Timeline
Mar 3, 2015:
- 11:18 PM ReleaseProcess edited by
- (diff)
- 11:14 PM ReleaseProcess edited by
- (diff)
- 11:03 PM Ticket #2843 (Split East Asian locale mod for memory saving) updated by
- Replying to leper: > jalang looks good. zhlang also …
- 10:51 PM Changeset [16405] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 10:37 PM Changeset [16404] by
-
- ps/trunk/binaries/data/mods/public/gui/session/top_panel/label.xml
- 8:09 PM Ticket #2843 (Split East Asian locale mod for memory saving) updated by
- jalang looks good. zhlang also includes zh even though that is below …
- 5:38 PM ExportingErrors edited by
- (diff)
- 5:31 PM Changeset [16403] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 3:55 PM ReleaseProcessDraft edited by
- (diff)
- 5:12 AM Changeset [16402] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
- 4:12 AM Ticket #3076 (OOS during multiplayer (not on rejoin)) closed by
- invalid: The discrepancy between 4.05 and 4.95 was probably caused by one …
- 3:05 AM Ticket #3080 ([PATCH] Attack and heal range changes do not update range queries) created by
-
Currently techs that change
Attack/sometype/MaxRange
orHeal/Range
… - 2:59 AM Ticket #3075 (Out of sync on rejoin) closed by
- fixed: In 16401: […]
- 2:59 AM Changeset [16401] by
-
- ps/trunk/source/simulation2/components/CCmpVision.cpp
- 1:25 AM Ticket #3076 (OOS during multiplayer (not on rejoin)) updated by
- Logs from Auron: …
Mar 2, 2015:
- 11:26 PM Ticket #3078 ([PATCH] Improve tooltip management in gui code) updated by
- Thanks for the comments (here and on irc). I've included them on my …
- 8:41 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by
- Don't forget to update MaterialSystem once the patch is committed. I …
- 8:25 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by
- Replying to stanislas69: > Does it work the other way …
- 7:42 PM Ticket #2843 (Split East Asian locale mod for memory saving) updated by
-
Summary changed
- 7:41 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by
- Does it work the other way other round ? Saying that textures are …
- 7:41 PM Ticket #2843 (Split East Asian locale mod for memory saving) updated by
- Chinese mod is now available. zhlang-0.0.18.zip
- 7:38 PM Ticket #3079 ([PATCH] Tooltips when placing towers (their advertised range) do not ...) updated by
- For clarity, those towers are different, so it's normal the bonus is …
- 7:35 PM Ticket #3075 (Out of sync on rejoin) updated by
- elexis suspected the archer tech (Mauryans; barracks; town phase) to …
- 7:33 PM Ticket #3079 ([PATCH] Tooltips when placing towers (their advertised range) do not ...) updated by
-
Description changed
- 7:28 PM Ticket #2843 (Split East Asian locale mod for memory saving) updated by
- I have made the mod for Alpha 18. Chinese mod will be later. …
- 7:13 PM Ticket #3079 ([PATCH] Tooltips when placing towers (their advertised range) do not ...) created by
- [[Image(...)]] …
- 6:06 PM Useful_Links edited by
- Add a link curating machine learning algorithms (diff)
- 4:49 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by
- C++11 version following comments by Leper (which tbh were very very …
- 12:14 PM Ticket #2996 ([PATCH] Update Android support) updated by
- I uploaded here …
- 11:41 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- opting also reduces it to gray+alpha, but the image output it's the …
- 11:26 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- In 16400: […]
- 11:26 AM Changeset [16400] by
-
- ps/trunk/binaries/data/mods/public/art/textures/cursors/test-old.png
- 11:26 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- Replying to elexis: > In line 26 i skip all files that …
- 11:13 AM Ticket #2996 ([PATCH] Update Android support) updated by
- I need the logcat from your device $ adb logcat -c then start the game
- 10:47 AM Ticket #2996 ([PATCH] Update Android support) updated by
- OK, after adding the etc2 compressed zips (generated from your ktx …
- 9:14 AM Ticket #3078 ([PATCH] Improve tooltip management in gui code) updated by
- Replying to mimo: A couple of minor notes: 1. …
- 2:11 AM Ticket #2843 (Split East Asian locale mod for memory saving) updated by
-
Owner, Status, Description, Milestone changed
Translations are now frozen. Packages (RCs) should appear in the next … - 1:52 AM Ticket #2863 (OOS related to changedEntityTemplateInfo, on rejoin) updated by
-
Milestone changed
Backlogging since according to mimo, it shouldn't affect gameplay, but … - 1:48 AM ReleaseProcessDraft edited by
- Translation freeze and updates. (diff)
- 1:10 AM Changeset [16399] by
-
- ps/trunk/source/tools/dist/remove-incomplete-translations.sh
- 1:07 AM Changeset [16398] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 1:00 AM Ticket #2643 (Incorrect culling for some particles) updated by
-
Milestone changed
- 12:58 AM Ticket #2643 (Incorrect culling for some particles) closed by
- fixed: In 16397: […]
- 12:58 AM Changeset [16397] by
-
- ps/trunk/source/graphics/ParticleEmitter.cpp
- 12:28 AM Changeset [16396] by
-
- ps/trunk/binaries/data/l10n/ar.engine.po
- ps/trunk/binaries/data/l10n/ca.engine.po
- ps/trunk/binaries/data/mods/mod/l10n/ar.mod-selector.po
- …
Mar 1, 2015:
- 11:39 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by
- New version of the patch is imo commitable. It adds the "define" …
- 9:01 PM Ticket #2643 (Incorrect culling for some particles) updated by
-
Description changed
Replying to historic_bruno: > If this only affects clouds … - 8:58 PM Changeset [16395] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
- 8:48 PM Ticket #2064 (Flickering decals in-game when camera moves) updated by
-
Description changed
Referenced the wrong ticket in r16394, it should have been this obviously. - 8:33 PM Changeset [16394] by
-
- ps/trunk/binaries/data/mods/public/shaders/glsl/terrain_decal.xml
- 8:31 PM ReleaseProcessDraft edited by
- Accepting OS X tasks (diff)
- 8:16 PM Ticket #3078 ([PATCH] Improve tooltip management in gui code) updated by
-
Keywords, Summary changed
- 8:13 PM Ticket #3078 ([PATCH] Improve tooltip management in gui code) created by
- Presently in the gui code, there are tons of tooltip strings which are …
- 7:40 PM Ticket #3005 (Many GUI controls are still using old "Modern Red" style rather than ...) closed by
- invalid: There are modern stone buttons in the works. The current stone buttons …
- 7:04 PM Ticket #3076 (OOS during multiplayer (not on rejoin)) updated by
- We need the other OOS dump to troubleshoot this.
- 6:30 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by
- It's also non practictal to test X)
- 6:24 PM Ticket #3077 (Check for missing shader data) created by
- In #2064, the problem was a GLSL shader was using terrain normals for …
- 5:55 PM Ticket #2996 ([PATCH] Update Android support) updated by
- Yeah, I did the same thing :) BTW I'm on IRC, if you need my help …
- 5:53 PM Ticket #2996 ([PATCH] Update Android support) updated by
- Great work, hopefully it will get reviewed and merged soon! I am …
- 5:16 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by
- Replying to stanislas69: > I dont think refusing to load …
- 3:09 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by
- I dont think refusing to load the model is a good thing as written in …
- 2:05 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by
-
Keywords, Milestone, Summary changed
- 2:04 PM Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) updated by
-
Description changed
Stan talked about this on IRC yesterday and I figured there would be a … - 12:48 PM Ticket #2996 ([PATCH] Update Android support) updated by
- Hi Fabio, - the patches are (should be) regression free. I tested …
- 11:48 AM Ticket #3075 (Out of sync on rejoin) updated by
- I just wanted to note that those two oos_dumps are made in the same …
- 10:36 AM Ticket #2996 ([PATCH] Update Android support) updated by
- Hi bog_dan_ro, I have some questions. What's the state of the patches, …
Feb 28, 2015:
- 10:25 PM Changeset [16393] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 9:56 PM Changeset [16392] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_scorpio_common.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
- 8:32 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- Replying to elexis: > The better patch would be to remove …
- 8:17 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) updated by
-
Milestone changed
- 7:32 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) closed by
- fixed: In 16391: […]
- 7:32 PM Changeset [16391] by
-
- ps/trunk/binaries/data/mods/public/gui/page_summary.xml
- ps/trunk/binaries/data/mods/public/gui/summary/sprites.xml
- ps/trunk/binaries/data/mods/public/gui/summary/summary.xml
- 5:55 PM Changeset [16390] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml
- 3:11 PM Changeset [16389] by
-
- ps/trunk/source/renderer/WaterManager.cpp
- 2:50 PM Changeset [16388] by
-
- ps/trunk/binaries/data/mods/public/shaders/glsl/water_high.fs
- ps/trunk/source/renderer/WaterManager.cpp
- ps/trunk/source/renderer/WaterManager.h
- …
- 12:40 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- The better patch would be to remove the redundancy in the first place …
- 12:37 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- Replying to fabio: > elexis, do you have idea why …
- 9:09 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- In 16387: […]
- 9:09 AM Changeset [16387] by
-
- ps/trunk/binaries/data/mods/public/art/textures/cursors/arrow-default.png
- 8:43 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- elexis, do you have idea why test-old.png was not be identified by you …
- 1:47 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- The top pair were rendered in GL with `glBlendFunc(GL_SRC_ALPHA, …
- 1:12 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- My cursor looks exactly like those two on the bottom.
- 1:03 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- The mouse cursor is not captured, or not captured correctly by any …
- 12:26 AM Ticket #3075 (Out of sync on rejoin) updated by
- It is the first time i have published those logs. Notice the match was …
Feb 27, 2015:
- 10:51 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- Could someone with the affected drivers try the attached …
- 9:29 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- Replying to elexis: > Found a way! > > The tool …
- 8:34 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- That icon was probably having some white alpha colored pixels, the fix …
- 8:30 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- I didn't notice before, but after the fix the unused test-old.png file …
- 6:12 PM Ticket #3076 (OOS during multiplayer (not on rejoin)) created by
- Me and Auron had a match yesterday and we got an OOS. My dump is attached.
- 6:05 PM Ticket #3075 (Out of sync on rejoin) updated by
- Is this a knew issue? I think is reported before as OoS
- 3:53 PM Ticket #3075 (Out of sync on rejoin) updated by
- Gussebb was the host of this session and played as gauls. His …
- 3:20 PM Ticket #3075 (Out of sync on rejoin) created by
- This 1v1 was played on 24.02 with revision 16382. First out of sync …
- 12:20 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
-
Description changed
- 11:45 AM Ticket #3073 ([PATCH] Reduce the number of state changes/draw calls when rendering) updated by
- I have setup a git branch for this work and will try to occasionally …
- 11:26 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- Side note: I tried to write a script that displays only those affected …
- 11:13 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) closed by
- fixed: In 16386: […]
- 11:13 AM Changeset [16386] by
-
- ps/trunk/binaries/data/mods/mod/art/textures/cursors/test.png
- ps/trunk/binaries/data/mods/public/art/textures/cursors/action-gather-ruins.png
- ps/trunk/binaries/data/mods/public/art/textures/cursors/action-gather-treasure.png
- …
- 11:12 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- Maybe the problem is that we load the PNGs as unpremultiplied alpha …
- 10:03 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- Oh yeah missed that :) Great hopes it get commited soon :)
- 9:45 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- As defined in line 12+13, it changes files only in: […] You can …
- 9:05 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- If you run it in trunk it will edit standard texture files right ? And …
- 8:52 AM Ticket #2996 ([PATCH] Update Android support) updated by
- Most of the attached patches are outdated, please cherrypick the new …
- 3:44 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
-
Keywords, Milestone changed
- 1:13 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- Notice my fix script must be run in every directory. Additional …
- 12:10 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- My script tells me the following files need to be fixed. […] I …
Feb 26, 2015:
- 7:48 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- Found a way! The tool "identify" of the image magick library can show …
- 7:39 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- As I said in comment:12 there is at least another cursors with this …
- 7:38 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- I could do it for you :) Also you could read byte per byte data in …
- 7:14 PM Modding_Guide edited by
- Adds TOC (diff)
- 7:11 PM Modding_Guide edited by
- Updates for mod selection UI - that section still needs reworking (diff)
- 6:59 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- Opening 30+ PNGs in Gimp's awkward UI wasn't what I had in mind when I …
- 6:53 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- If you give me the list of corrupted cursors i could fix them. To see …
- 6:27 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- Let's commit the "fixed" cursor(s) for A18. Is it only the default …
- 4:28 PM Ticket #3073 ([PATCH] Reduce the number of state changes/draw calls when rendering) updated by
- Stan: I'm certainly not against using it as an option but I guarantee …
- 3:31 PM Ticket #3073 ([PATCH] Reduce the number of state changes/draw calls when rendering) updated by
- Yup, was mainly a concern of compatibility :) So we agree it should …
- 3:24 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- Maybe submit it here :)
- 1:50 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- Works perfectly! I had encountered this issue of transparent colored …
- 1:29 PM Ticket #3073 ([PATCH] Reduce the number of state changes/draw calls when rendering) updated by
- stanislas: I didn't remove it, merely renamed it to be more coherent …
- 9:17 AM ExportingErrors edited by
- Linked the Basic3DImplementation page (diff)
- 8:49 AM Basic3DImplementation edited by
- Linked the ExportingErrors page (diff)
- 6:42 AM Ticket #3074 (GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel ...) updated by
-
Description changed
- 6:40 AM Ticket #3074 (GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel ...) created by
- On a Windows 7 laptop with dual Intel HD and AMD GPUs, using SVN …
- 4:27 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- Opening the test.png cursor image in Gimp and using the eyedropper …
- 2:32 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- thx historic_bruno, i was wondering why my cursor was lagging so badly …
- 1:48 AM Ticket #3073 ([PATCH] Reduce the number of state changes/draw calls when rendering) updated by
-
Keywords, Summary changed
- 1:46 AM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- The problem with GL cursors is they are only rendered as fast as the …
Feb 25, 2015:
- 8:14 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) reopened by
- 8:10 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) updated by
- In 16385: […]
- 8:10 PM Changeset [16385] by
-
- ps/trunk/binaries/data/mods/public/gui/page_summary.xml
- ps/trunk/binaries/data/mods/public/gui/summary/sprites.xml
- ps/trunk/binaries/data/mods/public/gui/summary/summary.xml
- 7:46 PM Ticket #3073 ([PATCH] Reduce the number of state changes/draw calls when rendering) updated by
- I ´m not sure removing props shadows is a good idea graphically wise. …
- 7:09 PM Ticket #3073 ([PATCH] Reduce the number of state changes/draw calls when rendering) updated by
- Some quick data, which really shouldn't be used to draw conclusions …
- 7:06 PM Ticket #3073 ([PATCH] Reduce the number of state changes/draw calls when rendering) created by
- The pyrogenesis renderer isn't terribly slow, but it is not terribly …
- 5:14 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) updated by
- yes, had that error too
- 5:07 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) updated by
- I'm getting another error on the summary screen: […]
- 4:51 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) updated by
- Patch doesn't work for three of us playing r16384! (windows 7 + …
- 3:52 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) closed by
- fixed: In 16384: […]
- 3:51 PM Changeset [16384] by
-
- ps/trunk/binaries/data/mods/public/gui/page_summary.xml
- ps/trunk/binaries/data/mods/public/gui/summary/sprites.xml
- ps/trunk/binaries/data/mods/public/gui/summary/summary.xml
- 3:14 PM Ticket #3072 ([PATCH] Cleanup Summary Screen) updated by
- I'll commit this later today if there are no objections.
- 2:34 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- One could automatically set nohwcursor = true for linux + AMD graphics …
- 2:25 PM Ticket #2823 ([PATCH] SDL2 Linux mouse cursor corruption) updated by
- Guess what - if I add […] to my config file, the cursor problem …
- 2:00 PM Ticket #3060 ([PATCH] Improve AI manager deserialization efficiency) updated by
-
Description changed
I had a look at this, and in fact, most of the time is spent loading … - 11:05 AM AndroidPort edited by
- (diff)
- 10:13 AM Ticket #3072 ([PATCH] Cleanup Summary Screen) updated by
- Sweet improvement !
- 9:18 AM Ticket #3072 ([PATCH] Cleanup Summary Screen) updated by
- Oh yeah, looks really good!
- 9:02 AM AndroidPort edited by
- (diff)
- 8:33 AM Changeset [16383] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
- …
- 7:52 AM Ticket #3072 ([PATCH] Cleanup Summary Screen) created by
- No text or code changes, just minor layout. Before: …
Feb 24, 2015:
- 10:47 PM Ticket #3071 (Suggestion to track bug reports in Linux distributions) updated by
- 1144834 was …
- 10:35 PM Ticket #2662 ([ATLAS] Atlas crashes simulating giant maps) updated by
-
Description changed
Also reported on Fedora bug tracker: … - 10:12 PM Ticket #3070 (oos error report (not sure if both players had the same version)) updated by
- Replying to leper: > (Should have checked earlier, but …
- 5:34 PM Tickets #2692,3048 batch updated by
-
Milestone changed
- 2:09 AM Ticket #3070 (oos error report (not sure if both players had the same version)) closed by
- needsinfo: (Should have checked earlier, but that game was a random map so the …
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