#6810 |
[macOS] new place for settings starting with A27 ?
|
new
|
|
defect
|
Release Blocker
|
Alpha 27
|
#6830 |
windowed mode on 0.0.26 collapses gradually
|
new
|
|
defect
|
Release Blocker
|
|
#6936 |
Vulkan crash on Windows laptop (AMD)
|
new
|
|
defect
|
Release Blocker
|
Alpha 27
|
#6937 |
Vulkan crash on Windows desktop (NVIDIA)
|
new
|
|
defect
|
Release Blocker
|
Alpha 27
|
#657 |
Waypoint Flags
|
new
|
|
enhancement
|
Must Have
|
Backlog
|
#968 |
UserReporter may cause significant delay when shutting down
|
new
|
|
defect
|
Must Have
|
Backlog
|
#1088 |
Multiplayer saved games
|
new
|
|
enhancement
|
Must Have
|
Work In Progress
|
#1368 |
Selection ring texture disappear under curved terrain
|
new
|
|
defect
|
Must Have
|
Backlog
|
#1663 |
[PATCH] Caching / texture loading issue with release data
|
reopened
|
|
defect
|
Must Have
|
Backlog
|
#1879 |
Reliably serialize NaN values
|
reopened
|
wraitii
|
defect
|
Must Have
|
Backlog
|
#2611 |
64 bit Windows build
|
new
|
|
enhancement
|
Must Have
|
Alpha 27
|
#2851 |
SDL2: Cursor offset on OS X
|
assigned
|
trompetin17
|
defect
|
Must Have
|
Backlog
|
#3375 |
Objects indexed by integers get reordered upon serialization
|
new
|
|
defect
|
Must Have
|
Backlog
|
#3644 |
Ships stuck at docks
|
new
|
|
defect
|
Must Have
|
Backlog
|
#3821 |
Shadow flickering with GLSL
|
new
|
|
defect
|
Must Have
|
Backlog
|
#4208 |
Cursor behavior is broken when starting 0 A.D. in a separate X server
|
new
|
|
defect
|
Must Have
|
Backlog
|
#4404 |
Resource agnostic Atlas and MiniMap
|
new
|
|
defect
|
Must Have
|
Backlog
|
#4574 |
Crash in the NetServerWorker in Debug mode
|
new
|
|
defect
|
Must Have
|
Backlog
|
#5025 |
Lighting: Gallic Fields: At some point of view, some shadows flickers
|
new
|
|
defect
|
Must Have
|
Backlog
|
#5464 |
For about two weeks the game doesn't see saved games.
|
new
|
|
defect
|
Must Have
|
Backlog
|
#5566 |
Refactor Terrain - reduce coupling with simulation components and actual graphical rendering.
|
new
|
|
enhancement
|
Must Have
|
Backlog
|
#5858 |
Trees embedded in fort walls while random map generation.
|
new
|
|
defect
|
Must Have
|
Backlog
|
#5874 |
Threading improvements
|
new
|
|
task
|
Must Have
|
Work In Progress
|
#5876 |
UnitRenderer uses the Visibility data from turn end, not turn start
|
new
|
|
defect
|
Must Have
|
Backlog
|
#5911 |
Corrupted save game crashes the game
|
new
|
|
defect
|
Must Have
|
Backlog
|
#5987 |
BinarySerializer: crash when inserting an object into the GCHashMap
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6093 |
Hotkey editor removes unused hotkeys.
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6216 |
Some units fail to play their attack sound when attacking & chasing
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6311 |
VFS bug with cached mods on SVN
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6406 |
Error: Couldn't find matching GLX visual
|
new
|
|
defect
|
Must Have
|
Alpha 27
|
#6543 |
crash before game start after using the map editor to create one custom map
|
new
|
|
defect
|
Must Have
|
Alpha 27
|
#6574 |
Building from source: NVTT build failed on ppc64el
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6699 |
[macOS] Memory issue (sandboxed, spindump, ReportCrash) Spidermonkey 91
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6713 |
Transform gives aura too late.
|
new
|
|
defect
|
Must Have
|
Alpha 27
|
#6714 |
Some models trigger black screen issues.
|
new
|
|
defect
|
Must Have
|
Alpha 27
|
#6737 |
Add ZIP64_SUPPORT for mods
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6812 |
Getting "Connection to server lost" error occasionally in Lobby.
|
new
|
|
defect
|
Must Have
|
Alpha 27
|
#6833 |
Walls demo multiplayer crash
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6839 |
0AD snap version does not play sound on ubuntu 23.04
|
new
|
|
defect
|
Must Have
|
Alpha 27
|
#6858 |
Keyboard randomly unresponsive then recovers on Linux (Kubuntu 18.04)
|
new
|
|
defect
|
Must Have
|
Backlog
|
#6864 |
"Failed to create VkImage: -2 (VK_ERROR_OUT_OF_DEVICE_MEMORY)" segmentation fault when resizing the window
|
new
|
|
defect
|
Must Have
|
Alpha 27
|
#6888 |
Game desync on revision 27926
|
reopened
|
wowgetoffyourcellphone
|
defect
|
Must Have
|
Alpha 27
|
#44 |
Terrain special effects (particles and decals)
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#45 |
Enhance Terrain Blending
|
new
|
|
task
|
Should Have
|
Backlog
|
#107 |
GUI - Improvements to Styles
|
new
|
|
task
|
Should Have
|
Backlog
|
#108 |
GUI - Retrievable Sprite Properties
|
new
|
|
task
|
Should Have
|
Backlog
|
#109 |
GUI - Various Bugs/Requests
|
new
|
|
task
|
Should Have
|
Backlog
|
#110 |
GUI - Relational Coordinates
|
new
|
|
task
|
Should Have
|
Backlog
|
#112 |
GUI - Expansive Controls
|
new
|
|
task
|
Should Have
|
Backlog
|
#118 |
[PATCH] Actor variation persistence
|
new
|
|
task
|
Should Have
|
Backlog
|
#161 |
Automatic checksumming and download of needed files
|
new
|
|
task
|
Should Have
|
Backlog
|
#185 |
Allow resizing of buildings/units
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#252 |
[PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks
|
assigned
|
bb
|
enhancement
|
Should Have
|
Work In Progress
|
#290 |
Set up automated symbol server for Windows debugging
|
new
|
|
task
|
Should Have
|
Backlog
|
#433 |
Sort out FP rounding modes
|
new
|
|
task
|
Should Have
|
Backlog
|
#1039 |
Support Unicode combining characters
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#1040 |
Crash running two instances of the game simultaneously on Windows
|
new
|
|
defect
|
Should Have
|
Backlog
|
#1041 |
Allow entity selections with multiple keywords (aka garrison flag fix)
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#1110 |
Archive builder support for non-base mods
|
new
|
|
task
|
Should Have
|
Backlog
|
#1195 |
New/Improved Animation System
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#1320 |
Implement error window on OS X
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#1419 |
[PATCH] Report nice error messages to Windows users with missing hardware-accelerated OpenGL drivers
|
new
|
|
defect
|
Should Have
|
Backlog
|
#1468 |
[PATCH] Use the pathfinder to perform distance checks
|
new
|
|
defect
|
Should Have
|
Backlog
|
#1532 |
GUI - Dropdown improvements
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#1550 |
Improve gate animation behavior
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#1560 |
Actors should be revealed gradually in LOS
|
new
|
|
defect
|
Should Have
|
Backlog
|
#1565 |
Walls are placed too high
|
reopened
|
|
defect
|
Should Have
|
Backlog
|
#1619 |
Big screenshot fails on win32 (Out of address space)
|
new
|
|
defect
|
Should Have
|
Backlog
|
#1687 |
[PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in same polling
|
new
|
|
defect
|
Should Have
|
Backlog
|
#1810 |
Improve configuration system
|
new
|
leper
|
enhancement
|
Should Have
|
Backlog
|
#1837 |
Windows installer installs under user home dir
|
new
|
|
defect
|
Should Have
|
Backlog
|
#1847 |
[PATCH] Attack Move Enhancements
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#1939 |
[PATCH] Profiler got corrupted: showing all as unlogged
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2004 |
Height offset is not correctly transferred to promoted unit
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2011 |
Handle schema and template errors more gracefully
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2038 |
[PATCH] Let units from siege tower ungarrison over walls
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#2039 |
Implement caching of terrain normals
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#2070 |
Shadow glitch on cliffs opposite sun, as camera moves
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2083 |
Crash returning to main menu after host disconnect
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2109 |
[PATCH] Optimisation of Fixed Point Trigonometic Approximations
|
new
|
Thanduel
|
enhancement
|
Should Have
|
Backlog
|
#2124 |
Check for permissions when mounting VFS dirs
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2192 |
Initial iberian walls are coliding with trees
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2204 |
Prop variation for recurring same actor file is needed
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2278 |
In the game: Menu > Load (game) missing
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#2431 |
[PATCH] Calculate visible patches only when frustum changes
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#2520 |
(Skirmish?) maps without default camera position for the players crash
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2535 |
Numbers appear uneven in the new fonts
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2593 |
GUI - Slider control
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#2602 |
Bend formation when traveling
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#2705 |
Graceful error on inability to allocate cache
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2758 |
Using QuickStart transfers parameters to Atlas
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2788 |
Starcraft-like reveal when all civic centers destroyed
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#2845 |
[PATCH] SDL2: Can't set resolution in fullscreen mode
|
new
|
|
defect
|
Should Have
|
Work In Progress
|
#2870 |
Water glitches and disappears with "ugly water" setting
|
reopened
|
|
defect
|
Should Have
|
Backlog
|
#2940 |
SDL2: mouse cursor not showing or disappears (ouch)
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2943 |
script errors when built against system spidermonkey with --enable-intl-api
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2949 |
Minimum Range for Melee Units
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#2953 |
Terrain incorrect shadow rendering
|
new
|
|
defect
|
Should Have
|
Backlog
|
#2996 |
[PATCH] Update Android support
|
new
|
|
task
|
Should Have
|
Backlog
|
#3038 |
Add scrollbars to non-list GUI objects
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#3048 |
[PATCH] Incorrect reflections on water
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3073 |
[PATCH] Reduce the number of state changes/draw calls when rendering
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#3074 |
GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel HD 3000 / Win7
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3088 |
Remove unused materials
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3094 |
glMapBuffer/glUnMapBuffer are not available on most Android devices
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3137 |
Handle PSERROR_Game_World_MapLoadFailed during initial game start
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3159 |
Blank screen in menu and gameplay
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3214 |
Allow to send the same message to multiple entities
|
new
|
Freagarach
|
enhancement
|
Should Have
|
Work In Progress
|
#3291 |
Fix pathfinder overlays
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3362 |
Memory Pool and Bucket Allocator
|
new
|
Thanduel
|
enhancement
|
Should Have
|
Backlog
|
#3416 |
Don't switch to windowed mode if OGL is not initialised
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3417 |
Add recent debug printfs to crashlogs.txt
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3514 |
Territory disappear if window is in background
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3615 |
Serializationtest support for random map scripts
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3625 |
Units walking over foundations block construction of buildings
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3663 |
Implement UI for display selection
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#3674 |
Terrain textures differs between ARB and GLSL
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3685 |
[PATCH] Improvements to obstructions
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#3789 |
Allow restoring lost wall turrets
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3814 |
[PATCH] Cinematic camera improvemets
|
assigned
|
Vladislav Belov
|
enhancement
|
Should Have
|
Backlog
|
#3815 |
[PATCH] CORDIC algorithm for fast (approximate) computation of length
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#3829 |
Cannot pan on multi-monitor systems
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3834 |
[PATCH]Find a way to shrink or split OOS logs
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#3888 |
Minimap glitch on initial exploration near square map edge
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3922 |
Conditional jumps or moves depends on uninitialised value(s)
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3964 |
Flickering fields - Z buffer issue
|
new
|
|
defect
|
Should Have
|
Backlog
|
#3990 |
[PATCH] ConfigDB complains about empty strings
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4032 |
Game can crash hard on corrupt or unsupported dae files
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4202 |
Save simulation hash in singleplayer games to validate replays
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#4347 |
[PATCH] change internals of EntityMap
|
new
|
wraitii
|
task
|
Should Have
|
Work In Progress
|
#4403 |
Make component classes final
|
new
|
|
task
|
Should Have
|
Backlog
|
#4430 |
Consider bridges
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#4451 |
[PATCH] Cleanup hardware detection code
|
new
|
|
defect
|
Should Have
|
Work In Progress
|
#4475 |
Give more insight when running the tests
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4585 |
Units stand in a square shape when attacking buildings
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4652 |
Reset doesn't work for graphics options checkboxes
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4660 |
Cinema path continues after replay ended
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4719 |
GUI deferred and batch rendering
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#4788 |
CCmpFootprint / CCmpPathfinder Segfault on a tiny square danubius map
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4802 |
G DATA Internet security triggering crash at cache writing
|
new
|
|
defect
|
Should Have
|
Work In Progress
|
#4809 |
Broken camera angle
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4829 |
Hide silhouette if unit in front
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4856 |
Dropdown displays tooltip of list when hovering the header
|
new
|
|
defect
|
Should Have
|
Backlog
|
#4883 |
Shadow framebuffer problem a23
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5022 |
Greyscale to RGBA texture conversion fails silently (failing Atlas heightmap import)
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5036 |
glTF 2.0 support
|
new
|
|
task
|
Should Have
|
Backlog
|
#5075 |
Deduplicate gamesetup/atlas/autostart settings
|
new
|
|
task
|
Should Have
|
Backlog
|
#5080 |
[Crash] Unknown crash during spectating
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5103 |
Remove disabled readme.txt commandline arguments
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5128 |
Add a way to convert JS::Values to C++ in a strongly-typed way
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5172 |
Report unsupported textures (NPOT textures)
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5179 |
.DELETED folders are not taken into account when mods are packaged
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5182 |
Packaged Mods should take over unpackaged ones.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5188 |
Game shouldn't crash when system folders are unavailable.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5220 |
system_info.txt is incorrect
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5288 |
Common C++ issues were found by PVS-Studio
|
new
|
animus
|
defect
|
Should Have
|
Backlog
|
#5291 |
Assertion failed: "rdata->GetKey() == m->vertexRenderer.get()"
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5294 |
GCC 8 compiler warnings
|
new
|
Alex
|
defect
|
Should Have
|
Backlog
|
#5319 |
Pyromod files are not listed in the mod selection page on macOS
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5327 |
Asynchroneous replay loading
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5354 |
More verbose lib/ output / error reporting, less debug breakpoints / SIGTRAP
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5369 |
JSInterface GUIPage - Allow parent GUI page to update a child GUI page
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5391 |
Rotating screen error
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5405 |
Engine.GetGUIObjectByName doesn't work with objects with name parameter defined with javascript.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5410 |
Detected memory leaks
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5439 |
build broken on debian stretch + libsodium woes
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5446 |
Crash on Startup When Using Windows 10
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5513 |
Hotloading breaks paused game
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5538 |
Improve hwdetect config override behavior
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5550 |
Compiler warnings as of May 2022 (macOS, LLVM 10)
|
new
|
Stan
|
defect
|
Should Have
|
Backlog
|
#5555 |
[macOS] loading a mod causes rendering with wrong screen size
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5556 |
Update Terrains actors
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5599 |
Fix some Major CppCheck warnings
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5614 |
Segfault after hotloading global.xml and closing an ingame summary dialog
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5624 |
Units can fail to go around large obstacles when short-pathing
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5638 |
COList: Support column text alginment and modifying individual rows
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5672 |
0AD quits unexpectedly and *silently*
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5681 |
error excep[tion???
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5684 |
Emojis for 0 A.D. Lobby and Chat
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5737 |
Replace all entities outside the playable map area with there actors at map export in random maps
|
assigned
|
FeXoR
|
enhancement
|
Should Have
|
Backlog
|
#5816 |
Disable observers to send commands on client side
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5856 |
Improving Impact Sounds
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5867 |
Further hotkey features to implement
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#5872 |
Further Rendering options work
|
new
|
|
task
|
Should Have
|
Backlog
|
#5875 |
Crash report sometimes causing machine reboot
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5896 |
Units stuck while spamclicking
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5903 |
Reduce the impact of lagging observers
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#5910 |
Further map browser improvements
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#5961 |
Units can end up inside the foundation they're building
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5964 |
Projectile collision detection does not take height into account
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5965 |
Projectiles don't graphically disappear as soon as they hit their target
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5969 |
Antialiasing error and warnings (macOS)
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5971 |
Can't load singleplayer savegames
|
new
|
|
defect
|
Should Have
|
Backlog
|
#5989 |
Changing mods with the RL interface on crashes the game
|
new
|
phosit
|
defect
|
Should Have
|
Alpha 27
|
#6029 |
Add tests for variants
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6036 |
Level of Detail (LOD)
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#6038 |
Crash without required UV sets when using AO materials.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6047 |
Massive lag spikes
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6064 |
Clean up control group hotkeys
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6072 |
Hash the Mod.io terms just like the other terms
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6077 |
out of memory ?
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6108 |
Repeated crashing
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6127 |
Further 'unit pushing' work
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#6137 |
Error when starting a game in MS Win 10
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6154 |
Game freezing for extended periods of time
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6193 |
Inconsistent FPS stuttering when compiling against 10.14 (+?) SDK
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6194 |
GUI input: check more than one entity if several are possible
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#6247 |
Sudden x10 frame drops
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6279 |
Units in formation switch isIdle state
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6291 |
The ZH TW lang mod creates an extra directory
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6321 |
Clean up NetClient.cpp
|
new
|
jprahman
|
defect
|
Should Have
|
Backlog
|
#6327 |
Filenames with spaces and other problematic characters
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6332 |
Valgrind segfaults on macOS
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6397 |
Gate code depends on alphabetical order of obstructions
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6411 |
Leaderboard or playerprofile is displaying wrong rank if multiple people have the same rating
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6443 |
Suggest renaming "scenario editor" menu item to "map editor"
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#6449 |
Add flag that will terminate 0ad after map loads
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#6465 |
Light bleeding through steep terrain
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6470 |
Trigger a ping when outpost spots enemies
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#6471 |
Custom defined scenario map options are ignored when starting from the command line.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6508 |
Diplomacy windows shows not the AI name
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#6522 |
Units acceleration hovercraft edge case
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6531 |
Mauryan working elephant garrison issue at the corner of the CC
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6539 |
Add an option to invert panning
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6572 |
Replays are incorrectly marked as multiplayer
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6584 |
Please support "loongarch64"
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6601 |
Access to the Game global instance via g_Game might break Atlas
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6604 |
Replace usage of OSString().c_str() by OSString
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6620 |
Remove spike and aggregate Profiler2 regions added in r18423
|
new
|
|
task
|
Should Have
|
Backlog
|
#6626 |
Crash on startup
|
new
|
|
defect
|
Should Have
|
|
#6635 |
Redesign tex
|
assigned
|
Vladislav Belov
|
enhancement
|
Should Have
|
Backlog
|
#6639 |
In some cases, when building a pyromod, pyrogenesis returns 0 on error
|
new
|
|
defect
|
Should Have
|
|
#6642 |
Minimizing then remaximizing game window prevents mouse from entering top 10% of screen.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6646 |
No Sound Device found
|
new
|
|
defect
|
Should Have
|
|
#6650 |
Improves DebugRenderer to receive IDeviceCommandContext as an argument
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#6665 |
Strange Oad freezes
|
new
|
|
defect
|
Should Have
|
|
#6673 |
No sound on initial start-up - no err msg - sound ok after restart.
|
new
|
|
defect
|
Should Have
|
|
#6677 |
Crash during play - seems random
|
new
|
|
defect
|
Should Have
|
|
#6706 |
Unintended pack/unpack loop for catapults
|
new
|
|
defect
|
Should Have
|
Alpha 27
|
#6711 |
Add all library versions to statistics
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6722 |
Invalid mod messages are not properly translated
|
assigned
|
Stan
|
defect
|
Should Have
|
Alpha 27
|
#6741 |
Larger units may end up in an endless movement loop if they cannot reach their destination
|
new
|
|
defect
|
Should Have
|
Alpha 27
|
#6759 |
Why isn't there a shortcut like the earlier games had?
|
new
|
|
defect
|
Should Have
|
Alpha 27
|
#6767 |
0ad will not run on openSuSe Tumbleweed
|
new
|
|
defect
|
Should Have
|
Alpha 27
|
#6776 |
[macOS] Undesired behaviour when setting master volume to zero
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6780 |
Redundant map settings when converting a random map to a scenario map
|
new
|
|
defect
|
Should Have
|
Alpha 27
|
#6782 |
Larger dots on CircularMaps compared to SquareMap
|
new
|
|
enhancement
|
Should Have
|
Alpha 27
|
#6790 |
Add hotkey for releasing mousegrab
|
new
|
|
enhancement
|
Should Have
|
Alpha 27
|
#6795 |
Add more map flares.
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
#6796 |
Reason for mod installation failure should be logged
|
new
|
|
defect
|
Should Have
|
Alpha 27
|
#6811 |
Change 'ValueModification' message to be more efficient / remove ordering dependency
|
new
|
|
defect
|
Should Have
|
Alpha 27
|
#6820 |
Builders get stuck forever trying to build, if an animal can't get away from the foundation
|
new
|
|
defect
|
Should Have
|
Alpha 27
|
#6834 |
Please support "RISC-V"
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6835 |
Error opening the game (last alpha version of 0 AD)
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6836 |
Abother error opening 0AD
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6845 |
Game does not end.
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6867 |
GUI scaling bug
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6876 |
Some text from credits is unreadable, font does not support some Unicode symbols
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6903 |
Snap version of 0AD crashes
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6914 |
Vorbis lib build fail on MacOS [ invalid flag -force_cpusubtype_ALL ]
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6923 |
Soldier Select Bug
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6927 |
[GNOME/Wayland] 0ad window randomly disappears with Wayland protocol error
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6929 |
Don't destroy a gui page in a js-callback
|
new
|
|
task
|
Should Have
|
Alpha 27
|
#6932 |
Not enough memory errno = 12
|
new
|
|
defect
|
Should Have
|
Backlog
|
#6935 |
Much to our regret we must report the program has encountered an error
|
new
|
|
defect
|
Should Have
|
Backlog
|
#28 |
Entity Event - Pick Up
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#40 |
Weather
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#46 |
Skybox
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#48 |
Advanced Water Rendering
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#72 |
Graphics - Billboards
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#78 |
Preloading
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#114 |
GUI - Style Skinning Support
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#116 |
GUI - Entity-Aligned Controls
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#192 |
Automatic Error Reporting (Client Side)
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#193 |
Automatic Error Reporting (Server Side)
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#201 |
COLLADA: report errors more helpfully
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#204 |
Make XMB more efficient
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#244 |
Clean up XMB text handling
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#304 |
Refactor engine (remove game-specific functionality)
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#569 |
Fix CRenderer::LoadAlphaMaps to use new texture system
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#637 |
blood spray
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#698 |
GUI - Better support for keyboard input
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#742 |
Handle JS errors properly
|
assigned
|
Yves
|
task
|
Nice to Have
|
Backlog
|
#743 |
Improve shadows
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#850 |
[PATCH] GUI - Improve mouse button 'release' event handling
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#919 |
Fix rendering of territory boundaries at sharp corners
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#933 |
Animate territory changes
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#980 |
Game crash when attack command is sent with an entity instead of entity id
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#1011 |
Projectiles have no actual collision detection
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#1024 |
Load javascript files in subdirectories for AI's
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1032 |
Further improvements to selection boxes
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1105 |
Hide tooltips once button is pressed
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#1116 |
TerrainOverlay should not use a global rendering list
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#1149 |
[PATCH] wcscasecmp does exist on OS X Lion
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#1192 |
[PATCH] Improve animal UnitAI behavior
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1208 |
Trading tax for allied players
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1229 |
Territory Borders have Holes
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#1396 |
[PATCH] Test UTF-8 handling of scripts and data
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1409 |
Improve time warp in order not run out of memory
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1598 |
Selecting only the same type of workers
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1606 |
Resizing the game window produces GL errors (when much smaller than 1024x768)
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#1615 |
Data path verification
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#1739 |
Add a technology score
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1772 |
Make the gate's building easier
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1776 |
Give a way to know which farm a farmer is working on.
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#1777 |
Make siege units able to deforest and fire at a specific place.
|
new
|
Freagarach
|
enhancement
|
Nice to Have
|
Work In Progress
|
#1962 |
Ambient emitters
|
new
|
Stan
|
enhancement
|
Nice to Have
|
Work In Progress
|
#2026 |
[PATCH] Skinning optimisations.
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#2065 |
Sound incorrectly resumes if game is paused but window focus changes
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#2086 |
Path detection failing on BSDs
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#2147 |
Consider serializing terrain data for random maps and serialization test mode
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#2257 |
RallyPoint for garrisoning units often not visible
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#2280 |
House animations
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#2349 |
[PATCH] Add support for Hi-DPI displays
|
new
|
wraitii
|
enhancement
|
Nice to Have
|
Work In Progress
|
#2411 |
Support underlined text
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#2422 |
Remove multiply_color effect because it's deprecated
|
reopened
|
Stan
|
defect
|
Nice to Have
|
Backlog
|
#2518 |
Pasting with middle mouse button
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#2597 |
Need to display invaild command line option messages
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#2680 |
Ambient Occlusion on animated meshes.
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#2828 |
Decide JPEG support
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#2849 |
SDL2: Difficulty debugging on Windows
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#2910 |
Wrong worker rotation when the resource is directly at a drop-off point
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#2947 |
Improve workers gathering resource transition
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#2991 |
Allow control of automated attack priority
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#3034 |
Some keys don't work in every situation
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#3077 |
Check for missing shader data
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#3235 |
[PATCH] Switching between forms with tab button
|
new
|
Patrick Wolfert
|
task
|
Nice to Have
|
Backlog
|
#3261 |
Rewinding replays
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#3290 |
Enable the JPS cache
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#3392 |
Add the ability to output AI commands to commands.txt
|
new
|
|
defect
|
Nice to Have
|
Work In Progress
|
#3438 |
Split Autostart function into smaller pieces
|
new
|
|
enhancement
|
Nice to Have
|
Work In Progress
|
#3453 |
Volume down short-cut does the same as 'C' hotkey
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#3456 |
Quicker fast forward by not rendering frames in replays
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#3534 |
Pathfinder - Some unused constants
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#3572 |
OOS logs in non-visual replaymode are written to the wrong directory
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#3616 |
Background Pause option should be able to be changed on the fly
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#3653 |
Isometric View
|
assigned
|
Anil Eapen
|
defect
|
Nice to Have
|
Backlog
|
#3876 |
When scaling the gui text becomes pixelated
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#3928 |
[PATCH] Change screenshot naming schematic
|
assigned
|
Vladislav Belov
|
enhancement
|
Nice to Have
|
Work In Progress
|
#3969 |
Inopportune active screen corners on OSX
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#3996 |
Error on too small screens
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#4004 |
Increase playerlimit
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4029 |
Instant replay - switching betwen replay and live mode
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4045 |
[PATCH] CmpRangeManager optimisation
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4119 |
Delete cache button
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4211 |
Remove references to globals
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#4321 |
[PATCH] Permit setting a max size on relationally-sized GUI Objects
|
new
|
|
enhancement
|
Nice to Have
|
Work In Progress
|
#4392 |
Implement Dual Quaternion Skinning
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4414 |
Click and double-click hotkeys
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#4563 |
Crash if the random map script tries to spawn way too many entities
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#4680 |
Big screenshots show tiling if water refraction is enabled
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#4722 |
Small source/GUI/ bugs
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#4724 |
Video playback
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#4878 |
GUI should throw errors if directory includes failed, VFS::DirectoryExists
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#4975 |
Pause renderer on unfocus
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#4984 |
When unfocused window one should get visual feedback when ping
|
assigned
|
fpre_O_O_O_O_O_O
|
enhancement
|
Nice to Have
|
Backlog
|
#5069 |
XML_Element macro redeclares a variable
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#5116 |
Enable Linux Feral Interactive's GameMode for systems that have it installed
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#5124 |
[PATCH] Improved Shadow Filter
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#5125 |
[PATCH] Increase contrast of water reflections
|
assigned
|
aeonios
|
enhancement
|
Nice to Have
|
Backlog
|
#5137 |
Hotloading not triggered if the file was replaced by a renamed file
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#5142 |
Passing -mod with a mod that doesn't exist creates an empty directory
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#5259 |
A method to adjust the visual scale of an actor.
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#5299 |
Cleanup default.cfg categories
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#5340 |
Replace hardcoded JS in C++ with native JS functions, ScriptInterface Eval calls
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#5380 |
Support inheritance in special filter templates
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#5546 |
First turn (turn 0) not executed in visual replays.
|
reopened
|
wraitii
|
defect
|
Nice to Have
|
Backlog
|
#5583 |
Building previews are broken when the game is paused
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#5702 |
Can't change my multiplayer name
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#5758 |
Copy and Paste in Console is broken
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#5793 |
Handle debug_break correctly on OSX bundles
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#5970 |
Implement a way to un-explore Fog of War
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#6244 |
Remove references of dropped OpenGL 1.1 Fixed Function Pipeline Renderer
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#6259 |
SIGPIPE crash when using the profiler
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#6280 |
Include opensource technologies from GPU OPEN repository or other repositories
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#6281 |
North symbol to the minimap
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#6336 |
RelaxNGValidator bogus error messages, also probably bad schema error handling.
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#6472 |
ES Module Support
|
assigned
|
smiley
|
enhancement
|
Nice to Have
|
Backlog
|
#6482 |
Allow to Specify Optional ScriptInterface VFS Jail
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#6532 |
player_water material improvements
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#6552 |
Grid pattern for deactivated shadow filtering
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#6606 |
Allow compiling with VS2022
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#6613 |
Handle soft hyphen in GUI text wrapping
|
new
|
|
defect
|
Nice to Have
|
Backlog
|
#6718 |
[Vulkan] Render Debug Mode assertion
|
new
|
|
defect
|
Nice to Have
|
Alpha 27
|
#6802 |
Options don't adapt to hardware capabilities
|
reopened
|
|
defect
|
Nice to Have
|
Backlog
|
#6827 |
Add command line option to specify path to user.cfg
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#6855 |
units all try to move to the same point and push each other
|
new
|
|
defect
|
Nice to Have
|
Alpha 27
|
#6869 |
earthquakes
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#6924 |
Gameplay Suggestions
|
new
|
|
enhancement
|
Nice to Have
|
Backlog
|
#6928 |
Don't load maps on the main thread
|
new
|
|
task
|
Nice to Have
|
Alpha 27
|
#457 |
[PATCH] Default crashlog location is bad
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#668 |
Maps border enhancement
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#837 |
0ad benchmark mode
|
new
|
|
task
|
If Time Permits
|
Backlog
|
#848 |
Hotloading failure while changing game scripts
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#1003 |
remove 'TIMER' printing on stdout on non debug builds
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#1323 |
Disable particles for building previews
|
assigned
|
Anil Eapen
|
defect
|
If Time Permits
|
Backlog
|
#1428 |
Animated textures
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#1644 |
Support hardware suitability check
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#1857 |
Restrict unit spawning for some structures
|
assigned
|
Anil Eapen
|
defect
|
If Time Permits
|
Backlog
|
#1873 |
Screensaver is activated after exiting game
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#1889 |
Add hyperlink support to GUI engine
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#2056 |
Assertion failure in CHeightMipmap::BilinearUpdate, modifying terrain in Atlas on Win 7 64-bit
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#2653 |
[ATLAS] Send nice error messages on wrong image file format
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#3169 |
Improve the command line options support for replays
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#3946 |
Xinerama 0ad across both screens
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#3958 |
Possible Code Fixes
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#4209 |
On a dual-head display, mouse cursor can't move to different display
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#4409 |
Atlas can be started with the main menu and not a map
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#4447 |
Look at MSVC static analysis for potential errors
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#4683 |
List multiselection
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#4746 |
Hotloading globalscripts
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#4826 |
Test more object types in the ScriptInterface clone function
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#5426 |
Do not hardcode map sizes in skirmish/scenario descriptions
|
new
|
|
enhancement
|
If Time Permits
|
Backlog
|
#5447 |
Wrong sillhoute-ing
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#5532 |
Pyromod mod creation error when having same mod zipped inside said original mod folder.
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#6742 |
Console dismiss duplicates and increase font size
|
new
|
|
enhancement
|
If Time Permits
|
|
#6772 |
Shared vision during attacks by catapults
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#6775 |
Ability to disable unwanted analysis files in non-visual replays
|
new
|
|
defect
|
If Time Permits
|
Backlog
|
#6908 |
update game
|
new
|
|
defect
|
If Time Permits
|
Backlog
|