Timeline

Mar 16, 2017:

11:51 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by mimo
come on, if you want to differentiate according to gender (but for …
11:39 PM Ticket #3494 ([PATCH] Display an OOS error message on each failed rejoin) updated by Imarok
we probably should show some GUI sign (red exclamation mark) when the …
11:30 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by elexis
Yep, we don't have a use case for querying female units other than …
11:27 PM Ticket #3494 ([PATCH] Display an OOS error message on each failed rejoin) updated by Imarok
Cc, Description changed
11:17 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by mimo
I'd agree with fatherbushido here. What is important is what is the …
10:30 PM Ticket #4326 ([PATCH] Random function cleanup) updated by elexis
In 19305: […]
10:30 PM Changeset [19305] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
  • ps/trunk/binaries/data/mods/public/maps/random/ardennes_forest.js
  • ps/trunk/binaries/data/mods/public/maps/random/caledonian_meadows.js
Use pickRandom in random map scripts. Avoids helper index variables, …
9:50 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by fatherbushido
I don't care about opinion. I care about code (it defines things and I …
9:42 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by elexis
Definitions derive from opinions. IMO Female should be given for …
9:39 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by fatherbushido
Else I have examples, but there is not enough place in that margin.
9:38 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by fatherbushido
That's not an opinion, that's a question. Define. Some people started …
9:31 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by elexis
Still don't share that opinion
9:29 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by fatherbushido
(Perhaps also Boudica is not a Female)
9:26 PM Changeset [19304] by elexis
  • ps/trunk/binaries/data/mods/_test.sim/simulation/components/addentity/test-addentity.js
  • ps/trunk/binaries/data/mods/_test.sim/simulation/components/error.js
  • ps/trunk/binaries/data/mods/_test.sim/simulation/components/interfaces/test-interface.js
Fix lineendings of various new and old script and markup files.
9:06 PM Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by elexis
In 19303: […]
9:06 PM Changeset [19303] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_support_female_citizen.xml
Fix an oversight in 19296: Spartan females should remain able to …
8:57 PM Ticket #2951 ([PATCH] Dynamically generate templates for special entites) updated by elexis
Priority, Type, Description, Milestone changed
Thanks for the patch and enjoy the cake.
8:56 PM Ticket #2951 ([PATCH] Dynamically generate templates for special entites) closed by elexis
fixed: In 19302: […]
8:56 PM Changeset [19302] by elexis
  • ps/trunk/binaries/data/mods/_test.sim/simulation/templates/special_filter
  • ps/trunk/binaries/data/mods/_test.sim/simulation/templates/special_filter/foundation.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/special_filter
Use XML files instead of hardcoded C++ code in the template manager to …
8:46 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by elexis
Keywords, Description, Milestone changed
Fixed by r19301 Thanks for the patch Boudica, perfect ticket to start …
8:16 PM Changeset [19301] by elexis
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
Don't show Boudica as an idle worker. Patch By: Boudica Differential …
8:11 PM Changeset [19300] by elexis
  • ps/trunk/binaries/data/mods/public/gui/loading/loading.js
Ensure that the quote of the day isn't empty by filtering blank lines. …
11:02 AM Ticket #4352 (Relative templates for walk/run speed) updated by fatherbushido
Description changed
(see also https://code.wildfiregames.com/D13)

Mar 15, 2017:

7:49 PM Ticket #4509 (Patch ejabberd to allow registration of two accounts before ...) updated by Imarok
The code is located in …
3:27 PM Changeset [19299] by elexis
  • ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
  • ps/trunk/source/simulation2/components/ICmpVisual.cpp
  • ps/trunk/source/simulation2/components/ICmpVisual.h
Add a GetAnimationName getter function for the VisualActor component, …
2:01 AM Ticket #3771 ([PATCH] Display a nice error message when trying to register too many ...) updated by elexis
Description changed
People should be able to create two accounts before the timeout takes …
2:00 AM Ticket #4509 (Patch ejabberd to allow registration of two accounts before ...) created by elexis
The multiplayer lobby server is an ejabberd instance. Accounts are …

Mar 14, 2017:

7:53 PM Changeset [19298] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_females_01.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json
few tunings on houses Summary: - currently a fully garrisoned small …
6:03 PM Ticket #4508 (UnitAI - Patroling ships should ignore units outside of attack range) updated by leper
Could work, then again special stances for ships do seem like a better …
5:57 PM Ticket #4508 (UnitAI - Patroling ships should ignore units outside of attack range) updated by elexis
How about adding it to the defensive stance? (Also notice it's not …
5:48 PM Ticket #4508 (UnitAI - Patroling ships should ignore units outside of attack range) updated by leper
This sounds like something that would fit quite well as a stance. …
4:47 PM Ticket #4508 (UnitAI - Patroling ships should ignore units outside of attack range) updated by elexis
Keywords changed
Something like this could work, the flag could be added to either the …
4:45 PM rfc.patch attached to Ticket #4508 by elexis
4:23 PM Ticket #4508 (UnitAI - Patroling ships should ignore units outside of attack range) updated by elexis
Description changed
4:22 PM commands_patrol_fail.txt attached to Ticket #4508 by elexis
Replay for r19296 demonstrating the issue where the ship tries to …
4:21 PM screen.jpg attached to Ticket #4508 by elexis
4:20 PM Ticket #4508 (UnitAI - Patroling ships should ignore units outside of attack range) created by elexis
When a ship patrols the sea and encounters a land unit in vision range …

Mar 13, 2017:

11:35 PM Changeset [19297] by mimo
  • ps/trunk/binaries/data/mods/public/gui/summary/summary.xml
increase size of victory/defeat icon from 26x27 to 32x32
7:59 PM Ticket #4503 (Hero brennus yielding 10 metal for every female and animal killed) updated by bb
Description changed
2017-03-10 in dev-IRC: […] This can be designed such that every …
6:53 PM Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) closed by elexis
fixed
6:51 PM Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by elexis
In 19296: […]
6:51 PM Changeset [19296] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_dog.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml
Prevent animals from attacking siege engines and ships, prevent …
6:04 PM Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by elexis
Keywords changed
* Agreeing to keep the Loot values (removing Loot of the African Bush …
6:02 PM Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by elexis
In 19295: […]
6:02 PM Changeset [19295] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_bush.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_asian.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_north_african.xml
Merge duplicate elephant templates to a new inherited template. Patch …
5:57 PM Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by elexis
North African Elephant added without crush damage in r7259, added …
5:25 PM Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by elexis
[[Image(http://trac.wildfiregames.com/raw-attachment/ticket/1487/height
5:24 PM height.jpg attached to Ticket #1487 by elexis
5:10 PM Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by elexis
Description changed
As we can see, unifying the Footprint is not advisable: …
5:08 PM bbox.jpg attached to Ticket #1487 by elexis
2:51 PM Ticket #4154 (Crash - All runtimes must be destroyed before calling JS_ShutDown) updated by elexis
Priority, Milestone, Description, Summary changed
Putting this into the list of tickets few people look at rarely. …
9:18 AM Changeset [19294] by autobuild
  • ps/trunk/binaries/data/mods/mod/l10n/eo.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-maps.po
  • ps/trunk/binaries/data/mods/public/l10n/ar.public-maps.po
[i18n] Updated POT and PO files.
12:46 AM Changeset [19293] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_cuirass_empire.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arrow_accuracy.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/bandage.png
Tech icon updates

Mar 12, 2017:

10:09 PM Changeset [19292] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/accuracy_bolt.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arrow_poison.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/blocks_three.png
Tech icon updates
5:14 PM Changeset [19291] by elexis
  • ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
Fix r19250 and move handleKick below init, because the last should …
6:07 AM Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) updated by elexis
Description, Summary changed
Fixed the thracian black cloak template as the dupe linked in the map …
6:00 AM Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) closed by elexis
fixed: In 19290: […]
6:00 AM Changeset [19290] by elexis
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/corinthian_isthmus_4.png
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/Corinthian Isthmus (4).pmp
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/Corinthian Isthmus (4).xml
Skirmish map Corinthian Isthmus (4) by Stan, fixes #2881.
1:47 AM Ticket #4030 (Elephant garrisoning should be specified explicitly by the template) updated by elexis
Keywords, Description changed
Deleting a patch that was proposed for review? Really? Also the …
1:31 AM Ticket #2951 ([PATCH] Dynamically generate templates for special entites) updated by elexis
Keywords, Description changed
Keeping the branch discussed above at …
12:59 AM Changeset [19289] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/amphore.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/anvil.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arrow.png
Tech icon updates

Mar 11, 2017:

7:19 PM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by fatherbushido
(See also ResourceSupply.TakeResources) In fact with the i am too …
5:31 PM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by elexis
Argh, I didn't see your edited comment again xD
5:30 PM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by elexis
This doesnt seem related to the map but UnitAI or so. If you add an …
3:58 PM Ticket #4152 ([PATCH] Schwarzwald tiny map - tile is undefined) updated by elexis
Milestone changed
Thanks for the patch, that map is actually interesting to play on tiny …
3:56 PM Ticket #4152 ([PATCH] Schwarzwald tiny map - tile is undefined) updated by FeXoR
Keywords, Description changed
3:54 PM Ticket #4152 ([PATCH] Schwarzwald tiny map - tile is undefined) closed by FeXoR
fixed: In 19288: […]
3:54 PM Changeset [19288] by FeXoR
  • ps/trunk/binaries/data/mods/public/maps/random/heightmap/heightmap.js
Fixes a bug that caused an error when distributeEntitiesByHeight() in …
3:14 PM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by fatherbushido
(unrelated but there are some treasures templates in gaia/ and some in …
1:28 PM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by fatherbushido
Description changed
1:25 PM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by fatherbushido
in fact there is different kind of treasure (use a cargo treasure to …
1:20 PM commands.2.txt attached to Ticket #4507 by fatherbushido
a21 replay
1:14 PM commands.txt attached to Ticket #4507 by elexis
yep, revealed map, clicked that one, then with a merchantship the …
1:07 PM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by fatherbushido
4 would be false too. You tried to gather the first one then stop …
12:15 PM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by elexis
Got replay of insta victory? In my test I had to collect about 4 treasures
9:34 AM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by fatherbushido
Description changed
9:18 AM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) created by fatherbushido
In a21 or current svn r19287, when collecting a treasure on the …
7:37 AM Changeset [19287] by elexis
  • ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
  • ps/trunk/binaries/data/mods/public/gui/lobby/lobby.xml
Upon selecting a player in the lobby, select the game where he/she is …
5:36 AM Changeset [19286] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_valley.js
  • ps/trunk/binaries/data/mods/public/maps/random/corsica.js
Use pickRandom for setSkySet calls. Patch By: bb …
3:42 AM Changeset [19285] by scythetwirler
  • ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
Remove extra SendGameList call Reviewed By: elexis Differential …
3:12 AM Changeset [19284] by scythetwirler
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml
Remove Macedonian Fortress cost bonus Patch by Grugnas Reviewed By: …

Mar 10, 2017:

7:49 PM Ticket #4503 (Hero brennus yielding 10 metal for every female and animal killed) updated by fatherbushido
Is it ok if the solution provide such flexibility only for resources …
5:35 PM Ticket #4501 (Undefined player in the lobby match information) updated by echotangoecho
Milestone changed
5:16 PM Ticket #4211 (Remove references to globals) updated by elexis
Description changed
The ticket was created following #3991 See …
3:28 PM Ticket #4503 (Hero brennus yielding 10 metal for every female and animal killed) updated by elexis
Replying to Grugnas: > By killing a whale will add +10 …
3:10 PM Ticket #4503 (Hero brennus yielding 10 metal for every female and animal killed) updated by Grugnas
Replying to elexis: > Replying to Grugnas: > …
2:56 PM Ticket #4503 (Hero brennus yielding 10 metal for every female and animal killed) updated by elexis
Replying to Grugnas: > especially in Polar Sea map Bad …
2:52 PM Ticket #4503 (Hero brennus yielding 10 metal for every female and animal killed) updated by Grugnas
exactly. In particular, the bonus shouldn't be applied when collecting …
2:30 PM Ticket #4503 (Hero brennus yielding 10 metal for every female and animal killed) updated by fatherbushido
So, you want to keep the current Brennus aura but don't add the bonus …
1:29 PM Ticket #4503 (Hero brennus yielding 10 metal for every female and animal killed) updated by Grugnas
After some tests, it is confirmed that the aura applies to own Human …
11:13 AM Ticket #4423 ([PATCH] Gamesetup - Hide mapfilter choices if there are no maps ...) updated by Imarok
Keywords changed
10:39 AM GameplayFeatureStatus edited by fatherbushido
add a ticket ref (diff)
9:19 AM Changeset [19283] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-ingame.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-manual.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
[i18n] Updated POT and PO files.

Mar 9, 2017:

9:50 PM Ticket #4506 (Impassable ambush) created by bb
Seed 4036137132 on small ambush with 2 players, results in a map where …
4:09 PM Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by elexis
Keywords, Description changed
Patch at https://code.wildfiregames.com/D15
1:18 PM Changeset [19282] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.js
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_valley.js
Replace more than 30 duplicate grass tuft placement calls with a …
11:56 AM Ticket #4311 ("I am too busy" cheat code and tooltips) updated by fatherbushido
'I may miss some elements' ;-)
11:52 AM Ticket #4311 ("I am too busy" cheat code and tooltips) updated by elexis
Priority changed
I'm really against removing the cheat. The "gift from the gods" cheat …
11:43 AM Ticket #4311 ("I am too busy" cheat code and tooltips) updated by fatherbushido
Description changed
Can't we get rid of that cheat code by allowing more speed choice? (I …
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