Timeline
Mar 16, 2017:
- 11:51 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by
- come on, if you want to differentiate according to gender (but for …
- 11:39 PM Ticket #3494 ([PATCH] Display an OOS error message on each failed rejoin) updated by
- we probably should show some GUI sign (red exclamation mark) when the …
- 11:30 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by
- Yep, we don't have a use case for querying female units other than …
- 11:27 PM Ticket #3494 ([PATCH] Display an OOS error message on each failed rejoin) updated by
-
Cc, Description changed
- 11:17 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by
- I'd agree with fatherbushido here. What is important is what is the …
- 10:30 PM Ticket #4326 ([PATCH] Random function cleanup) updated by
- In 19305: […]
- 10:30 PM Changeset [19305] by
-
- ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
- ps/trunk/binaries/data/mods/public/maps/random/ardennes_forest.js
- ps/trunk/binaries/data/mods/public/maps/random/caledonian_meadows.js
- …
- 9:50 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by
- I don't care about opinion. I care about code (it defines things and I …
- 9:42 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by
- Definitions derive from opinions. IMO Female should be given for …
- 9:39 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by
- Else I have examples, but there is not enough place in that margin.
- 9:38 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by
- That's not an opinion, that's a question. Define. Some people started …
- 9:31 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by
- Still don't share that opinion
- 9:29 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by
- (Perhaps also Boudica is not a Female)
- 9:26 PM Changeset [19304] by
-
- ps/trunk/binaries/data/mods/_test.sim/simulation/components/addentity/test-addentity.js
- ps/trunk/binaries/data/mods/_test.sim/simulation/components/error.js
- ps/trunk/binaries/data/mods/_test.sim/simulation/components/interfaces/test-interface.js
- …
- 9:06 PM Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by
- In 19303: […]
- 9:06 PM Changeset [19303] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_support_female_citizen.xml
- 8:57 PM Ticket #2951 ([PATCH] Dynamically generate templates for special entites) updated by
-
Priority, Type, Description, Milestone changed
Thanks for the patch and enjoy the cake. - 8:56 PM Ticket #2951 ([PATCH] Dynamically generate templates for special entites) closed by
- fixed: In 19302: […]
- 8:56 PM Changeset [19302] by
-
- ps/trunk/binaries/data/mods/_test.sim/simulation/templates/special_filter
- ps/trunk/binaries/data/mods/_test.sim/simulation/templates/special_filter/foundation.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/special_filter
- …
- 8:46 PM Ticket #4490 (Boudica shows up as idle worker and breaks the petra bot) updated by
-
Keywords, Description, Milestone changed
Fixed by r19301 Thanks for the patch Boudica, perfect ticket to start … - 8:16 PM Changeset [19301] by
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- ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- …
- 8:11 PM Changeset [19300] by
-
- ps/trunk/binaries/data/mods/public/gui/loading/loading.js
- 11:02 AM Ticket #4352 (Relative templates for walk/run speed) updated by
-
Description changed
(see also https://code.wildfiregames.com/D13)
Mar 15, 2017:
- 7:49 PM Ticket #4509 (Patch ejabberd to allow registration of two accounts before ...) updated by
- The code is located in …
- 3:27 PM Changeset [19299] by
-
- ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
- ps/trunk/source/simulation2/components/ICmpVisual.cpp
- ps/trunk/source/simulation2/components/ICmpVisual.h
- 2:01 AM Ticket #3771 ([PATCH] Display a nice error message when trying to register too many ...) updated by
-
Description changed
People should be able to create two accounts before the timeout takes … - 2:00 AM Ticket #4509 (Patch ejabberd to allow registration of two accounts before ...) created by
- The multiplayer lobby server is an ejabberd instance. Accounts are …
Mar 14, 2017:
- 7:53 PM Changeset [19298] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_females_01.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json
- …
- 6:03 PM Ticket #4508 (UnitAI - Patroling ships should ignore units outside of attack range) updated by
- Could work, then again special stances for ships do seem like a better …
- 5:57 PM Ticket #4508 (UnitAI - Patroling ships should ignore units outside of attack range) updated by
- How about adding it to the defensive stance? (Also notice it's not …
- 5:48 PM Ticket #4508 (UnitAI - Patroling ships should ignore units outside of attack range) updated by
- This sounds like something that would fit quite well as a stance. …
- 4:47 PM Ticket #4508 (UnitAI - Patroling ships should ignore units outside of attack range) updated by
-
Keywords changed
Something like this could work, the flag could be added to either the … - 4:23 PM Ticket #4508 (UnitAI - Patroling ships should ignore units outside of attack range) updated by
-
Description changed
- 4:20 PM Ticket #4508 (UnitAI - Patroling ships should ignore units outside of attack range) created by
- When a ship patrols the sea and encounters a land unit in vision range …
Mar 13, 2017:
- 11:35 PM Changeset [19297] by
-
- ps/trunk/binaries/data/mods/public/gui/summary/summary.xml
- 7:59 PM Ticket #4503 (Hero brennus yielding 10 metal for every female and animal killed) updated by
-
Description changed
2017-03-10 in dev-IRC: […] This can be designed such that every … - 6:53 PM Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) closed by
- fixed
- 6:51 PM Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by
- In 19296: […]
- 6:51 PM Changeset [19296] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_dog.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml
- …
- 6:04 PM Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by
-
Keywords changed
* Agreeing to keep the Loot values (removing Loot of the African Bush … - 6:02 PM Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by
- In 19295: […]
- 6:02 PM Changeset [19295] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_bush.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_asian.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_north_african.xml
- …
- 5:57 PM Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by
- North African Elephant added without crush damage in r7259, added …
- 5:25 PM Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by
- [[Image(http://trac.wildfiregames.com/raw-attachment/ticket/1487/height …
- 5:10 PM Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by
-
Description changed
As we can see, unifying the Footprint is not advisable: … - 2:51 PM Ticket #4154 (Crash - All runtimes must be destroyed before calling JS_ShutDown) updated by
-
Priority, Milestone, Description, Summary changed
Putting this into the list of tickets few people look at rarely. … - 9:18 AM Changeset [19294] by
-
- ps/trunk/binaries/data/mods/mod/l10n/eo.mod-selector.po
- ps/trunk/binaries/data/mods/public/l10n/af.public-maps.po
- ps/trunk/binaries/data/mods/public/l10n/ar.public-maps.po
- …
- 12:46 AM Changeset [19293] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_cuirass_empire.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arrow_accuracy.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/bandage.png
- …
Mar 12, 2017:
- 10:09 PM Changeset [19292] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/accuracy_bolt.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arrow_poison.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/blocks_three.png
- …
- 5:14 PM Changeset [19291] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
- 6:07 AM Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) updated by
-
Description, Summary changed
Fixed the thracian black cloak template as the dupe linked in the map … - 6:00 AM Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) closed by
- fixed: In 19290: […]
- 6:00 AM Changeset [19290] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/corinthian_isthmus_4.png
- ps/trunk/binaries/data/mods/public/maps/skirmishes/Corinthian Isthmus (4).pmp
- ps/trunk/binaries/data/mods/public/maps/skirmishes/Corinthian Isthmus (4).xml
- 1:47 AM Ticket #4030 (Elephant garrisoning should be specified explicitly by the template) updated by
-
Keywords, Description changed
Deleting a patch that was proposed for review? Really? Also the … - 1:31 AM Ticket #2951 ([PATCH] Dynamically generate templates for special entites) updated by
-
Keywords, Description changed
Keeping the branch discussed above at … - 12:59 AM Changeset [19289] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/amphore.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/anvil.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arrow.png
- …
Mar 11, 2017:
- 7:19 PM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by
-
(See also
ResourceSupply.TakeResources
) In fact with the i am too … - 5:31 PM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by
- Argh, I didn't see your edited comment again xD
- 5:30 PM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by
- This doesnt seem related to the map but UnitAI or so. If you add an …
- 3:58 PM Ticket #4152 ([PATCH] Schwarzwald tiny map - tile is undefined) updated by
-
Milestone changed
Thanks for the patch, that map is actually interesting to play on tiny … - 3:56 PM Ticket #4152 ([PATCH] Schwarzwald tiny map - tile is undefined) updated by
-
Keywords, Description changed
- 3:54 PM Ticket #4152 ([PATCH] Schwarzwald tiny map - tile is undefined) closed by
- fixed: In 19288: […]
- 3:54 PM Changeset [19288] by
-
- ps/trunk/binaries/data/mods/public/maps/random/heightmap/heightmap.js
- 3:14 PM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by
- (unrelated but there are some treasures templates in gaia/ and some in …
- 1:28 PM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by
-
Description changed
- 1:25 PM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by
-
in fact there is different kind of treasure (use a cargo treasure to … - 1:07 PM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by
- 4 would be false too. You tried to gather the first one then stop …
- 12:15 PM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by
- Got replay of insta victory? In my test I had to collect about 4 treasures
- 9:34 AM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) updated by
-
Description changed
- 9:18 AM Ticket #4507 (Something wrong with TreasureCollected event in treasure islands ...) created by
- In a21 or current svn r19287, when collecting a treasure on the …
- 7:37 AM Changeset [19287] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.xml
- 5:36 AM Changeset [19286] by
-
- ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
- ps/trunk/binaries/data/mods/public/maps/random/alpine_valley.js
- ps/trunk/binaries/data/mods/public/maps/random/corsica.js
- …
- 3:42 AM Changeset [19285] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
- 3:12 AM Changeset [19284] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml
Mar 10, 2017:
- 7:49 PM Ticket #4503 (Hero brennus yielding 10 metal for every female and animal killed) updated by
- Is it ok if the solution provide such flexibility only for resources …
- 5:35 PM Ticket #4501 (Undefined player in the lobby match information) updated by
-
Milestone changed
- 5:16 PM Ticket #4211 (Remove references to globals) updated by
-
Description changed
The ticket was created following #3991 See … - 3:28 PM Ticket #4503 (Hero brennus yielding 10 metal for every female and animal killed) updated by
- Replying to Grugnas: > By killing a whale will add +10 …
- 3:10 PM Ticket #4503 (Hero brennus yielding 10 metal for every female and animal killed) updated by
- Replying to elexis: > Replying to Grugnas: > …
- 2:56 PM Ticket #4503 (Hero brennus yielding 10 metal for every female and animal killed) updated by
- Replying to Grugnas: > especially in Polar Sea map Bad …
- 2:52 PM Ticket #4503 (Hero brennus yielding 10 metal for every female and animal killed) updated by
- exactly. In particular, the bonus shouldn't be applied when collecting …
- 2:30 PM Ticket #4503 (Hero brennus yielding 10 metal for every female and animal killed) updated by
- So, you want to keep the current Brennus aura but don't add the bonus …
- 1:29 PM Ticket #4503 (Hero brennus yielding 10 metal for every female and animal killed) updated by
- After some tests, it is confirmed that the aura applies to own Human …
- 11:13 AM Ticket #4423 ([PATCH] Gamesetup - Hide mapfilter choices if there are no maps ...) updated by
-
Keywords changed
- 10:39 AM GameplayFeatureStatus edited by
- add a ticket ref (diff)
- 9:19 AM Changeset [19283] by
-
- ps/trunk/binaries/data/mods/public/l10n/af.public-gui-ingame.po
- ps/trunk/binaries/data/mods/public/l10n/af.public-gui-manual.po
- ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
- …
Mar 9, 2017:
- 9:50 PM Ticket #4506 (Impassable ambush) created by
- Seed 4036137132 on small ambush with 2 players, results in a map where …
- 4:09 PM Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by
-
Keywords, Description changed
Patch at https://code.wildfiregames.com/D15 - 1:18 PM Changeset [19282] by
-
- ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.js
- ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
- ps/trunk/binaries/data/mods/public/maps/random/alpine_valley.js
- …
- 11:56 AM Ticket #4311 ("I am too busy" cheat code and tooltips) updated by
- 'I may miss some elements' ;-)
- 11:52 AM Ticket #4311 ("I am too busy" cheat code and tooltips) updated by
-
Priority changed
I'm really against removing the cheat. The "gift from the gods" cheat … - 11:43 AM Ticket #4311 ("I am too busy" cheat code and tooltips) updated by
-
Description changed
Can't we get rid of that cheat code by allowing more speed choice? (I …
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