Timeline

Mar 5, 2013:

11:52 PM Changeset [13225] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/base.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/class.js
AI API V3 along with a new version of Aegis. Support for a JS shared …
11:50 PM Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) updated by Kieran P
Type changed
11:50 PM Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) updated by Kieran P
Milestone changed
10:47 PM Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) created by Jonathan Waller
See the forum thread …
10:27 PM Changeset [13224] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/accuracy_bolt.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/clenched_fist.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/fist_spear.png
Tech icons
9:10 PM Ticket #1846 ([PATCH] Sim interpolation optimization) updated by Jonathan Waller
Keywords changed
Thanks for the patch.
9:02 PM Ticket #1846 ([PATCH] Sim interpolation optimization) closed by Jonathan Waller
fixed: In 13223: […]
9:02 PM Changeset [13223] by Jonathan Waller
  • ps/trunk/source/simulation2/components/CCmpPosition.cpp
  • ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
  • ps/trunk/source/simulation2/components/ICmpPosition.cpp
Only use interpolation for moving objects in VisualActor. Patch by …
6:11 PM JenkinsSetupOld edited by Philip Taylor
(diff)
5:49 PM JenkinsSetupOld created by Philip Taylor
1:30 PM TDD_Infrastructure edited by Philip Taylor
(diff)
1:24 PM ArtDesignDocument edited by Pureon
(diff)
4:45 AM TechModifications edited by historic_bruno
Update for r13221 (diff)
12:30 AM Changeset [13222] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arrow_accuracy.png
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml
Bolt shooter accuracy tech

Mar 4, 2013:

10:52 PM Changeset [13221] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
Add technology support for ranged unit spread
10:27 PM Changeset [13220] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_helmet_metal.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_helmet_metal_plyr.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/helmet/maur_helmet_metal_b.png
helmet variations and tweak to ballista template
8:27 PM Ticket #1702 ([PATCH} Crash in CStreamItem::IdleTask()) updated by Kieran P
Milestone changed
8:26 PM Ticket #1852 ([PATCH] Checked sourcecode with cppcheck) updated by Kieran P
Milestone changed
5:58 PM Ticket #1702 ([PATCH} Crash in CStreamItem::IdleTask()) closed by stwf
fixed: I think this should be closed as the code surrounding that has changed …
3:16 PM Changeset [13219] by Amish Coelho
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/zebu.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/skeletal/zebu.dae
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_zebu.png
Zebu model
2:56 PM 0ad_full.txt attached to Ticket #1852 by Mr. X
2:56 PM 0ad_conclusive.txt attached to Ticket #1852 by Mr. X
2:55 PM 0ad_cleaned.txt attached to Ticket #1852 by Mr. X
2:55 PM Ticket #1852 ([PATCH] Checked sourcecode with cppcheck) created by Mr. X
I checked the sourcecode of 0ad with cppcheck (current git head) once …
1:46 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by FeXoR
Replying to historic_bruno: > I think most of the random …
12:01 AM Changeset [13218] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.

Mar 3, 2013:

11:28 PM Changeset [13217] by stwf
  • ps/trunk/source/soundmanager/data/OggData.h
  • ps/trunk/source/soundmanager/data/SoundData.cpp
  • ps/trunk/source/soundmanager/data/SoundData.h
fixes windows compile error and some nuused param warnings
11:09 PM Changeset [13216] by Pureon
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_corral.dae
  • ps/trunk/binaries/data/mods/public/audio/actor/fauna/animal/lion_attack.xml
  • ps/trunk/binaries/data/mods/public/audio/actor/fauna/animal/lion_select.xml
Updated Mauryan corral and some sound tweaks
8:00 PM javascript_debugging_v1.0.diff attached to JavascriptDebuggingServer by Yves
7:53 PM JavascriptDebuggingServer edited by Yves
(diff)
7:44 PM JavascriptDebuggingServer edited by Yves
(diff)
7:42 PM JavascriptDebuggingServer edited by Yves
(diff)
7:31 PM JavascriptDebugging edited by Yves
(diff)
7:19 PM Changeset [13215] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_helmet_metal.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_helmet_metal_plyr.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/champion_maceman.xml
Mauryan maceman helmet
7:15 PM JavascriptDebugging edited by Yves
(diff)
7:06 PM JavascriptDebugging edited by Yves
(diff)
7:04 PM callstack_and_values.gif attached to JavascriptDebugging by Yves
7:04 PM JavascriptDebugging edited by Yves
(diff)
5:57 PM JavascriptDebugging edited by Yves
(diff)
5:53 PM JavascriptDebugging edited by Yves
(diff)
5:50 PM JavascriptDebugging edited by Yves
(diff)
5:41 PM JavascriptDebugging edited by Yves
(diff)
5:34 PM debugging_alpine_lakes.gif attached to JavascriptDebugging by Yves
5:34 PM file_filter.gif attached to JavascriptDebugging by Yves
5:34 PM after_startup.gif attached to JavascriptDebugging by Yves
5:34 PM enabled_warning.jpg attached to JavascriptDebugging by Yves
5:33 PM JavascriptDebugging edited by Yves
(diff)
4:21 PM JavascriptDebuggingServer created by Yves
4:17 PM JavascriptDebugging edited by Yves
(diff)
3:53 PM Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) updated by zoot
Replying to crezax: > Hey zoot, I can't reproduce the but …
3:36 PM Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) updated by Maciej Piekarz
Hey zoot, I can't reproduce the but with selecting unit when it exits …
3:31 PM Changeset [13214] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/gaia/fauna_bear.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/gaia/fauna_boar.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/gaia/fauna_camel.png
Gaia portraits
2:40 PM Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) updated by zoot
Thanks for taking a shot at this. As far as I can tell, your patch …
1:38 PM Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) updated by Maciej Piekarz
Keywords, Summary changed
1:37 PM Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) updated by Maciej Piekarz
Hi guys I am new to game developement and thought that contributing …
1:34 PM GameView.cpp.patch attached to Ticket #1827 by Maciej Piekarz
12:58 PM Changeset [13213] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_helmet_metal.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/turret_maurya.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/champion_maceman.xml
Model and texture changes to some Mauryan units
11:59 AM Ticket #1849 ([PATCH] Darken the icons of unavailable buildings/units/technologies) closed by wraitii
fixed: Committed as of [13212], forgot to change.
11:27 AM Changeset [13212] by wraitii
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/tech_pair_would_be_unavailable.png
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
Darkens icons that are unavailable to train/build/research to make it …
8:10 AM err.make.txt attached to Ticket #1851 by zoot
8:10 AM Ticket #1851 ([PATCH] Build warnings) created by zoot
I get the warnings attached below when building the game. It compiles …
3:14 AM Ticket #1850 (Game won't start) updated by historic_bruno
Replying to jowe10: > during gamep lay tool tips stopped …
1:57 AM Changeset [13211] by michael
  • ps/trunk/binaries/data/mods/public/civs/athen.json
  • ps/trunk/binaries/data/mods/public/civs/brit.json
  • ps/trunk/binaries/data/mods/public/civs/cart.json
Adjusting starting units for all civs. Added "Wonder" structural template.

Mar 2, 2013:

11:44 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by historic_bruno
I think most of the random maps need an overhaul and possibly the …
6:03 PM Ticket #1763 (Session tooltips disappear and music stops playing) updated by zoot
Possible duplicate: #1850.
5:55 PM Ticket #1850 (Game won't start) updated by zoot
Replying to jowe10: > during gamep lay tool tips stopped …
5:54 PM Ticket #1850 (Game won't start) updated by Erik Johansson
Did you change the installation location?
5:38 PM Ticket #1850 (Game won't start) updated by jowe10
during gamep lay tool tips stopped working and couldn't scroll screen …
5:32 PM Ticket #1850 (Game won't start) updated by jowe10
after computer reboot game is working again
4:50 PM crashlog.txt attached to Ticket #1850 by jowe10
4:50 PM crashlog.dmp attached to Ticket #1850 by jowe10
4:47 PM Ticket #1850 (Game won't start) created by jowe10
game won't start. Crashlogs attached per error window
2:45 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by FeXoR
I agree to add a "More realistic but less balanced" category or such. …
2:13 PM HotKeys edited by Jonathan Waller
Added attack move and garrison hotkeys (diff)
1:41 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by wraitii
imo, tiny maps need not have "enough" space in regards to the design …
1:26 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by FeXoR
I try to explain: - Tiny maps can not be generated fitting the "Design …
12:26 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by wraitii
Chipping in: the problem of maps where some players can't reach the …
10:34 AM Ticket #1849 ([PATCH] Darken the icons of unavailable buildings/units/technologies) updated by wraitii
New patch, which should work properly (tested most stuffs I could …
10:28 AM tech_pair_would_be_unavailable.png attached to Ticket #1849 by wraitii
possible new overlay for tech pairs
10:28 AM darkenUnavailable.2.patch attached to Ticket #1849 by wraitii
Better version
3:44 AM Ticket #1790 (No control over how it displays on dual monitors) updated by historic_bruno
Have you ever tried setting the environment variable …
12:20 AM Ticket #1824 ([PATCH]Memory leak in sound manager) closed by leper
fixed: r12309 includes the fix. If the error does persist either reopen or …
12:17 AM Ticket #1766 ([PATCH] ERROR: OpenAL error: Invalid Value; called from InitOpenAL ...) closed by Jonathan Waller
fixed: Tested this with r12309. Distress mode is entered but no errors occur.

Mar 1, 2013:

10:16 PM darkenUnavailable.patch attached to Ticket #1849 by wraitii
10:15 PM Ticket #1849 ([PATCH] Darken the icons of unavailable buildings/units/technologies) created by wraitii
This small patch darkens (50% grey) the icons of buildings, units and …
8:49 PM Ticket #1846 ([PATCH] Sim interpolation optimization) updated by sbte
I again added a new version of the patch, which now disables the …
8:48 PM 0001-Don-t-reinterpolate-if-the-position-of-a-component-d.3.patch attached to Ticket #1846 by sbte
Sim interpolation speedup patch v3
3:23 PM Changeset [13210] by stwf
  • ps/trunk/source/soundmanager/data/ogg.cpp
remove log message
3:22 PM Changeset [13209] by stwf
  • ps/trunk/source/simulation2/components/CCmpSoundManager.cpp
  • ps/trunk/source/soundmanager/SoundManager.cpp
  • ps/trunk/source/soundmanager/SoundManager.h
newest soundmanager patch, should give better battle sequences, and …

Feb 28, 2013:

10:47 PM attack-move-v4.diff attached to Ticket #1847 by mimo
10:46 PM Ticket #1847 ([PATCH] Attack Move Enhancements) updated by mimo
Replying to quantumstate: > > It would be nice to …
5:37 PM Ticket #1719 ([PATCH] Attack notification) updated by zoot
See this thread for a possible starting point: …
2:20 PM Timy8Players.jpg attached to Ticket #1834 by FeXoR
Screenshot of a Tiny map with 8 Iberian players
2:19 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by FeXoR
Reply to historic_bruno: Generally I agree but I'm also certain that …
4:32 AM Ticket #785 ([PATCH] Implement variable game speed) updated by historic_bruno
I've taken a different approach to implement this. It's not really …
4:10 AM Ticket #785 ([PATCH] Implement variable game speed) updated by historic_bruno
Owner, Status, Keywords changed
1:20 AM Changeset [13208] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
Support decrementing training batches, show batch size on icons.

Feb 27, 2013:

8:46 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by historic_bruno
Replying to FeXoR: > However, saying things like "again, …
8:31 PM Ticket #1844 (Change checkrefs.pl to pick up missing projectile attach points) updated by historic_bruno
That's what it does now :) But it's only the name of the actor file, …
8:19 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by FeXoR
Replying to quantumstate: > Replying to [comment:15
7:28 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by Jonathan Waller
Replying to FeXoR: > Sidenote to quantumstate: Sensibly …
7:19 PM Ticket #1847 ([PATCH] Attack Move Enhancements) updated by Jonathan Waller
In 13207: […]
7:18 PM Changeset [13207] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/action-attack-move.png
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/action-attack-move.txt
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
Use attack move icon as a cursor. Refs #1847.
8:33 AM Ticket #1844 (Change checkrefs.pl to pick up missing projectile attach points) updated by Kieran P
What about changing the errors so they list the actor name that is …
1:39 AM Changeset [13206] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/attack-move.png
Attack move icon

Feb 26, 2013:

11:33 PM Changeset [13205] by Pureon
  • ps/trunk/binaries/data/mods/public/audio/actor/fauna/animal/lion_attack.xml
  • ps/trunk/binaries/data/mods/public/audio/actor/fauna/animal/lion_attack1.ogg
  • ps/trunk/binaries/data/mods/public/audio/actor/fauna/animal/lion_attack2.ogg
Improved animal attack sounds
10:51 PM Ticket #1016 ([PATCH] Fix frame rate counter) updated by historic_bruno
Keywords changed
Looks good to me, thanks!
10:50 PM Ticket #1016 ([PATCH] Fix frame rate counter) closed by ben
fixed: In 13204: […]
10:50 PM Changeset [13204] by ben
  • ps/trunk/source/lib/frequency_filter.cpp
Improves frame rate counter to give smoother results, patch by sbte. …
10:48 PM Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by FeXoR
Replying to historic_bruno: > Replying to [comment:12
8:58 PM Changeset [13203] by ben
  • ps/trunk/source/simulation2/docs/CCmpExample.cpp
  • ps/trunk/source/simulation2/docs/ICmpExample.cpp
  • ps/trunk/source/simulation2/docs/ICmpExample.h
Updates example component documentation
8:02 PM Ticket #1016 ([PATCH] Fix frame rate counter) updated by sbte
You indeed understood my patch correctly. I now modified the patch to …
7:57 PM 0002-Implement-an-averaged-frequency-counter-to-get-a-mor.2.patch attached to Ticket #1016 by sbte
Patch to take an average over the last 2 seconds
5:49 PM Ticket #1844 (Change checkrefs.pl to pick up missing projectile attach points) updated by historic_bruno
This seems somewhat difficult to implement. Knowing an entity needs a …
4:32 PM Changeset [13202] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/bireme.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_big_stupa_gates.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_big_stupa_struct.dae
Added Mauryan birreme from contributor Ndragu. Added details to …
11:26 AM Ticket #1504 ([PATCH] Multiplayer lobby) updated by sorcix
Badmadblacksad-, are you still working on this?
9:29 AM Ticket #1016 ([PATCH] Fix frame rate counter) updated by fabio
What about updateing the display every second, counting the frames in it?
2:25 AM Ticket #1016 ([PATCH] Fix frame rate counter) updated by historic_bruno
Thanks for the patch. I've tested and it's somewhat of an improvement. …
1:17 AM Ticket #1847 ([PATCH] Attack Move Enhancements) updated by historic_bruno
I think a different action cursor would help distinguish attack-move …
12:27 AM Ticket #1465 (Can not set the rally point when camera is behind the building) updated by leper
Milestone changed
12:21 AM Ticket #1465 (Can not set the rally point when camera is behind the building) closed by Jonathan Waller
wontfix
12:17 AM Ticket #1846 ([PATCH] Sim interpolation optimization) updated by sbte
If anyone needs to actually force an update, they can call JumpTo or …
12:05 AM Ticket #1848 ([PATCH] Rally points cannot be set using the minimap) created by Jonathan Waller
If I select a building and right click the minimap the rally point …
12:02 AM Ticket #1847 ([PATCH] Attack Move Enhancements) updated by Jonathan Waller
Description changed
Note: See TracTimeline for information about the timeline view.