Timeline

Feb 12, 2018:

9:05 PM Changeset [21186] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/shared.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/navalManager.js
petra cleanups
8:25 PM Manual_Settings edited by bb
(diff)
7:39 PM Ticket #5033 (gloox fails to build on OpenSuse) updated by Itms
Cc, Component changed
I am moving the Component as that actually doesn't break the lobby for …
6:27 PM Ticket #5033 (gloox fails to build on OpenSuse) created by elexis
As reported on https://bugzilla.opensuse.org/show_bug.cgi?id=1078834
5:04 PM Ticket #3438 (Split Autostart function into smaller pieces) updated by Andy Alt
Owner, Status changed
5:03 PM Ticket #3438 (Split Autostart function into smaller pieces) updated by Andy Alt
@elexis, thanks for the response. I got sidetracked and not sure when …
12:43 PM GameOptions.2.png attached to Manual_Settings by bb
12:41 PM Changeset [21185] by bb
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
Cleanup updateBandbox function with using vector functions Patch By: …
12:31 PM Ticket #4968 (Game Play Option Category) closed by bb
fixed: In r21184 Create an In-Game tab in the options menu, add periods in …
12:01 PM Changeset [21184] by bb
  • ps/trunk/binaries/data/mods/public/gui/options/options.json
Create an In-Game tab in the options menu, add periods in all option …
9:20 AM Changeset [21183] by autobuild
  • ps/trunk/binaries/data/mods/mod/l10n/ast.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-maps.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-simulation-auras.po
[i18n] Updated POT and PO files.
5:08 AM Ticket #5030 (OOS, serialization of NaN) updated by temple
Dupe of #1879, patch for this specific case at Phab:D1296.
2:22 AM Tickets #4805,​3764,​4952 batch updated by elexis
In 21182: […]
2:22 AM Changeset [21182] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/caledonian_meadows.js
  • ps/trunk/binaries/data/mods/public/maps/random/heightmap/heightmap.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/painter.js
Implement ElevationBlendingPainter which interpolates the height of …
2:00 AM Changeset [21181] by Stan
  • art_source/trunk/old_public/art/animation
  • art_source/trunk/old_public/art/animation/biped
  • art_source/trunk/old_public/art/animation/biped/cav_chariot_driver_idle_a.dae
Move some old animation to the old public folder. Found with checkrefs.pl
1:13 AM Changeset [21180] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/structures/kushites/pyramid.xml
Fix broken pyramid revealed by unit test demo. You cannot use variants …

Feb 11, 2018:

11:46 PM Ticket #5030 (OOS, serialization of NaN) updated by temple
(Ignore the first comment, that's irrelevant.)
11:45 PM Ticket #5030 (OOS, serialization of NaN) updated by temple
Description changed
11:44 PM Ticket #5030 (OOS, serialization of NaN) updated by temple
Summary changed
This seems to come from r21121 where NaN is serialized (in Mirage, if …
11:21 PM Ticket #5032 (Skirmish map - Egypt condensed) created by elexis
mimesot created a great skirmish map of egypt: …
8:36 PM Ticket #5031 (Program error report while attempting to save game) updated by elexis
> I'll try to have a closer view with the stat panels & game replay. …
8:31 PM Ticket #5031 (Program error report while attempting to save game) updated by grufdrozn
Replying to elexis: > > Game size: 277 Units > I suspect …
8:02 PM crashlog.txt attached to Ticket #5031 by grufdrozn
8:01 PM system_info.txt attached to Ticket #5031 by grufdrozn
7:59 PM Ticket #5031 (Program error report while attempting to save game) updated by elexis
> Game size: 277 Units I suspect your enemies had units too? How many …
7:57 PM Ticket #5031 (Program error report while attempting to save game) updated by Stan
Hello, and thanks for the report As stated in the message you posted …
7:54 PM Ticket #5031 (Program error report while attempting to save game) created by grufdrozn
Game size: 277 Units, Mapsize big. Report Content: Assertion …
7:36 PM oos.zip attached to Ticket #5030 by temple
example oos with lots of entities at the bottom that probably …
7:35 PM Ticket #5030 (OOS, serialization of NaN) created by temple
Reproduce by playing multiplayer game, have a building selected by one …
6:44 PM Changeset [21179] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/pompeii.js
Add roman docks and dock rubble to Pompeii, compensating the …
6:44 PM Changeset [21178] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/buildManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
petra: changes to improve startup on small islands
6:43 PM Ticket #5028 (Game Crashes when pressing [Windows] key while in full screen game) updated by Stan
Milestone changed
6:43 PM Ticket #5028 (Game Crashes when pressing [Windows] key while in full screen game) closed by Stan
duplicate: It's an Intel driver crash, so most likely a dupe of #4181. What you …
5:14 PM Ticket #5028 (Game Crashes when pressing [Windows] key while in full screen game) updated by jongleur
Hi stanislas69, sorry. Added both files now, and system_info.txt as …
5:14 PM system_info.txt attached to Ticket #5028 by jongleur
5:11 PM crashlog.txt attached to Ticket #5028 by jongleur
5:11 PM crashlog.dmp attached to Ticket #5028 by jongleur
5:02 PM Changeset [21177] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/island_stronghold.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/painter.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen2/setup.js
Fix wrong argument order in Island Stronghold in rP21175. Fix Island …
4:22 PM Ticket #3764 ([PATCH] Add heightmap manipulation library for random maps) updated by elexis
In 21176: […]
4:22 PM Changeset [21176] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/belgian_uplands.js
  • ps/trunk/binaries/data/mods/public/maps/random/heightmap/heightmap.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/painter.js
Migrate setRandomHeightmap from the heightmap library to a Painter …
3:56 PM Tickets #3764,​5011,​5018,​5027 batch updated by elexis
In 21175: […]
3:56 PM Changeset [21175] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/bahrain.js
  • ps/trunk/binaries/data/mods/public/maps/random/belgian_uplands.js
  • ps/trunk/binaries/data/mods/public/maps/random/heightmap/heightmap.js
Implement SmoothingPainter for random maps, fixes #5027. This allows …
3:30 PM Ticket #5029 (My Dell 7559 4K UHD laptop has a font size too small.) closed by Stan
duplicate: Dupe of: #2349 Refs: #3876
3:26 PM Ticket #5029 (My Dell 7559 4K UHD laptop has a font size too small.) updated by Stan
Hey Thanks for the report, currently there is no option to do it in …
3:22 PM Ticket #5028 (Game Crashes when pressing [Windows] key while in full screen game) updated by Stan
Hey Jongleur, Thanks for the report, however to solve your issue in …
2:08 PM Ticket #5029 (My Dell 7559 4K UHD laptop has a font size too small.) created by iyagi
The font is too small to read. The eyes are too sore and do not look. …
12:57 PM Ticket #5028 (Game Crashes when pressing [Windows] key while in full screen game) updated by elexis
I suspect it's the same as #4181.
11:37 AM Ticket #5028 (Game Crashes when pressing [Windows] key while in full screen game) created by jongleur
occurs in main game mode as well, but here's my reproduction: * …
5:09 AM Changeset [21174] by s0600204
  • ps/trunk/binaries/data/mods/public/gui/reference/common/load.js
  • ps/trunk/binaries/data/mods/public/gui/reference/structree/structree.js
Merge the structree's loadUnit and loadStructure functions The …
2:07 AM Ticket #5025 (Lighting: Gallic Fields: At some point of view, some shadows flickers) updated by Vincent
The version I have is the Alpha 22,

Feb 10, 2018:

11:45 PM Changeset [21173] by temple
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/manual/intro.txt
  • ps/trunk/binaries/data/mods/public/gui/session/minimap_panel.xml
Add a hotkey to toggle diplomacy colors Differential Revision: …
10:30 PM Ticket #5014 (Add color player on the panelEntity) updated by elexis
Keywords, Priority, Milestone changed
10:27 PM Ticket #5014 (Add color player on the panelEntity) updated by temple
Patch changed
9:48 PM Ticket #4941 (Rebalance Skirmisher Cavalry) updated by temple
Another proposal at Phab:D1279.
9:48 PM Ticket #5025 (Lighting: Gallic Fields: At some point of view, some shadows flickers) updated by elexis
Keywords, Milestone changed
See the patch field, that is alpha 23. Setting backlog since we have …
8:13 PM Ticket #5025 (Lighting: Gallic Fields: At some point of view, some shadows flickers) updated by Stan
What version of the game ?
8:11 PM Ticket #5025 (Lighting: Gallic Fields: At some point of view, some shadows flickers) updated by elexis
#2070 #3821
7:56 PM Atlas_Manual_Map_Tab edited by fcxSanya
Added the 'Preview' setting description (diff)
7:49 PM tabs_map.png attached to Atlas_Manual_Map_Tab by fcxSanya
7:47 PM Atlas_Manual_Map_Preview edited by fcxSanya
Fixed the Atlas Map tab wiki-link (diff)
7:36 PM Ticket #4932 (spearmen are fighting with the resources they hold instead of weapons) updated by elexis
(10.02.2018 16:36:00) hannibal_baraq@…: deleted …
7:04 PM Ticket #5027 (Random map SmoothingPainter) created by elexis
Sometimes it is important to smooth only a subset of the map. For …
5:58 PM Ticket #4963 (Use trigger difficulty on Jebel Barkal, Danubius, Survival Of The Fittest) updated by elexis
Priority, Milestone changed
Will consume two precious days, but will be worth it and an important …
5:39 PM Changeset [21172] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/fungi
Move mushrooms out of the flora folder as they are not technically …
4:13 PM Atlas_Manual_Map_Preview edited by fcxSanya
Switch to attached image (diff)
4:13 PM red_sea.png attached to Atlas_Manual_Map_Preview by fcxSanya
4:12 PM Atlas_Manual_Environment_Tab edited by fcxSanya
Switch to attached image (diff)
4:12 PM tabs_environment.png attached to Atlas_Manual_Environment_Tab by fcxSanya
4:11 PM Atlas_Manual_Object_Tab edited by fcxSanya
Switch to attached images (diff)
4:09 PM tabs_object.png attached to Atlas_Manual_Object_Tab by fcxSanya
4:09 PM switch_to_actor_viewer.png attached to Atlas_Manual_Object_Tab by fcxSanya
4:09 PM actor_viewer.png attached to Atlas_Manual_Object_Tab by fcxSanya
4:08 PM Atlas_Manual_Terrain_Tab edited by fcxSanya
Switch to attached images (diff)
4:05 PM visualize_passability.png attached to Atlas_Manual_Terrain_Tab by fcxSanya
4:04 PM tabs_terrain_terrains.png attached to Atlas_Manual_Terrain_Tab by fcxSanya
4:04 PM tabs_terrain.png attached to Atlas_Manual_Terrain_Tab by fcxSanya
4:04 PM misc_tools.png attached to Atlas_Manual_Terrain_Tab by fcxSanya
4:04 PM misc_resize_map.png attached to Atlas_Manual_Terrain_Tab by fcxSanya
4:04 PM brush_options_square.png attached to Atlas_Manual_Terrain_Tab by fcxSanya
4:04 PM brush_submissive_dominant.png attached to Atlas_Manual_Terrain_Tab by fcxSanya
4:03 PM brush_options_circle.png attached to Atlas_Manual_Terrain_Tab by fcxSanya
4:02 PM Atlas_Manual_Player_Tab edited by fcxSanya
Switch to attached image (diff)
4:01 PM tabs_player.png attached to Atlas_Manual_Player_Tab by fcxSanya
3:59 PM Atlas_Manual_Map_Tab edited by fcxSanya
Switch to attached image (diff)
3:56 PM Atlas_Manual_Starting edited by fcxSanya
Switch to attached images (diff)
3:52 PM tools_paint_terrain.png attached to Atlas_Manual_Starting by fcxSanya
3:52 PM tools_move_rotate_sel_unsel.png attached to Atlas_Manual_Starting by fcxSanya
3:52 PM tools_move_rotate.2.png attached to Atlas_Manual_Starting by fcxSanya
3:52 PM tools_move_rotate.png attached to Atlas_Manual_Starting by fcxSanya
3:52 PM tools_flatten_before.png attached to Atlas_Manual_Starting by fcxSanya
3:51 PM tools_flatten_after.png attached to Atlas_Manual_Starting by fcxSanya
3:51 PM tools_alter_terrain_raised.png attached to Atlas_Manual_Starting by fcxSanya
3:51 PM tools_alter_terrain_lowered.png attached to Atlas_Manual_Starting by fcxSanya
3:51 PM tools_alter_terrain_area_of_influence.png attached to Atlas_Manual_Starting by fcxSanya
3:51 PM tools_alter_terrain.png attached to Atlas_Manual_Starting by fcxSanya
3:51 PM tools.png attached to Atlas_Manual_Starting by fcxSanya
3:51 PM smoothen_flatten_elevation.png attached to Atlas_Manual_Starting by fcxSanya
3:50 PM default_tool.png attached to Atlas_Manual_Starting by fcxSanya
3:13 PM Tickets #4805,​4034 batch updated by elexis
In 21171: […]
3:13 PM Changeset [21171] by elexis
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/belgian_uplands.png
  • ps/trunk/binaries/data/mods/public/maps/random/belgian_uplands.js
  • ps/trunk/binaries/data/mods/public/maps/random/belgian_uplands.json
Make Belgian Uplands a circular map and clean it's code, refs rP12813. …
2:30 PM Atlas_Manual edited by fcxSanya
Linked the 'Map Preview' page (diff)
2:29 PM Atlas_Manual_Map_Preview created by fcxSanya
1:40 PM Changeset [21170] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/red_sea.png
Revert unintentionally overwritten red sea heightmap in rP21164.
11:26 AM Changeset [21169] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/transportPlan.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/worker.js
petra: cancel naval transport of builders when their target foundation …
11:21 AM Ticket #5026 (Naval Pathfinding failure) updated by mimo
Description changed
11:18 AM obstructed.png attached to Ticket #5026 by mimo
11:18 AM pathView.png attached to Ticket #5026 by mimo
11:17 AM savegame-navalPathfinder.0adsave attached to Ticket #5026 by mimo
11:16 AM Ticket #5026 (Naval Pathfinding failure) created by mimo
Here is a simple case of a naval pathfinder failure. On the first …
8:10 AM Ticket #5025 (Lighting: Gallic Fields: At some point of view, some shadows flickers) created by Vincent
Description: In skirmishes mode, on the map gallic field (3), at …
7:29 AM Changeset [21168] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Feb 9, 2018:

10:49 PM Ticket #4900 ([ATLAS] Errors when opening the actor viewer.) closed by s0600204
fixed: In 21167: […]
10:49 PM Changeset [21167] by s0600204
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Player.js
  • ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp
Load and Initialise PlayerData in Atlas' ActorViewer Reviewed By: …
8:50 PM Changeset [21166] by s0600204
  • ps/trunk/source/ps/Game.cpp
  • ps/trunk/source/simulation2/Simulation2.cpp
  • ps/trunk/source/simulation2/Simulation2.h
Remove unnecessary argument from CSimulation2::InitGame Reviewed By: …
5:34 PM Changeset [21165] by elexis
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ngorongoro.png
  • ps/trunk/binaries/data/mods/public/maps/random/ngorongoro.js
  • ps/trunk/binaries/data/mods/public/maps/random/ngorongoro.json
Ngorongoro replicate of _kali's map in rP18714.
4:35 PM Changeset [21164] by elexis
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/pompeii.png
  • ps/trunk/binaries/data/mods/public/maps/random/bahrain.js
  • ps/trunk/binaries/data/mods/public/maps/random/pompeii.js
Pompeii random map script, largely based on _kalis map in rP18564. …
2:50 PM Changeset [21163] by elexis
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/bahrain.png
  • ps/trunk/binaries/data/mods/public/maps/random/bahrain.js
  • ps/trunk/binaries/data/mods/public/maps/random/bahrain.json
Bahrain random map, replicate of _kalis map in rP18714.
12:31 PM Changeset [21162] by elexis
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/marmara.png
  • ps/trunk/binaries/data/mods/public/maps/random/marmara.js
  • ps/trunk/binaries/data/mods/public/maps/random/marmara.json
Marmara replica of _kalis version in rP18714.
11:17 AM Changeset [21161] by elexis
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ratumacos.png
  • ps/trunk/binaries/data/mods/public/maps/random/ratumacos.js
  • ps/trunk/binaries/data/mods/public/maps/random/ratumacos.json
Ratumacos / Rouen replica of _kalis map in rP18714. Visually more …
9:23 AM Changeset [21160] by autobuild
  • ps/trunk/binaries/data/l10n/ast.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/zh.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-ingame.po
[i18n] Updated POT and PO files.
12:16 AM Changeset [21159] by Stan
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/range.png
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks_range.xml
New range icon by Lion.Kanzen Thread: …
12:11 AM Changeset [21158] by Imarok
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
Some drag code cleanup in input.js (primary point -> vector) Patch by …

Feb 8, 2018:

11:49 PM Ticket #5018 (rmgen heightmap image import) updated by elexis
In 21157: […]
11:49 PM Changeset [21157] by elexis
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/mediterranean.png
  • ps/trunk/binaries/data/mods/public/maps/random/mediterranean.js
  • ps/trunk/binaries/data/mods/public/maps/random/mediterranean.json
Mediterranean random map replica of _kali's map in rP18523, refs …
11:39 PM Changeset [21156] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/red_sea.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/placer_noncentered.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen2/setup.js
Allow using the rmgen2 random playerbase location function to only …
10:59 PM Changeset [21155] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/rmbiome/defaultbiome.json
  • ps/trunk/binaries/data/mods/public/maps/random/rmbiome/generic/alpine.json
  • ps/trunk/binaries/data/mods/public/maps/random/rmbiome/generic/autumn.json
Add small metal mines to biome files.
9:42 PM Changeset [21154] by temple
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_royal_stoa.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml
Add rubble to stoas Add rubble to royal stoas, use 5x5 size for …
8:48 PM Changeset [21153] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
petra: fix cases where gatherers were assigned to a resource type, …
7:56 PM Changeset [21152] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/units/athenians/champion_unit_ranged.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/athenians/infantry_javelinist_e.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/athenians/pericles.xml
Fix capes disappearing when dying for athenians. This is due to the …
7:54 PM Changeset [21151] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
petra: fix cases where an attack would stop by not finding targets
7:51 PM Changeset [21150] by Stan
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_pyramid.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_pyramid_large.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush_pyramid_small.xml
Change pyramids class on mimo's request.
7:50 PM Changeset [21149] by mimo
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
remove a useless (and bothering) intrusion of the gui
7:29 AM Changeset [21148] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
12:29 AM Changeset [21147] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/units/athenians/ballista_infantry_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/athenians/ballista_infantry_b.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/athenians/champion_unit_gastraphetes.xml
Idle carry animations for athenians infantry. Cavalry needs some more …

Feb 7, 2018:

11:32 PM Changeset [21146] by Stan
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques/kush_catafalque_2.json
Make the aura description of the catafalque more descriptive
11:13 PM Changeset [21145] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/units/kushites/healer.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/kushites/infantry_archer_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/kushites/infantry_archer_b.xml
Fix Kushites blood display, move the blood to the variant, and add the …
9:58 PM Ticket #4735 (Ungarrison units in the direction of their garrisonholders rallypoint) closed by temple
fixed: In 21144: […]
9:58 PM Changeset [21144] by temple
  • ps/trunk/binaries/data/mods/public/simulation/components/RallyPoint.js
  • ps/trunk/binaries/data/mods/public/simulation/components/interfaces/RallyPoint.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Foundation.js
Spawn units in rally point direction Differential Revision: …
9:50 PM Changeset [21143] by Stan
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/art.json
Fix incorrect line in art.json Found by: Leper fixes rP21128
9:47 PM Changeset [21142] by s0600204
  • ps/trunk/source/gui/CGUI.cpp
  • ps/trunk/source/gui/CTooltip.cpp
Calculate and return correct width in CGUI::GenerateText Reviewed By: …
5:39 PM Ticket #4805 (Remove extreme amounts of rmgen duplication) updated by elexis
In 21141: […]
5:39 PM Changeset [21141] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/african_plains.js
  • ps/trunk/binaries/data/mods/public/maps/random/anatolian_plateau.js
  • ps/trunk/binaries/data/mods/public/maps/random/archipelago.js
Pass Infinity to the ChainPlacer if failed tiles should be ignored, …
5:31 PM Ticket #4805 (Remove extreme amounts of rmgen duplication) updated by elexis
In 21140: […]
5:31 PM Changeset [21140] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_valley.js
  • ps/trunk/binaries/data/mods/public/maps/random/ardennes_forest.js
  • ps/trunk/binaries/data/mods/public/maps/random/botswanan_haven.js
Pass Infinity as the fail fraction to the ClumpPlacer if failed tiles …
4:17 PM Ticket #5001 (Allow rmgen terrain with actors) updated by elexis
Another use case for the addition of actor entities to terrain …
3:37 PM Ticket #5024 (Multiplayer Game Settings Summary And Countdown) created by fpre_O_O_O_O_O_O
maybe we should show a multiplayer game summary with all game options …
3:28 PM Changeset [21139] by mimo
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Kushites.xml
make kush demo map consistent with others
3:26 PM Changeset [21138] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
petra update for kush
9:22 AM Changeset [21137] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-ingame.po
  • ps/trunk/binaries/data/mods/public/l10n/ar.public-gui-ingame.po
  • ps/trunk/binaries/data/mods/public/l10n/ar_SA.public-gui-ingame.po
[i18n] Updated POT and PO files.
9:09 AM Phabricator edited by Itms
Add a workaround for T2465 (diff)
7:28 AM Changeset [21136] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
4:18 AM Tickets #4816,​5004,​5018 batch updated by elexis
In 21135: […]
4:18 AM Changeset [21135] by elexis
  • ps/trunk/LICENSE.txt
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/red_sea.png
  • ps/trunk/binaries/data/mods/public/maps/random/LICENSE.txt
Red Sea random map replica, based on the original map by _kali created …
4:14 AM Ticket #4998 (Unify Height & Slope based painting) updated by elexis
Likely not possible to achieve a unification as maps still do slightly …
4:13 AM Ticket #4998 (Unify Height & Slope based painting) updated by elexis
In r21085: Implement rmgen SlopeConstraint which is met if the …
3:12 AM Ticket #5011 (random map script performance improvements) updated by elexis
In 21134: […]
3:12 AM Changeset [21134] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen2/setup.js
Arbitrarily constrain the random playerbase location function. …
3:08 AM Tickets #4816,​5018 batch updated by elexis
In 21133: […]
3:08 AM Changeset [21133] by elexis
  • ps/trunk/binaries/data/mods/public/globalscripts/interpolation.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/painter.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/random_map.js
Implement JS random map library counterpart to rP21131 and rP21113, …
12:30 AM Ticket #4805 (Remove extreme amounts of rmgen duplication) updated by elexis
In 21132: […]
12:30 AM Changeset [21132] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/latium.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/math.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/painter.js
Abstract the vertex locations on a tile in rmgen, refs #4805.
12:06 AM Ticket #4816 ([PATCH] Create random map heightmap from atlas) closed by elexis
fixed: In 21131: […]
12:05 AM Changeset [21131] by elexis
  • ps/trunk/source/graphics/MapGenerator.cpp
  • ps/trunk/source/graphics/MapGenerator.h
Implement random map script backend to read terrain PMP files created …

Feb 6, 2018:

11:52 PM Changeset [21130] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_pikeman_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_pikeman_b.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_pikeman_e.xml
Change seleucid spearman name to pikeman, to better reflect their function.
11:52 PM Changeset [21129] by elexis
  • ps/trunk/binaries/data/mods/public/globalscripts/vector.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Vector.js
Static Vector2D min and max.
11:32 PM Changeset [21128] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/geology/stonemine_savanna_formations.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/horse
  • ps/trunk/binaries/data/mods/public/art/actors/props/horse/kush_crest_black.xml
Artwork by: LordGood, wowgetoffyourcellphone, Stan, wackyserious, …
10:43 PM Changeset [21127] by Stan
  • ps/trunk/binaries/data/mods/public/art/variants/biped/attack_ranged_cavalry_archer_hip_right_nomad.xml
Remove another broken variant
10:41 PM Changeset [21126] by Stan
  • ps/trunk/binaries/data/mods/public/art/variants/biped/attack_ranged_cavalry_archer_hip_nomad.xml
Remove another broken variant
10:26 PM Changeset [21125] by Stan
  • ps/trunk/binaries/data/mods/public/art/variants/biped/base_archer_relax.xml
Remove broken variant as Enrique didn't commit the files in r19095
10:23 PM Changeset [21124] by Stan
  • ps/trunk/binaries/data/mods/public/art/variants/biped/attack_ranged_cavalry_archer_back_nomad.xml
Remove unused variant since it's missing props and is used only by …
9:54 PM Changeset [21123] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/particle/rain_shower_diagonal.xml
  • ps/trunk/binaries/data/mods/public/art/particles/rain.xml
  • ps/trunk/binaries/data/mods/public/art/particles/rain_01.xml
Slightly tweak rain to be more visible, add an angled version. …
8:44 PM Changeset [21122] by bb
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
Fix the autostart victoryDuration support, which was broken by rP20122 …
8:31 PM Changeset [21121] by temple
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
Add a repair time tooltip Differential Revision: …
8:30 PM Changeset [21120] by Stan
  • art_source/trunk/old_public/art/meshes/gaia
  • art_source/trunk/old_public/art/meshes/gaia/quarry_a.dae
  • art_source/trunk/old_public/art/meshes/gaia/quarry_a_base.dae
Add a new stonequary actor using unused dae files by merging them and …
6:32 PM Ticket #1553 (Actor Editor bug on non-Windows wxWidgets) updated by Stan
Likely some event not being triggered.
12:56 PM Ticket #1553 (Actor Editor bug on non-Windows wxWidgets) updated by George Popoff
It's still there for now. wxGTK 3.0, Linux But found a way to choose …
7:23 AM Changeset [21119] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
2:14 AM Changeset [21118] by s0600204
  • ps/trunk/binaries/data/mods/public/gui/reference/common/core.js
  • ps/trunk/binaries/data/mods/public/gui/reference/common/load.js
Unify structree build queue loading duplication. In similar vein to r21022

Feb 5, 2018:

10:54 PM Changeset [21117] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/geology/stonemine_temperate_quarry_01.xml
Fix stonemine file contents.
9:30 PM Ticket #5023 (Unify Random/Skirmish/Scenario maps) closed by elexis
wontfix: Closing as won't fix until the premise of the feature description is …
9:28 PM Ticket #5023 (Unify Random/Skirmish/Scenario maps) created by elexis
It seems every map type wants to support one thing that only the other …
9:22 PM Changeset [21116] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/geology/stonemine_temperate_quarry.xml
Clean up one of the mine template, and add missing textures for high …
8:44 PM Changeset [21115] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/fortress.js
Fortress random map bugfixes and cleanup. Fix typo in rP21073 …
6:59 PM Changeset [21114] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/gameTypeManager.js
petra: fixes/cleanup for regicide
6:08 PM Ticket #5019 (Crash on ALT+TAB - Intel HD 5500 + some info) updated by Stan
Can't tell for sure in that case. So instead of eating your had you …
5:37 PM Ticket #5022 (Greyscale to RGBA texture conversion fails silently (failing Atlas ...) updated by elexis
yes
5:02 PM Ticket #5018 (rmgen heightmap image import) closed by elexis
fixed: In 21113: […]
5:02 PM Changeset [21113] by elexis
  • ps/trunk/source/graphics/MapGenerator.cpp
  • ps/trunk/source/graphics/MapGenerator.h
  • ps/trunk/source/graphics/MapIO.cpp
Allow random map scripts to load heightmap image files, fixes #5018. …
4:26 PM Ticket #5022 (Greyscale to RGBA texture conversion fails silently (failing Atlas ...) updated by Stan
Does that code handle the other texture loading because I know some of …
3:51 PM Ticket #5022 (Greyscale to RGBA texture conversion fails silently (failing Atlas ...) updated by elexis
Owner, Status, Milestone, Component, Summary changed
When loading a greyscale png, the code of r12308 first tries to …
3:24 PM Ticket #2828 (Decide JPEG support) updated by elexis
I couldn't load any BMP file either, but maybe I encoded them …
3:22 PM Ticket #2828 (Decide JPEG support) updated by elexis
In 21112: […]
3:22 PM Changeset [21112] by elexis
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp
Stop claiming that JPEG files are supported for heightmap import …
3:08 PM Ticket #5021 (Atlas heightmap import should set the last heightmap vertex too) closed by elexis
fixed: In 21111: […]
3:08 PM Changeset [21111] by elexis
  • ps/trunk/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp
When importing a heightmap image in atlas, don't omit the last vertex …
2:26 PM Ticket #5022 (Greyscale to RGBA texture conversion fails silently (failing Atlas ...) updated by elexis
Description changed
2:25 PM example2.jpg attached to Ticket #5022 by elexis
2:23 PM Ticket #5022 (Greyscale to RGBA texture conversion fails silently (failing Atlas ...) created by elexis
After importing an image as a heightmap to atlas, the vertex with the …
11:57 AM Ticket #5021 (Atlas heightmap import should set the last heightmap vertex too) updated by elexis
Description changed
11:56 AM example.jpg attached to Ticket #5021 by elexis
11:55 AM Ticket #5021 (Atlas heightmap import should set the last heightmap vertex too) created by elexis
A map with N tiles contains (N+1)2 vertices, so when importing a …
9:20 AM Changeset [21110] by autobuild
  • ps/trunk/binaries/data/l10n/es.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/es.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-maps.po
[i18n] Updated POT and PO files.
Note: See TracTimeline for information about the timeline view.