by fabio
hwdetect.js and default.cfg should also be cleaned up after the …
10:57 AM Changeset [25778] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/lobby/LobbyPage/GameDetails.js
Fix lobby dgame details panel with incompatible mods. There was an …
7:56 AM Changeset [25777] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/options/options.json
Improve some options texts. Differential revision: …
7:50 AM Alpha25 edited by Freagarach
Phab:rP25776 (diff)
7:47 AM Ticket #6085 (Wood gathers go to the wrong tree) closed by Freagarach
fixed: In 25776: […]
7:47 AM Changeset [25776] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Look for resources nigh the order when forced. When tasked to gather, …

Jun 11, 2021:

10:47 PM Changeset [25775] by Imarok
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/options/options.json
  • ps/trunk/binaries/data/mods/public/gui/session/minimap/MiniMap.js
Add a setting for the minimap flare lifetime. Tested by: marder, …
9:07 PM Changeset [25774] by Imarok
  • ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/barracks_02.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/barracks_03.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/cavalry_stable_02.png
Remove duplicated loading tip images In rP25767/r25767 I committed …
8:03 PM Ticket #6217 (Big Screenshot crashes) created by wraitii
7:54 PM Ticket #6216 (Some units fail to play their attack sound when attacking & chasing) created by wraitii
When chasing another entity, entities will always succeed their attack …
5:41 PM Changeset [25773] by Stan
  • ps/trunk/binaries/data/mods/public/maps/random/wild_lake.js
Fix missing templates on wild_lake.js. Broken in Phab:rP24657
5:21 PM Ticket #6213 (Autoqueue issues) updated by Stan
Patch changed
5:14 PM Changeset [25772] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/random/african_plains.js
  • ps/trunk/binaries/data/mods/public/maps/random/ardennes_forest.js
  • ps/trunk/binaries/data/mods/public/maps/random/cantabrian_highlands.js
RM generation: improve metal mines generation Introduces a new helper …
9:26 AM Changeset [25771] by autobuild
  • ps/trunk/binaries/data/l10n/ru.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/nl.mod-selector.po
  • ps/trunk/binaries/data/mods/mod/l10n/ru.mod-selector.po
[i18n] Updated POT and PO files.
8:38 AM Changeset [25770] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/random/corinthian_isthmus.js
  • ps/trunk/binaries/data/mods/public/maps/random/lorraine_plain.js
Speed up Corinthian Isthmus / Lorraine Plain RM generation Both maps …
5:53 AM Changeset [25769] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Jun 10, 2021:

9:59 PM Changeset [25768] by Imarok
  • ps/trunk/binaries/data/mods/public/gui/loading/TipDisplay.js
  • ps/trunk/binaries/data/mods/public/gui/loading/TipDisplay.xml
Loading tips: Dynamically adjust the title height and fix the width …
7:25 PM Ticket #6191 (Add new Tips) closed by Imarok
fixed: In 25767: […]
7:25 PM Changeset [25767] by Imarok
  • ps/trunk/binaries/data/mods/public/art/textures/ui/loading/gradient_tips.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/army_camp.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/autoqueue.png
Brush up the loading tips New loading screen tips. Update for the …
6:20 PM Ticket #6201 (Replay filter broken) updated by Imarok
Replying to Freagarach: > It may or may not be related, …
5:42 PM Ticket #6107 (Freezes when exiting. (Compiled with --without-nvtt)) closed by Stan
fixed: In 25766: […]
5:42 PM Changeset [25766] by Stan
  • ps/trunk/source/graphics/TextureConverter.cpp
  • ps/trunk/source/graphics/TextureConverter.h
Fix game not closing when compiled with --without-nvtt. Fixes: #6107
3:27 PM Ticket #6201 (Replay filter broken) updated by wraitii
can't reproduce any issue.
3:16 PM Ticket #6180 (Some random maps fail to load.) updated by wraitii
In 25765: […]
3:16 PM Changeset [25765] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen-common/player.js
  • ps/trunk/binaries/data/mods/public/maps/random/unknown.js
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
Fixes for some random maps. - Hellas_biome isn't a RM but as a JSON …
9:07 AM Ticket #6197 (Some option types don't have a context) updated by wraitii
I don't think this is a release blocker.
8:48 AM Changeset [25764] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/random/rmbiome/generic/arctic.json
  • ps/trunk/binaries/data/mods/public/maps/random/rmbiome/generic/nubia.json
  • ps/trunk/binaries/data/mods/public/maps/random/rmbiome/generic/steppe.json
Fix arctic biome with postrocessing and tweak for nubia and steppe - …
7:59 AM Ticket #6085 (Wood gathers go to the wrong tree) updated by Freagarach
Keywords, Patch changed
6:51 AM Ticket #6201 (Replay filter broken) updated by Freagarach
It may or may not be related, but when I return from a replay it …
6:35 AM Ticket #6199 (A shining boundary line.) updated by Freagarach
Milestone changed
gameboy, again, thanks for the report. But please, please stop …
6:12 AM Changeset [25763] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
12:39 AM Ticket #6199 (A shining boundary line.) updated by gameboy
Please fix it.

Jun 9, 2021:

9:56 PM Ticket #6215 (Units don't go to selected gathering place.) updated by nani
I know, I know :)
9:51 PM Ticket #6215 (Units don't go to selected gathering place.) updated by Langbart
Replying to Freagarach: > #6085 @nani If you had been …
9:49 PM Ticket #6215 (Units don't go to selected gathering place.) closed by Freagarach
duplicate: #6085
9:49 PM Ticket #6085 (Wood gathers go to the wrong tree) updated by Freagarach
Owner, Priority changed
9:44 PM Ticket #6215 (Units don't go to selected gathering place.) created by nani
Steps to reproduce: - Select 10 units that can gather wood - …
8:57 PM Ticket #6180 (Some random maps fail to load.) updated by wraitii
Also failing: […] […] […]
8:39 PM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) closed by wraitii
fixed: In 25762: […]
8:39 PM Changeset [25762] by wraitii
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/spec/engine.json
Fix 0 A.D. quitting 'too fast' when it gains focus after alt+F4 There …
8:21 PM Ticket #6209 (Map Flare button should not be hoverable in observer mode) closed by Imarok
fixed: Fixed in rP25761.
8:02 PM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) updated by Imarok
On Fedora with Wayland the issue does not occur. wraitii opened an …
7:38 PM Ticket #6214 (Minimap buttons hover problem - macOS RC1 A25) closed by Langbart
fixed: In 25759 Uncompress cached DDS in mouse event …
7:13 PM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) updated by Imarok
Description changed
6:57 PM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) updated by Imarok
I could reproduce the issue with GNOME Manjaro (Arch Linux) with SDL 2.0.14
6:34 PM Changeset [25761] by Imarok
  • ps/trunk/binaries/data/mods/public/gui/session/minimap/MiniMap.xml
  • ps/trunk/binaries/data/mods/public/gui/session/minimap/MiniMapFlareButton.js
  • ps/trunk/binaries/data/mods/public/gui/session/minimap/MiniMapPanel.js
Disable the flare button for observers. Use the new button that Stan …
6:32 PM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) updated by Imarok
Freagarach could reproduce the issue on Lubuntu 18.04. JCWasmx86 …
5:14 PM Changeset [25760] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
5:07 PM Ticket #6213 (Autoqueue issues) updated by Freagarach
Replying to wraitii: > - When the production queue is …
5:05 PM Ticket #6213 (Autoqueue issues) updated by wraitii
Priority, Description changed
RB bug fixed.
3:50 PM Changeset [25759] by wraitii
  • ps/trunk/source/gui/SettingTypes/MouseEventMask.cpp
Uncompress cached DDS in mouse event mask. Reported by: langbart …
1:49 PM Ticket #6201 (Replay filter broken) updated by Langbart
Replying to Imarok: > Hmm, I can't reproduce the issue …
1:28 PM minimap_hover.gif attached to Ticket #6214 by Langbart
1:28 PM Ticket #6214 (Minimap buttons hover problem - macOS RC1 A25) created by Langbart
While hovering over my minimap buttons in the recently released RC1 …
10:55 AM Changeset [25758] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/random/rmbiome/generic/temperate.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmbiome/generic/temperate.json
Make grass greener in temperate biome And slightly reduce the …
10:17 AM Changeset [25757] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/random/cantabrian_highlands.js
  • ps/trunk/binaries/data/mods/public/maps/random/corinthian_isthmus.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmbiome/generic/aegean.json
Further RM biome tweaks - Make Savanna and Nubia have a .25 Forest …
9:02 AM Alpha25 edited by wraitii
rP25756 (diff)
8:42 AM Changeset [25756] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml
Small tweak to the Roman Army Camp balance - Max garrison reduced to …
8:40 AM Changeset [25755] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml
Make elephant archers cost 2 population. This is intended to make a …
8:35 AM Ticket #6180 (Some random maps fail to load.) updated by wraitii
In 25754: […]
8:35 AM Changeset [25754] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/random/heightmap/heightmap.js
Fix caledonian meadows. Broke in rP25622 Refs #6180 Differential …
8:33 AM Ticket #6213 (Autoqueue issues) updated by wraitii
In 25753: […]
8:33 AM Changeset [25753] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_ProductionQueue.js
Prevent ProductionQueue.AddItem for going over the entity limits / Fix …
5:51 AM Changeset [25752] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
1:35 AM Changeset [25751] by s0600204
  • ps/trunk/binaries/data/mods/public/globalscripts/ModificationTemplates.js
  • ps/trunk/binaries/data/mods/public/gui/reference/common/TemplateLoader.js
  • ps/trunk/binaries/data/mods/public/gui/reference/common/TemplateParser.js
Apply modifiers from civ/team bonus auras in Reference Suite The …
1:20 AM Changeset [25750] by s0600204
  • ps/trunk/binaries/data/mods/public/gui/reference/structree/Sections/Tree/PhaseIdent.js
(Re)display phase idents in Structure Tree They were all set to …

Jun 8, 2021:

11:15 PM Tickets #4705,​4399,​5427,​6148 batch updated by Stan
Milestone changed
Unlikely to happen for A25
9:31 PM Ticket #6107 (Freezes when exiting. (Compiled with --without-nvtt)) updated by Stan
Patch changed
This patch should fix the issue.
8:35 PM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) updated by Stan
Can reproduce on Lubuntu 20:04
8:17 PM Changeset [25749] by Vladislav Belov
  • ps/trunk/source/graphics/TextRenderer.cpp
Draws all characters for a very long text of the same style. Tested …
7:52 PM Ticket #6079 (Incorrect Formation warning on the Splash Screen) closed by Stan
invalid: I seemed to remember it saying formation were disabled, but might have …
6:38 PM Changeset [25748] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/pathfinder.xml
  • ps/trunk/source/simulation2/components/CCmpUnitMotion_System.cpp
Unit pushing: fix pairs of unit being allowed to overlap. Following …
6:35 PM Ticket #6213 (Autoqueue issues) created by wraitii
- When the production queue is modified, the auto queue should …
6:03 PM Changeset [25747] by wraitii
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.h
Fix speed glitch Introduced in rP25708 MoveToFormationOffset may be …
5:07 PM Ticket #6065 (Crash when opening lobby from session (in-game).) updated by wraitii
I can't reproduce, and this looks quite a bit like #5614
4:57 PM Changeset [25746] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/reference/structree/Sections/Trainer/TrainerSection.xml
  • ps/trunk/binaries/data/mods/public/gui/reference/structree/Sections/Tree/TreeSection.xml
  • ps/trunk/source/gui/CGUI.cpp
Prevent OOM crash in Reference Tree on error The structTree, in case …
2:04 PM Tickets #4581,​6160 batch updated by Stan
fixed: In 25745: […]
2:04 PM Changeset [25745] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/wonder.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryas/big_stupa.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/persians/gardens_struct.xml
Add garrison flags for all wonders. Fixes: #6160 Refs: #4581
1:42 PM Tickets #4581,​6160 batch updated by Stan
In 25744: […]
1:42 PM Changeset [25744] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/blacksmith.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/blacksmith.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryas/blacksmith.xml
Fix forge garison flag and add some missing death particles. Refs: …
1:05 PM Changeset [25743] by Stan
  • ps/trunk/binaries/data/mods/public/art/textures/ui/loading/parchment.png
Slightly improved parchment.png texture. Patch by: @marder Refs: D4107
12:43 PM Ticket #6160 (Garrison flag bugs) updated by Stan
Description changed
12:42 PM Ticket #6184 (Stone sound too quiet) closed by Stan
fixed: In 25742: […]
12:42 PM Changeset [25742] by Stan
  • ps/trunk/binaries/data/mods/public/audio/interface/select/resource/sel_stone_02.ogg
Change the mine selection sound and make it louder. Patch by: …
12:38 PM Ticket #6042 (Pressing Enter on connecting to multiplayer lobby multiple times ...) closed by Stan
fixed
10:51 AM Ticket #6208 (Further GameSetup bugs) updated by wraitii
In 25741: […]
10:51 AM Changeset [25741] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js
Fix gamesetup issues with map filters. Redo rP25731. When the host …
9:16 AM Ticket #6211 (ask to show the real range of buildding) closed by Langbart
duplicate: Don't know if this will be fixed but I was told to close it. This is …
8:13 AM Ticket #6199 (A shining boundary line.) updated by gameboy
Please
6:42 AM Changeset [25740] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Jun 7, 2021:

11:24 PM Ticket #6191 (Add new Tips) updated by Langbart
Owner, Patch, Description changed
10:30 PM Ticket #6212 (Add a clickable "Map Flare" notification) updated by Langbart
Owner, Type, Component changed
10:28 PM map_flare_notification.jpg attached to Ticket #6212 by Langbart
10:28 PM Ticket #6212 (Add a clickable "Map Flare" notification) created by Langbart
Map Flares was added to the SVN version on 5/Jun/21 with [25691], it …
9:55 PM Changeset [25739] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/GameSettingsController.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js
Revert parts of rP25731 There is an issue when no matchsettings.json …
9:27 PM Changeset [25738] by wraitii
  • ps/trunk/source/gui/SettingTypes/MouseEventMask.cpp
Fix MouseEventMask for bundles. The .png get converted to .dds and …
8:56 PM Changeset [25737] by wraitii
  • ps/trunk/source/tools/dist/dmgbuild-settings.py
Increase maximum size of mac bundle DMG The game is slightly over 3G …
8:48 PM Ticket #6200 (Segmentation fault - Scenario Editor) closed by wraitii
fixed: In 25736: […]
8:48 PM Changeset [25736] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Setup.js
  • ps/trunk/source/scriptinterface/Object.h
  • ps/trunk/source/simulation2/scripting/ScriptComponent.cpp
Fix atlas crash with RM capture the relic. As no default values got …
8:45 PM Changeset [25735] by Vladislav Belov
  • ps/trunk/source/lib/sysdep/os/win/wutil.cpp
Fixes an old bug with missed handle appeared in rP25709. Tested By: …
8:45 PM Changeset [25734] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/spec/camera.json
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/spec/ingame.json
Add description for new hotkeys Adds a proper description for flare & …
8:22 PM Ticket #6211 (ask to show the real range of buildding) updated by Noa Edouard Michel
Also not aonly tower but all other building who can fire arrows
8:21 PM Ticket #6211 (ask to show the real range of buildding) updated by Noa Edouard Michel
Replying to Langbart: > Is your issue the same as …
7:10 PM Ticket #6211 (ask to show the real range of buildding) updated by Langbart
Is your issue the same as described in #6163?
6:53 PM Ticket #6211 (ask to show the real range of buildding) created by Noa Edouard Michel
You can sometime see that cc, fortress, and camp still shooting when …
6:30 PM Ticket #6200 (Segmentation fault - Scenario Editor) updated by Langbart
Owner, Patch changed
6:00 PM Ticket #6190 (Random biome does not work) closed by wraitii
fixed: Gonna use #6017 as the preview picture ticket, the rest is fixed.
5:59 PM Tickets #5905,​5970,​6021,​6131,​5897 batch updated by wraitii
Milestone changed
5:57 PM Ticket #1149 ([PATCH] wcscasecmp does exist on OS X Lion) updated by wraitii
Milestone changed
5:55 PM Tickets #6007,​6145,​5983,​5989,​6012,​6030,​6035,​6072,​6193 batch updated by wraitii
Milestone changed
5:55 PM Ticket #6147 (Unable to select all "Injured" units while pressing the O key (Ubuntu)) closed by wraitii
needsinfo
5:53 PM Ticket #6009 (Warning: entering /help in chat) closed by wraitii
fixed
5:49 PM Ticket #5979 (Don't initialise null/boolean values in components.) updated by wraitii
Milestone changed
5:49 PM Ticket #5978 (OpenAL errors on macOS during replays) updated by wraitii
Milestone changed
I think the issue remains in-flight buffers or something like that. …
5:48 PM Ticket #5969 (Antialiasing error and warnings (macOS)) updated by wraitii
Milestone changed
5:47 PM Ticket #5965 (Projectiles don't graphically disappear as soon as they hit their target) updated by wraitii
Milestone changed
I'm not entirely sure what a fix would look like. The 500->200ms …
5:46 PM Ticket #5964 (Projectile collision detection does not take height into account) updated by wraitii
Milestone changed
5:46 PM Ticket #5962 (UnitAI Gathering optimisations) updated by wraitii
Milestone changed
I think the 500->200ms turn change has indirectly helped with this. …
5:46 PM Ticket #5961 (Units can end up inside the foundation they're building) updated by wraitii
Milestone changed
5:43 PM Ticket #5938 (macOS: enable/ disable a mod displaces the mouse and creates a black ...) updated by wraitii
Milestone changed
Gonna backlog again. I think this should be fixed by not completely …
5:42 PM Ticket #5903 (Reduce the impact of lagging observers) updated by wraitii
Milestone changed
5:41 PM Ticket #5901 (Leave-foundation orders can fail to clear the foundation with multiple ...) closed by wraitii
duplicate
5:41 PM Ticket #5883 (The details tooltip for mirages is not shown) updated by wraitii
Milestone changed
5:41 PM Ticket #5879 (Create animations for patrols waiting at waypoints.) updated by wraitii
Milestone changed
5:41 PM Ticket #5867 (Further hotkey features to implement) updated by wraitii
Milestone changed
5:02 PM Ticket #5614 (Segfault after hotloading global.xml and closing an ingame summary dialog) updated by wraitii
Feel rather likely this is Phab:rP22676 indeed.
4:37 PM Ticket #5550 (Compiler warnings as of May 2022 (macOS, LLVM 10)) updated by Stan
[…]
3:19 PM Ticket #5328 (Siege engines can't cancel unpacking) updated by wraitii
Milestone changed
Backlogging for inactivity
3:17 PM Ticket #1560 (Actors should be revealed gradually in LOS) updated by wraitii
Milestone changed
Remains one of the bigger graphical woes in-game.
3:12 PM Ticket #5999 (Missing mesh) updated by Stan
Milestone changed
3:11 PM Ticket #5888 (Treasure improvements.) updated by Stan
Milestone changed
In r24989: Split treasures from ResourceSupply. Removes some …
3:07 PM Ticket #6134 (Don't move outside of states in UnitAI.) updated by wraitii
Milestone changed
3:06 PM Ticket #5868 (FTBFS with option "--with-system-mozjs") updated by wraitii
Milestone changed
Backlogging, don't expect fast progress here
3:06 PM Ticket #5771 (Orders are rejected in incorrect way [UnitAI]) updated by wraitii
Milestone changed
3:06 PM Ticket #5348 (Lobby affiliation changes trigger empty system message popup boxes) updated by wraitii
Milestone changed
3:05 PM Ticket #2303 (Update tutorials and increase their visibility) updated by wraitii
Milestone changed
2:54 PM Ticket #5214 (Siege engines should not be able to pickup treasures) closed by wraitii
fixed: In 25733: […]
2:54 PM Changeset [25733] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege.xml
Disable TreasureCollector component in siege engines. This is …
2:38 PM Ticket #6205 (Incorrect save options popup) updated by wraitii
The first is a real bug, the second is not IMO, though it would be …
1:51 PM Ticket #6181 (Make pushing distance configurable.) updated by wraitii
Keywords, Milestone changed
A lot has been done in r25708 (Phab:r25708) and r25635 (Phab:rP25635), …
1:45 PM Changeset [25732] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/GameSettingsController.js
Only save MP match settings if the player is the controller Broken in …
1:40 PM Ticket #6208 (Further GameSetup bugs) closed by wraitii
fixed: In 25731: […]
1:40 PM Changeset [25731] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/GameSettingsController.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js
Fix MP gamesetup issues with mapfilter - Settings weren't sent to the …
1:38 PM Changeset [25730] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Fix error on resign with formation Formation controllers that were …
1:35 PM Ticket #6200 (Segmentation fault - Scenario Editor) updated by wraitii
Priority changed
1:21 PM Tickets #6029,​6036,​5546,​5802,​5822,​5869,​5885,​5887,​5891,​5893,​5904,​5984,​6043,​6083,​6136,​6150,​6189 batch updated by Stan
Milestone changed
11:48 AM Changeset [25729] by Stan
  • ps/trunk/binaries/data/mods/public/art/variants/quadraped/base_elephant_african.xml
Fix incorrect animation for african elephants Patch by: …
11:11 AM Ticket #6200 (Segmentation fault - Scenario Editor) updated by Stan
Description changed
11:10 AM 1 177.png attached to Ticket #6200 by Stan
11:10 AM 2 174.png attached to Ticket #6200 by Stan
11:02 AM broken-popup.mp4 attached to Ticket #6200 by Stan
10:58 AM Ticket #6200 (Segmentation fault - Scenario Editor) updated by Stan
Can confirm it happens for me too on Windows.
10:56 AM Ticket #6210 (Defeat Music is played in loop after resigning) created by Stan
On r25726 wowgetoffyourcellphone noticed that after losing/resigning …
10:54 AM Ticket #6209 (Map Flare button should not be hoverable in observer mode) created by Stan
Subj. I've committed a disabled version of the icon to be used
10:51 AM Changeset [25728] by Stan
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/minimap-flare-disabled.png
Add a disabled flare icon for observers.
10:11 AM Changeset [25727] by autobuild
  • ps/trunk/binaries/data/l10n/de.engine.po
  • ps/trunk/binaries/data/l10n/en_GB.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/ach.mod-selector.po
[i18n] Updated POT and PO files.
9:55 AM Ticket #6208 (Further GameSetup bugs) created by wraitii
- Something odd with map filters - It appears that clicking on 'back' …
9:33 AM Changeset [25726] by wraitii
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arrow_01.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arrow_02.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arrow_03.png
Lower Forge technology costs, introduce a 3rd level. Follows rP24604 …
9:03 AM Tickets #4324,​5831,​5791 batch updated by Stan
Milestone changed
8:55 AM Changeset [25725] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/xp_trickle.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stable.xml
Expand Experience trickle to stables and elephant stables Increases …
8:50 AM Changeset [25724] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_crossbowman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_crossbowman.xml
Lower infantry crossbowmen walk speed. Their lowered prepare time …
8:46 AM Changeset [25723] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/PlayerTeam.js
Correctly reset teams when changing scenario. When switching …
8:43 AM Ticket #6198 (Font licensing issue) closed by wraitii
fixed: In 25722: […]
8:43 AM Changeset [25722] by wraitii
  • ps/trunk/source/tools/dist/0ad.nsi
Ship the fontbuilder folder to distribute font licenses Fixes #6198
8:40 AM Changeset [25721] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
Lower Champion Elephant armor against Pierce. Elephants go from 2150 …
8:36 AM Changeset [25720] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/fortress.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/fortress.xml
Fixup tooltips after rP25697 Some civ-specific variants had specific …
7:02 AM Ticket #6207 (Changed perspective should see ping of player.) created by Asger
When the player uses a flare a player who changed perspective should …
5:47 AM Changeset [25719] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
Note: See TracTimeline for information about the timeline view.