Custom Query (267 matches)

Ticket Summary Status Owner Type Priority Milestone
#1942 Short/Vertex Pathfinder Rewrite new enhancement Must Have Backlog
#2001 Melee units with big maximum range can attack through walls new enhancement Must Have Backlog
#2950 [PATCH] Extend / Improve Trigger functionality new enhancement Must Have Backlog
#3517 Exploit spawning / ungarrisoning to climb impassable mountains assigned temple defect Must Have Backlog
#3866 [PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary new Mercury defect Must Have Backlog
#4000 [WIP] Don't use BuildingAI for ships or siege tower new defect Must Have Backlog
#4116 [PATCH] War elephants should be upgradable new defect Must Have Work In Progress
#4189 Capture attack doesn't work for unit with a buildingAI new Freagarach defect Must Have Work In Progress
#5500 Units busy walking to/from dropsites blocking foundation from going up new defect Must Have Backlog
#5661 Very wrong pathing bumping into the map edge new defect Must Have Backlog
#5771 Orders are rejected in incorrect way [UnitAI] new defect Must Have Backlog
#6007 Guarding entities can cause enormous lag. new defect Must Have Backlog
#6134 Don't move outside of states in UnitAI. new defect Must Have Backlog
#6195 Hunting animals without killing them new defect Must Have Backlog
#6249 Unable to construct due to units stuck in a loop walking in and out of foundation new defect Must Have Backlog
#6265 Formation.js this.offsets is undefined but has no reason new defect Must Have Backlog
#6278 Auto-queue doesn't play well with corrals. new enhancement Must Have Backlog
#6598 Formations in no-override mode don't react collectivly to a target when using attack-walk command new defect Must Have Backlog
#6599 [needs design decision] Attack as formation is useless new defect Must Have Backlog
#6763 Error: production queue undefined on game end new Freagarach defect Must Have Alpha 27
#6784 Invisible mercenary units of rank basic when spawned in formation new defect Must Have Alpha 27
#29 Automatic exploring / scouting new Freagarach enhancement Should Have Work In Progress
#410 Component script debugger reopened Yves enhancement Should Have Backlog
#417 Component integration testing framework new task Should Have Backlog
#994 Running / Charging Units new enhancement Should Have Backlog
#995 [PATCH] Trampling new Freagarach enhancement Should Have Work In Progress
#997 Unit Conversion / Capturing new enhancement Should Have Backlog
#1045 Rally point flags are hidden inside of large obstacles new defect Should Have Backlog
#1312 Add hotkeys in the construction. new enhancement Should Have Backlog
#1318 New Farmland Paradigm new enhancement Should Have Backlog
#1437 Decide on land unit fishing new defect Should Have Backlog
#1488 Ranged unit AI should use attack priorities reopened defect Should Have Backlog
#1601 Show attacking units outside LOS new enhancement Should Have Backlog
#1665 Citizen soldiers attack gaia animals without provocation assigned Grapjas enhancement Should Have Backlog
#1731 Mismatch between query and target range new defect Should Have Backlog
#1750 Improve stances new enhancement Should Have Backlog
#1791 Units command queue is reset when they enter new formation reopened defect Should Have Backlog
#1860 [PATCH] Use a vector for iterating in the ComponentManager new enhancement Should Have Backlog
#1907 [PATCH] Herding / Corralling new enhancement Should Have Backlog
#1973 [PATCH] Regenerative resources new Stan enhancement Should Have Work In Progress
#2010 [PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI new enhancement Should Have Backlog
#2299 Improve handling of the start game new defect Should Have Backlog
#2528 Traders in formation new defect Should Have Backlog
#2563 Infinite attempts to return resources in UnitAI new defect Should Have Backlog
#2566 Attack range inconsistent with visual new defect Should Have Backlog
#2581 Altitude bonus does not affect vision range new defect Should Have Backlog
#2710 Improve foundation placing new enhancement Should Have Backlog
#2736 Firing range techs should enlarge the vision range too. new task Should Have Backlog
#3007 Allow Gaia to be neutral to other players new defect Should Have Backlog
#3009 Sometime the "build rising" animation when building a new construction doesn't appear new defect Should Have Backlog
#3177 [PATCH] Implement camouflaging new marder enhancement Should Have Work In Progress
#3201 Information Leak - see animals being lured and gathered through fog of war new defect Should Have Backlog
#3202 Explored map - resources disappear after taking a little bit of it new Itms defect Should Have Backlog
#3340 Decay of non-capturable structures. new defect Should Have Backlog
#3428 [PATCH] Garrisoning traders in merchant ship is not profitable reopened enhancement Should Have Backlog
#3442 Prioritize some units when moving to a target new enhancement Should Have Backlog
#3444 [PATCH] Lions / Lionesses don't run when attacked new erraunt defect Should Have Work In Progress
#3528 Territory influence weight is inverted new defect Should Have Backlog
#3562 Decide whether resources/corpses should have an obstruction, and if so how and which. new task Should Have Backlog
#3588 General pathfinder optimizations new defect Should Have Backlog
#3592 Allow to set multiple build restrictions new enhancement Should Have Backlog
#3601 Information Leak - I see rubble of destroyed buildings new defect Should Have Backlog
#3657 Cavalry unit reverse flying new defect Should Have Backlog
#3689 [PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment new defect Should Have Backlog
#3696 [PATCH] Sheep-shield - different kinds of population limits reopened defect Should Have Backlog
#3726 [PATCH] prevent fluctuation of number of gatherers when returning resources new defect Should Have Backlog
#3783 behaviour of violent/aggressive animals new defect Should Have Backlog
#3785 [PATCH]shortPathfinder may return paths in non passable region. reopened mimo defect Should Have Backlog
#3811 [PATCH] Bugfix and balance walls / siege new defect Should Have Backlog
#3818 [PATCH] Number type problem with relative templates. new defect Should Have Backlog
#3872 Trade road new enhancement Should Have Backlog
#3885 athen.json cannot be suffixed with .DELETED (without breaking anything) new defect Should Have Backlog
#3895 Give more control to map makers wrt the passability of terrain new enhancement Should Have Backlog
#3919 improve animal AI new enhancement Should Have Backlog
#3925 [PATCH] Stop-gap optimizations in the Vertex Pathfinder new defect Should Have Backlog
#4028 Replace the elevation bonus for units with something less resource intensive. new enhancement Should Have Backlog
#4030 Elephant garrisoning should be specified explicitly by the template new defect Should Have Backlog
#4076 [PATCH] Improve moddability of templates new enhancement Should Have Backlog
#4126 [PATCH] Promotion by Technology new defect Should Have Backlog
#4135 Elephants running amok new enhancement Should Have Backlog
#4170 Mercenary camp (egyptian) and Nile map issues new defect Should Have Backlog
#4216 Pathfinding detour to the civic center after picking berries new defect Should Have Backlog
#4224 Heroic elephants aren't human new defect Should Have Backlog
#4228 0.001 WalkSpeed for unpacked siege engines new defect Should Have Backlog
#4234 Market built so that the first trade cart stuck is always stuck new defect Should Have Backlog
#4282 Missing territory exploration with shared ally vision new defect Should Have Backlog
#4283 Foundations being affected by techs new defect Should Have Backlog
#4286 unlock_sharedlos and unlock_dropsites techs modifications array new defect Should Have Backlog
#4293 Optimize the Timer calls to Unit.Gather.Gathering in UnitAI new enhancement Should Have Backlog
#4309 Building takeover on neutral diplomacy new defect Should Have Backlog
#4325 Reduce garrisoned regeneration rate for disconnected buildings new defect Should Have Backlog
#4327 Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder new defect Should Have Backlog
#4337 Survival of the fittest - Treasure spawned visible in fog of war new defect Should Have Backlog
#4340 [PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced new wraitii enhancement Should Have Backlog
#4342 Negative Farming Aura for Civic Center new defect Should Have Backlog
#4367 Replay files from saved games are incomplete new defect Should Have Backlog
#4372 Double shot by catapult new defect Should Have Backlog
#4373 Catapult shot animation out of sync after load game new defect Should Have Backlog
#4405 [Patch] Remove AiProxy from non-AI (player only) games new enhancement Should Have Backlog
#4427 Tests for globalscripts new defect Should Have Backlog
#4434 Implement local modifications of training costs (resources and time) new task Should Have Backlog
#4457 When the bell is rung, units ejected from a destroyed building should garrison in another new defect Should Have Backlog
#4516 Fix chariot passability class and archer elephant stats new defect Should Have Backlog
#4560 Update entity.pm module to special filters new defect Should Have Backlog
#4593 Unit becomes idle and ignores enemies new defect Should Have Backlog
#4595 Promotion while dying new defect Should Have Backlog
#4624 "Expertise in War" mercenary upgrade on already created units new defect Should Have Backlog
#4628 Prototype inheritance for Trigger scripts new defect Should Have Backlog
#4630 GetTechModifiedProperty don't handle multiplication or addition by 0 new defect Should Have Backlog
#4636 Territory Manager should exclude 3 territory tile border new defect Should Have Backlog
#4655 Move some barter parameters from the gui to resources files. new defect Should Have Backlog
#4725 Issues with Unit AI and ranged units new defect Should Have Backlog
#4733 [PATCH] RepeatTime Attack Bonus bug / Cleopatra aura new defect Should Have Backlog
#4749 Issues with territory decay new defect Should Have Backlog
#4764 Handle better corpse placement and altitude. new defect Should Have Backlog
#4951 Long range capturing new defect Should Have Backlog
#5026 Naval Pathfinding failure new defect Should Have Backlog
#5070 Include chat messages in the replay new enhancement Should Have Backlog
#5101 Gaia buildings should be automatically attacked by siege units new defect Should Have Backlog
#5118 Walls not build if wall tower foundations overlap new defect Should Have Backlog
#5120 Fix GetClosestMember function of Formation new defect Should Have Backlog
#5328 Siege engines can't cancel unpacking new defect Should Have Backlog
#5371 Population Cap and Starting Resources for Scenarios assigned Wundersam defect Should Have Backlog
#5400 Add a timeout to particle emitters new defect Should Have Backlog
#5415 New concept for fields new enhancement Should Have Backlog
#5526 Units stuck before enemy gate instead of walking around it. new defect Should Have Backlog
#5616 Allow target-specific approaching animations new defect Should Have Backlog
#5621 Knockback new defect Should Have Backlog
#5657 Starting cavalry hunting only the first 5 chicken new Freagarach defect Should Have Work In Progress
#5659 Player does not get loot when entity promotes while killing stuff. new defect Should Have Backlog
#5678 Formation of units is destroyed new enhancement Should Have Backlog
#5779 Guard healer should heal nearby entities new defect Should Have Backlog
#5819 Allow ResourceSupply to be affected by modifications. new enhancement Should Have Backlog
#5882 Compute formation turnrate new defect Should Have Backlog
#5883 The details tooltip for mirages is not shown new defect Should Have Backlog
#5888 Treasure improvements. new enhancement Should Have Backlog
#5889 Merge BuildingAI and UnitAI. new enhancement Should Have Backlog
#5906 Allow garrisoned entities to transform into one that cannot garrison. new Freagarach defect Should Have Backlog
#5962 UnitAI Gathering optimisations new enhancement Should Have Backlog
#5979 Don't initialise null/boolean values in components. new enhancement Should Have Backlog
#5983 Clean up Transform.js new defect Should Have Backlog
#6117 crash new defect Should Have Backlog
#6132 Don't get lured by arrows from buildings while attacking. new defect Should Have Backlog
#6133 Clean Identity.js. new enhancement Should Have Backlog
#6142 Elephants keep getting stuck. new enhancement Should Have Backlog
#6174 Conquest structures/units should exclude not conquest critical entities like conquest does new defect Should Have Backlog
#6297 Allow a "turbo" match. new Freagarach enhancement Should Have Backlog
#6353 Limit the number of builders for a structure new enhancement Should Have Backlog
#6460 Make affectedPlayers be used for Garrison auras new enhancement Should Have Backlog
#6622 In some cases, 0ad falsely detects mod incompatibility new defect Should Have Backlog
#6709 Upgrade/Promotion to random phenotype gives random chance of correctness. new defect Should Have Backlog
#6743 Auto-queue doesn't play well with heroes. new defect Should Have Backlog
#6760 Bartering can be too efficient. new enhancement Should Have Alpha 27
#6769 Add prefered classes for healers new defect Should Have Backlog
#6777 Improve docks with an aura to heal nearby ships new defect Should Have Alpha 27
#6778 Allow any player controlled unit to collect treasures new defect Should Have Alpha 27
#6873 "Close Order" formation sorting doesn't work with "champion" level units. new defect Should Have Backlog
#6877 Mauryas should get along with cattle and elephants new enhancement Should Have Alpha 27
#6917 Resource Trickle is not taken into account for summary new defect Should Have Backlog
#16 Entity Event - Ready new task Nice to Have Backlog
#418 Debug serializer should handle exceptions nicely new task Nice to Have Backlog
#419 Binary serializer should report more helpful script error messages new task Nice to Have Backlog
#420 [PATCH] Overflow checking in CFixed new task Nice to Have Backlog
#430 Create binary serializer debugging code new task Nice to Have Backlog
#445 Script component serializability tests new task Nice to Have Backlog
#791 Lightweight components / reduce overhead for resources new enhancement Nice to Have Backlog
#940 Ships should have a turn radius and other movement enhancements new enhancement Nice to Have Backlog
#1017 Tree-falling animation new enhancement Nice to Have Backlog
#1230 Overlaying of vehicles and buildings on animals new defect Nice to Have Backlog
#1237 Add rotation attribute to variant element in Actor files new enhancement Nice to Have Backlog
#1441 Building foundations should clear actors new defect Nice to Have Backlog
#1521 [PATCH] Allow proper technology queueing new enhancement Nice to Have Backlog
#1649 Add more victory conditions / Gamemodes reopened enhancement Nice to Have Backlog
#1699 [PATCH] Spartan females won't chase ranged units (Infinite Chase Bug) reopened enhancement Nice to Have Backlog
#1709 animals / fauna flee in straight lines new enhancement Nice to Have Backlog
#1724 [PATCH] adding some collective behaviour of wild animals when attacked new enhancement Nice to Have Backlog
#1752 Improve siege order handling while packing new enhancement Nice to Have Backlog
#1783 Don't use rubble in some situations new defect Nice to Have Backlog
#1912 Continuous damage after hit detection new enhancement Nice to Have Backlog
#2031 Change the terrain alignment when a unit is dead new enhancement Nice to Have Work In Progress
#2091 Health should/could influence speed new enhancement Nice to Have Backlog
#2159 [PATCH] Invalid commands should be ignored new enhancement Nice to Have Backlog
#2264 [PATCH] Implement terrain flattening new enhancement Nice to Have Backlog
#2319 Fake physics effects to have units fly in the air after a charge/explosion nearby new enhancement Nice to Have Backlog
#2459 Add a cooperative mode new enhancement Nice to Have Backlog
#2461 [PATCH] Ship Sinking Refinement new enhancement Nice to Have Backlog
#2503 Different idle/walk stances with enemies around new task Nice to Have Backlog
#2577 [PATCH] Turrets and/or sub-units new Freagarach enhancement Nice to Have Work In Progress
#2632 When player resigns, the entities belonging to the player should be deleted new enhancement Nice to Have Backlog
#3057 Follow command- different to escort new enhancement Nice to Have Backlog
#3104 Don't distungish between animal types during hunting new enhancement Nice to Have Backlog
#3105 Allow choice of predefined range for pursuing animals during hunting new enhancement Nice to Have Backlog
#3265 [PATCH] Tribute all resources to active allies before resigning assigned Vlad Topala enhancement Nice to Have Backlog
#3356 [PATCH] siege tower should be able to capture structures reopened mimo enhancement Nice to Have Backlog
#3412 [PATCH] Fix templates of non-garrisonable units new enhancement Nice to Have Backlog
#3484 Notification stating being attacked by an ally after capturing new defect Nice to Have Backlog
#3523 Fix Formation Bonuses/Aura new defect Nice to Have Backlog
#3563 Make capturing optional new defect Nice to Have Backlog
#3623 Giving buildings and/or units to an ally reopened enhancement Nice to Have Backlog
#3748 [PATCH] Idle units undetected for one second new defect Nice to Have Backlog
#3778 [PATCH] animal stats counter-intuitive new enhancement Nice to Have Backlog
#3809 Explore initial CC locations of allies new enhancement Nice to Have Backlog
#3825 Start using template strings new task Nice to Have Backlog
#3974 Loyalty aura for all buildings new enhancement Nice to Have Backlog
#4050 Build back own buildings to gather resources new enhancement Nice to Have Backlog
#4075 Capture the Sheep mode new enhancement Nice to Have Backlog
#4098 [PATCH] UnitAI tests new defect Nice to Have Backlog
#4117 [PATCH] Carthaginian fleet should be actually stronger new enhancement Nice to Have Work In Progress
#4138 [PATCH] Visibility tests new enhancement Nice to Have Backlog
#4199 [PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp new enhancement Nice to Have Backlog
#4357 Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme. new enhancement Nice to Have Backlog
#4444 Restore groups / shortcuts after rejoin new enhancement Nice to Have Backlog
#4449 Circular bounding box selection shape new defect Nice to Have Backlog
#4484 Siege engines should ungarrison behind the unit to prevent blocking new enhancement Nice to Have Backlog
#4508 UnitAI - Patroling ships should ignore units outside of attack range new defect Nice to Have Backlog
#4545 New feature: Battalions/formation. new task Nice to Have Backlog
#4584 Specify which units towers, etc. should attack new enhancement Nice to Have Backlog
#4588 Allow {civ} replacement for auras. new enhancement Nice to Have Backlog
#4667 Historic phase names new defect Nice to Have Backlog
#4681 Blinking territory but not decaying new defect Nice to Have Backlog
#4798 PlayAsGroup has an unused parameter new defect Nice to Have Backlog
#4849 Add missing default structures new enhancement Nice to Have Backlog
#4899 Unify RangeOverlayRenderer and RangeOverlayManager new enhancement Nice to Have Backlog
#4929 Units tasked to repair don't auto-continue and repair other damaged structures. new defect Nice to Have Backlog
#5110 Wall and gate direction new defect Nice to Have Backlog
#5133 Wall snapping doesn't work for mirages new defect Nice to Have Backlog
#5631 Units with 0 max range are able to attack new defect Nice to Have Backlog
#5783 Add long-term effect to blacksmith. new enhancement Nice to Have Backlog
#5822 Use range query in patrol instead of timer. new enhancement Nice to Have Backlog
#5885 Move cmpGuard to cmpGuardable. new enhancement Nice to Have Backlog
#5887 Also store specific resource type when gathering. new enhancement Nice to Have Backlog
#5891 Generalise carrying stuff into cmpInventory. new enhancement Nice to Have Backlog
#5893 Split attacks from preparing. new enhancement Nice to Have Backlog
#5905 Make hero permadeath a game option. new enhancement Nice to Have Backlog
#5991 Allow to limit the structures a builder can construct. new enhancement Nice to Have Backlog
#6083 Load cheats from files. new enhancement Nice to Have Backlog
#6084 [feature suggestion] Buildings produce units based on how many units are garrisoned new enhancement Nice to Have Backlog
#6131 Do not change from current formation to "forced march" formation when moving to a distant location. new enhancement Nice to Have Backlog
#6364 Allow multiple researchers to research one technology. new enhancement Nice to Have Backlog
#6884 Aura/Tech Affects for Acceleration and Turn Rate new enhancement Nice to Have Alpha 27
#408 [PATCH] Use exception strings instead of LOGERROR in (de)serializer new enhancement If Time Permits Backlog
#1836 Validation errors in the special/player.xml template causes segmentation fault new defect If Time Permits Backlog
#2128 [PATCH] Let structures deploy units without any cost directly after being built new enhancement If Time Permits Backlog
#2687 Simulation templates: Allow XPath to reference another XML node's value. new enhancement If Time Permits Backlog
#3092 Search function for resources new enhancement If Time Permits Backlog
#3997 Terrain bonuses new enhancement If Time Permits Backlog
#4260 CCmpSelectable.cpp unit test for buildings without footprint new defect If Time Permits Backlog
#4503 Hero brennus yielding 10 metal for every female and animal killed new defect If Time Permits Backlog
#4619 Carthaginian naval dockyard should be able to garrison more than one ship with 4 units new defect If Time Permits Backlog
#4762 Capture The Relic should consider relics placed by the map new defect If Time Permits Backlog
#5169 Warning and segfault for disabled pathfinder tests new defect If Time Permits Backlog
#5223 Unit lose gatherer animation after promotion new defect If Time Permits Backlog
#5581 Unexpected gaia soldier build list new enhancement If Time Permits Backlog
#5811 Introduce INVALID_POSITION. new enhancement If Time Permits Backlog
#5840 "Infinite Resources" Option for Games new enhancement If Time Permits Backlog
#5886 Use cmpPatrol new enhancement If Time Permits Backlog
#5894 Split Player.js component. new enhancement If Time Permits Alpha 27
#5897 Allow relics without victory. new enhancement If Time Permits Backlog
#5899 Support multiple .json files in an AI directory structure new defect If Time Permits Backlog
#5967 Attack entities in area/zone. new enhancement If Time Permits Backlog
#5992 Allow global resource pools. new enhancement If Time Permits Backlog
#6066 Implement general extensible way of stat-changes. new enhancement If Time Permits Backlog
#6122 Packing as tristate. new enhancement If Time Permits Backlog
#6466 Non-formation units staying stationary when recieveing multiple walk order new defect If Time Permits Backlog
#6575 Units in formation should have one stance? new defect If Time Permits Backlog
#6614 Actors using wrong animation(s) when assuming formations reopened wowgetoffyourcellphone defect If Time Permits Alpha 27
#6745 Cavalry units created from a structure should be able to enter it new defect If Time Permits Alpha 27
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