Timeline
Mar 15, 2021:
- 7:53 PM Changeset [25060] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_merchant.xml
- 4:52 PM Changeset [25059] by
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- ps/trunk/binaries/data/mods/public/maps/random/polar_sea.json
- 4:45 PM Changeset [25058] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_fishing.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_merchant.xml
- …
- 4:38 PM Changeset [25057] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_axeman.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_maceman.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
- …
- 4:27 PM Phabricator edited by
- Linting update (diff)
- 4:14 PM Changeset [25056] by
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- ps/trunk/.arcconfig
- ps/trunk/.arclint
- ps/trunk/.coafile
- …
- 2:31 PM Ticket #6106 (Segmentation fault in spidermonkey) updated by
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Priority, Patch, Milestone changed
- 2:01 PM PortA24ToA25 edited by
- Phab:D3343. (diff)
- 11:33 AM Ticket #6093 (Hotkey editor removes unused hotkeys.) updated by
- This can be fixed following Phab:D3641, though I don't think that diff …
- 11:30 AM Ticket #6107 (Freezes when exiting. (Compiled with --without-nvtt)) updated by
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Milestone changed
(setting the milestone so this isn't forgotten). I'm not entirely … - 11:15 AM Changeset [25055] by
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- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_attack.json
- 9:49 AM Changeset [25054] by
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- ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/blacksmith.xml
- 9:45 AM Changeset [25053] by
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- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/barracks.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/stable.png
- ps/trunk/binaries/data/mods/public/audio/interface/complete/building/complete_elephant_stable.ogg
- …
- 9:41 AM Ticket #6101 (Formation is forgotten) updated by
- Can you check which formation settings you use for: - default …
- 9:34 AM Changeset [25052] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/temple_amun.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml
- 9:24 AM Changeset [25051] by
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- ps/trunk/binaries/data/l10n/engine.pot
- ps/trunk/binaries/data/l10n/my.engine.po
- ps/trunk/binaries/data/mods/mod/l10n/lt.mod-selector.po
- …
- 6:47 AM Ticket #6107 (Freezes when exiting. (Compiled with --without-nvtt)) created by
- Tested in 24b. Only happens when 0ad is compiled without NVTT. Stuck …
- 6:33 AM Ticket #6106 (Segmentation fault in spidermonkey) created by
- […]
- 5:00 AM EnglishStyleGuide edited by
- Reverted to version 99. (diff)
Mar 14, 2021:
- 5:25 PM Ticket #6053 (Gray out incompatible mods in the mod selector) updated by
-
Component changed
- 5:24 PM Ticket #6053 (Gray out incompatible mods in the mod selector) updated by
-
Owner, Patch changed
- 2:00 PM Changeset [25050] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/petra/queueplanBuilding.js
- 1:59 PM Changeset [25049] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/petra/queueplanBuilding.js
- 1:45 PM Changeset [25048] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js
- 1:43 PM Changeset [25047] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
- 10:56 AM Modding_Guide edited by
- adding 'License' section (diff)
- 9:26 AM Basic3DImplementation edited by
- added the link for burningwell (diff)
- 9:11 AM EnglishStyleGuide edited by
- added 'Times' under 'Date and times' (diff)
- 8:56 AM EnglishStyleGuide edited by
- added 'Dates and times' (diff)
- 6:22 AM Ticket #6105 (Missing number for two skirmish maps) updated by
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Owner, Patch changed
add patch D3682 - 6:15 AM Ticket #6105 (Missing number for two skirmish maps) created by
- Each Skirmish map has a number after its name that indicates the …
- 5:57 AM Ticket #6025 (Summary page problem with long words) updated by
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Description changed
added * #5002 Make the summary screen scalable * #4097 Not enough …
Mar 13, 2021:
- 7:25 AM Changeset [25046] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 5:53 AM Ticket #6071 (Disappearing messages about players leaving/entering the lobby) closed by
- invalid
- 5:53 AM Ticket #6071 (Disappearing messages about players leaving/entering the lobby) reopened by
- 12:38 AM Ticket #6071 (Disappearing messages about players leaving/entering the lobby) updated by
- Svn Blame points at change in: https://code.wildfiregames.com/D2412 …
Mar 12, 2021:
- 11:44 PM Ticket #6071 (Disappearing messages about players leaving/entering the lobby) closed by
- fixed
- 11:40 PM Ticket #6071 (Disappearing messages about players leaving/entering the lobby) updated by
- This was done on purpose. Only chat messages from players will saved.
- 9:57 PM Changeset [25045] by
-
- ps/trunk/build/premake/premake5.lua
- ps/trunk/source/graphics/CameraController.cpp
- 8:53 PM Ticket #6081 (Clean Garrison-related code.) updated by
- In 25044: […]
- 8:53 PM Changeset [25044] by
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- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 8:47 PM Changeset [25043] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
- ps/trunk/binaries/data/mods/public/simulation/components/AIProxy.js
- …
- 2:34 PM Ticket #5979 (Don't initialise null/boolean values in components.) updated by
-
Description, Summary changed
- 2:19 PM Ticket #3115 (Allow to set rally points for allied buildings) updated by
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Keywords changed
Mostly adding parameter to cmpRallyPoint and its calling functions. - 1:17 PM Alpha25 edited by
- (diff)
- 1:14 PM Alpha25 edited by
- Phab:rP25037. (diff)
- 1:10 PM Alpha25 edited by
- Phab:rP25040 (diff)
- 10:11 AM Changeset [25042] by
-
- ps/trunk/source/i18n/L10n.cpp
- ps/trunk/source/i18n/L10n.h
- 9:51 AM Changeset [25041] by
-
- ps/trunk/source/i18n/L10n.cpp
- ps/trunk/source/i18n/L10n.h
- 9:45 AM Changeset [25040] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
- ps/trunk/binaries/data/mods/public/simulation/components/tests/test_ProductionQueue.js
- ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
- 9:23 AM Changeset [25039] by
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- ps/trunk/binaries/data/l10n/lt.engine.po
- ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
- ps/trunk/binaries/data/mods/public/l10n/ar.public-gui-other.po
- …
- 8:22 AM Changeset [25038] by
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- ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
- ps/trunk/binaries/data/mods/public/simulation/components/tests/test_ProductionQueue.js
- 7:52 AM Changeset [25037] by
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- ps/trunk/binaries/data/mods/public/maps/random/ardennes_forest.json
- ps/trunk/binaries/data/mods/public/maps/random/caledonian_meadows.js
- ps/trunk/binaries/data/mods/public/maps/random/cantabrian_highlands.json
- …
- 7:43 AM Changeset [25036] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_bear_black.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_bear_brown.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_bear_polar.xml
- …
Mar 11, 2021:
- 7:46 PM Ticket #6102 (Water scissors extremely high msec/frame) closed by
- needsinfo
- 7:44 PM Ticket #6077 (out of memory ?) updated by
-
Description changed
Is it reproducible? - 7:44 PM Ticket #6068 (Display Bug) closed by
- wontfix
- 4:38 PM Ticket #6103 (Unable to focus on hero when garrisoned) updated by
- I just tried it out. If the unit is not garrisoned, clicking once …
- 1:26 PM Changelogs edited by
- (diff)
- 1:05 PM Ticket #6104 (Allow to reorder a production queue.) created by
- It would be nice to e.g. drag and drop items. Use case(s): - Started …
- 12:27 PM Changelogs edited by
- link release process draft (diff)
- 12:23 PM Changelogs edited by
- extend/update feature list of Alphas 13-25 (diff)
- 10:45 AM Ticket #6081 (Clean Garrison-related code.) updated by
- In 25034: Fix ownership changing assertion with …
- 8:47 AM Ticket #6080 (Carthaginian and Kushite special forces animal attack bug) updated by
-
Priority, Type changed
It would probably make sense to let them attack, yeah. - 8:45 AM Ticket #6103 (Unable to focus on hero when garrisoned) closed by
- invalid: Clicking once does not select the hero, hence the follow key won't …
- 7:28 AM Changeset [25035] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 7:14 AM Changeset [25034] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
- ps/trunk/binaries/data/mods/public/simulation/components/Garrisonable.js
- ps/trunk/binaries/data/mods/public/simulation/components/tests/test_GarrisonHolder.js
- 5:04 AM Ticket #6030 (Quicksave file cannot be accessed via the menu) updated by
- Another user expressed interest in this feature in an earlier forum …
- 4:01 AM ModdingResources edited by
- Update the file name and line numbers based on current released A24 code (diff)
Mar 10, 2021:
- 10:04 PM Ticket #6096 (In some cases, rams ignore buildings and don't attack nearby buildings) updated by
- Well its both. UnitAi because ram will always use preference …
- 9:56 PM Ticket #6080 (Carthaginian and Kushite special forces animal attack bug) updated by
- hmm, it would be maybe nice to make them at least attack
- 9:46 PM Ticket #6103 (Unable to focus on hero when garrisoned) created by
- Clicking on the hero in the upper left corner and then pressing "f" to …
- 9:04 PM Ticket #6102 (Water scissors extremely high msec/frame) updated by
- Could you attach profiler data? Also do you have enabled mods? …
- 8:54 PM Ticket #6102 (Water scissors extremely high msec/frame) created by
- While playing the map Marmara the water scissor msec/frame reaches …
- 8:48 PM Ticket #6101 (Formation is forgotten) created by
- When setting a formation for an army it will randomly (seemingly) lose …
- 8:45 PM Changelogs edited by
- extend feature list for Alphas 7-12 (diff)
- 7:58 PM Ticket #6100 (Session, left side messages overflow.) created by
- Chat messages overflow right side of window if too long instead of …
- 7:56 PM Ticket #6099 (Session, left side messages overlap.) created by
- Chat messages overlap if they are multiline.
- 5:50 PM Ticket #6098 (Typos in warning messages) updated by
- In 25033: […]
- 5:50 PM Changeset [25033] by
-
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- ps/trunk/source/lobby/XmppClient.cpp
- 5:35 PM Changelogs edited by
- extended features for Alphas 1-6; rest will follow soon (diff)
- 4:39 PM Changelogs edited by
- complete pre Alpha features (diff)
- 3:13 PM Changelogs edited by
- more charts (diff)
- 1:15 PM Ticket #6098 (Typos in warning messages) updated by
- Replying to Freagarach: > You could have combined them …
- 1:02 PM Changelogs edited by
- add chart (diff)
- 12:06 PM Changelogs edited by
- (diff)
- 12:00 PM Changelogs edited by
- some statistics (diff)
- 11:51 AM Ticket #6098 (Typos in warning messages) updated by
- You could have combined them into one patch :) Also, please upload …
- 11:48 AM Ticket #6098 (Typos in warning messages) updated by
- I created the Phabricator tickets: * Phab:D3659 * Phab:D3660 * …
- 11:36 AM Ticket #6098 (Typos in warning messages) created by
- After generating the Debian package the lintian tool reported spelling …
- 11:10 AM Changelogs edited by
- (diff)
- 8:03 AM Ticket #6097 (Repetitive errors during gameply) closed by
- invalid: Hi, it may be that the mod is not up-to-date with A24. Also, this …
- 7:57 AM Ticket #6096 (In some cases, rams ignore buildings and don't attack nearby buildings) updated by
-
Priority, Component changed
- 7:55 AM Ticket #6095 (AI level of difficulty should be viewable after game starts) closed by
- invalid: Already possible by hovering the AI name in the diplomacy panel :)
Mar 9, 2021:
- 9:58 PM Ticket #6097 (Repetitive errors during gameply) created by
- Hello This only happens to me while playing the millenniumad mod. …
- 9:55 PM Ticket #4847 (RunHardwareDetection numa_NumNodes Crash) updated by
- Hello and sorry for that long delay.. No, actually "my" Ryzens aren't …
- 9:20 PM Ticket #6096 (In some cases, rams ignore buildings and don't attack nearby buildings) updated by
-
Description changed
- 9:19 PM Ticket #6096 (In some cases, rams ignore buildings and don't attack nearby buildings) updated by
-
Description changed
- 9:17 PM Ticket #6096 (In some cases, rams ignore buildings and don't attack nearby buildings) created by
- As mentioned in …
- 8:57 PM Ticket #6095 (AI level of difficulty should be viewable after game starts) created by
- There should be an option somewhere in-game that displays the AI level …
- 7:41 PM Ticket #6094 (Do not use let or const in global scope unless strictly necessary.) created by
- Using global let or const makes the variables inaccessibles from the …
- 11:23 AM Ticket #4451 ([PATCH] Cleanup hardware detection code) updated by
- refs r24550: Remove cache detection Reviewed by: wraitii …
- 9:38 AM Ticket #4582 (Hotkey for garrisoned units) updated by
- Could be a modifier to not exclude them on finding idlers.
- 9:32 AM Ticket #5906 (Allow garrisoned entities to transform into one that cannot garrison.) updated by
-
Owner, Description, Milestone changed
Mar 8, 2021:
- 9:30 AM Changeset [25032] by
-
- ps/trunk/binaries/data/l10n/da.engine.po
- ps/trunk/binaries/data/l10n/fa.engine.po
- ps/trunk/binaries/data/mods/public/l10n/af.public-gui-ingame.po
- …
- 8:29 AM Ticket #6007 (Guarding entities can cause enormous lag.) updated by
- Can be fixed by e.g. comparing the current time to when the previous …
- 8:26 AM Ticket #6081 (Clean Garrison-related code.) updated by
- In 25031: […]
- 8:26 AM Changeset [25031] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
- ps/trunk/binaries/data/mods/public/simulation/components/Garrisonable.js
- ps/trunk/binaries/data/mods/public/simulation/components/tests/test_GarrisonHolder.js
- 8:19 AM Tickets #5979,6081 batch updated by
- In 25030: […]
- 8:19 AM Changeset [25030] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Garrisonable.js
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
- ps/trunk/binaries/data/mods/public/simulation/components/Health.js
- …
- 8:15 AM Ticket #6081 (Clean Garrison-related code.) updated by
-
Description changed
- 8:01 AM Ticket #6081 (Clean Garrison-related code.) updated by
- In 25029: […]
- 8:01 AM Changeset [25029] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
- ps/trunk/binaries/data/mods/public/simulation/components/SkirmishReplacer.js
- ps/trunk/binaries/data/mods/public/simulation/components/TurretHolder.js
- …
- 7:23 AM Changeset [25028] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 4:09 AM Ticket #1088 (Multiplayer saved games) updated by
- Not sure where the best place for this comment is. But ++++++++++1 …
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