Timeline

Mar 3, 2015:

11:18 PM ReleaseProcess edited by Philip Taylor
(diff)
11:14 PM ReleaseProcess edited by Philip Taylor
(diff)
11:03 PM Ticket #2843 (Split East Asian locale mod for memory saving) updated by kanetaka
Replying to leper: > jalang looks good. zhlang also …
10:51 PM Changeset [16405] by ben
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Manual build (including SVN revision number)
10:37 PM Changeset [16404] by ben
  • ps/trunk/binaries/data/mods/public/gui/session/top_panel/label.xml
Expands area for release name slightly, as it was cut off at 1024x768 …
8:09 PM Ticket #2843 (Split East Asian locale mod for memory saving) updated by leper
jalang looks good. zhlang also includes zh even though that is below …
5:38 PM ExportingErrors edited by wraitii
(diff)
5:31 PM Changeset [16403] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build (new autobuilder).
3:55 PM ReleaseProcessDraft edited by Itms
(diff)
5:12 AM Changeset [16402] by scythetwirler
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
Slight ranged cavalry health nerf and cost adjustment for cavalry archer.
4:12 AM Ticket #3076 (OOS during multiplayer (not on rejoin)) closed by scythetwirler
invalid: The discrepancy between 4.05 and 4.95 was probably caused by one …
3:05 AM Ticket #3080 ([PATCH] Attack and heal range changes do not update range queries) created by leper
Currently techs that change Attack/sometype/MaxRange or Heal/Range
2:59 AM Ticket #3075 (Out of sync on rejoin) closed by leper
fixed: In 16401: […]
2:59 AM Changeset [16401] by leper
  • ps/trunk/source/simulation2/components/CCmpVision.cpp
Do not send VisionRangeChanged messages when deserializing. Fixes #3075.
1:25 AM Ticket #3076 (OOS during multiplayer (not on rejoin)) updated by scythetwirler
Logs from Auron: …

Mar 2, 2015:

11:26 PM Ticket #3078 ([PATCH] Improve tooltip management in gui code) updated by mimo
Thanks for the comments (here and on irc). I've included them on my …
8:41 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by historic_bruno
Don't forget to update MaterialSystem once the patch is committed. I …
8:25 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by historic_bruno
Replying to stanislas69: > Does it work the other way …
7:42 PM Ticket #2843 (Split East Asian locale mod for memory saving) updated by kanetaka
Summary changed
7:41 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by Stan
Does it work the other way other round ? Saying that textures are …
7:41 PM Ticket #2843 (Split East Asian locale mod for memory saving) updated by kanetaka
Chinese mod is now available. zhlang-0.0.18.zip
7:38 PM Ticket #3079 ([PATCH] Tooltips when placing towers (their advertised range) do not ...) updated by sanderd17
For clarity, those towers are different, so it's normal the bonus is …
7:35 PM Ticket #3075 (Out of sync on rejoin) updated by leper
elexis suspected the archer tech (Mauryans; barracks; town phase) to …
7:33 PM Ticket #3079 ([PATCH] Tooltips when placing towers (their advertised range) do not ...) updated by Niek
Description changed
7:28 PM Ticket #2843 (Split East Asian locale mod for memory saving) updated by kanetaka
I have made the mod for Alpha 18. Chinese mod will be later. …
7:13 PM Ticket #3079 ([PATCH] Tooltips when placing towers (their advertised range) do not ...) created by Niek
[[Image(...)]] …
6:06 PM Useful_Links edited by Simon Georges
Add a link curating machine learning algorithms (diff)
4:49 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by wraitii
C++11 version following comments by Leper (which tbh were very very …
4:49 PM BetterPatch-v2.patch attached to Ticket #1613 by wraitii
12:14 PM Ticket #2996 ([PATCH] Update Android support) updated by BogDan
I uploaded here …
11:41 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by fabio
opting also reduces it to gray+alpha, but the image output it's the …
11:26 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by fabio
In 16400: […]
11:26 AM Changeset [16400] by fabio
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/test-old.png
Revert r16386 on unused test-old.png (and optimize with optipng and …
11:26 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by fabio
Replying to elexis: > In line 26 i skip all files that …
11:13 AM Ticket #2996 ([PATCH] Update Android support) updated by BogDan
I need the logcat from your device $ adb logcat -c then start the game
10:47 AM Ticket #2996 ([PATCH] Update Android support) updated by fabio
OK, after adding the etc2 compressed zips (generated from your ktx …
9:14 AM Ticket #3078 ([PATCH] Improve tooltip management in gui code) updated by fcxSanya
Replying to mimo: A couple of minor notes: 1. …
2:11 AM Ticket #2843 (Split East Asian locale mod for memory saving) updated by leper
Owner, Status, Description, Milestone changed
Translations are now frozen. Packages (RCs) should appear in the next …
1:52 AM Ticket #2863 (OOS related to changedEntityTemplateInfo, on rejoin) updated by historic_bruno
Milestone changed
Backlogging since according to mimo, it shouldn't affect gameplay, but …
1:50 AM clean_mainmenu_WIP.diff attached to Ticket #3041 by Josh
Backup of current work
1:48 AM ReleaseProcessDraft edited by leper
Translation freeze and updates. (diff)
1:10 AM Changeset [16399] by leper
  • ps/trunk/source/tools/dist/remove-incomplete-translations.sh
Update translations to be included in the release.
1:07 AM Changeset [16398] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build (new autobuilder).
1:00 AM Ticket #2643 (Incorrect culling for some particles) updated by historic_bruno
Milestone changed
12:58 AM Ticket #2643 (Incorrect culling for some particles) closed by ben
fixed: In 16397: […]
12:58 AM Changeset [16397] by ben
  • ps/trunk/source/graphics/ParticleEmitter.cpp
Fixes invisible particles (clouds, dust storms) due to incorrect …
12:28 AM Changeset [16396] by leper
  • ps/trunk/binaries/data/l10n/ar.engine.po
  • ps/trunk/binaries/data/l10n/ca.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/ar.mod-selector.po
[i18n] Updated POT and PO files.

Mar 1, 2015:

11:39 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by wraitii
New version of the patch is imo commitable. It adds the "define" …
11:36 PM BetterPatch.patch attached to Ticket #1613 by wraitii
9:01 PM Ticket #2643 (Incorrect culling for some particles) updated by historic_bruno
Description changed
Replying to historic_bruno: > If this only affects clouds …
8:58 PM Changeset [16395] by scythetwirler
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
Adjusts female citizen attack.
8:48 PM Ticket #2064 (Flickering decals in-game when camera moves) updated by historic_bruno
Description changed
Referenced the wrong ticket in r16394, it should have been this obviously.
8:33 PM Changeset [16394] by ben
  • ps/trunk/binaries/data/mods/public/shaders/glsl/terrain_decal.xml
Adds missing GLSL normal definitions to terrain_decal effect (no …
8:31 PM ReleaseProcessDraft edited by historic_bruno
Accepting OS X tasks (diff)
8:16 PM Ticket #3078 ([PATCH] Improve tooltip management in gui code) updated by mimo
Keywords, Summary changed
8:14 PM tooltip.diff attached to Ticket #3078 by mimo
8:13 PM Ticket #3078 ([PATCH] Improve tooltip management in gui code) created by mimo
Presently in the gui code, there are tons of tooltip strings which are …
7:40 PM Ticket #3005 (Many GUI controls are still using old "Modern Red" style rather than ...) closed by Josh
invalid: There are modern stone buttons in the works. The current stone buttons …
7:04 PM Ticket #3076 (OOS during multiplayer (not on rejoin)) updated by historic_bruno
We need the other OOS dump to troubleshoot this.
6:30 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by Stan
It's also non practictal to test X)
6:24 PM Ticket #3077 (Check for missing shader data) created by historic_bruno
In #2064, the problem was a GLSL shader was using terrain normals for …
5:55 PM Ticket #2996 ([PATCH] Update Android support) updated by BogDan
Yeah, I did the same thing :) BTW I'm on IRC, if you need my help …
5:53 PM Ticket #2996 ([PATCH] Update Android support) updated by fabio
Great work, hopefully it will get reviewed and merged soon! I am …
5:16 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by historic_bruno
Replying to stanislas69: > I dont think refusing to load …
3:09 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by Stan
I dont think refusing to load the model is a good thing as written in …
2:05 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by wraitii
Keywords, Milestone, Summary changed
2:04 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by wraitii
Description changed
Stan talked about this on IRC yesterday and I figured there would be a …
1:58 PM samplerCheck.patch attached to Ticket #1613 by wraitii
12:48 PM Ticket #2996 ([PATCH] Update Android support) updated by BogDan
Hi Fabio, - the patches are (should be) regression free. I tested …
12:08 PM useless_oos_dump_elexis_from_different_rejoin.7z attached to Ticket #3075 by elexis
That is my oos dump from that game, which is indeed useless since it …
11:48 AM Ticket #3075 (Out of sync on rejoin) updated by elexis
I just wanted to note that those two oos_dumps are made in the same …
10:36 AM Ticket #2996 ([PATCH] Update Android support) updated by fabio
Hi bog_dan_ro, I have some questions. What's the state of the patches, …

Feb 28, 2015:

10:25 PM Changeset [16393] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build (new autobuilder).
9:56 PM Changeset [16392] by scythetwirler
  • ps/trunk/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_scorpio_common.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
Nerfs bolt shooters, especially against buildings.
8:32 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by fabio
Replying to elexis: > The better patch would be to remove …
8:17 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) updated by fabio
Milestone changed
7:32 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) closed by JoshuaJB
fixed: In 16391: […]
7:32 PM Changeset [16391] by JoshuaJB
  • ps/trunk/binaries/data/mods/public/gui/page_summary.xml
  • ps/trunk/binaries/data/mods/public/gui/summary/sprites.xml
  • ps/trunk/binaries/data/mods/public/gui/summary/summary.xml
Cleanup post-game summary page again. Fixes #3072
5:55 PM Changeset [16390] by scythetwirler
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml
Removes some outdated techs due to string freeze.
3:11 PM Changeset [16389] by wraitii
  • ps/trunk/source/renderer/WaterManager.cpp
I hate myself.
2:50 PM Changeset [16388] by wraitii
  • ps/trunk/binaries/data/mods/public/shaders/glsl/water_high.fs
  • ps/trunk/source/renderer/WaterManager.cpp
  • ps/trunk/source/renderer/WaterManager.h
Fix Atlas so that changing water type will actually change water type. …
12:40 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by elexis
The better patch would be to remove the redundancy in the first place …
12:37 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by elexis
Replying to fabio: > elexis, do you have idea why …
9:09 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by fabio
In 16387: […]
9:09 AM Changeset [16387] by fabio
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/arrow-default.png
binaries/data/mods/mod/art/textures/cursors/test.png and …
8:43 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by fabio
elexis, do you have idea why test-old.png was not be identified by you …
1:47 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by Philip Taylor
The top pair were rendered in GL with `glBlendFunc(GL_SRC_ALPHA, …
1:12 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by elexis
My cursor looks exactly like those two on the bottom.
1:07 AM cursor-blending.png attached to Ticket #2823 by Philip Taylor
1:03 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by elexis
The mouse cursor is not captured, or not captured correctly by any …
12:26 AM Ticket #3075 (Out of sync on rejoin) updated by elexis
It is the first time i have published those logs. Notice the match was …

Feb 27, 2015:

10:51 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by Philip Taylor
Could someone with the affected drivers try the attached …
10:42 PM alpha-test.png attached to Ticket #2823 by Philip Taylor
9:29 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by historic_bruno
Replying to elexis: > Found a way! > > The tool …
8:34 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by Stan
That icon was probably having some white alpha colored pixels, the fix …
8:30 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by fabio
I didn't notice before, but after the fix the unused test-old.png file …
6:12 PM OOS_log.zip attached to Ticket #3076 by Niek
niektb's OOS logs
6:12 PM Ticket #3076 (OOS during multiplayer (not on rejoin)) created by Niek
Me and Auron had a match yesterday and we got an OOS. My dump is attached.
6:05 PM Ticket #3075 (Out of sync on rejoin) updated by Lionkanzen
Is this a knew issue? I think is reported before as OoS
3:53 PM Ticket #3075 (Out of sync on rejoin) updated by elexis
Gussebb was the host of this session and played as gauls. His …
3:47 PM commands.txt.7z attached to Ticket #3075 by elexis
Commands.txt for all three clients
3:37 PM diff.7z attached to Ticket #3075 by elexis
The diff of those 2 oos_dumps. The first difference occures in the …
3:35 PM oos_dump_player1+2_unix.7z attached to Ticket #3075 by elexis
One client uses ubuntu, one uses windows, thats why the logs have …
3:23 PM oos_dump_player1+2.7z attached to Ticket #3075 by elexis
The two similar oos_dump files of both players.
3:20 PM Ticket #3075 (Out of sync on rejoin) created by elexis
This 1v1 was played on 24.02 with revision 16382. First out of sync …
12:20 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by fabio
Description changed
11:45 AM Ticket #3073 ([PATCH] Reduce the number of state changes/draw calls when rendering) updated by wraitii
I have setup a git branch for this work and will try to occasionally …
11:26 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by elexis
Side note: I tried to write a script that displays only those affected …
11:13 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) closed by fabio
fixed: In 16386: […]
11:13 AM Changeset [16386] by fabio
  • ps/trunk/binaries/data/mods/mod/art/textures/cursors/test.png
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/action-gather-ruins.png
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/action-gather-treasure.png
Fixes cursor with dirty transparency. I used elexis script and also …
11:12 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by Philip Taylor
Maybe the problem is that we load the PNGs as unpremultiplied alpha …
10:27 AM pngs_with_dirty_transparency.txt attached to Ticket #2823 by elexis
This file contains all png files with dirty transparency, i.e. other …
10:03 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by Stan
Oh yeah missed that :) Great hopes it get commited soon :)
9:45 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by elexis
As defined in line 12+13, it changes files only in: […] You can …
9:05 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by Stan
If you run it in trunk it will edit standard texture files right ? And …
8:52 AM Ticket #2996 ([PATCH] Update Android support) updated by BogDan
Most of the attached patches are outdated, please cherrypick the new …
3:44 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by elexis
Keywords, Milestone changed
2:52 AM cursors_fixed.7z attached to Ticket #2823 by elexis
fixed cursors
2:51 AM fix2.sh attached to Ticket #2823 by elexis
This script updates all cursors using image magick and creates a 7zip …
1:13 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by elexis
Notice my fix script must be run in every directory. Additional …
1:05 AM fix.sh attached to Ticket #2823 by elexis
This script uses image magick to remove transparent colored pixels …
12:10 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by elexis
My script tells me the following files need to be fixed. […] I …
12:08 AM find_invalid_pngs.sh attached to Ticket #2823 by elexis
This bash script identifies png files that need to be fixed.

Feb 26, 2015:

7:48 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by elexis
Found a way! The tool "identify" of the image magick library can show …
7:39 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by fabio
As I said in comment:12 there is at least another cursors with this …
7:38 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by Stan
I could do it for you :) Also you could read byte per byte data in …
7:14 PM Modding_Guide edited by historic_bruno
Adds TOC (diff)
7:11 PM Modding_Guide edited by historic_bruno
Updates for mod selection UI - that section still needs reworking (diff)
7:06 PM mod-selection-a17.jpg attached to Modding_Guide by historic_bruno
Mod Selection screen in Alpha 17
6:59 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by historic_bruno
Opening 30+ PNGs in Gimp's awkward UI wasn't what I had in mind when I …
6:53 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by Stan
If you give me the list of corrupted cursors i could fix them. To see …
6:27 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by historic_bruno
Let's commit the "fixed" cursor(s) for A18. Is it only the default …
4:28 PM Ticket #3073 ([PATCH] Reduce the number of state changes/draw calls when rendering) updated by wraitii
Stan: I'm certainly not against using it as an option but I guarantee …
4:27 PM Trees_demo.xml attached to Ticket #3073 by wraitii
Tree sandbox to test instancing. Should run much faster than without …
4:24 PM Instancing_v1b.patch attached to Ticket #3073 by wraitii
Simple instancing patch. This will actually instance objects the game …
4:23 PM onematerial.patch attached to Ticket #3073 by wraitii
Incompatible with the "tree trunk fix". Makes all objects in-game use …
3:31 PM Ticket #3073 ([PATCH] Reduce the number of state changes/draw calls when rendering) updated by Stan
Yup, was mainly a concern of compatibility :) So we agree it should …
3:24 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by Stan
Maybe submit it here :)
1:50 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by elexis
Works perfectly! I had encountered this issue of transparent colored …
1:29 PM Ticket #3073 ([PATCH] Reduce the number of state changes/draw calls when rendering) updated by wraitii
stanislas: I didn't remove it, merely renamed it to be more coherent …
9:17 AM ExportingErrors edited by fcxSanya
Linked the Basic3DImplementation page (diff)
8:49 AM Basic3DImplementation edited by fcxSanya
Linked the ExportingErrors page (diff)
6:42 AM Ticket #3074 (GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel ...) updated by historic_bruno
Description changed
6:41 AM system_info.txt attached to Ticket #3074 by historic_bruno
6:40 AM Ticket #3074 (GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel ...) created by historic_bruno
On a Windows 7 laptop with dual Intel HD and AMD GPUs, using SVN …
4:27 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by s0600204
Opening the test.png cursor image in Gimp and using the eyedropper …
2:32 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by elexis
thx historic_bruno, i was wondering why my cursor was lagging so badly …
1:48 AM Ticket #3073 ([PATCH] Reduce the number of state changes/draw calls when rendering) updated by historic_bruno
Keywords, Summary changed
1:46 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by historic_bruno
The problem with GL cursors is they are only rendered as fast as the …

Feb 25, 2015:

8:14 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) reopened by leper
8:10 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) updated by leper
In 16385: […]
8:10 PM Changeset [16385] by leper
  • ps/trunk/binaries/data/mods/public/gui/page_summary.xml
  • ps/trunk/binaries/data/mods/public/gui/summary/sprites.xml
  • ps/trunk/binaries/data/mods/public/gui/summary/summary.xml
Revert r16384. Refs #3072.
7:46 PM Ticket #3073 ([PATCH] Reduce the number of state changes/draw calls when rendering) updated by Stan
I ´m not sure removing props shadows is a good idea graphically wise. …
7:13 PM noShadowFromSmallObjects.diff attached to Ticket #3073 by wraitii
7:13 PM tree_trunk_fix.diff attached to Ticket #3073 by wraitii
7:09 PM Ticket #3073 ([PATCH] Reduce the number of state changes/draw calls when rendering) updated by wraitii
Some quick data, which really shouldn't be used to draw conclusions …
7:06 PM Ticket #3073 ([PATCH] Reduce the number of state changes/draw calls when rendering) created by wraitii
The pyrogenesis renderer isn't terribly slow, but it is not terribly …
5:14 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) updated by elexis
yes, had that error too
5:07 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) updated by Niek
I'm getting another error on the summary screen: […]
4:51 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) updated by elexis
Patch doesn't work for three of us playing r16384! (windows 7 + …
3:52 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) closed by JoshuaJB
fixed: In 16384: […]
3:51 PM Changeset [16384] by JoshuaJB
  • ps/trunk/binaries/data/mods/public/gui/page_summary.xml
  • ps/trunk/binaries/data/mods/public/gui/summary/sprites.xml
  • ps/trunk/binaries/data/mods/public/gui/summary/summary.xml
Cleanup post-game summary page. Fixes #3072
3:14 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) updated by Josh
I'll commit this later today if there are no objections.
3:12 PM summary_page_cleanup.diff attached to Ticket #3072 by Josh
2:34 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by elexis
One could automatically set nohwcursor = true for linux + AMD graphics …
2:25 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by elexis
Guess what - if I add […] to my config file, the cursor problem …
2:00 PM Ticket #3060 ([PATCH] Improve AI manager deserialization efficiency) updated by mimo
Description changed
I had a look at this, and in fact, most of the time is spent loading …
11:05 AM AndroidPort edited by BogDan
(diff)
10:13 AM Ticket #3072 ([PATCH] Cleanup Summary Screen) updated by exdeus
Sweet improvement !
9:18 AM Ticket #3072 ([PATCH] Cleanup Summary Screen) updated by Itms
Oh yeah, looks really good!
9:02 AM AndroidPort edited by BogDan
(diff)
8:33 AM Changeset [16383] by scythetwirler
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
Increases swordsmen damage slightly to match spear.
8:14 AM before.png attached to Ticket #3072 by Josh
Summary page before
7:57 AM after.png attached to Ticket #3072 by Josh
Summary page after
7:52 AM Ticket #3072 ([PATCH] Cleanup Summary Screen) created by Josh
No text or code changes, just minor layout. Before: …

Feb 24, 2015:

10:47 PM Ticket #3071 (Suggestion to track bug reports in Linux distributions) updated by historic_bruno
1144834 was …
10:35 PM Ticket #2662 ([ATLAS] Atlas crashes simulating giant maps) updated by historic_bruno
Description changed
Also reported on Fedora bug tracker: …
10:12 PM Ticket #3070 (oos error report (not sure if both players had the same version)) updated by historic_bruno
Replying to leper: > (Should have checked earlier, but …
5:34 PM Tickets #2692,​3048 batch updated by leper
Milestone changed
2:09 AM Ticket #3070 (oos error report (not sure if both players had the same version)) closed by leper
needsinfo: (Should have checked earlier, but that game was a random map so the …
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