Timeline
Mar 5, 2013:
- 11:52 PM Changeset [13225] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/base.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/class.js
- …
- 11:50 PM Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) updated by
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Type changed
- 11:50 PM Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) updated by
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Milestone changed
- 10:47 PM Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) created by
- See the forum thread …
- 10:27 PM Changeset [13224] by
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- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/accuracy_bolt.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/clenched_fist.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/fist_spear.png
- …
- 9:10 PM Ticket #1846 ([PATCH] Sim interpolation optimization) updated by
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Keywords changed
Thanks for the patch. - 9:02 PM Ticket #1846 ([PATCH] Sim interpolation optimization) closed by
- fixed: In 13223: […]
- 9:02 PM Changeset [13223] by
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- ps/trunk/source/simulation2/components/CCmpPosition.cpp
- ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
- ps/trunk/source/simulation2/components/ICmpPosition.cpp
- …
- 6:11 PM JenkinsSetupOld edited by
- (diff)
- 5:49 PM JenkinsSetupOld created by
- 1:30 PM TDD_Infrastructure edited by
- (diff)
- 1:24 PM ArtDesignDocument edited by
- (diff)
- 4:45 AM TechModifications edited by
- Update for r13221 (diff)
- 12:30 AM Changeset [13222] by
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- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arrow_accuracy.png
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml
- …
Mar 4, 2013:
- 10:52 PM Changeset [13221] by
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- ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
- 10:27 PM Changeset [13220] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_helmet_metal.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_helmet_metal_plyr.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/props/helmet/maur_helmet_metal_b.png
- …
- 8:27 PM Ticket #1702 ([PATCH} Crash in CStreamItem::IdleTask()) updated by
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Milestone changed
- 8:26 PM Ticket #1852 ([PATCH] Checked sourcecode with cppcheck) updated by
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Milestone changed
- 5:58 PM Ticket #1702 ([PATCH} Crash in CStreamItem::IdleTask()) closed by
- fixed: I think this should be closed as the code surrounding that has changed …
- 3:16 PM Changeset [13219] by
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- ps/trunk/binaries/data/mods/public/art/actors/fauna/zebu.xml
- ps/trunk/binaries/data/mods/public/art/meshes/skeletal/zebu.dae
- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_zebu.png
- 2:55 PM Ticket #1852 ([PATCH] Checked sourcecode with cppcheck) created by
- I checked the sourcecode of 0ad with cppcheck (current git head) once …
- 1:46 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by
- Replying to historic_bruno: > I think most of the random …
- 12:01 AM Changeset [13218] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
Mar 3, 2013:
- 11:28 PM Changeset [13217] by
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- ps/trunk/source/soundmanager/data/OggData.h
- ps/trunk/source/soundmanager/data/SoundData.cpp
- ps/trunk/source/soundmanager/data/SoundData.h
- …
- 11:09 PM Changeset [13216] by
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- ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_corral.dae
- ps/trunk/binaries/data/mods/public/audio/actor/fauna/animal/lion_attack.xml
- ps/trunk/binaries/data/mods/public/audio/actor/fauna/animal/lion_select.xml
- 7:53 PM JavascriptDebuggingServer edited by
- (diff)
- 7:44 PM JavascriptDebuggingServer edited by
- (diff)
- 7:42 PM JavascriptDebuggingServer edited by
- (diff)
- 7:31 PM JavascriptDebugging edited by
- (diff)
- 7:19 PM Changeset [13215] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_helmet_metal.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_helmet_metal_plyr.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/champion_maceman.xml
- …
- 7:15 PM JavascriptDebugging edited by
- (diff)
- 7:06 PM JavascriptDebugging edited by
- (diff)
- 7:04 PM JavascriptDebugging edited by
- (diff)
- 5:57 PM JavascriptDebugging edited by
- (diff)
- 5:53 PM JavascriptDebugging edited by
- (diff)
- 5:50 PM JavascriptDebugging edited by
- (diff)
- 5:41 PM JavascriptDebugging edited by
- (diff)
- 5:33 PM JavascriptDebugging edited by
- (diff)
- 4:21 PM JavascriptDebuggingServer created by
- 4:17 PM JavascriptDebugging edited by
- (diff)
- 3:53 PM Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) updated by
- Replying to crezax: > Hey zoot, I can't reproduce the but …
- 3:36 PM Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) updated by
- Hey zoot, I can't reproduce the but with selecting unit when it exits …
- 3:31 PM Changeset [13214] by
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- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/gaia/fauna_bear.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/gaia/fauna_boar.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/gaia/fauna_camel.png
- …
- 2:40 PM Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) updated by
- Thanks for taking a shot at this. As far as I can tell, your patch …
- 1:38 PM Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) updated by
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Keywords, Summary changed
- 1:37 PM Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) updated by
- Hi guys I am new to game developement and thought that contributing …
- 12:58 PM Changeset [13213] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_helmet_metal.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/turret_maurya.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/champion_maceman.xml
- …
- 11:59 AM Ticket #1849 ([PATCH] Darken the icons of unavailable buildings/units/technologies) closed by
- fixed: Committed as of [13212], forgot to change.
- 11:27 AM Changeset [13212] by
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- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/tech_pair_would_be_unavailable.png
- ps/trunk/binaries/data/mods/public/gui/session/session.xml
- ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
- 8:10 AM Ticket #1851 ([PATCH] Build warnings) created by
- I get the warnings attached below when building the game. It compiles …
- 3:14 AM Ticket #1850 (Game won't start) updated by
- Replying to jowe10: > during gamep lay tool tips stopped …
- 1:57 AM Changeset [13211] by
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- ps/trunk/binaries/data/mods/public/civs/athen.json
- ps/trunk/binaries/data/mods/public/civs/brit.json
- ps/trunk/binaries/data/mods/public/civs/cart.json
- …
Mar 2, 2013:
- 11:44 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by
- I think most of the random maps need an overhaul and possibly the …
- 6:03 PM Ticket #1763 (Session tooltips disappear and music stops playing) updated by
- Possible duplicate: #1850.
- 5:55 PM Ticket #1850 (Game won't start) updated by
- Replying to jowe10: > during gamep lay tool tips stopped …
- 5:54 PM Ticket #1850 (Game won't start) updated by
- Did you change the installation location?
- 5:38 PM Ticket #1850 (Game won't start) updated by
- during gamep lay tool tips stopped working and couldn't scroll screen …
- 5:32 PM Ticket #1850 (Game won't start) updated by
- after computer reboot game is working again
- 4:47 PM Ticket #1850 (Game won't start) created by
- game won't start. Crashlogs attached per error window
- 2:45 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by
- I agree to add a "More realistic but less balanced" category or such. …
- 2:13 PM HotKeys edited by
- Added attack move and garrison hotkeys (diff)
- 1:41 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by
- imo, tiny maps need not have "enough" space in regards to the design …
- 1:26 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by
- I try to explain: - Tiny maps can not be generated fitting the "Design …
- 12:26 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by
- Chipping in: the problem of maps where some players can't reach the …
- 10:34 AM Ticket #1849 ([PATCH] Darken the icons of unavailable buildings/units/technologies) updated by
- New patch, which should work properly (tested most stuffs I could …
- 3:44 AM Ticket #1790 (No control over how it displays on dual monitors) updated by
- Have you ever tried setting the environment variable …
- 12:20 AM Ticket #1824 ([PATCH]Memory leak in sound manager) closed by
- fixed: r12309 includes the fix. If the error does persist either reopen or …
- 12:17 AM Ticket #1766 ([PATCH] ERROR: OpenAL error: Invalid Value; called from InitOpenAL ...) closed by
- fixed: Tested this with r12309. Distress mode is entered but no errors occur.
Mar 1, 2013:
- 10:15 PM Ticket #1849 ([PATCH] Darken the icons of unavailable buildings/units/technologies) created by
- This small patch darkens (50% grey) the icons of buildings, units and …
- 8:49 PM Ticket #1846 ([PATCH] Sim interpolation optimization) updated by
- I again added a new version of the patch, which now disables the …
- 3:23 PM Changeset [13210] by
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- ps/trunk/source/soundmanager/data/ogg.cpp
- 3:22 PM Changeset [13209] by
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- ps/trunk/source/simulation2/components/CCmpSoundManager.cpp
- ps/trunk/source/soundmanager/SoundManager.cpp
- ps/trunk/source/soundmanager/SoundManager.h
- …
Feb 28, 2013:
- 10:46 PM Ticket #1847 ([PATCH] Attack Move Enhancements) updated by
- Replying to quantumstate: > > It would be nice to …
- 5:37 PM Ticket #1719 ([PATCH] Attack notification) updated by
- See this thread for a possible starting point: …
- 2:19 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by
- Reply to historic_bruno: Generally I agree but I'm also certain that …
- 4:32 AM Ticket #785 ([PATCH] Implement variable game speed) updated by
- I've taken a different approach to implement this. It's not really …
- 4:10 AM Ticket #785 ([PATCH] Implement variable game speed) updated by
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Owner, Status, Keywords changed
- 1:20 AM Changeset [13208] by
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- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/gui/session/session.xml
- ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
- …
Feb 27, 2013:
- 8:46 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by
- Replying to FeXoR: > However, saying things like "again, …
- 8:31 PM Ticket #1844 (Change checkrefs.pl to pick up missing projectile attach points) updated by
- That's what it does now :) But it's only the name of the actor file, …
- 8:19 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by
- Replying to quantumstate: > Replying to [comment:15 …
- 7:28 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by
- Replying to FeXoR: > Sidenote to quantumstate: Sensibly …
- 7:19 PM Ticket #1847 ([PATCH] Attack Move Enhancements) updated by
- In 13207: […]
- 7:18 PM Changeset [13207] by
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- ps/trunk/binaries/data/mods/public/art/textures/cursors/action-attack-move.png
- ps/trunk/binaries/data/mods/public/art/textures/cursors/action-attack-move.txt
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- 8:33 AM Ticket #1844 (Change checkrefs.pl to pick up missing projectile attach points) updated by
- What about changing the errors so they list the actor name that is …
- 1:39 AM Changeset [13206] by
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- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/attack-move.png
Feb 26, 2013:
- 11:33 PM Changeset [13205] by
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- ps/trunk/binaries/data/mods/public/audio/actor/fauna/animal/lion_attack.xml
- ps/trunk/binaries/data/mods/public/audio/actor/fauna/animal/lion_attack1.ogg
- ps/trunk/binaries/data/mods/public/audio/actor/fauna/animal/lion_attack2.ogg
- …
- 10:51 PM Ticket #1016 ([PATCH] Fix frame rate counter) updated by
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Keywords changed
Looks good to me, thanks! - 10:50 PM Ticket #1016 ([PATCH] Fix frame rate counter) closed by
- fixed: In 13204: […]
- 10:50 PM Changeset [13204] by
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- ps/trunk/source/lib/frequency_filter.cpp
- 10:48 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by
- Replying to historic_bruno: > Replying to [comment:12 …
- 8:58 PM Changeset [13203] by
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- ps/trunk/source/simulation2/docs/CCmpExample.cpp
- ps/trunk/source/simulation2/docs/ICmpExample.cpp
- ps/trunk/source/simulation2/docs/ICmpExample.h
- …
- 8:02 PM Ticket #1016 ([PATCH] Fix frame rate counter) updated by
- You indeed understood my patch correctly. I now modified the patch to …
- 5:49 PM Ticket #1844 (Change checkrefs.pl to pick up missing projectile attach points) updated by
- This seems somewhat difficult to implement. Knowing an entity needs a …
- 4:32 PM Changeset [13202] by
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- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/bireme.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_big_stupa_gates.dae
- ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_big_stupa_struct.dae
- …
- 11:26 AM Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- Badmadblacksad-, are you still working on this?
- 9:29 AM Ticket #1016 ([PATCH] Fix frame rate counter) updated by
- What about updateing the display every second, counting the frames in it?
- 2:25 AM Ticket #1016 ([PATCH] Fix frame rate counter) updated by
- Thanks for the patch. I've tested and it's somewhat of an improvement. …
- 1:17 AM Ticket #1847 ([PATCH] Attack Move Enhancements) updated by
- I think a different action cursor would help distinguish attack-move …
- 12:27 AM Ticket #1465 (Can not set the rally point when camera is behind the building) updated by
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Milestone changed
- 12:21 AM Ticket #1465 (Can not set the rally point when camera is behind the building) closed by
- wontfix
- 12:17 AM Ticket #1846 ([PATCH] Sim interpolation optimization) updated by
- If anyone needs to actually force an update, they can call JumpTo or …
- 12:05 AM Ticket #1848 ([PATCH] Rally points cannot be set using the minimap) created by
- If I select a building and right click the minimap the rally point …
- 12:02 AM Ticket #1847 ([PATCH] Attack Move Enhancements) updated by
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Description changed
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