Timeline
May 22, 2015:
- 11:58 PM TDD_Audio edited by
- Add link to SoundGroup documentation (diff)
- 11:56 PM SoundGroup created by
- Create page with some information about SoundGroups
- 4:00 PM Ticket #9 ([PATCH] Simulation - Game Record/Replay) updated by
-
Description changed
- 3:58 PM Ticket #3261 (Rewinding replays) created by
- While a game is replayed (see #9), the following elements should be …
- 3:36 AM Ticket #3255 ([PATCH] Prevent replay overwrites by using date and sequential ID) updated by
-
Description changed
- 3:34 AM Ticket #3255 ([PATCH] Prevent replay overwrites by using date and sequential ID) updated by
-
Priority, Description, Summary changed
- 2:21 AM Ticket #3260 (Spamfilter for gamesetup (and ready button spam)) updated by
- That "Block blank lines" part must use a trim(): […] Chat …
- 2:00 AM Ticket #9 ([PATCH] Simulation - Game Record/Replay) updated by
-
Description changed
- 1:54 AM Ticket #3260 (Spamfilter for gamesetup (and ready button spam)) created by
- Ready-button spam: Many people abuse the ready button by …
- 1:29 AM Changeset [16665] by
-
- ps/trunk/binaries/data/l10n/az.engine.po
- ps/trunk/binaries/data/l10n/br.engine.po
- ps/trunk/binaries/data/l10n/bs.engine.po
- …
May 21, 2015:
- 10:23 PM Changeset [16664] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/worker.js
- 6:05 PM Ticket #3259 ([PATCH] Clean javascript code syntax of for loops) created by
- The attached patch fixes the code style of all for loops and changes …
- 5:50 PM Ticket #3258 ([PATCH] Visual Replay Menu) updated by
-
Description changed
- 5:48 PM Ticket #3171 ([PATCH] Lobby - Player name appears twice in list) updated by
- If one returns to the lobby, the presence states (away / online / …
- 5:35 PM Ticket #3258 ([PATCH] Visual Replay Menu) created by
- 0ad will have the functionality to replay a game visually (see #9). To …
- 12:58 PM Ticket #3171 ([PATCH] Lobby - Player name appears twice in list) updated by
- I still use this patch in my a18 and couldn't find any problems …
- 12:58 AM Ticket #3257 (Attack notifications for capturing) created by
- Since the introduction of capturing (#996) we do not get attack …
- 12:43 AM Ticket #3176 ([PATCH] Show a different notification when livestock is attacked) updated by
-
Keywords, Milestone changed
Thanks for the patch. I inlined a few system component calls, removed … - 12:40 AM Ticket #3176 ([PATCH] Show a different notification when livestock is attacked) closed by
- fixed: In 16663: […]
- 12:40 AM Changeset [16663] by
-
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- ps/trunk/binaries/data/mods/public/simulation/components/AttackDetection.js
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_sheep.xml
- 12:10 AM Ticket #3222 ([PATCH] handleNotifications() handles only one notification) updated by
-
Keywords changed
You missed a space betweenfor
and(
. Thanks for the patch. - 12:10 AM Ticket #3222 ([PATCH] handleNotifications() handles only one notification) closed by
- fixed: In 16662: […]
- 12:09 AM Changeset [16662] by
-
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
May 20, 2015:
- 11:58 PM Ticket #3204 ([PATCH]Get territory neighbours from territory manager) updated by
- Missing null check for a system component (pathfinder) (we omit those …
- 11:16 PM Ticket #245 ([PATCH] Support XML validation) updated by
-
Fixes the issue of
GetValidator()
leaking references by making it … - 9:38 PM Ticket #3255 ([PATCH] Prevent replay overwrites by using date and sequential ID) updated by
-
Keywords changed
Broken in case of multiple instances, incomplete header changes, see … - 8:59 PM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- I excluded changes in StatisticsTracker from patch (not sure whether I …
- 8:58 PM Ticket #3220 ([PATCH] Add an <include> tag in xml templates for inclusion of an ...) updated by
- You can then apply the 2 patches and replace the voices directory with …
- 8:41 PM Ticket #3208 ([PATCH] Letting technologies replace other technologies) updated by
- The default gameplay works nice. But there are two remaining issues: …
- 8:03 PM Ticket #9 ([PATCH] Simulation - Game Record/Replay) updated by
-
JFYI:
I removed the const keyword in
Replay.h
, because I … - 7:54 PM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- Could you upload your current patch(with identation) i will review …
- 7:23 PM Ticket #3208 ([PATCH] Letting technologies replace other technologies) updated by
-
Keywords, Milestone, Summary changed
- 5:02 PM Ticket #3252 ([PATCH] getTradingTooltip is wrong) updated by
- In 16661: […]
- 5:02 PM Changeset [16661] by
-
- ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js
- 1:29 PM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- I like it, good work!
- 1:26 PM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- Here is the version with same (almost) indentation and changed order …
- 1:26 PM Ticket #3253 ([PATCH] Playernames not initialized correctly) updated by
- Replying to sanderd17: > Does this also change the names …
- 12:11 PM Ticket #3255 ([PATCH] Prevent replay overwrites by using date and sequential ID) updated by
- Replying to trompetin17: > if you have 3 or more 0ad open …
- 11:14 AM Ticket #3256 ([NEEDSINFO] Crash report) created by
- After I used Alt+F4 to end a ongoing game. I got this crash report …
- 11:08 AM Ticket #3128 ([PATCH] Clarify "Time elapsed" at game end) updated by
-
Keywords changed
- 11:08 AM Ticket #3128 ([PATCH] Clarify "Time elapsed" at game end) closed by
- fixed: In 16660: […]
- 11:08 AM Changeset [16660] by
-
- ps/trunk/binaries/data/mods/public/gui/summary/summary.js
- 11:06 AM Ticket #3128 ([PATCH] Clarify "Time elapsed" at game end) updated by
- I don't have svn currently installed, but I think it should be correct now.
- 10:30 AM Ticket #3252 ([PATCH] getTradingTooltip is wrong) updated by
-
Keywords changed
- 10:30 AM Ticket #3252 ([PATCH] getTradingTooltip is wrong) closed by
- fixed: In 16659: […]
- 10:30 AM Changeset [16659] by
-
- ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js
- 10:16 AM Ticket #3253 ([PATCH] Playernames not initialized correctly) updated by
- Does this also change the names in singleplayer games? I think "Player …
- 10:11 AM Ticket #3226 ([PATCH] Wonder Victory message is not shown for observers) updated by
-
Keywords changed
- 10:11 AM Ticket #3226 ([PATCH] Wonder Victory message is not shown for observers) closed by
- fixed: In 16658: […]
- 10:11 AM Changeset [16658] by
-
- ps/trunk/binaries/data/mods/public/maps/scripts/WonderVictory.js
- 9:55 AM Ticket #3128 ([PATCH] Clarify "Time elapsed" at game end) updated by
- Could you make your patch from the SVN root directory? I don't have …
- 9:47 AM Ticket #3125 ([PATCH] Confirmation dialog for destroying buildings/units should be ...) updated by
-
Keywords changed
Taking it out of the review queue, as the patch is in need of updates. - 9:44 AM Ticket #3220 ([PATCH] Add an <include> tag in xml templates for inclusion of an ...) updated by
- I tried to apply your patch to test it. But it's not completely clear …
- 9:26 AM Ticket #2749 ([PATCH] Ceasefire) updated by
-
Keywords changed
- 9:25 AM Ticket #2749 ([PATCH] Ceasefire) closed by
- fixed: In 16657: […]
- 9:25 AM Changeset [16657] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/CeasefireManager.js
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
- ps/trunk/binaries/data/mods/public/simulation/components/tests/test_GuiInterface.js
- 5:37 AM Ticket #3255 ([PATCH] Prevent replay overwrites by using date and sequential ID) updated by
- if you have 3 or more 0ad open in your machine?
- 4:23 AM Ticket #3252 ([PATCH] getTradingTooltip is wrong) updated by
-
Keywords, Milestone, Summary changed
- 3:51 AM Ticket #3252 ([PATCH] getTradingTooltip is wrong) updated by
- The other problem with this tooltip is it has "player X" hardcoded and …
- 3:39 AM Ticket #3255 ([PATCH] Prevent replay overwrites by using date and sequential ID) created by
- Currently the commands.txt files (and ooslog output) are created in a …
- 2:10 AM Ticket #3253 ([PATCH] Playernames not initialized correctly) updated by
-
Keywords, Milestone, Summary changed
- 2:05 AM Ticket #3205 ([PATCH] Too dark colors for playernames in multiplayer lobby and ...) updated by
- The patch above changes the dark blue color of player 1 in the …
- 1:47 AM Ticket #3254 ([PATCH] Increase maximum client limit while keeping 8 player limit) created by
- You can't play 4v4s with spectators, since the game limits you to 8 …
- 1:38 AM Ticket #3244 ([PATCH] Lobby - keep the game and player selection) updated by
- There is another side effect of this problem. If you want to join a …
- 12:53 AM Ticket #3253 ([PATCH] Playernames not initialized correctly) updated by
-
Description changed
- 12:40 AM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- btw could you maveric come to IRC #0ad-dev?
- 12:33 AM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- IMO would be more interesting if you have Constructed/Destoyed …
- 12:30 AM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- Why aren't the two lines identically indented in pict9? I think it …
- 12:05 AM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- Colored heading looks great, but I wouldn't remove the second slash.
- 12:01 AM Ticket #3253 ([PATCH] Playernames not initialized correctly) created by
- "Player X" instead of the actual playername is displayed in many …
May 19, 2015:
- 11:47 PM Ticket #3252 ([PATCH] getTradingTooltip is wrong) created by
- The tooltip of the trade cart always says that the current player / …
- 11:29 PM Ticket #3241 ([PATCH] Kick / ban players from a match) updated by
-
If its easy to implement, then one could go for the
/mute
/unmute
… - 10:52 PM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- I would remove the second slash and I would use the colour that is …
- 10:10 PM Ticket #2749 ([PATCH] Ceasefire) updated by
- In 16656: […]
- 10:10 PM Changeset [16656] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 9:16 PM Ticket #2749 ([PATCH] Ceasefire) updated by
- Before its forgotton i post it here: (19:36:09) sanderd17: mimo, I …
- 8:52 PM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- I guess having 2 on each line would be better
- 8:44 PM Ticket #3204 ([PATCH]Get territory neighbours from territory manager) updated by
- * Didn't change the filter into a reduce, it resulted in longer code, …
- 8:24 PM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- What do you think about this?
- 7:11 PM Changeset [16655] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/researchManager.js
- 5:19 PM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- Well, I can reduce player name column.
- 5:16 PM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- Although with one value > 10 it looks better.
- 4:58 PM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- How does it look after actually playing for a while? I have the …
- 2:54 PM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- Replying to sanderd17: > Did you also take localisations …
- 2:16 PM Ticket #3226 ([PATCH] Wonder Victory message is not shown for observers) updated by
-
Keywords, Milestone, Component, Description, Summary changed
- 2:14 PM Ticket #3226 ([PATCH] Wonder Victory message is not shown for observers) updated by
- Replying to elexis: > it displays "Player X" (with …
- 12:36 PM Ticket #3128 ([PATCH] Clarify "Time elapsed" at game end) updated by
- Game time is always without pauses, so that isn't needed. Though …
- 12:23 PM Ticket #3128 ([PATCH] Clarify "Time elapsed" at game end) updated by
-
Keywords, Milestone, Summary changed
- 12:19 PM Ticket #3128 ([PATCH] Clarify "Time elapsed" at game end) updated by
- Testing reveals that it is indeed the game time that is displayed …
- 12:01 PM Ticket #3251 (Cannot host multiplayer game) created by
- Process: pyrogenesis [233] Path: …
- 11:58 AM Ticket #3250 ([NEEDSINFO] Cannot load game) updated by
- What version of the game do you have, and with what version did you …
- 11:54 AM Ticket #3250 ([NEEDSINFO] Cannot load game) created by
- ERROR: Deserialization failed: Deserialize_ReadFailed ERROR: …
May 18, 2015:
- 11:50 PM Ticket #9 ([PATCH] Simulation - Game Record/Replay) updated by
-
Keywords, Milestone changed
- 11:46 PM Ticket #3249 (Citizen units cannot hunt animals) updated by
-
Description changed
- 11:41 PM Ticket #3249 (Citizen units cannot hunt animals) updated by
-
Description changed
- 11:40 PM Ticket #3249 (Citizen units cannot hunt animals) updated by
- This bug was introduced at r16089.
- 6:49 PM Ticket #9 ([PATCH] Simulation - Game Record/Replay) updated by
-
Description changed
Thanks to Itms for committing r16531! This has helped me to find the … - 6:06 PM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- Replying to maveric: > The color might be not suitable …
- 6:00 PM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
-
Keywords, Summary changed
- 3:02 PM Ticket #3249 (Citizen units cannot hunt animals) created by
- Revision: r16089 - r16654 Map: Miletus How to reproduce: Select a …
- 11:13 AM Ticket #3154 (Formations - Attack order fails by targeting the formation and not the ...) updated by
- This bug can be reproduced in a18 and svn by doing the following …
- 9:17 AM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- Do you have a screenshot to show what's changed? Did you also take …
- 9:09 AM Ticket #3154 (Formations - Attack order fails by targeting the formation and not the ...) updated by
- Ah, that makes it a very trivial bug too. It's probably just a matter …
- 5:10 AM Ticket #3154 (Formations - Attack order fails by targeting the formation and not the ...) updated by
-
Component, Summary changed
The target that was supposed to be attacked is owned by … - 2:06 AM Ticket #2749 ([PATCH] Ceasefire) updated by
- I think the IsOwnedByNeutralOfPlayer check in …
- 1:36 AM Ticket #3086 ([PATCH] Units stop attacking and errorspam for some formations) updated by
-
Summary changed
- 12:11 AM Ticket #3248 ([PATCH] Find idle trade carts with hotkey) closed by
- fixed: In 16654: […]
- 12:11 AM Changeset [16654] by
-
- ps/trunk/binaries/data/mods/public/gui/session/minimap_panel.xml
May 17, 2015:
- 11:26 PM Ticket #3248 ([PATCH] Find idle trade carts with hotkey) updated by
-
Keywords, Priority, Milestone, Type, Summary changed
- 11:11 PM Ticket #3248 ([PATCH] Find idle trade carts with hotkey) updated by
- As binaries/data/mods/public/gui/session/minimap_panel.xml …
- 11:00 PM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
- The color might be not suitable (just chose random one).
- 10:24 PM Ticket #3215 ([PATCH] After pressing tab as observer, the status bars don't disappear) updated by
-
Description changed
- 10:22 PM Ticket #3215 ([PATCH] After pressing tab as observer, the status bars don't disappear) updated by
-
Keywords, Priority changed
-Renames PickSimilarFriendlyEntities to PickSimilarPlayerEntities and … - 9:25 PM Ticket #3205 ([PATCH] Too dark colors for playernames in multiplayer lobby and ...) updated by
-
Description changed
- 9:16 PM Ticket #3247 (crash: wrong cpu_set_t * passed to sched_setaffinity()) closed by
- fixed: Bug in Linux Kernel. It's fixed in upstream. …
- 8:52 PM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
-
Milestone changed
- 8:52 PM Ticket #3216 ([PATCH] Add capture statistics to summary screen) updated by
-
Owner, Status changed
- 8:48 PM Ticket #3248 ([PATCH] Find idle trade carts with hotkey) created by
- Sometimes your trade carts become idle, for example if a market is …
- 2:42 PM Ticket #3176 ([PATCH] Show a different notification when livestock is attacked) updated by
- Replying to leper: > `var targetIsDomesticAnimal = …
- 1:03 PM Ticket #3247 (crash: wrong cpu_set_t * passed to sched_setaffinity()) updated by
-
Cc, Priority, Milestone changed
- 1:02 PM Ticket #3247 (crash: wrong cpu_set_t * passed to sched_setaffinity()) created by
- From strace: […] From console: […]
- 2:37 AM Ticket #3171 ([PATCH] Lobby - Player name appears twice in list) updated by
- As mentioned one comment above, I tested alpha 18 with the patch …
- 1:00 AM Ticket #3246 ([NEEDSINFO] Crash on loading map) updated by
- In this case, system_info.txt isn't necessary, all that info is in …
May 16, 2015:
- 7:00 PM Ticket #3176 ([PATCH] Show a different notification when livestock is attacked) updated by
- Why not removing the notification if it's livestock when the …
- 2:34 PM Ticket #1046 ([PATCH] Setting rally point on attackable entities) updated by
- There are some issues in patch but you can see how its going to work.
- 2:07 PM Ticket #3215 ([PATCH] After pressing tab as observer, the status bars don't disappear) updated by
-
Replying to leper:
> *
=>
in the new code and in the … - 11:39 AM Changeset [16653] by
-
- ps/trunk/source/graphics/Entity.h
- ps/trunk/source/simulation2/system/Entity.h
- 11:26 AM Ticket #3177 ([PATCH] Implement camouflaging) updated by
-
Keywords changed
Putting this out of the review queue, it conflicts with capturing wrt. … - 4:12 AM Ticket #3171 ([PATCH] Lobby - Player name appears twice in list) updated by
-
Keywords, Milestone, Summary changed
- 2:23 AM Ticket #3204 ([PATCH]Get territory neighbours from territory manager) updated by
- Wouldn't reduce be a better choice for this? […] Missing ; on line …
- 1:50 AM Ticket #3215 ([PATCH] After pressing tab as observer, the status bars don't disappear) updated by
-
Keywords, Priority, Component changed
- 1:49 AM Ticket #3215 ([PATCH] After pressing tab as observer, the status bars don't disappear) updated by
-
*
=>
in the new code and in the filter you moved. * use `if … - 1:39 AM Ticket #3211 ([PATCH] Cancel the whole production queue) updated by
-
Keywords, Priority, Component changed
Reuses a hotkey in a way that doesn't make sense for the hotkey … - 1:24 AM BuildInstructions edited by
- Include gitlab since gitorious stopped existing but wasn't mentioned. (diff)
May 15, 2015:
- 8:53 PM Ticket #3171 ([PATCH] Lobby - Player name appears twice in list) updated by
-
Priority changed
This bug will then also be the reason why the app freezes for some … - 4:52 PM Ticket #3115 (Allow to set rally points for allied buildings) updated by
-
Owner, Status, Milestone changed
- 9:50 AM Ticket #3246 ([NEEDSINFO] Crash on loading map) updated by
- Could you please tell us what version of the game you use, and what …
- 7:08 AM Ticket #3246 ([NEEDSINFO] Crash on loading map) created by
- Much to our regret we must report the program has encountered an …
- 2:31 AM Ticket #3171 ([PATCH] Lobby - Player name appears twice in list) updated by
- The file above contains another patch which I tested today. It shows …
- 1:36 AM Ticket #3245 ([PATCH] Missing round for walk/run speed) updated by
- The walk speeds of those cav are: No upgrades: 22 First upgrade: …
- 1:12 AM Ticket #3245 ([PATCH] Missing round for walk/run speed) created by
- When upgrading the cavarly speed at the corral two times by 10%, the …
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