Timeline

Mar 15, 2021:

7:53 PM Changeset [25060] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_merchant.xml
Fix rebase error in rP25058 Reported by: Nescio
4:52 PM Changeset [25059] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/random/polar_sea.json
Disable wicker baskets on polar sea. There is no fruit on the map, …
4:45 PM Changeset [25058] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_fishing.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_merchant.xml
Streamline ship stats. - Fishing boat build time from 20 to 15 (5 …
4:38 PM Changeset [25057] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_axeman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_maceman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
Lower cavalry melee attack range again. D3482/rP24802 raised the …
4:27 PM Phabricator edited by wraitii
Linting update (diff)
4:14 PM Changeset [25056] by wraitii
  • ps/trunk/.arcconfig
  • ps/trunk/.arclint
  • ps/trunk/.coafile
Lint update: use arclint, remove JSHint, remove coala on CI. This …
2:31 PM Ticket #6106 (Segmentation fault in spidermonkey) updated by wraitii
Priority, Patch, Milestone changed
2:01 PM PortA24ToA25 edited by Freagarach
Phab:D3343. (diff)
11:33 AM Ticket #6093 (Hotkey editor removes unused hotkeys.) updated by wraitii
This can be fixed following Phab:D3641, though I don't think that diff …
11:30 AM Ticket #6107 (Freezes when exiting. (Compiled with --without-nvtt)) updated by wraitii
Milestone changed
(setting the milestone so this isn't forgotten). I'm not entirely …
11:15 AM Changeset [25055] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_attack.json
Fix siege_attack tech not affecting Maurya. Patch by: borg- Accepted …
9:49 AM Changeset [25054] by Freagarach
  • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/blacksmith.xml
Fix typo in prop-point of Iberian blacksmith. Patch by: @nwtour …
9:45 AM Changeset [25053] by Freagarach
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/barracks.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/stable.png
  • ps/trunk/binaries/data/mods/public/audio/interface/complete/building/complete_elephant_stable.ogg
Elephant_stables -> elephant_stable. - Renames the …
9:41 AM Ticket #6101 (Formation is forgotten) updated by wraitii
Can you check which formation settings you use for: - default …
9:34 AM Changeset [25052] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/temple_amun.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml
Improve Army camp and Amun temple tooltips. Mention they train ranked …
9:24 AM Changeset [25051] by autobuild
  • ps/trunk/binaries/data/l10n/engine.pot
  • ps/trunk/binaries/data/l10n/my.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/lt.mod-selector.po
[i18n] Updated POT and PO files.
6:47 AM Ticket #6107 (Freezes when exiting. (Compiled with --without-nvtt)) created by moiman
Tested in 24b. Only happens when 0ad is compiled without NVTT. Stuck …
6:36 AM replayCache.json attached to Ticket #6106 by moiman
6:35 AM commands.txt attached to Ticket #6106 by moiman
6:34 AM 0ad-segfault-gdb.txt attached to Ticket #6106 by moiman
6:33 AM Ticket #6106 (Segmentation fault in spidermonkey) created by moiman
[…]
5:00 AM EnglishStyleGuide edited by Langbart
Reverted to version 99. (diff)

Mar 14, 2021:

5:25 PM Ticket #6053 (Gray out incompatible mods in the mod selector) updated by Silier
Component changed
5:24 PM Ticket #6053 (Gray out incompatible mods in the mod selector) updated by Silier
Owner, Patch changed
2:00 PM Changeset [25050] by Silier
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/queueplanBuilding.js
Fix rP25049
1:59 PM Changeset [25049] by Silier
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/queueplanBuilding.js
Add missing queueplanBuilding.js changes lost somewhere when updating D3654
1:45 PM Changeset [25048] by Silier
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js
Call get without has in getEntityById getEntityById calls .has before …
1:43 PM Changeset [25047] by Silier
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
Let Petra to build apartments Teach her to build advanced houses …
10:56 AM Modding_Guide edited by Langbart
adding 'License' section (diff)
9:26 AM Basic3DImplementation edited by Langbart
added the link for burningwell (diff)
9:11 AM EnglishStyleGuide edited by Langbart
added 'Times' under 'Date and times' (diff)
8:56 AM EnglishStyleGuide edited by Langbart
added 'Dates and times' (diff)
6:22 AM Ticket #6105 (Missing number for two skirmish maps) updated by Langbart
Owner, Patch changed
add patch D3682
6:15 AM Ticket #6105 (Missing number for two skirmish maps) created by Langbart
Each Skirmish map has a number after its name that indicates the …
5:57 AM Ticket #6025 (Summary page problem with long words) updated by Langbart
Description changed
added * #5002 Make the summary screen scalable * #4097 Not enough …

Mar 13, 2021:

7:25 AM Changeset [25046] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
5:53 AM Ticket #6071 (Disappearing messages about players leaving/entering the lobby) closed by Freagarach
invalid
5:53 AM Ticket #6071 (Disappearing messages about players leaving/entering the lobby) reopened by Freagarach
12:38 AM Ticket #6071 (Disappearing messages about players leaving/entering the lobby) updated by nani
Svn Blame points at change in: https://code.wildfiregames.com/D2412

Mar 12, 2021:

11:44 PM Ticket #6071 (Disappearing messages about players leaving/entering the lobby) closed by nani
fixed
11:40 PM Ticket #6071 (Disappearing messages about players leaving/entering the lobby) updated by nani
This was done on purpose. Only chat messages from players will saved.
9:57 PM Changeset [25045] by Vladislav Belov
  • ps/trunk/build/premake/premake5.lua
  • ps/trunk/source/graphics/CameraController.cpp
Adds logs to CameraController for speed changes of camera scroll, …
8:53 PM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
In 25044: […]
8:53 PM Changeset [25044] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Move movement logic from UnitAIs "Garrisoned"-state to approaching. …
8:47 PM Changeset [25043] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
  • ps/trunk/binaries/data/mods/public/simulation/components/AIProxy.js
Let PetraAI use the GarrisonHolder from cmpGarrisonable instead of …
2:34 PM Ticket #5979 (Don't initialise null/boolean values in components.) updated by Freagarach
Description, Summary changed
2:19 PM Ticket #3115 (Allow to set rally points for allied buildings) updated by Freagarach
Keywords changed
Mostly adding parameter to cmpRallyPoint and its calling functions.
1:17 PM Alpha25 edited by Freagarach
(diff)
1:14 PM Alpha25 edited by Freagarach
Phab:rP25037. (diff)
1:10 PM Alpha25 edited by Freagarach
Phab:rP25040 (diff)
10:11 AM Changeset [25042] by Vladislav Belov
  • ps/trunk/source/i18n/L10n.cpp
  • ps/trunk/source/i18n/L10n.h
Moves CreateDateTimeInstance from the public L10n header to its …
9:51 AM Changeset [25041] by Vladislav Belov
  • ps/trunk/source/i18n/L10n.cpp
  • ps/trunk/source/i18n/L10n.h
Removes tinygettext from the L10n header. Noticed By: nwtour
9:45 AM Changeset [25040] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_ProductionQueue.js
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
Clean up RemoveBatch -> RemoveItem code in ProductionQueue. - Rename …
9:23 AM Changeset [25039] by autobuild
  • ps/trunk/binaries/data/l10n/lt.engine.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
  • ps/trunk/binaries/data/mods/public/l10n/ar.public-gui-other.po
[i18n] Updated POT and PO files.
8:22 AM Changeset [25038] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_ProductionQueue.js
Clean up timer code in production queue. - Use an interval instead of …
7:52 AM Changeset [25037] by Freagarach
  • ps/trunk/binaries/data/mods/public/maps/random/ardennes_forest.json
  • ps/trunk/binaries/data/mods/public/maps/random/caledonian_meadows.js
  • ps/trunk/binaries/data/mods/public/maps/random/cantabrian_highlands.json
Improve consistency in tutorial and random map texts. - Combines …
7:43 AM Changeset [25036] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_bear_black.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_bear_brown.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_bear_polar.xml
Clean attack lines in templates. - Listing all damage types …

Mar 11, 2021:

7:46 PM Ticket #6102 (Water scissors extremely high msec/frame) closed by Vladislav Belov
needsinfo
7:44 PM Ticket #6077 (out of memory ?) updated by Vladislav Belov
Description changed
Is it reproducible?
7:44 PM Ticket #6068 (Display Bug) closed by Vladislav Belov
wontfix
4:38 PM Ticket #6103 (Unable to focus on hero when garrisoned) updated by Andy Alt
I just tried it out. If the unit is not garrisoned, clicking once …
1:26 PM Changelogs edited by Palaxin
(diff)
1:05 PM Ticket #6104 (Allow to reorder a production queue.) created by Freagarach
It would be nice to e.g. drag and drop items. Use case(s): - Started …
12:27 PM Changelogs edited by Palaxin
link release process draft (diff)
12:23 PM Changelogs edited by Palaxin
extend/update feature list of Alphas 13-25 (diff)
10:45 AM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
In 25034: Fix ownership changing assertion with …
8:47 AM Ticket #6080 (Carthaginian and Kushite special forces animal attack bug) updated by Freagarach
Priority, Type changed
It would probably make sense to let them attack, yeah.
8:45 AM Ticket #6103 (Unable to focus on hero when garrisoned) closed by Freagarach
invalid: Clicking once does not select the hero, hence the follow key won't …
7:28 AM Changeset [25035] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:14 AM Changeset [25034] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Garrisonable.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_GarrisonHolder.js
Fix ownership changing assertion with a garrison holder with multiple …
5:04 AM Ticket #6030 (Quicksave file cannot be accessed via the menu) updated by Langbart
Another user expressed interest in this feature in an earlier forum …
4:01 AM ModdingResources edited by Aziz Rahmad
Update the file name and line numbers based on current released A24 code (diff)

Mar 10, 2021:

10:04 PM Ticket #6096 (In some cases, rams ignore buildings and don't attack nearby buildings) updated by Silier
Well its both. UnitAi because ram will always use preference …
9:56 PM Ticket #6080 (Carthaginian and Kushite special forces animal attack bug) updated by Silier
hmm, it would be maybe nice to make them at least attack
9:46 PM Ticket #6103 (Unable to focus on hero when garrisoned) created by Andy Alt
Clicking on the hero in the upper left corner and then pressing "f" to …
9:04 PM Ticket #6102 (Water scissors extremely high msec/frame) updated by Vladislav Belov
Could you attach profiler data? Also do you have enabled mods? …
9:03 PM screenshot0012.png attached to Ticket #6102 by nani
9:03 PM screenshot0011.png attached to Ticket #6102 by nani
9:03 PM screenshot0010.png attached to Ticket #6102 by nani
8:59 PM userreport_hwdetect.txt attached to Ticket #6102 by nani
8:59 PM system_info.txt attached to Ticket #6102 by nani
8:58 PM mainlog.html attached to Ticket #6102 by nani
8:54 PM Ticket #6102 (Water scissors extremely high msec/frame) created by nani
While playing the map Marmara the water scissor msec/frame reaches …
8:48 PM Ticket #6101 (Formation is forgotten) created by nani
When setting a formation for an army it will randomly (seemingly) lose …
8:45 PM Changelogs edited by Palaxin
extend feature list for Alphas 7-12 (diff)
7:58 PM Ticket #6100 (Session, left side messages overflow.) created by nani
Chat messages overflow right side of window if too long instead of …
7:56 PM Ticket #6099 (Session, left side messages overlap.) created by nani
Chat messages overlap if they are multiline.
5:50 PM Ticket #6098 (Typos in warning messages) updated by Imarok
In 25033: […]
5:50 PM Changeset [25033] by Imarok
  • ps/trunk/binaries/data/mods/public/gui/session/messages.js
  • ps/trunk/source/lobby/XmppClient.cpp
Fix typos in log and warn messages Patch by: LudovicRousseau Refs: …
5:35 PM Changelogs edited by Palaxin
extended features for Alphas 1-6; rest will follow soon (diff)
4:39 PM Changelogs edited by Palaxin
complete pre Alpha features (diff)
3:13 PM Changelogs edited by Palaxin
more charts (diff)
1:15 PM Ticket #6098 (Typos in warning messages) updated by Ludovic Rousseau
Replying to Freagarach: > You could have combined them …
1:02 PM Changelogs edited by Palaxin
add chart (diff)
12:06 PM Changelogs edited by Palaxin
(diff)
12:00 PM Changelogs edited by Palaxin
some statistics (diff)
11:51 AM Ticket #6098 (Typos in warning messages) updated by Freagarach
You could have combined them into one patch :) Also, please upload …
11:48 AM Ticket #6098 (Typos in warning messages) updated by Ludovic Rousseau
I created the Phabricator tickets: * Phab:D3659 * Phab:D3660 * …
11:36 AM Ticket #6098 (Typos in warning messages) created by Ludovic Rousseau
After generating the Debian package the lintian tool reported spelling …
11:10 AM Changelogs edited by Palaxin
(diff)
8:03 AM Ticket #6097 (Repetitive errors during gameply) closed by Freagarach
invalid: Hi, it may be that the mod is not up-to-date with A24. Also, this …
7:57 AM Ticket #6096 (In some cases, rams ignore buildings and don't attack nearby buildings) updated by Freagarach
Priority, Component changed
7:55 AM Ticket #6095 (AI level of difficulty should be viewable after game starts) closed by Freagarach
invalid: Already possible by hovering the AI name in the diplomacy panel :)

Mar 9, 2021:

9:59 PM interestinglog.html attached to Ticket #6097 by Robin
9:58 PM Ticket #6097 (Repetitive errors during gameply) created by Robin
Hello This only happens to me while playing the millenniumad mod. …
9:55 PM Ticket #4847 (RunHardwareDetection numa_NumNodes Crash) updated by LukeV1
Hello and sorry for that long delay.. No, actually "my" Ryzens aren't …
9:20 PM Ticket #6096 (In some cases, rams ignore buildings and don't attack nearby buildings) updated by Andy Alt
Description changed
9:19 PM Ticket #6096 (In some cases, rams ignore buildings and don't attack nearby buildings) updated by Andy Alt
Description changed
9:18 PM 2021-02-26_0002.zip attached to Ticket #6096 by Andy Alt
9:17 PM Ticket #6096 (In some cases, rams ignore buildings and don't attack nearby buildings) created by Andy Alt
As mentioned in …
8:57 PM Ticket #6095 (AI level of difficulty should be viewable after game starts) created by Andy Alt
There should be an option somewhere in-game that displays the AI level …
7:41 PM Ticket #6094 (Do not use let or const in global scope unless strictly necessary.) created by nani
Using global let or const makes the variables inaccessibles from the …
11:23 AM Ticket #4451 ([PATCH] Cleanup hardware detection code) updated by Imarok
refs r24550: Remove cache detection Reviewed by: wraitii …
9:38 AM Ticket #4582 (Hotkey for garrisoned units) updated by Freagarach
Could be a modifier to not exclude them on finding idlers.
9:32 AM Ticket #5906 (Allow garrisoned entities to transform into one that cannot garrison.) updated by Freagarach
Owner, Description, Milestone changed

Mar 8, 2021:

9:30 AM Changeset [25032] by autobuild
  • ps/trunk/binaries/data/l10n/da.engine.po
  • ps/trunk/binaries/data/l10n/fa.engine.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-ingame.po
[i18n] Updated POT and PO files.
8:29 AM Ticket #6007 (Guarding entities can cause enormous lag.) updated by Freagarach
Can be fixed by e.g. comparing the current time to when the previous …
8:26 AM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
In 25031: […]
8:26 AM Changeset [25031] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Garrisonable.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_GarrisonHolder.js
Handle ownership changes of a garrisoned entity in cmpGarrisonable. …
8:19 AM Tickets #5979,​6081 batch updated by Freagarach
In 25030: […]
8:19 AM Changeset [25030] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Garrisonable.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Health.js
Give the Garrisonable component the power to set garrisoned on an …
8:15 AM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
Description changed
8:01 AM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
In 25029: […]
8:01 AM Changeset [25029] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/SkirmishReplacer.js
  • ps/trunk/binaries/data/mods/public/simulation/components/TurretHolder.js
Use seperate message to handle skirmish replacements. Meaning …
7:23 AM Changeset [25028] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
4:09 AM Ticket #1088 (Multiplayer saved games) updated by Kenny Kant
Not sure where the best place for this comment is. But ++++++++++1 …
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