#1942 |
Short/Vertex Pathfinder Rewrite
|
new
|
|
enhancement
|
Must Have
|
Backlog
|
#2001 |
Melee units with big maximum range can attack through walls
|
new
|
|
enhancement
|
Must Have
|
Backlog
|
#2950 |
[PATCH] Extend / Improve Trigger functionality
|
new
|
|
enhancement
|
Must Have
|
Backlog
|
#3517 |
Exploit spawning / ungarrisoning to climb impassable mountains
|
assigned
|
temple
|
defect
|
Must Have
|
Backlog
|
#3866 |
[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary
|
new
|
Mercury
|
defect
|
Must Have
|
Backlog
|
#4000 |
[WIP] Don't use BuildingAI for ships or siege tower
|
new
|
|
defect
|
Must Have
|
Backlog
|
#4116 |
[PATCH] War elephants should be upgradable
|
new
|
|
defect
|
Must Have
|
Work In Progress
|
#4189 |
Capture attack doesn't work for unit with a buildingAI
|
new
|
Freagarach
|
defect
|
Must Have
|
Work In Progress
|
#5500 |
Units busy walking to/from dropsites blocking foundation from going up
|
new
|
|
defect
|
Must Have
|
Backlog
|
#5661 |
Very wrong pathing bumping into the map edge
|
new
|
|
defect
|
Must Have
|
Backlog
|
#5771 |
Orders are rejected in incorrect way [UnitAI]
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6007 |
Guarding entities can cause enormous lag.
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6134 |
Don't move outside of states in UnitAI.
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6195 |
Hunting animals without killing them
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6249 |
Unable to construct due to units stuck in a loop walking in and out of foundation
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6265 |
Formation.js this.offsets is undefined but has no reason
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6278 |
Auto-queue doesn't play well with corrals.
|
new
|
|
enhancement
|
Must Have
|
Backlog
|
#6598 |
Formations in no-override mode don't react collectivly to a target when using attack-walk command
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6599 |
[needs design decision] Attack as formation is useless
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6763 |
Error: production queue undefined on game end
|
new
|
Freagarach
|
defect
|
Must Have
|
Alpha 27
|
#6784 |
Invisible mercenary units of rank basic when spawned in formation
|
new
|
|
defect
|
Must Have
|
Alpha 27
|
#29 |
Automatic exploring / scouting
|
new
|
Freagarach
|
enhancement
|
Should Have
|
Work In Progress
|
#410 |
Component script debugger
|
reopened
|
Yves
|
enhancement
|
Should Have
|
Backlog
|
#417 |
Component integration testing framework
|
new
|
|
task
|
Should Have
|
Backlog
|
#994 |
Running / Charging Units
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#995 |
[PATCH] Trampling
|
new
|
Freagarach
|
enhancement
|
Should Have
|
Work In Progress
|
#997 |
Unit Conversion / Capturing
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#1045 |
Rally point flags are hidden inside of large obstacles
|
new
|
|
defect
|
Should Have
|
Backlog
|
#1312 |
Add hotkeys in the construction.
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#1318 |
New Farmland Paradigm
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#1437 |
Decide on land unit fishing
|
new
|
|
defect
|
Should Have
|
Backlog
|
#1488 |
Ranged unit AI should use attack priorities
|
reopened
|
|
defect
|
Should Have
|
Backlog
|
#1601 |
Show attacking units outside LOS
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#1665 |
Citizen soldiers attack gaia animals without provocation
|
assigned
|
Grapjas
|
enhancement
|
Should Have
|
Backlog
|
#1731 |
Mismatch between query and target range
|
new
|
|
defect
|
Should Have
|
Backlog
|
#1750 |
Improve stances
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#1791 |
Units command queue is reset when they enter new formation
|
reopened
|
|
defect
|
Should Have
|
Backlog
|
#1860 |
[PATCH] Use a vector for iterating in the ComponentManager
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#1907 |
[PATCH] Herding / Corralling
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#1973 |
[PATCH] Regenerative resources
|
new
|
Stan
|
enhancement
|
Should Have
|
Work In Progress
|
#2010 |
[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#2299 |
Improve handling of the start game
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2528 |
Traders in formation
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2563 |
Infinite attempts to return resources in UnitAI
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2566 |
Attack range inconsistent with visual
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2581 |
Altitude bonus does not affect vision range
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2710 |
Improve foundation placing
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#2736 |
Firing range techs should enlarge the vision range too.
|
new
|
|
task
|
Should Have
|
Backlog
|
#3007 |
Allow Gaia to be neutral to other players
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3009 |
Sometime the "build rising" animation when building a new construction doesn't appear
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3177 |
[PATCH] Implement camouflaging
|
new
|
marder
|
enhancement
|
Should Have
|
Work In Progress
|
#3201 |
Information Leak - see animals being lured and gathered through fog of war
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3202 |
Explored map - resources disappear after taking a little bit of it
|
new
|
Itms
|
defect
|
Should Have
|
Backlog
|
#3340 |
Decay of non-capturable structures.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3428 |
[PATCH] Garrisoning traders in merchant ship is not profitable
|
reopened
|
|
enhancement
|
Should Have
|
Backlog
|
#3442 |
Prioritize some units when moving to a target
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#3444 |
[PATCH] Lions / Lionesses don't run when attacked
|
new
|
erraunt
|
defect
|
Should Have
|
Work In Progress
|
#3528 |
Territory influence weight is inverted
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3562 |
Decide whether resources/corpses should have an obstruction, and if so how and which.
|
new
|
|
task
|
Should Have
|
Backlog
|
#3588 |
General pathfinder optimizations
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3592 |
Allow to set multiple build restrictions
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#3601 |
Information Leak - I see rubble of destroyed buildings
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3657 |
Cavalry unit reverse flying
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3689 |
[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3696 |
[PATCH] Sheep-shield - different kinds of population limits
|
reopened
|
|
defect
|
Should Have
|
Backlog
|
#3726 |
[PATCH] prevent fluctuation of number of gatherers when returning resources
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3783 |
behaviour of violent/aggressive animals
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3785 |
[PATCH]shortPathfinder may return paths in non passable region.
|
reopened
|
mimo
|
defect
|
Should Have
|
Backlog
|
#3811 |
[PATCH] Bugfix and balance walls / siege
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3818 |
[PATCH] Number type problem with relative templates.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3872 |
Trade road
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#3885 |
athen.json cannot be suffixed with .DELETED (without breaking anything)
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3895 |
Give more control to map makers wrt the passability of terrain
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#3919 |
improve animal AI
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#3925 |
[PATCH] Stop-gap optimizations in the Vertex Pathfinder
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4028 |
Replace the elevation bonus for units with something less resource intensive.
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#4030 |
Elephant garrisoning should be specified explicitly by the template
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4076 |
[PATCH] Improve moddability of templates
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#4126 |
[PATCH] Promotion by Technology
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4135 |
Elephants running amok
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#4170 |
Mercenary camp (egyptian) and Nile map issues
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4216 |
Pathfinding detour to the civic center after picking berries
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4224 |
Heroic elephants aren't human
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4228 |
0.001 WalkSpeed for unpacked siege engines
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4234 |
Market built so that the first trade cart stuck is always stuck
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4282 |
Missing territory exploration with shared ally vision
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4283 |
Foundations being affected by techs
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4286 |
unlock_sharedlos and unlock_dropsites techs modifications array
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4293 |
Optimize the Timer calls to Unit.Gather.Gathering in UnitAI
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#4309 |
Building takeover on neutral diplomacy
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4325 |
Reduce garrisoned regeneration rate for disconnected buildings
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4327 |
Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4337 |
Survival of the fittest - Treasure spawned visible in fog of war
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4340 |
[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced
|
new
|
wraitii
|
enhancement
|
Should Have
|
Backlog
|
#4342 |
Negative Farming Aura for Civic Center
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4367 |
Replay files from saved games are incomplete
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4372 |
Double shot by catapult
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4373 |
Catapult shot animation out of sync after load game
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4405 |
[Patch] Remove AiProxy from non-AI (player only) games
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#4427 |
Tests for globalscripts
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4434 |
Implement local modifications of training costs (resources and time)
|
new
|
|
task
|
Should Have
|
Backlog
|
#4457 |
When the bell is rung, units ejected from a destroyed building should garrison in another
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4516 |
Fix chariot passability class and archer elephant stats
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4560 |
Update entity.pm module to special filters
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4593 |
Unit becomes idle and ignores enemies
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4595 |
Promotion while dying
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4624 |
"Expertise in War" mercenary upgrade on already created units
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4628 |
Prototype inheritance for Trigger scripts
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4630 |
GetTechModifiedProperty don't handle multiplication or addition by 0
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4636 |
Territory Manager should exclude 3 territory tile border
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4655 |
Move some barter parameters from the gui to resources files.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4725 |
Issues with Unit AI and ranged units
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4733 |
[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4749 |
Issues with territory decay
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4764 |
Handle better corpse placement and altitude.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4951 |
Long range capturing
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5026 |
Naval Pathfinding failure
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5070 |
Include chat messages in the replay
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#5101 |
Gaia buildings should be automatically attacked by siege units
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5118 |
Walls not build if wall tower foundations overlap
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5120 |
Fix GetClosestMember function of Formation
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5328 |
Siege engines can't cancel unpacking
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5371 |
Population Cap and Starting Resources for Scenarios
|
assigned
|
Wundersam
|
defect
|
Should Have
|
Backlog
|
#5400 |
Add a timeout to particle emitters
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5415 |
New concept for fields
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#5526 |
Units stuck before enemy gate instead of walking around it.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5616 |
Allow target-specific approaching animations
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5621 |
Knockback
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5657 |
Starting cavalry hunting only the first 5 chicken
|
new
|
Freagarach
|
defect
|
Should Have
|
Work In Progress
|
#5659 |
Player does not get loot when entity promotes while killing stuff.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5678 |
Formation of units is destroyed
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#5779 |
Guard healer should heal nearby entities
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5819 |
Allow ResourceSupply to be affected by modifications.
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#5882 |
Compute formation turnrate
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5883 |
The details tooltip for mirages is not shown
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5888 |
Treasure improvements.
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#5889 |
Merge BuildingAI and UnitAI.
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#5906 |
Allow garrisoned entities to transform into one that cannot garrison.
|
new
|
Freagarach
|
defect
|
Should Have
|
Backlog
|
#5962 |
UnitAI Gathering optimisations
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#5979 |
Don't initialise null/boolean values in components.
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#5983 |
Clean up Transform.js
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6117 |
crash
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6132 |
Don't get lured by arrows from buildings while attacking.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6133 |
Clean Identity.js.
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#6142 |
Elephants keep getting stuck.
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#6174 |
Conquest structures/units should exclude not conquest critical entities like conquest does
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6297 |
Allow a "turbo" match.
|
new
|
Freagarach
|
enhancement
|
Should Have
|
Backlog
|
#6353 |
Limit the number of builders for a structure
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#6460 |
Make affectedPlayers be used for Garrison auras
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#6622 |
In some cases, 0ad falsely detects mod incompatibility
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6709 |
Upgrade/Promotion to random phenotype gives random chance of correctness.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6743 |
Auto-queue doesn't play well with heroes.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6760 |
Bartering can be too efficient.
|
new
|
|
enhancement
|
Should Have
|
Alpha 27
|
#6769 |
Add prefered classes for healers
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6777 |
Improve docks with an aura to heal nearby ships
|
new
|
|
defect
|
Should Have
|
Alpha 27
|
#6778 |
Allow any player controlled unit to collect treasures
|
new
|
|
defect
|
Should Have
|
Alpha 27
|
#6873 |
"Close Order" formation sorting doesn't work with "champion" level units.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6877 |
Mauryas should get along with cattle and elephants
|
new
|
|
enhancement
|
Should Have
|
Alpha 27
|
#6917 |
Resource Trickle is not taken into account for summary
|
new
|
|
defect
|
Should Have
|
Backlog
|
#16 |
Entity Event - Ready
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#418 |
Debug serializer should handle exceptions nicely
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#419 |
Binary serializer should report more helpful script error messages
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#420 |
[PATCH] Overflow checking in CFixed
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#430 |
Create binary serializer debugging code
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#445 |
Script component serializability tests
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#791 |
Lightweight components / reduce overhead for resources
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#940 |
Ships should have a turn radius and other movement enhancements
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1017 |
Tree-falling animation
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1230 |
Overlaying of vehicles and buildings on animals
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#1237 |
Add rotation attribute to variant element in Actor files
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1441 |
Building foundations should clear actors
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#1521 |
[PATCH] Allow proper technology queueing
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1649 |
Add more victory conditions / Gamemodes
|
reopened
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1699 |
[PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)
|
reopened
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1709 |
animals / fauna flee in straight lines
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1724 |
[PATCH] adding some collective behaviour of wild animals when attacked
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1752 |
Improve siege order handling while packing
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1783 |
Don't use rubble in some situations
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#1912 |
Continuous damage after hit detection
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#2031 |
Change the terrain alignment when a unit is dead
|
new
|
|
enhancement
|
Nice to Have
|
Work In Progress
|
#2091 |
Health should/could influence speed
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#2159 |
[PATCH] Invalid commands should be ignored
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#2264 |
[PATCH] Implement terrain flattening
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#2319 |
Fake physics effects to have units fly in the air after a charge/explosion nearby
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#2459 |
Add a cooperative mode
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#2461 |
[PATCH] Ship Sinking Refinement
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#2503 |
Different idle/walk stances with enemies around
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#2577 |
[PATCH] Turrets and/or sub-units
|
new
|
Freagarach
|
enhancement
|
Nice to Have
|
Work In Progress
|
#2632 |
When player resigns, the entities belonging to the player should be deleted
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#3057 |
Follow command- different to escort
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#3104 |
Don't distungish between animal types during hunting
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#3105 |
Allow choice of predefined range for pursuing animals during hunting
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#3265 |
[PATCH] Tribute all resources to active allies before resigning
|
assigned
|
Vlad Topala
|
enhancement
|
Nice to Have
|
Backlog
|
#3356 |
[PATCH] siege tower should be able to capture structures
|
reopened
|
mimo
|
enhancement
|
Nice to Have
|
Backlog
|
#3412 |
[PATCH] Fix templates of non-garrisonable units
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#3484 |
Notification stating being attacked by an ally after capturing
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#3523 |
Fix Formation Bonuses/Aura
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#3563 |
Make capturing optional
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#3623 |
Giving buildings and/or units to an ally
|
reopened
|
|
enhancement
|
Nice to Have
|
Backlog
|
#3748 |
[PATCH] Idle units undetected for one second
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#3778 |
[PATCH] animal stats counter-intuitive
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#3809 |
Explore initial CC locations of allies
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#3825 |
Start using template strings
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#3974 |
Loyalty aura for all buildings
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4050 |
Build back own buildings to gather resources
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4075 |
Capture the Sheep mode
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4098 |
[PATCH] UnitAI tests
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#4117 |
[PATCH] Carthaginian fleet should be actually stronger
|
new
|
|
enhancement
|
Nice to Have
|
Work In Progress
|
#4138 |
[PATCH] Visibility tests
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4199 |
[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4357 |
Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4444 |
Restore groups / shortcuts after rejoin
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4449 |
Circular bounding box selection shape
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#4484 |
Siege engines should ungarrison behind the unit to prevent blocking
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4508 |
UnitAI - Patroling ships should ignore units outside of attack range
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#4545 |
New feature: Battalions/formation.
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#4584 |
Specify which units towers, etc. should attack
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4588 |
Allow {civ} replacement for auras.
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4667 |
Historic phase names
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#4681 |
Blinking territory but not decaying
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#4798 |
PlayAsGroup has an unused parameter
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#4849 |
Add missing default structures
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4899 |
Unify RangeOverlayRenderer and RangeOverlayManager
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4929 |
Units tasked to repair don't auto-continue and repair other damaged structures.
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#5110 |
Wall and gate direction
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#5133 |
Wall snapping doesn't work for mirages
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#5631 |
Units with 0 max range are able to attack
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#5783 |
Add long-term effect to blacksmith.
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#5822 |
Use range query in patrol instead of timer.
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#5885 |
Move cmpGuard to cmpGuardable.
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#5887 |
Also store specific resource type when gathering.
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#5891 |
Generalise carrying stuff into cmpInventory.
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#5893 |
Split attacks from preparing.
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#5905 |
Make hero permadeath a game option.
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#5991 |
Allow to limit the structures a builder can construct.
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#6083 |
Load cheats from files.
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#6084 |
[feature suggestion] Buildings produce units based on how many units are garrisoned
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#6131 |
Do not change from current formation to "forced march" formation when moving to a distant location.
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#6364 |
Allow multiple researchers to research one technology.
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#6884 |
Aura/Tech Affects for Acceleration and Turn Rate
|
new
|
|
enhancement
|
Nice to Have
|
Alpha 27
|
#408 |
[PATCH] Use exception strings instead of LOGERROR in (de)serializer
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#1836 |
Validation errors in the special/player.xml template causes segmentation fault
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#2128 |
[PATCH] Let structures deploy units without any cost directly after being built
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#2687 |
Simulation templates: Allow XPath to reference another XML node's value.
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#3092 |
Search function for resources
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#3997 |
Terrain bonuses
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#4260 |
CCmpSelectable.cpp unit test for buildings without footprint
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#4503 |
Hero brennus yielding 10 metal for every female and animal killed
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#4619 |
Carthaginian naval dockyard should be able to garrison more than one ship with 4 units
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#4762 |
Capture The Relic should consider relics placed by the map
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#5169 |
Warning and segfault for disabled pathfinder tests
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#5223 |
Unit lose gatherer animation after promotion
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#5581 |
Unexpected gaia soldier build list
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#5811 |
Introduce INVALID_POSITION.
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#5840 |
"Infinite Resources" Option for Games
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#5886 |
Use cmpPatrol
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#5894 |
Split Player.js component.
|
new
|
|
enhancement
|
If Time Permits
|
Alpha 27
|
#5897 |
Allow relics without victory.
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#5899 |
Support multiple .json files in an AI directory structure
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#5967 |
Attack entities in area/zone.
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#5992 |
Allow global resource pools.
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#6066 |
Implement general extensible way of stat-changes.
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#6122 |
Packing as tristate.
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#6466 |
Non-formation units staying stationary when recieveing multiple walk order
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#6575 |
Units in formation should have one stance?
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#6614 |
Actors using wrong animation(s) when assuming formations
|
reopened
|
wowgetoffyourcellphone
|
defect
|
If Time Permits
|
Alpha 27
|
#6745 |
Cavalry units created from a structure should be able to enter it
|
new
|
|
defect
|
If Time Permits
|
Alpha 27
|