Timeline

Aug 2, 2012:

11:30 PM Changeset [12262] by fcxSanya
  • ps/trunk/binaries/system/ActorEditor.exe
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/Collada.dll
Manual build attempt.
11:07 PM Ticket #1253 (Can't use the "Post moderation" options) closed by Brian Stempin
fixed: Closed it is!
9:41 PM Changeset [12261] by ben
  • ps/trunk/binaries/logs/readme.txt
Updates logs readme with link to Trac, to replace confusing outdated info
8:23 PM Ticket #1253 (Can't use the "Post moderation" options) updated by Erik Johansson
The things I've tried so far since the last upgrade seems to work, so …
7:31 PM Ticket #1569 (Art Assets) updated by MishFTW
The download button is done, just need the PSD so merged Ticket #1177
7:31 PM Ticket #1177 (WP Themeing - Download Button Art) closed by MishFTW
fixed: This small task has been merged with #1569
7:18 PM Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) updated by kidcharles
Replying to historic_bruno: > Also, do you have a single …
7:17 PM Ticket #1573 (Migrate posts from IP to WP) updated by Brian Stempin
Owner, Status changed
Discussion thread …
7:16 PM Ticket #1573 (Migrate posts from IP to WP) created by Brian Stempin
We don't want to lose all of our front-page content when we move to …
7:15 PM Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) updated by kidcharles
Replying to historic_bruno: > That message is probably …
6:42 PM Ticket #1253 (Can't use the "Post moderation" options) updated by Brian Stempin
I was able to check some topics and use the window that appeared to …
3:01 PM Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) updated by historic_bruno
Also, do you have a single monitor or some more unusual setup?
3:00 PM Manual_Settings edited by historic_bruno
Some formatting cleanup (diff)
3:00 PM Ticket #1572 ([PATCH] Water effects enhancements.) updated by wraitii
Done. They should go in …
2:59 PM shore_wave.png attached to Ticket #1572 by wraitii
2:59 PM foam.png attached to Ticket #1572 by wraitii
2:56 PM Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) updated by historic_bruno
That message is probably caused by #1355 and is harmless if it occurs …
2:49 PM Ticket #1572 ([PATCH] Water effects enhancements.) updated by historic_bruno
Keywords, Component, Description, Milestone changed
Can you attach the textures separately?
8:53 AM Ticket #1568 (update bundled enet to 1.3.10) updated by fabio
Description, Summary changed
8:50 AM Ticket #1568 (update bundled enet to 1.3.10) updated by fabio
Replying to historic_bruno: > Please don't set every …
8:47 AM Ticket #1571 ([PATCH] Redden construction/training/research icons when not enough ...) updated by wraitii
Owner changed
8:37 AM water.patch attached to Ticket #1572 by wraitii
8:34 AM Ticket #1572 ([PATCH] Water effects enhancements.) created by wraitii
(creating a ticket since it seems more convenient and Kieran …
8:16 AM redIcons.patch attached to Ticket #1571 by wraitii
8:16 AM Ticket #1571 ([PATCH] Redden construction/training/research icons when not enough ...) created by wraitii
Per [http://www.wildfiregames.com/forum/index.php?showtopic=16001/
7:25 AM Ticket #1555 ([PATCH] Cheats) updated by Kieran P
Quick note: cheats.6.patch seems to include a bunch of changes for …
6:18 AM Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) created by kidcharles
A blank black screen is all that loads when the game is started. The …
3:28 AM Ticket #1564 (ERROR when destroying gate) closed by Deiz
fixed: Fixed in r12255.
2:03 AM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by Maegereg
Replying to fcxSanya: > They are not implemented and …

Aug 1, 2012:

11:58 PM Ticket #1569 (Art Assets) created by MishFTW
The art that needs to be updated or created for Nova. * Entry title …
11:51 PM Ticket #1566 (On wall expandibility) updated by Deiz
Owner, Status changed
The former issue should be solved for all cases, including both RMS …
11:39 PM Changeset [12260] by Deiz
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 02.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Athenian Sandbox.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Carthaginians Sandbox.xml
Re-saved all maps with walls, sanitizing their obstruction groups.
11:39 PM Changeset [12259] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_tower.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_watchtower.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
Added the new ControlPersist XML element to wall tower templates.
11:38 PM Ticket #1566 (On wall expandibility) updated by Deiz
In 12258: […]
11:38 PM Changeset [12258] by Deiz
  • ps/trunk/source/graphics/MapReader.cpp
  • ps/trunk/source/graphics/MapWriter.cpp
  • ps/trunk/source/simulation2/components/CCmpObstruction.cpp
Added engine-side obstruction group sanitizing, saving, and loading. …
9:22 PM Changeset [12257] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/entity.js
Check for builders that can't place foundations (e.g. Mauryan worker …
8:14 PM Changeset [12256] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 01.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 07.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 07.xml
Acropolis map updates.
7:09 PM Changeset [12255] by Deiz
  • ps/trunk/binaries/data/mods/public/art/actors/structures/athenians/wall_gate.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/wall_gate.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/wall_gate.xml
Remove deleted props.
6:57 PM Ticket #1555 ([PATCH] Cheats) updated by O.Davoodi
Replying to wraitii: > Perhaps. Running "svn status" …
5:50 PM Changeset [12254] by Deiz
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/dock_tiles.xml
Remove empty texture that was causing asserts.
5:46 PM Ticket #1555 ([PATCH] Cheats) updated by wraitii
Perhaps. Running "svn status" gives me no difference with SVN, but you …
4:55 PM Ticket #1555 ([PATCH] Cheats) updated by O.Davoodi
Newest patch. wraitii: i still can't reproduce the error. maybe your …
4:54 PM cheats.6.patch attached to Ticket #1555 by O.Davoodi
4:29 PM Ticket #1534 ([NEEDS INFO] Atlas editor crash) updated by CoolleR
Added crashlog
4:28 PM crashlog.txt attached to Ticket #1534 by CoolleR
3:33 PM Changeset [12253] by enrique
  • ps/trunk/binaries/data/mods/public/art/meshes/props/helle_docks_pentekonter.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/props/helle_docks_props.dae
Fixed helle_docks_pentekonter.dae normals problem. Added playercolor …
9:37 AM Ticket #1555 ([PATCH] Cheats) updated by wraitii
@Spahbod: nope, the "I am too busy" error actually also happens …
6:53 AM Changeset [12252] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_wall_tower.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_wall_tower.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_wall_tower.xml
Disable rally points for Celtic wall towers (which can't be garrisoned).
4:40 AM Ticket #1555 ([PATCH] Cheats) updated by O.Davoodi
Replying to feneur: > Replying to [comment:19

Jul 31, 2012:

11:36 PM Ticket #1555 ([PATCH] Cheats) updated by Erik Johansson
Replying to historic_bruno: > Replying to [comment:17
8:29 PM Ticket #1567 ([NEEDS INFO] Model mapping patch triggers OS X Window manager event ...) updated by myconid
Cc, Keywords changed
8:21 PM Ticket #1568 (update bundled enet to 1.3.10) updated by historic_bruno
Milestone changed
Please don't set every ticket to Alpha 11; unless you have a patch or …
8:01 PM Ticket #1568 (update bundled enet to 1.3.10) created by fabio
Bundled enet is 1.3.3, while [http://enet.bespin.org/SourceDistro.html
7:59 PM Ticket #1555 ([PATCH] Cheats) updated by historic_bruno
Replying to Spahbod: > fastaction is intentional. It will …
7:43 PM Changeset [12251] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_dock.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
Balanced some Dock costs.
7:35 PM Ticket #1567 ([NEEDS INFO] Model mapping patch triggers OS X Window manager event ...) updated by Doménique
(hmm, I cannot edit the original text?) Myconid's response can be …
7:35 PM Changeset [12250] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/construction/scaffold.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/scaffold.dae
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/scaffold.png
Scaffold test object by Enrique. Looks nice. No errors. Possible …
7:31 PM Ticket #1567 ([NEEDS INFO] Model mapping patch triggers OS X Window manager event ...) created by Doménique
On OS X the modelmapping patch by Myconid triggers non-fatal errors …
7:26 PM Changeset [12249] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/dock_fishing_boat.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/dock_props.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/dock_struct_b.xml
New Hellenic dock by Enrique. Needs some fixes though.
6:57 PM Ticket #1555 ([PATCH] Cheats) updated by fabio
It would be nice that when using a cheat a message is printed to the …
6:53 PM Ticket #1555 ([PATCH] Cheats) updated by O.Davoodi
fastaction is intentional. It will be used very much when we start …
6:20 PM Ticket #1555 ([PATCH] Cheats) updated by historic_bruno
For "createunits", spawn should be renamed to cmpProductionQueue
5:59 PM Changeset [12248] by wraitii
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/pyrenean_sierra.png
  • ps/trunk/binaries/data/mods/public/maps/random/corsica.json
  • ps/trunk/binaries/data/mods/public/maps/random/pyrenean_sierra.js
Add the
5:51 PM Ticket #1555 ([PATCH] Cheats) updated by O.Davoodi
The first one is my fault. I forgot to change IID_TrainingQueue to …
5:13 PM Ticket #1555 ([PATCH] Cheats) updated by wraitii
Tried the latest patch... Everything seems to have patched OK, got the …
4:41 PM Changeset [12247] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/random/corsica.js
  • ps/trunk/binaries/data/mods/public/maps/random/corsica.json
Slight updates to the Corsica map. Also trying my hands at this whole …
4:40 PM Ticket #1504 ([PATCH] Multiplayer lobby) updated by historic_bruno
Replying to Badmadblacksad-: > Thanks! I'm using Visual …
4:26 PM Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by historic_bruno
Description changed
4:25 PM Ticket #1565 (Walls are placed too high) updated by historic_bruno
Description changed
4:21 PM Ticket #1563 ([PATCH] FCollada MSVC build broken) updated by historic_bruno
No, that was a different build error :)
4:19 PM Ticket #1534 ([NEEDS INFO] Atlas editor crash) updated by historic_bruno
After encountering the crash, can you open the game's logs folder and …
11:06 AM Ticket #305 (Naval battle system) updated by Erik Johansson
Description changed
I would guess that means capturing/boarding, so in other words, that …
5:39 AM Changeset [12246] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
Fixed a minor bug in the research display; removed an unnecessary comma.
5:37 AM Changeset [12245] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
Updated the production queue buttons, putting the progress sliders …
5:34 AM Ticket #1558 ([PATCH] Drop-down lists are not reinitialized properly.) updated by Deiz
Keywords changed
5:34 AM Ticket #1558 ([PATCH] Drop-down lists are not reinitialized properly.) closed by Deiz
fixed: In 12244: […]
5:34 AM Changeset [12244] by Deiz
  • ps/trunk/source/gui/CDropDown.cpp
  • ps/trunk/source/gui/CList.cpp
  • ps/trunk/source/gui/CList.h
Properly re-initialize drop-down lists when the list items changes. …
4:03 AM Ticket #1431 ([PATCH] Technologies in process of research should show up along the ...) updated by Deiz
Keywords changed
4:03 AM Ticket #1431 ([PATCH] Technologies in process of research should show up along the ...) closed by Deiz
fixed: In 12243: […]
4:03 AM Changeset [12243] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
Display in-progress technologies in the upper right of the screen. …
3:13 AM Ticket #1504 ([PATCH] Multiplayer lobby) updated by Badmadblacksad-
Thanks! I'm using Visual Studio Express 2010 for both projects. It …
12:19 AM Ticket #1566 (On wall expandibility) updated by Kieran P
Milestone changed

Jul 30, 2012:

11:08 PM Changeset [12242] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
Include a note about the UDP port in the 'host game' tooltip.
11:06 PM Ticket #1365 ([PATCH] Always show hero selection rings) updated by Deiz
In 12241: […]
11:06 PM Changeset [12241] by Deiz
  • ps/trunk/source/simulation2/components/CCmpSelectable.cpp
  • ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
  • ps/trunk/source/simulation2/components/ICmpSelectable.h
Slightly speed up actor rendering; have selectables properly handle …
8:33 PM Ticket #305 (Naval battle system) updated by Aviv
"The celtic "trireme" can only enter other ships and use range" - What …
6:05 PM Ticket #1555 ([PATCH] Cheats) updated by O.Davoodi
Fixed those problems. Added the last effect, fast build/train/etc.
6:04 PM cheats.5.patch attached to Ticket #1555 by O.Davoodi
5:06 PM GameplayFeatureStatus edited by leper
add some tickets (diff)
4:43 PM Ticket #1555 ([PATCH] Cheats) updated by leper
I don't know if this solves the problem (but it probably should), but …
4:24 PM Ticket #1365 ([PATCH] Always show hero selection rings) closed by leper
fixed
3:27 PM Ticket #1563 ([PATCH] FCollada MSVC build broken) updated by infyquest
Please check if this fixed it Changeset r12232
1:39 PM Ticket #1565 (Walls are placed too high) closed by O.Davoodi
duplicate: Better not to create new tickets when #1449 is there.
1:11 PM Ticket #1565 (Walls are placed too high) updated by fabio
Milestone changed
1:10 PM Ticket #1566 (On wall expandibility) updated by fabio
Milestone changed
1:00 PM Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) reopened by O.Davoodi
Unfortunately there seems to be no way to fix this except by using …
12:53 PM GameplayFeatureStatus edited by fcxSanya
table colouring (diff)
11:04 AM Ticket #1565 (Walls are placed too high) updated by fabio
I also didn't noticed it before, but the tree is also inside the wall.
10:55 AM Ticket #1566 (On wall expandibility) created by fabio
Two issue found while playing on Fortress RMS: * it's not possible to …
10:42 AM Ticket #1565 (Walls are placed too high) updated by fabio
It is alpine lakes.
10:26 AM Ticket #1565 (Walls are placed too high) updated by O.Davoodi
Which map is it?
10:14 AM Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by fabio
See also #1565.
10:14 AM Ticket #1565 (Walls are placed too high) created by fabio
I get this wall when starting a RMS, it's looking bad: …
10:01 AM Ticket #1564 (ERROR when destroying gate) created by fabio
When destroying a gate this error appears: […]
9:31 AM Ticket #1555 ([PATCH] Cheats) updated by O.Davoodi
Replying to quantumstate: > This looks like a good …
8:11 AM Changeset [12240] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
Some template changes. Moves Dock and Fishing Boat to Village Phase. …
6:45 AM Ticket #1365 ([PATCH] Always show hero selection rings) updated by Deiz
In 12239: […]
6:45 AM Changeset [12239] by Deiz
  • ps/trunk/source/simulation2/components/CCmpSelectable.cpp
Detect when units aren't in the world and hide their selection rings. …
6:37 AM Changeset [12238] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/acropolis_1.png
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 01.xml
Tweaked NA elephant walk speed. Map preview for Acropolis 1 map.
6:22 AM Changeset [12237] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Cycladic Archipelago 01.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Cycladic Archipelago 01.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Cycladic Archipelago 02.pmp
More map renaming.
6:17 AM Changeset [12236] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 02.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 02.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 03.pmp
Renamed a bunch of numbered maps for better sorting. :)
6:09 AM Changeset [12235] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 01.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 01.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis II.xml
New Acropolis 1 map. Edited Acropolis 2's description.
5:06 AM Ticket #1534 ([NEEDS INFO] Atlas editor crash) updated by CoolleR
I tested the Alpha 10 Jhelum on WinXPSP3. And more Antivirus Avast, …
4:53 AM Ticket #1563 ([PATCH] FCollada MSVC build broken) created by historic_bruno
Some of the changes related to r12072 broke the FCollada build in …
4:29 AM Changeset [12234] by gregory
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_attack.dae
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_death.dae
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_idle_01.dae
4:15 AM Changeset [12233] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/acropolis_2.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/emblems/emblem_spartans.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/gaia/geology_metal.png
Some updated textures.
3:39 AM Changeset [12232] by ben
  • ps/trunk/libraries/fcollada/src/FCollada/DLLEntry.cpp
Fixes FCollada build error on recent MSVC
2:35 AM BuildInstructions edited by historic_bruno
(diff)
2:07 AM BuildInstructions edited by historic_bruno
(diff)
1:41 AM premake edited by leper
Add minimal-flags. See r12173. (diff)
1:39 AM Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by historic_bruno
Keywords changed
1:32 AM Ticket #1552 ([PATCH] Improve handling of mixed gate and long wall selections) closed by leper
fixed: Commited in r12230.
1:32 AM BuildInstructions edited by historic_bruno
(diff)
1:22 AM Changeset [12231] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/massacre_of_delphi.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/oasis_9.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/saharan_oases_scenario.png
More map preview pics. All default maps complete.
1:08 AM Changeset [12230] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
Allow gate lock/unlock buttons and wall conversion icons to show …
1:04 AM Tickets #1527,​1360 batch updated by ben
In 12229: […]
1:04 AM Changeset [12229] by ben
  • ps/trunk/build/premake/extern_libs4.lua
  • ps/trunk/source/graphics/TextureManager.cpp
  • ps/trunk/source/lib/pch/pch_boost.h
Adds support for Boost.Filesystem v3, the only option in Boost 1.50. …
12:30 AM Ticket #1241 (WP Theming - Final Image Carousel) updated by MishFTW
Summary changed
12:27 AM Ticket #1248 (Website Content Creation - Music page) closed by MishFTW
fixed: [http://www.wildfiregames.com/forum/index.php?showtopic=15863&#entry246
12:23 AM Changeset [12228] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/oasis_10.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/oasis_11.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/oasis_3.png
Renamed the sandbox maps for better drop menu sorting. Added map …
12:02 AM Ticket #1555 ([PATCH] Cheats) updated by Jonathan Waller
This looks like a good approach. I don't like IsNumbered, IsNumeric

Jul 29, 2012:

11:50 PM actorviewer_waterfix-07292012.patch attached to Ticket #1562 by historic_bruno
11:50 PM Ticket #1562 ([PATCH] Water interferes with actor viewer rendering) created by historic_bruno
The problem is various rendering code uses global variables to …
10:12 PM Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by leper
I tested it on OpenBSD (boost 1.42 and it compiled just fine, and …
10:07 PM Changeset [12227] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_wall_gate.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_wall_gate.xml
Give the Brythonic and Gallic gates the new Celtic gate footprint and …
8:57 PM Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by Deiz
I don't have a system with boost <1.44 handy, but I flipped the …
8:28 PM Ticket #1504 ([PATCH] Multiplayer lobby) updated by historic_bruno
Sorry for the delay, I missed your comment :/ Which version of Visual …
8:22 PM Changeset [12226] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/fortress.png
  • ps/trunk/binaries/data/mods/public/maps/random/fortress.json
Preview image for fortress RMS
7:59 PM Changeset [12225] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/northern_lights.js
  • ps/trunk/binaries/data/mods/public/maps/random/northern_lights.json
Adding Northern Lights random map…
7:58 PM Changeset [12224] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/iceberg.dds
7:54 PM Changeset [12223] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/iceberg.dds
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/northern_lights.png
7:53 PM Changeset [12222] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/art/actors/props/special/eyecandy/iceberg.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/iceberg_a.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/props/iceberg_b.dae
7:52 PM Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by historic_bruno
Attaching patch to support Filesystem v3 (Boost 1.44 or newer) and …
7:51 PM Ticket #1561 ([PATCH] Clicking on empty space always clears selection) updated by leper
Keywords changed
7:42 PM Ticket #1561 ([PATCH] Clicking on empty space always clears selection) closed by Deiz
fixed: In 12221: […]
7:42 PM Changeset [12221] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
Clicking on empty space only clears the selection if modifiers aren't …
7:39 PM boost150support.patch attached to Ticket #1527 by historic_bruno
3:49 PM GameplayFeatureStatus edited by Deiz
(diff)
5:00 AM Changeset [12220] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/lake.json
Making the lake map circular
1:48 AM Changeset [12219] by ben
  • ps/trunk/build/premake/premake4.lua
Fixes unnecessary linking of X11 on OS X.
12:32 AM Changeset [12218] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/azure_coast_1.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/azure_coast_2.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/azure_coast_3.png
Moar scenario map previews. Still a work in progress.

Jul 28, 2012:

9:48 PM click-deselect.patch attached to Ticket #1561 by Deiz
9:47 PM Ticket #1561 ([PATCH] Clicking on empty space always clears selection) created by Deiz
Proper behaviour is to only do that when neither the add nor remove …
9:17 PM gatherer-count-3.patch attached to Ticket #643 by Deiz
9:16 PM Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by Deiz
Owner, Status, Priority changed
Yeah, it's one of my earlier patches. Since then I've been responsible …
8:08 PM Changeset [12217] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/farmstead.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/gate_props.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/mill.xml
Missing actors, textures, meshes fixes
7:44 PM Changeset [12216] by michael
  • ps/trunk/binaries/data/mods/public/civs/athen.json
  • ps/trunk/binaries/data/mods/public/civs/brit.json
  • ps/trunk/binaries/data/mods/public/civs/cart.json
Fixed music. :)
7:42 PM Changeset [12215] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/slope_wall.xml
Celt slope wall prop actor references
7:36 PM Changeset [12214] by Pureon
  • ps/trunk/binaries/data/mods/public/audio/actor/human/movement/run.xml
  • ps/trunk/binaries/data/mods/public/audio/groups/amb_farm.xml
  • ps/trunk/binaries/data/mods/public/audio/groups/amb_port.xml
Cleanup of audio xml files
5:17 PM Changeset [12213] by Pureon
  • ps/trunk/binaries/data/mods/public/art/meshes/props/hele_scout_tower_f.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/props/hele_scout_tower_p.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/hele_scout_tower.dae
A few fixes to the Hele scout tower model
3:38 PM hero_selection_ring_gone_on_garrison.patch attached to Ticket #1365 by Doménique
Resolves the non-disappearance of the hero selection ring at RenderSubmit
3:37 PM screenshot_remaining_ring.jpg attached to Ticket #1365 by Doménique
Hero selection rings remain at their last in-world location when …
3:37 PM Ticket #1365 ([PATCH] Always show hero selection rings) reopened by Doménique
Sorry to reopen this ticket, but I noticed a small bug. It seems …
8:49 AM PMD_File_Format edited by historic_bruno
Updated for version 4, multiple UV sets (diff)
5:57 AM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by fcxSanya
Replying to Maegereg: > Given mixins (do you know if …
5:27 AM Ticket #1534 ([NEEDS INFO] Atlas editor crash) updated by historic_bruno
We need more info: which OS are you using? Which version of the game?
4:47 AM Ticket #1560 (Actors should be revealed gradually in LOS) updated by historic_bruno
Summary changed
4:44 AM Ticket #1555 ([PATCH] Cheats) updated by O.Davoodi
New version. Much cleaner.
4:43 AM cheats.4.patch attached to Ticket #1555 by O.Davoodi
3:31 AM StarterTasks edited by historic_bruno
Changed ticket query to report (diff)
2:10 AM Ticket #1560 (Actors should be revealed gradually in LOS) created by historic_bruno
This is very noticeable on the Punjab 3 map, if you send some units …

Jul 27, 2012:

10:22 PM Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by leper
Keywords changed
I haven't really looked at the patch, but you should remove the …
10:16 PM Ticket #1559 (It should be possible to scroll combo box with keyboard "up" and "down") closed by leper
duplicate: See #1532 (point 6) for that. The drop-down box looses focus so you …
9:51 PM Ticket #1559 (It should be possible to scroll combo box with keyboard "up" and "down") created by fabio
When you want to scroll all maps that appears on a combo box you have …
9:18 PM dropdown-list.patch attached to Ticket #1558 by Deiz
9:18 PM Ticket #1558 ([PATCH] Drop-down lists are not reinitialized properly.) created by Deiz
As the HandleMessage functions all return void, there's no way to …
1:49 PM Changeset [12212] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Honor_Bound.ogg
1:35 PM Changeset [12211] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Honor_Bound.ogg
1:32 PM Changeset [12210] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/You_are_Victorious!.ogg
1:05 PM Changeset [12209] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Forging_a_City-State.ogg
12:17 PM Changeset [12208] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Dried_Tears.ogg
9:15 AM Changeset [12207] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/An Old Warhorse Goes to Pasture.ogg
  • ps/trunk/binaries/data/mods/public/audio/music/An_old_Warhorse_goes_to_Pasture.ogg
  • ps/trunk/binaries/data/mods/public/audio/music/Athens_Early_Peace.ogg
9:11 AM Changeset [12206] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Helen_Leaves_Sparta.ogg
7:26 AM Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by ben
In 12205: […]
7:26 AM Changeset [12205] by ben
  • ps/trunk/source/collada/PMDConvert.cpp
Fixes build error left out of r12185. Refs #1497
7:13 AM Ticket #1557 (FCollada assertion fails on elephant_african_forest.dae) updated by historic_bruno
Zaggy found the problem: there were duplicate vertex groups in the …
7:05 AM Changeset [12204] by gregory
  • ps/trunk/binaries/data/mods/public/art/meshes/skeletal/elephant_african_forest.dae
7:05 AM Ticket #1557 (FCollada assertion fails on elephant_african_forest.dae) created by historic_bruno
Must use a debug build to reproduce this, at least on Windows. …
6:21 AM Ticket #1555 ([PATCH] Cheats) updated by O.Davoodi
Done. Although you didn't answer my last question: for fast …
6:20 AM cheats.3.patch attached to Ticket #1555 by O.Davoodi
3:54 AM Changeset [12203] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/support_elephant.xml
3:25 AM Ticket #1555 ([PATCH] Cheats) updated by historic_bruno
I agree with the need for a game option. In single player the game …
2:44 AM Ticket #1556 (Properly handle UTF-8 files in reference check tool) created by historic_bruno
We have a [source:/ps/trunk/source/tools/entity/checkrefs.pl Perl …
12:50 AM Changeset [12202] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Eastern_Dreams.ogg
  • ps/trunk/binaries/data/mods/public/audio/music/Elysian_Fields.ogg
  • ps/trunk/binaries/data/mods/public/audio/music/Highland_Mist.ogg
12:11 AM Ticket #1555 ([PATCH] Cheats) updated by Jonathan Waller
Only enabling cheats when there are AI's in the game is a bit of a …

Jul 26, 2012:

9:50 PM Changeset [12201] by Pureon
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/kart_wall_gate_closing.dae
Fix to Cart stone gate closing animation speed
9:44 PM Changeset [12200] by Pureon
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/hele_wall_gate_closing.dae
Hele stone gate closing animation update
9:10 PM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by Maegereg
Replying to fcxSanya: > Your solution is more comfortable …
8:47 PM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by fcxSanya
Replying to michael: > Looks like the disagreement is on …
8:09 PM Ticket #1525 ([PATCH] Player-owned animals are deletable (kill button). This is ...) updated by yakca
Replying to historic_bruno: > I don't like the "deletable" …
8:05 PM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by michael
For what it's worth, I no longer have a strong opinion on this, other …
7:28 PM Changeset [12199] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/house.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/champion_unit_2.xml
Carth war ele uses Zaggy's new elephant.
6:20 PM gate-close-2.patch attached to Ticket #1551 by Deiz
6:20 PM Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by Deiz
Reworked the engine side of the patch somewhat. I noticed that …
3:33 PM Tickets #1421,​1516 batch updated by ben
In 12198: […]
3:33 PM Changeset [12198] by ben
  • ps/trunk/build/premake/premake4.lua
Fixes incorrect exclusion of rpath that broke shared lib loading. Refs …
12:27 PM Ticket #1555 ([PATCH] Cheats) updated by O.Davoodi
New version with some new cheats. I should explain some things though. …
12:16 PM cheats.2.patch attached to Ticket #1555 by O.Davoodi
new version
11:25 AM Changeset [12197] by gregory
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_walk.dae
11:02 AM Changeset [12196] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_walk.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/skeletal/elephant_african_forest.dae
Added prop points to the elephant.
10:19 AM Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by fcxSanya
> The work required to create a new limit is exactly the same as under …
4:17 AM Changeset [12195] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_death.dae
Added elephant death animation.
3:44 AM gate-close.patch attached to Ticket #1551 by Deiz
3:43 AM Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by Deiz
Owner, Status, Keywords changed
Building upon what was described on IRC, the patch behaviour is as …
2:39 AM Ticket #1555 ([PATCH] Cheats) updated by historic_bruno
Summary changed
1:59 AM Ticket #1555 ([PATCH] Cheats) updated by historic_bruno
Keywords, Summary changed
I was thinking there would be something like a CheatManager
1:55 AM Changeset [12194] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_idle_03.dae
  • ps/trunk/binaries/data/mods/public/art/skeletons/skeletons.xml
1:38 AM Changeset [12193] by gregory
  • ps/trunk/binaries/data/mods/public/art/meshes/skeletal/elephant_african_forest.dae
12:23 AM Ticket #1544 ([PATCH] Selection order is not preserved when renaming entities) updated by Jonathan Waller
Keywords changed
Some pretty minor polish, nice to have though :).
12:20 AM Ticket #1544 ([PATCH] Selection order is not preserved when renaming entities) closed by Jonathan Waller
fixed: In 12192: […]
12:20 AM Changeset [12192] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/gui/session/selection.js
Preserve selection order when entities are 'renamed'. Patch by …
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