Timeline

Jan 18, 2021:

9:23 PM Changeset [24690] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/trade_convoys_speed.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/trade_gain_01.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/trader_health.json
[gameplay] Tweak market technologies - Remove movement speed …
9:19 PM Changeset [24689] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_bear_black.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_bear_brown.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_bear_polar.xml
[gameplay] Cleanup to / rebalancing of animal templates All animals …
8:58 PM Ticket #4116 ([PATCH] War elephants should be upgradable) updated by Silier
Owner, Description changed
8:58 PM Ticket #4189 (Capture attack doesn't work for unit with a buildingAI) updated by Silier
Owner changed
8:57 PM Ticket #4355 (Treasure not being picked up) updated by Silier
Owner changed
8:57 PM Ticket #5122 (Add a lobby server port config option) updated by Silier
Owner changed
8:56 PM Ticket #5566 (Refactor Terrain - reduce coupling with simulation components and ...) updated by Silier
Milestone changed
8:56 PM Ticket #57 ([PATCH] Minimap) updated by Silier
Owner, Description changed
8:54 PM Ticket #995 ([PATCH] Trampling) updated by Silier
Owner changed
8:54 PM Ticket #2845 ([PATCH] SDL2: Can't set resolution in fullscreen mode) updated by Silier
Owner changed
8:53 PM Ticket #3214 (Allow to send the same message to multiple entities) updated by Silier
Owner changed
8:53 PM Ticket #3444 ([PATCH] Lions / Lionesses don't run when attacked) updated by Silier
Owner changed
8:51 PM Ticket #3886 ([PATCH] add gaia player in all maps) updated by Silier
Milestone changed
diff Abandoned
8:49 PM Ticket #4256 (Wonder victory timeout and last man standing checkbox) updated by Silier
Owner, Patch, Description changed
8:48 PM Ticket #4324 ([PATCH] Thread the pathfinder computations to reduce latency) updated by Silier
Owner, Patch, Description changed
8:47 PM Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by Silier
Owner, Patch, Description, Milestone changed
8:46 PM Ticket #4347 ([PATCH] change internals of EntityMap) updated by Silier
Owner, Keywords changed
8:46 PM Ticket #4427 (Tests for globalscripts) updated by Silier
Owner changed
8:45 PM Ticket #4441 ([PATCH] Fixed source and destination overlap in memmove invoked by ...) updated by Silier
Owner, Description changed
8:44 PM Ticket #4451 ([PATCH] Cleanup hardware detection code) updated by Silier
Owner, Patch changed
8:43 PM Ticket #4540 ([PATCH] Lobby rating not working if username contains underscore) updated by Silier
Owner changed
8:43 PM Ticket #4554 (Show current simulation values in summary graphs) updated by Silier
Owner changed
8:41 PM Ticket #4733 ([PATCH] RepeatTime Attack Bonus bug / Cleopatra aura) updated by Silier
Owner changed
8:40 PM Ticket #4749 (Issues with territory decay) updated by Silier
Milestone changed
8:39 PM Ticket #5120 (Fix GetClosestMember function of Formation) updated by Silier
Owner changed
8:39 PM Ticket #5292 ([PATCH] Spidermonkey fails to compile on ppc64le) updated by Silier
Owner changed
8:38 PM Ticket #5792 (Support system CxxTest) updated by Silier
Owner changed
8:38 PM Ticket #5831 (Add option to disallow variants) updated by Silier
Owner changed
8:37 PM Ticket #5902 (Allow entities without resistance.) updated by Silier
Owner changed
8:36 PM Ticket #3392 (Add the ability to output AI commands to commands.txt) updated by Silier
Owner, Patch, Description changed
8:34 PM Ticket #1912 (Continuous damage after hit detection) updated by Silier
Milestone changed
8:33 PM Ticket #1962 (Ambient emitters) updated by Silier
Owner changed
8:33 PM Ticket #2031 (Change the terrain alignment when a unit is dead) updated by Silier
Owner changed
8:32 PM Ticket #5360 ('Find idle unit' feature doesn't deselect currently selected units if ...) updated by Silier
Owner changed
8:32 PM Ticket #5657 (Starting cavalry hunting only the first 5 chicken) updated by Silier
Owner, Status changed
8:31 PM Ticket #4802 (G DATA Internet security triggering crash at cache writing) updated by Silier
Owner, Status changed
8:30 PM Ticket #3870 (SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key ...) reopened by Silier
8:30 PM Ticket #3870 (SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key ...) closed by Silier
fixed
8:28 PM Ticket #3870 (SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key ...) updated by Silier
Owner, Status changed
8:27 PM Ticket #4199 ([PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp) updated by Silier
Owner changed
8:26 PM Ticket #5001 (Allow rmgen terrain with actors) updated by Silier
Owner changed
8:26 PM Ticket #5670 ("Control all units" checkbox is not greyed out in observer mode) updated by Silier
Owner changed
8:25 PM Ticket #5593 (Unify UnitAI and "AnimalAI".) updated by Silier
Owner changed
8:25 PM Ticket #1364 (Call to the Arms - Button) updated by Silier
Owner changed
8:24 PM Ticket #2349 ([PATCH] Add support for Hi-DPI displays) updated by Silier
Owner changed
8:23 PM Ticket #1777 (Make siege units able to deforest and fire at a specific place.) updated by Silier
Owner changed
8:21 PM Ticket #5680 (Some animals have too slow walking speed compared to animation) updated by Silier
Keywords, Milestone changed
8:19 PM Ticket #5924 (Game speed multiplier sometimes outside overlay box) updated by Silier
Owner changed
8:19 PM Ticket #5926 (Game speed button unusable in min resolution) updated by Silier
Owner changed
8:17 PM Ticket #29 (Automatic exploring / scouting) updated by Silier
Owner changed
7:29 PM Ticket #5932 (Simultaneous segfault of both players) closed by wraitii
fixed: In 24688: […]
7:29 PM Changeset [24688] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/Formation.js
Fix segfault from a formation infinite loop. #5932 reported a …
7:19 PM Changeset [24687] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/library.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenistic_metropolis.json
[gameplay] Tweak mace, ptol, sele specific structures - Make the …
6:32 PM Ticket #5937 (Optionally unrandomize entity appearance) updated by Stan
Milestone changed
6:14 PM Ticket #5937 (Optionally unrandomize entity appearance) closed by Stan
duplicate: Dupe of #5831
6:12 PM Ticket #5937 (Optionally unrandomize entity appearance) created by Stan
As claimed by @vladislavbelov on several occasions (e.g. …
6:11 PM Ticket #5929 (Lobby gamelist not updated correctly when a player leaves or joins a match.) updated by user1
Patch changed
6:03 PM Ticket #5933 (Lobby gamelist will sometimes show of a match a newly joined client as ...) closed by user1
fixed: In 24686: Fix lobby …
6:01 PM Ticket #5929 (Lobby gamelist not updated correctly when a player leaves or joins a match.) closed by user1
fixed: In 24686: Fix lobby …
5:47 PM Changeset [24686] by user1
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controls/PlayerAssignmentsControl.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/NetMessages/GameRegisterStanza.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/SetupWindow.js
Fix lobby gamelist issues when clients join and leave a match. This …
5:06 PM Changeset [24685] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_boltshooter.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_ram.xml
[gameplay] Make siege engines uncapturable Siege engines are faster …
2:22 PM Changeset [24684] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/maps/mapbrowser/grid/MapGridBrowser.js
Fix MapBrowser in MP Network settings must be synchronised when the …
2:02 PM Changeset [24683] by Stan
  • ps/trunk/binaries/data/mods/public/maps/random/jebel_barkal.pmp
Fix Jebel barka's pmp file.
1:21 PM Ticket #5867 (Further hotkey features to implement) updated by s0600204
* Implement a way of finding the key-combination(s) assigned to a …
1:20 PM Ticket #5936 (Ranged cavalry cannot be efficiently chased) updated by Stan
Owner, Status changed
1:20 PM Ticket #5794 (SVN Lobby bot does not unlist a game if user quits forcefully) updated by Stan
Patch changed
1:16 PM Ticket #5934 (Starting a game, the "Map" option panel is not automatically displayed) closed by Stan
fixed: In 24682: […]
1:16 PM Changeset [24682] by Stan
  • ps/trunk/source/gui/ObjectBases/IGUIObject.cpp
Fix Phab:rP24665 and Phab:rP24185 Tested by: @Langbart Fixes: #5934
12:32 PM Ticket #5931 (Mod Refresh list button never finishes) closed by wraitii
fixed: In 24681: […]
12:32 PM Changeset [24681] by wraitii
  • ps/trunk/binaries/data/mods/mod/gui/modio/modio.js
Fix mod selector "refresh list" button. Object.Keys() on GUI object …
12:21 PM Changeset [24680] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/garrison_heal.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
[gameplay] Restore civic centre garrison healing This was removed …
12:17 PM Changeset [24679] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_forge.xml
[gameplay] Delete armor_hero_01 technology This unique technology for …
12:15 PM Ticket #5935 (Clicking "Manual" results in errors) closed by Vladislav Belov
fixed: In 24678: […]
12:15 PM Changeset [24678] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/gui/manual/intro.txt
Removes showsky from intro after rP24663. Fixes #5935
12:06 PM Changeset [24677] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/loadgame/SavegamePage.js
  • ps/trunk/binaries/data/mods/public/gui/loadgame/load.xml
Fix savegame list being too high. It was occluding the input field …
12:00 PM Ticket #5923 (Traders waypoints are bugged) closed by wraitii
fixed: In 24676: […]
12:00 PM Changeset [24676] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Fix market waypoints. (setting waypoints to more than 2 markets still …
11:58 AM Ticket #5934 (Starting a game, the "Map" option panel is not automatically displayed) updated by Langbart
Component changed
11:58 AM Tickets #5930,​5927 batch updated by wraitii
fixed: In 24675: […]
11:58 AM Changeset [24675] by wraitii
  • ps/trunk/source/gui/tests/test_GuiManager.h
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
  • ps/trunk/source/ps/Hotkey.cpp
Further Hotkey fixes. rP24645 broke meta-key releases. This fixes …
11:55 AM Ticket #5936 (Ranged cavalry cannot be efficiently chased) updated by Stan
Patch changed
11:53 AM Ticket #5936 (Ranged cavalry cannot be efficiently chased) created by wraitii
Try to chase ranged cavalry with melee cavalry: it doesn't really work.
11:53 AM Ticket #5935 (Clicking "Manual" results in errors) updated by Freagarach
Component changed
11:53 AM Ticket #5867 (Further hotkey features to implement) updated by wraitii
Description changed
11:50 AM Ticket #5935 (Clicking "Manual" results in errors) updated by Langbart
Description changed
11:40 AM interestinglog.html attached to Ticket #5935 by Langbart
Contains the error codes
11:39 AM Ticket #5935 (Clicking "Manual" results in errors) created by Langbart
If you click on "Manual" in the "Learn to Play" option menu, no manual …
11:33 AM Ticket #5932 (Simultaneous segfault of both players) updated by wraitii
Owner, Patch changed
See Phab:D3410 and Phab:D3411
11:01 AM Ticket #5934 (Starting a game, the "Map" option panel is not automatically displayed) updated by Stan
Patch, Milestone changed
9:29 AM Changeset [24674] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-ingame.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-maps.po
[i18n] Updated POT and PO files.
9:09 AM Ticket #5925 (Attack notification sound is broken) updated by Freagarach
Patch changed
9:06 AM Ticket #5934 (Starting a game, the "Map" option panel is not automatically displayed) updated by Langbart
I have tested some SVN revisions between 24600-24671. I found that the …
9:05 AM Changeset [24673] by Stan
  • ps/trunk/binaries/data/mods/public/maps/random/rmbiome/defaultbiome.json
Fix trailing coma after Phab:rP24661
8:40 AM Ticket #5934 (Starting a game, the "Map" option panel is not automatically displayed) updated by wraitii
I think that's just normal behaviour if you have the "AI message box" …
7:54 AM ReleaseProcessDraft edited by Stan
(diff)
7:26 AM Changeset [24672] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
6:38 AM Ticket #5925 (Attack notification sound is broken) updated by Freagarach
Owner, Priority changed
6:38 AM Ticket #5925 (Attack notification sound is broken) updated by Freagarach
Okay, so problem is that r23989 introduced a sound based on what/who …
4:04 AM Ticket #5934 (Starting a game, the "Map" option panel is not automatically displayed) created by Langbart
When starting a "Single-player" or hosting a Game Lobby match, the …
3:47 AM Ticket #5927 (Hotkey mapping used invalid key 'unused'") updated by Langbart
Patch changed
Applying the patch fixes the problem. (SVN 24671 macOS) I would like …
1:07 AM Ticket #5933 (Lobby gamelist will sometimes show of a match a newly joined client as ...) updated by user1
Patch changed
1:06 AM Ticket #5929 (Lobby gamelist not updated correctly when a player leaves or joins a match.) updated by user1
Patch changed
12:30 AM Ticket #5933 (Lobby gamelist will sometimes show of a match a newly joined client as ...) updated by user1
Owner, Status changed
12:29 AM Ticket #5933 (Lobby gamelist will sometimes show of a match a newly joined client as ...) created by user1
After applying Phab:D3394 as a …

Jan 17, 2021:

10:42 PM Ticket #4554 (Show current simulation values in summary graphs) updated by Imarok
Patch changed
10:29 PM Ticket #5932 (Simultaneous segfault of both players) updated by Stan
Replaying this in Non Visual I get a segfault at Turn 7528 …
10:26 PM Ticket #5932 (Simultaneous segfault of both players) updated by Imarok
Milestone changed
10:14 PM Ticket #5932 (Simultaneous segfault of both players) updated by Imarok
bt on Linux: […]
10:06 PM Ticket #5932 (Simultaneous segfault of both players) updated by Imarok
Description changed
10:04 PM Ticket #5932 (Simultaneous segfault of both players) updated by Imarok
The replay is for r24670. It also works in non-visual replay.
10:02 PM commands.txt attached to Ticket #5932 by Imarok
10:01 PM Ticket #5932 (Simultaneous segfault of both players) created by Imarok
We got a simultaneous segfault while playing together. Seems to be …
8:37 PM Ticket #5921 (blank lines in chat) closed by s0600204
fixed: In 24671: […]
8:37 PM Changeset [24671] by s0600204
  • ps/trunk/binaries/data/mods/public/gui/session/chat/ChatMessageHandler.js
Improve detection of empty notification messages In the case that a …
7:29 PM Changeset [24670] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_ResourceGatherer.js
Speed up carry capacity tech research / resource value modification. …
6:05 PM Ticket #5923 (Traders waypoints are bugged) updated by wraitii
Status, Patch changed
5:28 PM Ticket #5909 (Replays OOS) updated by wraitii
I'm not getting an OOS when replaying that on rP24650
5:17 PM Ticket #3381 (Archers outrange buildings despite having less attack range) closed by wraitii
fixed: Fixed in rP24217
5:16 PM Ticket #5931 (Mod Refresh list button never finishes) updated by Silier
Owner, Patch changed
5:13 PM Changeset [24669] by Silier
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/researchManager.js
[Petra/Ai] Fix not traning champion cavalry and infantry after rP24640 …
5:04 PM Changeset [24668] by s0600204
  • ps/trunk/binaries/data/config/keys.txt
  • ps/trunk/binaries/data/mods/public/gui/common/color.js
Format hotkey tooltip when an alternate key-name is used Some keys …
4:58 PM Ticket #5928 (Ingame menu overlaps developer menu) closed by wraitii
fixed: In 24667: […]
4:58 PM Changeset [24667] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/session/Menu.xml
Make the in-game menu go over the dev overlay. There was a Z-conflict …
4:58 PM Ticket #5931 (Mod Refresh list button never finishes) updated by Silier
source of the issue is Object.keys(modsAvailableList) returns [], so …
4:55 PM Ticket #5255 (FreeBSD porting patches) updated by Stan
In 24666: […]
4:55 PM Changeset [24666] by Stan
  • ps/trunk/libraries/source/spidermonkey/FixFreeBSDCargoChecksum.diff
  • ps/trunk/libraries/source/spidermonkey/FixFreeBSDReadlineDetection.diff
  • ps/trunk/libraries/source/spidermonkey/FixFreeBSDRustThirdPartyOSDetection.diff
Fix some compilation issues on BSD Tested by: @madpilot, @nephele …
4:44 PM Changeset [24665] by Stan
  • ps/trunk/binaries/data/mods/_test.gui/gui/common
  • ps/trunk/binaries/data/mods/_test.gui/gui/common/styles.xml
  • ps/trunk/binaries/data/mods/_test.gui/gui/event
Fix Phab:rP24185 style, add tests. Patch by: @bb Small fixes by: …
4:40 PM Changeset [24664] by Stan
  • ps/trunk/source/renderer/SkyManager.h
Fix no pch build.
3:27 PM Changeset [24663] by Vladislav Belov
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/session/hotkeys/misc.xml
Removes sky toggling by a hotkey. Reported By: Langbart
2:28 PM Changeset [24662] by Vladislav Belov
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/source/renderer/SkyManager.cpp
Partly restores the requested functionality to hide skies removed in …
2:10 PM Changeset [24661] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/maps/random/arctic_summer.js
  • ps/trunk/binaries/data/mods/public/maps/random/ardennes_forest.js
  • ps/trunk/binaries/data/mods/public/maps/random/bahrain.js
Combines terrain and units ambient colors into the single color. …
12:21 PM Ticket #5930 (Unable to give Mouse commands) updated by wraitii
See Phab:D3396
12:16 PM Ticket #4554 (Show current simulation values in summary graphs) updated by Toonijn
Milestone changed
I added a patch that adds these new graphs (available resources and …
12:01 PM Changeset [24660] by Vladislav Belov
  • ps/trunk/source/tools/entity/checkrefs.pl
Increase PMP version for checkrefs.pl after rP24653.
11:30 AM Ticket #5925 (Attack notification sound is broken) updated by Stan
Might have been revealed by https://code.wildfiregames.com/rP24500
10:50 AM Changeset [24659] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/exploration.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/sibylline_books.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/super_dock.xml
[Gameplay] - Purge Roman Sibylline Books and Cart Exploration techs. …
10:46 AM broken-refresh.mp4 attached to Ticket #5931 by Stan
10:42 AM Ticket #5931 (Mod Refresh list button never finishes) created by Stan
See attached video.
10:42 AM Changeset [24658] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
[Gameplay] - Reduce Archer and Structure ranges. Due to the new way …
10:38 AM Ticket #5918 (0ad graphics broken with 32-bit color depth under Xorg) updated by Stan
Milestone changed
10:38 AM Ticket #5918 (0ad graphics broken with 32-bit color depth under Xorg) updated by Stan
Milestone changed
10:37 AM Ticket #5921 (blank lines in chat) updated by Stan
I did get a few blank lines during yesterday's match. I'm on windows …
10:36 AM Changeset [24657] by Freagarach
  • ps/trunk/binaries/data/mods/public/maps/random/jebel_barkal.js
  • ps/trunk/binaries/data/mods/public/maps/random/wild_lake.js
  • ps/trunk/binaries/data/mods/public/maps/scenarios/combat_demo.xml
[Gameplay] - Move infantry from fortress to barracks only. Having …
10:34 AM Changeset [24656] by Stan
  • ps/trunk/binaries/data/mods/public/art/meshes/props/standard/celt_carnyx_a.dae
Fix missing geometry for the celt carnyx. Reported by: …
10:10 AM Changeset [24655] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/ptol_structures.json
[Gameplay] - Tweak Ptol structure cive bonus again. Changes from Cost …
9:39 AM ReleaseProcessDraft edited by Stan
Fix me being a dummy (diff)
9:32 AM Ticket #5930 (Unable to give Mouse commands) updated by wraitii
The bug was introduced yesterday, but it hits on another issue that is …
9:27 AM commands.4.txt attached to Ticket #5909 by Feldfeld
8:06 AM Ticket #5930 (Unable to give Mouse commands) updated by Langbart
Description changed
7:59 AM Ticket #5930 (Unable to give Mouse commands) updated by Langbart
Description changed
7:46 AM Ticket #5930 (Unable to give Mouse commands) updated by Langbart
Description changed
7:38 AM Ticket #5930 (Unable to give Mouse commands) updated by Freagarach
Description changed
Ctrl is assumed to be still down, rather deselecting the entity you …
7:31 AM Changeset [24654] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:20 AM Ticket #5930 (Unable to give Mouse commands) updated by Langbart
Component, Description, Milestone changed
7:19 AM Ticket #5930 (Unable to give Mouse commands) created by Langbart
Hold Ctrl+D. Release the keys, but Ctrl first. You will not be …
7:13 AM Ticket #5922 (View rotation of doom) closed by Langbart
fixed
7:12 AM Ticket #5922 (View rotation of doom) updated by Langbart
Description changed
6:58 AM Ticket #5922 (View rotation of doom) updated by Freagarach
(Probably a new issue though.)
3:12 AM Changeset [24653] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/maps/scenarios/_default.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/arcadia.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/arcadia.xml
Increases the maps version to 7 for XML and PMP files. Tested By: …
2:39 AM Ticket #5929 (Lobby gamelist not updated correctly when a player leaves or joins a match.) updated by user1
Patch changed
2:35 AM Ticket #5929 (Lobby gamelist not updated correctly when a player leaves or joins a match.) updated by user1
Patch changed
12:30 AM Ticket #5923 (Traders waypoints are bugged) updated by OptimusShepard
Replying to Angen: > does it work in a23b ? Yes
12:30 AM Ticket #5794 (SVN Lobby bot does not unlist a game if user quits forcefully) updated by user1
Owner, Status, Priority changed
This is fixed (I believe not present with the current lobby code). …
12:29 AM Ticket #5923 (Traders waypoints are bugged) updated by OptimusShepard
Description changed
12:20 AM Ticket #5929 (Lobby gamelist not updated correctly when a player leaves or joins a match.) created by user1
When a player leaves or joins a match in the multiplayer lobby, the …
12:18 AM Changeset [24652] by Vladislav Belov
  • ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp
  • ps/trunk/source/renderer/OverlayRenderer.cpp
  • ps/trunk/source/renderer/ParticleRenderer.cpp
Removes usages of GetRenderPath to checking for support of shaders.

Jan 16, 2021:

11:21 PM Ticket #5928 (Ingame menu overlaps developer menu) created by fpre_O_O_O_O_O_O
Just developer menu and ingame menu are on the same z-level which …
10:38 PM Ticket #5926 (Game speed button unusable in min resolution) updated by Imarok
Patch changed
10:37 PM Ticket #5924 (Game speed multiplier sometimes outside overlay box) updated by Imarok
Patch changed
10:32 PM Ticket #5927 (Hotkey mapping used invalid key 'unused'") updated by Langbart
Description changed
Player gets the same warning each run. "WARNING: Hotkey mapping used …
10:22 PM Ticket #5927 (Hotkey mapping used invalid key 'unused'") created by Imarok
We need some code that can handle this unused string. (I just created …
10:16 PM Changeset [24651] by Vladislav Belov
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/options/options.json
  • ps/trunk/source/renderer/Renderer.cpp
Removes useless option to show sky Differential Revision: …
10:04 PM Ticket #5922 (View rotation of doom) updated by Langbart
Description changed
9:58 PM Ticket #5926 (Game speed button unusable in min resolution) created by Imarok
When one observes a player the follow button text overlays the game …
9:55 PM Ticket #5922 (View rotation of doom) reopened by Langbart
* Pressing ctrl+D → release Ctrl → release D disables mouse orders …
9:40 PM Localization/nl_NL edited by rollieoo
(diff)
9:36 PM Ticket #5925 (Attack notification sound is broken) updated by Imarok
also broken in r24564
9:36 PM Ticket #5925 (Attack notification sound is broken) updated by Imarok
Summary changed
9:35 PM Ticket #5925 (Attack notification sound is broken) created by OptimusShepard
When I get a attack notification, there is no sound notification anymore.
9:16 PM Ticket #5924 (Game speed multiplier sometimes outside overlay box) created by Imarok
When you start a game with speed multiplier 1 and then change it the …
8:26 PM Ticket #5923 (Traders waypoints are bugged) updated by Silier
does it work in a23b ?
8:01 PM Ticket #5923 (Traders waypoints are bugged) created by OptimusShepard
Traders ignoring waypoints whitch were set between two markets. …
6:16 PM Changeset [24650] by wraitii
  • ps/trunk/source/ps/Hotkey.cpp
Fix missing 'else return' in isPressed following rP24645 Reported by …
5:51 PM Ticket #4554 (Show current simulation values in summary graphs) updated by Imarok
Replying to Toon Baeyens: > Not yet, I'll post a patch …
5:47 PM resource_graph.patch attached to Ticket #4554 by Toonijn
A first implementation of the resource graph and unit count
5:41 PM Ticket #4554 (Show current simulation values in summary graphs) updated by Toonijn
Not yet, I'll post a patch soon. For the total population count, this …
5:34 PM Ticket #4554 (Show current simulation values in summary graphs) updated by Imarok
We already know the current population. (We even show it on the top …
4:57 PM Changeset [24649] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/civs/ptol.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/civil_centre.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol/infantry_javelineer_b.xml
Swap Ptolemaic Slinger & Javelineer D3269 / rP24635 made Mercenaries …
4:46 PM Changeset [24648] by wraitii
  • ps/trunk/source/gui/ObjectTypes/CInput.cpp
  • ps/trunk/source/ps/CConsole.cpp
Fix typos in rP24645 Fix rP24645
4:36 PM Changeset [24647] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
Improve cavalry balance. - Spear cavalry counters Cavalry better - …
4:32 PM Changeset [24646] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/soldier_resistance_hack_02.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/soldier_resistance_pierce_02.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_infantry_crossbowman.xml
Fix a few template oversights in recent commits. This patch fixes a …
4:24 PM Ticket #5922 (View rotation of doom) closed by wraitii
fixed: In 24645: […]
4:24 PM Changeset [24645] by wraitii
  • ps/trunk/source/gui/ObjectTypes/CInput.cpp
  • ps/trunk/source/ps/CConsole.cpp
  • ps/trunk/source/ps/Globals.cpp
Fix hotkeys not releasing properly. rP24215 changed hotkeys to use …
4:09 PM Localization/nl_NL edited by rollieoo
(diff)
4:08 PM Localization/nl_NL edited by rollieoo
(diff)
4:01 PM Localization/nl_NL edited by rollieoo
(diff)
4:00 PM Ticket #4554 (Show current simulation values in summary graphs) updated by Toonijn
I've already implemented resource count, but I'm having trouble …
3:22 PM Ticket #5909 (Replays OOS) updated by wraitii
I'm not getting an OOS with commands.3.txt Are you using the windows …
12:41 PM commands.3.txt attached to Ticket #5909 by Feldfeld
An OOS on viewing replay I got today (rP24640)
12:36 PM commands.2.txt attached to Ticket #5909 by Feldfeld
Yesterday's multiplayer game
11:50 AM Changeset [24644] by wraitii
  • ps/trunk/libraries/source/spidermonkey/FixMacBuild.diff
  • ps/trunk/libraries/source/spidermonkey/patch.sh
Enable SM compilation with MacOs 11 SDK. There is now a "max …
11:41 AM Changeset [24643] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/mapModule.js
Fix AI's handling of buildRestriction distances following rP24217 …
11:38 AM Changeset [24642] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
11:33 AM Ticket #5917 (Game freezes on MP.) closed by wraitii
fixed: In 24641: […]
11:33 AM Changeset [24641] by wraitii
  • ps/trunk/source/simulation2/serialization/DebugSerializer.cpp
  • ps/trunk/source/simulation2/tests/test_ComponentManager.h
Fix lag on OOS with AIs Following rP24462, the OOS debugSerializer …
11:29 AM Ticket #5922 (View rotation of doom) updated by wraitii
Phab:D3379
11:09 AM Ticket #5922 (View rotation of doom) updated by OptimusShepard
Replying to wraitii: > This is definitely reproducible on …
10:20 AM Ticket #5922 (View rotation of doom) updated by wraitii
This is definitely reproducible on A23 :P Edit: I'm confused how I …
7:50 AM Changeset [24640] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/nisean_horses.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_cavalry.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_chariots.json
[Gameplay A24] - Unlock Champion Cavalry with a technology. This puts …
7:41 AM Changeset [24639] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/spart_population.json
[Gameplay A24] - Remove Spartan population penalty. Since they don't …
7:37 AM Changeset [24638] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_axeman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
[Gameplay A24] - Tweak Melee Infantry range. - axemen, macemen, …
7:18 AM Ticket #5922 (View rotation of doom) updated by Freagarach
Description, Milestone changed
6:40 AM Ticket #5922 (View rotation of doom) updated by s0600204
To really have fun, disable the camera restrictions (via Alt+D) …
3:57 AM Ticket #5922 (View rotation of doom) updated by Langbart
start rotating 1. ClockWise (cw) press ctrl and keep …
12:04 AM Ticket #5922 (View rotation of doom) updated by Imarok
Caused by Phab:rP24215

Jan 15, 2021:

11:16 PM Ticket #5922 (View rotation of doom) updated by Imarok
Optimus could reproduce on r24512
11:07 PM Ticket #5922 (View rotation of doom) updated by Imarok
Description changed
11:06 PM Ticket #5922 (View rotation of doom) created by Imarok
Hold Ctrl+A or Ctrl+D. Release the keys, but Ctrl first. …
11:02 PM Ticket #5921 (blank lines in chat) created by Imarok
Sometimes blank lines occur in the chat and also in the chat history. …
7:28 PM Changeset [24637] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
[Gameplay A24] - Tweak War Elephant damage. Now that rams are …
7:24 PM Changeset [24636] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
[Gameplay A24] - Reduce ranged soldier resistance. A frequent …
7:18 PM Changeset [24635] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json
[Gameplay A24] - Differentiate mercenaries further from Citizen …
7:11 PM Changeset [24634] by Freagarach
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/auras/broken_sword.png
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/units/carnyx.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/assembly.xml
[Gameplay A24] - Add Carnyx unit to Gaul. The carnyx was a long, …
6:25 PM Changeset [24633] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/gui/session/messages.js
Makes the color of tutorial new messages softer.
6:04 PM Ticket #5916 (Gamesetup map size is incorrectly updated) closed by Stan
fixed: Fixed in Phab:rP24614
5:51 PM Ticket #5112 (createObjectGroups should not break when receiving an empty areas array) updated by FeXoR
In 24632: […]
5:51 PM Changeset [24632] by FeXoR
  • ps/trunk/binaries/data/mods/public/maps/scenarios/height_map_03.png
  • ps/trunk/binaries/data/mods/public/maps/scenarios/height_map_import_demo_fractal.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/height_map_import_demo_fractal.xml
Remove heightmap grascale pictures and corresponding scenarios due to …
5:30 PM Changeset [24631] by wraitii
  • ps/trunk/source/main.cpp
  • ps/trunk/source/ps/GameSetup/GameSetup.h
  • ps/trunk/source/ps/scripting/JSInterface_Game.cpp
Address concerns in rP23917 (RL interface) Fixes rP23917. This: - …
4:45 PM Changeset [24630] by Vladislav Belov
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/options/options.json
  • ps/trunk/binaries/data/mods/public/shaders/glsl/water_high.fs
Removes useless option for shadows on water Reviewed By: wraitii …
3:34 PM Changeset [24629] by Stan
  • ps/trunk/source/graphics/UnitAnimation.cpp
Prevent the game from playing sounds too often (8 times for a cavalry …
2:52 PM Ticket #5920 (Double clicking action gets triggered by selecting different units) updated by wraitii
I can reproduce this on A23 and A24 by clicking on the ground next to …
2:26 PM double-click.webm attached to Ticket #5920 by Feldfeld
2:07 PM Ticket #5920 (Double clicking action gets triggered by selecting different units) created by Feldfeld
It is possible to trigger the double clicking action by selecting 2 …
2:02 PM Changeset [24628] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/long_walls.json
Make the Athenian long_walls tech cost stone. A pure stone cost makes …
12:21 PM Changeset [24627] by Vladislav Belov
  • ps/trunk/source/graphics/PreprocessorWrapper.cpp
  • ps/trunk/source/third_party/ogre3d_preprocessor/tests/test_Preprocessor.h
Fixes PCH and removes unused warnings after rP24553.
11:09 AM Changeset [24626] by Stan
  • ps/trunk/binaries/data/mods/public/audio/attack/impact/javelin_impact.xml
Use arrow sounds instead of flesh sounds for javelins. Patch by: @Samulis
11:07 AM Changeset [24625] by Vladislav Belov
  • ps/trunk/source/gui/CGUI.cpp
  • ps/trunk/source/i18n/L10n.cpp
  • ps/trunk/source/i18n/L10n.h
Replaces UNICODE characters in the code by consistent ASCII …
11:02 AM Changeset [24624] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/scripts/Conquest.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/special/filter/foundation.xml
Make foundations not ConquestCritical Foundations were originally …
10:19 AM Changeset [24623] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/barracks.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/dock.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/farmstead.xml
Remove population bonus from most non-house buildings. Houses …
10:06 AM Changeset [24622] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-simulation-technologies.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-templates-buildings.po
[i18n] Updated POT and PO files.
9:55 AM Ticket #5915 (GUI errors out when captured buildings with paired techs of a ...) closed by Freagarach
fixed: In 24621: […]
9:55 AM Changeset [24621] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
Avoid GUI errors for captured structures with paired tech of different …
9:47 AM Changeset [24620] by Freagarach
  • ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/snapping.png
  • ps/trunk/binaries/data/mods/public/gui/text/tips/snapping.txt
Building snapping loading screen tip. Since many players might not …
9:36 AM Changeset [24619] by Freagarach
  • ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/heroes.png
  • ps/trunk/binaries/data/mods/public/gui/text/tips/heroes.txt
Add loading screen tip for heroes. Because heroes permanently die …
9:05 AM Changeset [24618] by wraitii
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/source/ps/ConfigDB.cpp
  • ps/trunk/source/ps/Hotkey.cpp
Allow hotkeys/config settings to be empty. This changes ConfigDB to …
8:59 AM Tickets #5177,​5150,​5919 batch updated by Freagarach
In 24617: […]
8:59 AM Changeset [24617] by Freagarach
  • ps/trunk/binaries/data/mods/public/maps/random/jebel_barkal.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen-common/wall_builder.js
Fix Jebel Barkal giant. Adjusts the jb.js to not try and place walls …
8:54 AM Ticket #3700 ([PATCH] Running the NetClient in a separate thread) updated by wraitii
In 24616: […]
8:54 AM Changeset [24616] by wraitii
  • ps/trunk/source/network/NetSession.cpp
  • ps/trunk/source/network/NetSession.h
NetClient: don't LOGERROR when flushing messages while disconnected. …
8:49 AM Changeset [24615] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml
[Gameplay A24] - Adjust elephant temlate values. - Changes the Hero …
8:48 AM Changeset [24614] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSize.js
Fix gamesetup map size not updating for clients. Clients don't get …
8:32 AM Ticket #5919 (Check for entity placement in random maps.) created by Freagarach
As pointed out by elexis, g_Map.placeEntityPassable doesn't always …
8:24 AM Ticket #5348 (Lobby affiliation changes trigger empty system message popup boxes) updated by Stan
Milestone changed
Hotfixed in Phab:rP24609 real fix needs rebase
8:23 AM Ticket #4705 (Use TLS for multiplayer lobby) updated by Stan
Milestone changed
8:17 AM Ticket #4833 (Extending the linter) updated by Freagarach
If we don't have Python Coding Conventions, we _can_ just use an …
8:15 AM Ticket #4793 (Units mining without a mine) closed by Freagarach
needsinfo: _A lot_ has changed, especially in UnitAI. Please reopen when it …
6:59 AM Changeset [24613] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
Fix PetraAI not building many houses. Previous to r24394 / rP24394 …
6:53 AM Changeset [24612] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/fortress.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/fortress.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/fortress.xml
[Gameplay A24] - Enable elephant stables for all civs with elephants. …

Jan 14, 2021:

11:56 PM Changeset [24611] by s0600204
  • ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/BonusesSubsection.xml
  • ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/HeroesSubsection.xml
  • ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/StructuresSubsection.xml
Adjust subsection sizes of civinfo page To better fit the content …
10:29 PM BuildInstructions edited by Krinkle
Document gotcha (diff)
9:08 PM Changeset [24610] by wraitii
  • ps/trunk/source/simulation2/serialization/BinarySerializer.h
Fix common OOS following rP24563. rP24563 uses a GCHashTable to …
8:12 PM Changeset [24609] by user1
  • ps/trunk/binaries/data/mods/public/gui/lobby/LobbyPage/AnnouncementHandler.js
  • ps/trunk/binaries/data/mods/public/gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageEvents.js
Do not show message box in lobby for an empty message with no sender. …
7:28 PM Ticket #5839 (Game wont launch: "Couldn't find matching GLX visual") updated by Stan
Sorry I just remembered about this ticket :/ Can you attach …
6:50 PM Ticket #5918 (0ad graphics broken with 32-bit color depth under Xorg) closed by Dunedan
fixed: With a24 from git everything works fine.
5:48 PM Ticket #5918 (0ad graphics broken with 32-bit color depth under Xorg) updated by Dunedan
It also doesn't matter if GLSL or post-processing are active or not, …
5:42 PM userreport_hwdetect.txt attached to Ticket #5918 by Dunedan
5:41 PM system_info.txt attached to Ticket #5918 by Dunedan
5:26 PM 0ad_xorg_32bit.png attached to Ticket #5918 by Dunedan
Screenshot of broken 0ad graphics with 32bit color depth
5:26 PM Ticket #5918 (0ad graphics broken with 32-bit color depth under Xorg) created by Dunedan
When running 0ad (a23b) with 32-bit color depth under Xorg, graphics …
5:18 PM Changeset [24608] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_fire.xml
[Gameplay A24] - Drastically change artillery attacks. Artillery is …
2:42 PM ReleaseProcessDraft edited by Stan
(diff)
1:29 PM Changeset [24607] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/session/unit_actions.js
Fix wrong variable usage in UnitActions.js. Introduced in r24501 / …
1:27 PM Changeset [24606] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_boltshooter.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_ram.xml
[Gameplay A24] - Adjust some siege engine stats. - Changes footprints …
1:17 PM Changeset [24605] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/desert_trading_post.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml
[Gameplay A24] - Move shared vision / dropsites to CC. Since they are …
1:14 PM Changeset [24604] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/soldier_resistance_hack_01.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/soldier_resistance_hack_02.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/soldier_resistance_pierce_01.json
[Gameplay A24] - Seperate forge armour techs. This separates the …
1:11 PM Changeset [24603] by Stan
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_elephant.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_greaves.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/healing_range.png
Use the same background for the techs.
12:09 PM Changeset [24602] by Stan
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/blacksmith.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_plates_ranged.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arrow.png
Fix some icons as per Nescio's comment on Phab:rP24587 Refs: …
2:48 AM Changeset [24601] by s0600204
  • ps/trunk/binaries/data/mods/public/gui/reference/common/Buttons/CloseButton.js
Use correct hotkey in tooltip of Reference Suite's Close Buttons The …
12:31 AM Changeset [24600] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/shaders/glsl/model_water.fs
  • ps/trunk/binaries/data/mods/public/shaders/glsl/model_waterfall.fs
Removes remaining after rP24598 shadow calculations in water models.

Jan 13, 2021:

10:03 PM Changeset [24599] by Vladislav Belov
  • ps/trunk/source/renderer/HWLightingModelRenderer.cpp
  • ps/trunk/source/renderer/HWLightingModelRenderer.h
  • ps/trunk/source/renderer/Renderer.cpp
Removes CPU lighting after no FFP Comments By: Stan Differential …
9:44 PM Changeset [24598] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/shaders/glsl/common
  • ps/trunk/binaries/data/mods/public/shaders/glsl/common/fog.h
  • ps/trunk/binaries/data/mods/public/shaders/glsl/common/shadows_fragment.h
Removes GLSL shaders code duplication for fog and shadows Comments …
8:13 PM Ticket #5917 (Game freezes on MP.) updated by Freagarach
Music keeps playing, my memory fills up quickly (after the freeze …
6:46 PM commands.2.txt attached to Ticket #5917 by Asger
6:46 PM commands.txt attached to Ticket #5917 by Freagarach
Mine.
6:42 PM Ticket #5917 (Game freezes on MP.) updated by Freagarach
Me on Linux, Asger on M$ W10.
6:40 PM mainlog.2.html attached to Ticket #5917 by Asger
6:39 PM mainlog.html attached to Ticket #5917 by Freagarach
Mine.
6:38 PM Ticket #5917 (Game freezes on MP.) created by Freagarach
When playing a MP match the game freezes at some random moment. …
6:17 PM Ticket #5916 (Gamesetup map size is incorrectly updated) created by wraitii
The gameSetup mapsize 'button', for clients, isn't updated when the …
4:59 PM Changeset [24597] by Stan
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/assembly.xml
[gameplay A24] Enable gaul assembly Refs: Phab:D3320 Patch by: …
4:27 PM Changeset [24596] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Do not count formation members as 'idle' if the controller is not. …
4:14 PM Changeset [24595] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
3:43 PM Ticket #5262 (Diplomacy screen doesn't show defeated players after rejoin) updated by wraitii
I can't reproduce this. Possibly fixed by rP23065 ?
3:05 PM Ticket #5132 ("You have been attacked by" hint the location) updated by Stan
Milestone changed
1:32 PM Ticket #5915 (GUI errors out when captured buildings with paired techs of a ...) created by Freagarach
https://wildfiregames.com/forum/index.php?/topic/24732-de-alpha-24/page/2/
1:12 PM Ticket #5913 (Hide ip and port from users until they want to join, add optional password) updated by Stan
Owner changed
1:11 PM Ticket #5177 (Giant Jebel Barkal doesn't generate) updated by Stan
Owner changed
1:11 PM Ticket #5914 (Lobby improvements) created by Stan
The lobby improvement patch is …
1:09 PM Ticket #5913 (Hide ip and port from users until they want to join, add optional password) updated by Stan
Milestone changed
1:09 PM Ticket #5913 (Hide ip and port from users until they want to join, add optional password) created by Stan
The lobby currently displays the IPs of the users. this should not …
1:05 PM Ticket #5161 (Archive builder should show progress and errors when archiving on Windows) updated by Stan
Summary changed
11:33 AM Ticket #5912 (Hotkey page breaks template validation) closed by wraitii
fixed: In 24594: […]
11:33 AM Changeset [24594] by wraitii
  • ps/trunk/source/tools/xmlvalidator/validate.pl
Fix xmlvalidator following rP24215 The xmlValidator complained about …
11:04 AM Changeset [24593] by wraitii
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/options/options.json
Fix shadows-on-water option. Fixes rP17737 & rP24228. Use …
10:15 AM Changeset [24592] by Stan
  • ps/trunk/binaries/data/mods/public/audio/resource/construction/con_stone.xml
Fix issue with duplicate tags. Perl script doesn't like it.
10:01 AM Changeset [24591] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/nisean_horses.json
Fix typo in r24589 / rP24589 after rebasing. Spotted by @Angen.
8:00 AM Changeset [24590] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/ptol_structures.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/corral.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/farmstead.xml
[Gameplay A24] - Alter ptol structure bonus. Remove free structures …
7:54 AM Changeset [24589] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/nisean_horses.json
[Gameplay A24] - Change nisean_horses technology. Nisean war horses …
7:40 AM Changeset [24588] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/gaul_cavalry.json
[Gameplay A24] - Add new Gaul civ bonus. Giving their cavalry +10% …
3:36 AM Changeset [24587] by Stan
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/blacksmith.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/stable_elephant.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/tholos.png
Add some new technologies icons and update some others from Delenda Est
2:48 AM Changeset [24586] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/units/gauls/infantry_carnyx_c.xml
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/auras/fear.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/gaul_champion_swordsman_carnyx.png
Add a unused gaul carnyx player actor for Phab:D3320
2:40 AM Ticket #5856 (Improving Impact Sounds) updated by Stan
In 24585: […]
2:40 AM Changeset [24585] by Stan
  • ps/trunk/binaries/data/mods/public/audio/attack/impact/fleshimp_10.ogg
  • ps/trunk/binaries/data/mods/public/audio/attack/impact/fleshimp_11.ogg
  • ps/trunk/binaries/data/mods/public/audio/attack/impact/fleshimp_12.ogg
Improved sounds by @Samulis. Refs: #5856 Phab:D3113
2:39 AM Ticket #5856 (Improving Impact Sounds) updated by Stan
In 24584: […]
2:39 AM Changeset [24584] by Stan
  • ps/trunk/binaries/data/mods/public/audio/attack/impact/sling_metal.xml
  • ps/trunk/binaries/data/mods/public/audio/attack/impact/sling_metal_01.ogg
  • ps/trunk/binaries/data/mods/public/audio/attack/impact/sling_metal_02.ogg
Improved sling impact sounds by @Samulis. Rename to match …
2:31 AM Ticket #5856 (Improving Impact Sounds) updated by Stan
In 24583: […]
2:31 AM Changeset [24583] by Stan
  • ps/trunk/binaries/data/mods/public/audio/attack/impact/shield_metal.xml
  • ps/trunk/binaries/data/mods/public/audio/attack/impact/shield_metal_01.ogg
  • ps/trunk/binaries/data/mods/public/audio/attack/impact/shield_metal_02.ogg
Improved shield impact sounds by @Samulis. Rename to match …
2:21 AM Ticket #5856 (Improving Impact Sounds) updated by Stan
In 24582: […]
2:21 AM Changeset [24582] by Stan
  • ps/trunk/binaries/data/mods/public/audio/attack/impact/arrow_01.ogg
  • ps/trunk/binaries/data/mods/public/audio/attack/impact/arrow_02.ogg
  • ps/trunk/binaries/data/mods/public/audio/attack/impact/arrow_03.ogg
Improved arrow impact sounds by @Samulis. Rename to match …
1:53 AM Changeset [24581] by Stan
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/arrowfly.xml
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/bow_attack.xml
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/javelin_attack.xml
Fix priorities according to https://trac.wildfiregames.com/wiki/SoundGroup
1:48 AM Changeset [24580] by Stan
  • ps/trunk/binaries/data/mods/public/audio/resource/construction/con_saw.xml
  • ps/trunk/binaries/data/mods/public/audio/resource/construction/con_saw_01.ogg
  • ps/trunk/binaries/data/mods/public/audio/resource/construction/con_saw_02.ogg
Improved construction sounds by @Samulis While at it fix the priority …
1:06 AM Changeset [24579] by Stan
  • ps/trunk/binaries/data/mods/public/art/variants/biped/female_gather_meat.xml
  • ps/trunk/binaries/data/mods/public/art/variants/biped/gather_meat.xml
  • ps/trunk/binaries/data/mods/public/art/variants/biped/rider/camelry/gather_meat.xml
Improved gather meat sounds Fix an incorrectly named variant, Enable …
12:55 AM Changeset [24578] by Stan
  • ps/trunk/binaries/data/mods/public/audio/resource/lumbering/lumber_tree_01.ogg
  • ps/trunk/binaries/data/mods/public/audio/resource/lumbering/lumber_tree_02.ogg
  • ps/trunk/binaries/data/mods/public/audio/resource/lumbering/lumber_tree_03.ogg
Improved lumbering sounds by @Samulis Refs: …
12:18 AM Changeset [24577] by Vladislav Belov
  • ps/trunk/source/gui/GUIRenderer.cpp
  • ps/trunk/source/renderer/Renderer.cpp
  • ps/trunk/source/renderer/TerrainRenderer.cpp
Removes unused GL texture properties after removed FFP.
12:15 AM Ticket #5912 (Hotkey page breaks template validation) updated by Stan
Milestone changed
12:15 AM Ticket #5912 (Hotkey page breaks template validation) created by Stan
Since Phab:rP24215 there is now a gui page in the incorrect folder. …
12:14 AM Changeset [24576] by Vladislav Belov
  • ps/trunk/source/renderer/Renderer.cpp
  • ps/trunk/source/renderer/TerrainRenderer.cpp
  • ps/trunk/source/renderer/TerrainRenderer.h
Removes the unused terrain rendering function after removed FFP.
12:08 AM Changeset [24575] by Stan
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml
Use the correct sound for healer creation Patch by: @lion.kanzen
12:02 AM Changeset [24574] by Stan
  • ps/trunk/binaries/data/mods/public/art/variants/biped/female_gather_fruit.xml
  • ps/trunk/binaries/data/mods/public/art/variants/biped/gather_fruit.xml
  • ps/trunk/binaries/data/mods/public/audio/resource/foraging/forage_leaves.xml
Improved foraging leaves sound (when gathering fruit). Actually enable …

Jan 12, 2021:

11:47 PM Changeset [24573] by Stan
  • ps/trunk/binaries/data/mods/public/audio/interface/complete/building/complete_library.ogg
  • ps/trunk/binaries/data/mods/public/audio/interface/complete/building/complete_library.xml
  • ps/trunk/binaries/data/mods/public/audio/interface/select/building/sel_library.ogg
New selection sound for the library by @lionkanzen
11:42 PM Changeset [24572] by Stan
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/arrowfly.xml
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/arrowfly_01.ogg
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/arrowfly_02.ogg
Improved archery sounds by @samulis Refs: …
11:33 PM Changeset [24571] by Stan
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/jav_attack_01.ogg
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/jav_attack_02.ogg
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/jav_attack_03.ogg
Improved javelin attack sounds by @Samulis Refs: …
11:32 PM Changeset [24570] by Stan
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/pike_attack.xml
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/pike_attack_01.ogg
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/pike_attack_02.ogg
Improved pike attack sounds by @Samulis Refs: …
11:29 PM Changeset [24569] by Stan
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/spear_attack.xml
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/spear_attack_01.ogg
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/spear_attack_02.ogg
Improved spear attack sounds by @Samulis Refs: …
11:28 PM Changeset [24568] by Stan
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/sword_attack.xml
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/sword_attack_01.ogg
  • ps/trunk/binaries/data/mods/public/audio/attack/weapon/sword_attack_02.ogg
Improved sword attack sounds by @Samulis Refs: …
8:43 PM Ticket #5869 (Update NVTT or replace it with something else) updated by Stan
Cc, Patch, Milestone, Description, Summary changed
8:30 PM Changeset [24567] by Silier
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
[gameplay] 10% loot for support units and ranged slinger Change loot …
8:25 PM Changeset [24566] by Freagarach
  • ps/trunk/binaries/data/mods/public/maps/scenarios/sandbox_gauls.xml
  • ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/assembly.xml
Rename Gaul Theater to Assembly. Its function is different. …
8:13 PM Ticket #5132 ("You have been attacked by" hint the location) closed by Imarok
fixed: In 24565: […]
8:13 PM Changeset [24565] by Imarok
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/focus-attacked.png
  • ps/trunk/binaries/data/mods/public/gui/page_session.xml
  • ps/trunk/binaries/data/mods/public/gui/session/chat/ChatHistory.js
Hint the location for "You have been attacked" notifications Icon …
7:52 PM Changeset [24564] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/agoge.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json
Correct technology tooltips and formatting. Also puts resources on a …
7:43 PM Ticket #5908 (Serialization symbol cannot be written on object ({attack:["Unit", ...) closed by wraitii
fixed: In 24563: […]
7:43 PM Changeset [24563] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerColor.js
  • ps/trunk/source/simulation2/serialization/BinarySerializer.cpp
  • ps/trunk/source/simulation2/serialization/BinarySerializer.h
Revert rP24167 / Keep track of serialized objects using a GCHashTable …
7:38 PM Ticket #4847 (RunHardwareDetection numa_NumNodes Crash) updated by Stan
Milestone changed
Needs more info
7:37 PM Ticket #5262 (Diplomacy screen doesn't show defeated players after rejoin) updated by Stan
Milestone changed
7:35 PM savegame-0002.0adsave attached to Ticket #5911 by Stan
Buggy savegame.
7:33 PM Ticket #5911 (Corrupted save game crashes the game) created by Stan
As reported here: …
7:18 PM EnglishStyleGuide edited by Nescio
Health/IdleRegenRate (diff)
7:16 PM Ticket #3491 (Map Ping) updated by Stan
Milestone changed
Imarok says that won't cut it.
7:03 PM Changeset [24562] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/scenarios/unit_dancing_test.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/unit_dancing_test_triggers.js
Add a map to test some 'dancing' evasion behaviour. Test some cases …
6:54 PM Ticket #5910 (Further map browser improvements) created by wraitii
It would be good to: - Have a proper scrollbar instead of 'pages'. - …
5:15 PM Ticket #4698 (OOS on rejoin when using Vectors - Use prototype serialization code) updated by wraitii
In 24561: […]
5:15 PM Changeset [24561] by wraitii
  • ps/trunk/binaries/data/mods/_test.sim/simulation/components/test-serialize.js
  • ps/trunk/source/simulation2/scripting/ScriptComponent.cpp
Fix rP24462 - Set entity/template before deserializing. Following …
4:47 PM BuildInstructions edited by Stan
Xp toolset (diff)
4:17 PM Changeset [24560] by Silier
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/wonder.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/elephant_stables.xml
Remove U+FEFF character from kush elephant_stables and athen wonder …
4:15 PM Ticket #5909 (Replays OOS) updated by wraitii
Replaying on Phab:rP24551 + Phab:D3225 I get an OOS on turn 1481 when …
3:53 PM Changeset [24559] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites
Remove empty folders after r24558.
3:50 PM Changeset [24558] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/agoge.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/architecture_kush.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/architecture_pers.json
Regroup special technologies. Some techs are shared between multiple …
3:28 PM Changeset [24557] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
Check for cmpUnitAI when extracting formations. r24480 / rP24480 …
3:25 PM Changeset [24556] by Freagarach
  • ps/trunk/binaries/data/mods/public/maps/scenarios/sandbox_mauryas.xml
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json
[Gameplay A24] - Enable Mauryan palace. - Moves the maiden guard …
3:18 PM commands.txt attached to Ticket #5909 by Freagarach
My replay.
3:11 PM Ticket #5908 (Serialization symbol cannot be written on object ({attack:["Unit", ...) updated by wraitii
Owner, Patch changed
Fixed by both D3334 and D3336 in different ways.
2:05 PM Localization/nl_NL created by Freagarach
Creating the page.
2:05 PM Localization edited by Freagarach
Added language-specific section. (diff)
12:26 PM Ticket #5821 (Got error window and then 0ad froze on rP24030 in multiplayer) closed by Stan
needsinfo: Is it possible you ran out of game memory ? e.g compiled without the …
11:51 AM Ticket #5904 (Stop sending game state if client leaves mid rejoin.) updated by wraitii
Milestone changed
Interesting idea, not possible in time for A24.
11:51 AM Ticket #5328 (Siege engines can't cancel unpacking) updated by wraitii
Milestone changed
(not entirely sure what the status of this is)
11:50 AM Ticket #5092 (ClumpPlacer seems to use incorrect formula to determine if placement ...) updated by wraitii
Milestone changed
Famous last words™
11:50 AM Ticket #3381 (Archers outrange buildings despite having less attack range) updated by wraitii
Is this closed?
11:49 AM Ticket #5874 (Threading improvements) updated by wraitii
Description, Milestone changed
Net client was threaded in A24, A25 will hopefully thread the pathfinder.
11:49 AM Ticket #5868 (FTBFS with option "--with-system-mozjs") updated by wraitii
Milestone changed
The issue is tricky and some bugs aren't fixed upstream, so atm this …
11:48 AM Ticket #5850 (Security issue: GUI file access, protected config values, and mods) updated by wraitii
Milestone changed
11:48 AM Ticket #5694 (Stop using Python 2 in 0 A.D.) updated by wraitii
Milestone changed
Rest of the ticket is pushed back.
11:46 AM Ticket #4387 ([PATCH] Implement campaign level selection GUI) updated by wraitii
Milestone changed
Pushing to A25: we have no campaigns to show for it at the moment. The …
11:46 AM Ticket #5727 (Lobby username case determines salt/hash and can result in failed ...) updated by wraitii
Milestone changed
Pushing to A25, not enough time to do the migration properly.
11:46 AM Ticket #5653 (OOS ResourceGather / Attack rates object swap) updated by wraitii
Milestone changed
Pushing to A25. I doubt we'll run into this again, so we may close it then.
9:29 AM Ticket #3640 ([PATCH] Shader preprocessor improvements) updated by Vladislav Belov
#elif directives and others are implemented by new version of …
9:25 AM Ticket #3640 ([PATCH] Shader preprocessor improvements) closed by Vladislav Belov
fixed
9:25 AM Ticket #3640 ([PATCH] Shader preprocessor improvements) updated by Vladislav Belov
Owner, Status changed
9:24 AM Changeset [24555] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
Adds author of the original patch for rP24553 to credits.
8:49 AM Changeset [24554] by Vladislav Belov
  • ps/trunk/source/graphics/PreprocessorWrapper.h
Fixes include for rP24553, map > unordered_map.
8:45 AM Ticket #5908 (Serialization symbol cannot be written on object ({attack:["Unit", ...) updated by Silier
Description changed
12:23 AM Changeset [24553] by Vladislav Belov
  • ps/trunk/source/graphics/PreprocessorWrapper.cpp
  • ps/trunk/source/graphics/PreprocessorWrapper.h
  • ps/trunk/source/graphics/ShaderManager.cpp
Adds #include directive support to shaders Comments By: Stan, wraitii …

Jan 11, 2021:

10:40 PM ReleaseProcessDraft edited by Itms
Add nits about signatures (diff)
10:08 PM Ticket #5909 (Replays OOS) created by Silier
In game from #5908, by the end of the match I had garrisoned fortress …
9:55 PM Ticket #5908 (Serialization symbol cannot be written on object ({attack:["Unit", ...) updated by Silier
Description changed
9:55 PM Ticket #5908 (Serialization symbol cannot be written on object ({attack:["Unit", ...) updated by Silier
Cc changed
possible causes rP24462 or rP24167
9:40 PM rP24551.zip attached to Ticket #5908 by Silier
9:39 PM Ticket #5908 (Serialization symbol cannot be written on object ({attack:["Unit", ...) created by Silier
It happens after using attack-move replay with D3225
9:06 PM Changeset [24552] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/fortress.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
[Gameplay A24] - Tweak Fortress cost and Health. - 10% Lower build …
7:58 PM Ticket #3752 (Improve multiplayer game responsiveness) updated by Stan
Priority, Milestone changed
7:57 PM Ticket #3285 (Sound error when no sound device or disabled) updated by Stan
Owner, Patch, Milestone changed
First part is done, there is no longer endless spamming, now we need a …
7:56 PM Ticket #3285 (Sound error when no sound device or disabled) updated by Stan
In 24551: […]
7:56 PM Changeset [24551] by Stan
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
  • ps/trunk/source/ps/GameSetup/HWDetect.cpp
  • ps/trunk/source/ps/Util.cpp
Fix sound errors when no sound card is detected. Based on a patch by: …
6:30 PM Ticket #4360 (HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()") closed by Imarok
fixed: In 24550: […]
6:30 PM Changeset [24550] by Imarok
  • ps/trunk/source/lib/sysdep/arch/x86_x64/cache.cpp
  • ps/trunk/source/lib/sysdep/arch/x86_x64/cache.h
  • ps/trunk/source/lib/sysdep/arch/x86_x64/topology.cpp
Remove cache detection Reviewed by: wraitii Fixes: #4360 Differential …
5:08 PM Ticket #4077 (Ingame gathering speed tooltip) updated by Silier
Description changed
In 24549: Display …
5:03 PM Changeset [24549] by Silier
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/resources/fish_small.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/resources/fruit_small.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/resources/grain_small.png
Display gather rates per subtype Currently gather rates per subtype …
2:54 PM Changeset [24548] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/barracks_batch_training.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_cost_time.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/cavalry_health.json
[Gameplay A24] - Introduce two new technologies at the stable. Now …
2:12 PM Changeset [24547] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/super_dock.xml
Fix cart super dock production queue. r24546 / rP24546 removed …
1:56 PM Changeset [24546] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/training_phoenician_naval_architects.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/fishing_boat_gather_capacity.json
[Gameplay A24] - Change ship technologies. - +2 damage resistance -> …
1:43 PM Changeset [24545] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_fire.xml
[Gameplay A24] - Make fireships unable to attack anything but ships. …
1:35 PM Changeset [24544] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
[Gameplay A24] - Move Citizen Soldier health increase from phase …
12:59 PM Changeset [24543] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/ResourceDropsite.js
  • ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_ResourceDropsite.js
Commit resources at dropsite and add tests. r23733 / rP23733 made it …
12:26 PM Changeset [24542] by Freagarach
  • ps/trunk/source/graphics/MapReader.cpp
  • ps/trunk/source/graphics/MapWriter.cpp
  • ps/trunk/source/simulation2/components/ICmpGarrisonHolder.cpp
Fix some C++-style notes from r24161. / rP24161 Differential …
10:42 AM Changeset [24541] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_shared_dropsites.json
[Gameplay A24] - Make unlock_shared_dropsites independent from …
10:24 AM Changeset [24540] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
[Gameplay A24] - Increase defensive structure vision range. Fix …
10:21 AM Changeset [24539] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json
[Gameplay A24] - Unify ranged attack ranges. New values: - …
10:16 AM Changeset [24538] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/tavern.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/temple.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul/infantry_javelineer_b.xml
[Gameplay A24] - Deprecate Gaul Tavern. Taverns only appeared as a …
10:10 AM Changeset [24537] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
Some cleaning in input.js. Make linter useful again. - var -> let - …
9:21 AM Changeset [24536] by autobuild
  • ps/trunk/binaries/data/l10n/ko.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/ko.mod-selector.po
  • ps/trunk/binaries/data/mods/mod/l10n/szl.mod-selector.po
[i18n] Updated POT and PO files.
1:09 AM Changeset [24535] by s0600204
  • ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js
  • ps/trunk/binaries/data/mods/public/gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
Restore civ-specific buildings to the civinfo page Adds a new class …
12:34 AM Ticket #5294 (GCC 8 compiler warnings) updated by Stan
Milestone changed
Unlikely to get fixed for A24
12:33 AM Ticket #3004 (Update some bundled win32 libs) updated by Stan
Milestone changed
Most of the work has been done for A24. Missing: Enet (1.3.13 ► …
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