Custom Query (419 matches)

Ticket Summary Status Owner Type Priority Milestone
#6810 [macOS] new place for settings starting with A27 ? new defect Release Blocker Alpha 27
#6830 windowed mode on 0.0.26 collapses gradually new defect Release Blocker
#6936 Vulkan crash on Windows laptop (AMD) new defect Release Blocker Alpha 27
#6937 Vulkan crash on Windows desktop (NVIDIA) new defect Release Blocker Alpha 27
#657 Waypoint Flags new enhancement Must Have Backlog
#968 UserReporter may cause significant delay when shutting down new defect Must Have Backlog
#1088 Multiplayer saved games new enhancement Must Have Work In Progress
#1368 Selection ring texture disappear under curved terrain new defect Must Have Backlog
#1663 [PATCH] Caching / texture loading issue with release data reopened defect Must Have Backlog
#1879 Reliably serialize NaN values reopened wraitii defect Must Have Backlog
#2611 64 bit Windows build new enhancement Must Have Alpha 27
#2851 SDL2: Cursor offset on OS X assigned trompetin17 defect Must Have Backlog
#3375 Objects indexed by integers get reordered upon serialization new defect Must Have Backlog
#3644 Ships stuck at docks new defect Must Have Backlog
#3821 Shadow flickering with GLSL new defect Must Have Backlog
#4208 Cursor behavior is broken when starting 0 A.D. in a separate X server new defect Must Have Backlog
#4404 Resource agnostic Atlas and MiniMap new defect Must Have Backlog
#4574 Crash in the NetServerWorker in Debug mode new defect Must Have Backlog
#5025 Lighting: Gallic Fields: At some point of view, some shadows flickers new defect Must Have Backlog
#5464 For about two weeks the game doesn't see saved games. new defect Must Have Backlog
#5566 Refactor Terrain - reduce coupling with simulation components and actual graphical rendering. new enhancement Must Have Backlog
#5858 Trees embedded in fort walls while random map generation. new defect Must Have Backlog
#5874 Threading improvements new task Must Have Work In Progress
#5876 UnitRenderer uses the Visibility data from turn end, not turn start new defect Must Have Backlog
#5911 Corrupted save game crashes the game new defect Must Have Backlog
#5987 BinarySerializer: crash when inserting an object into the GCHashMap new defect Must Have Backlog
#6093 Hotkey editor removes unused hotkeys. new defect Must Have Backlog
#6216 Some units fail to play their attack sound when attacking & chasing new defect Must Have Backlog
#6311 VFS bug with cached mods on SVN new defect Must Have Backlog
#6406 Error: Couldn't find matching GLX visual new defect Must Have Alpha 27
#6543 crash before game start after using the map editor to create one custom map new defect Must Have Alpha 27
#6574 Building from source: NVTT build failed on ppc64el new defect Must Have Backlog
#6699 [macOS] Memory issue (sandboxed, spindump, ReportCrash) Spidermonkey 91 new defect Must Have Backlog
#6713 Transform gives aura too late. new defect Must Have Alpha 27
#6714 Some models trigger black screen issues. new defect Must Have Alpha 27
#6737 Add ZIP64_SUPPORT for mods new defect Must Have Backlog
#6812 Getting "Connection to server lost" error occasionally in Lobby. new defect Must Have Alpha 27
#6833 Walls demo multiplayer crash new defect Must Have Backlog
#6839 0AD snap version does not play sound on ubuntu 23.04 new defect Must Have Alpha 27
#6858 Keyboard randomly unresponsive then recovers on Linux (Kubuntu 18.04) new defect Must Have Backlog
#6864 "Failed to create VkImage: -2 (VK_ERROR_OUT_OF_DEVICE_MEMORY)" segmentation fault when resizing the window new defect Must Have Alpha 27
#6888 Game desync on revision 27926 reopened wowgetoffyourcellphone defect Must Have Alpha 27
#44 Terrain special effects (particles and decals) new enhancement Should Have Backlog
#45 Enhance Terrain Blending new task Should Have Backlog
#107 GUI - Improvements to Styles new task Should Have Backlog
#108 GUI - Retrievable Sprite Properties new task Should Have Backlog
#109 GUI - Various Bugs/Requests new task Should Have Backlog
#110 GUI - Relational Coordinates new task Should Have Backlog
#112 GUI - Expansive Controls new task Should Have Backlog
#118 [PATCH] Actor variation persistence new task Should Have Backlog
#161 Automatic checksumming and download of needed files new task Should Have Backlog
#185 Allow resizing of buildings/units new enhancement Should Have Backlog
#252 [PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks assigned bb enhancement Should Have Work In Progress
#290 Set up automated symbol server for Windows debugging new task Should Have Backlog
#433 Sort out FP rounding modes new task Should Have Backlog
#1039 Support Unicode combining characters new enhancement Should Have Backlog
#1040 Crash running two instances of the game simultaneously on Windows new defect Should Have Backlog
#1041 Allow entity selections with multiple keywords (aka garrison flag fix) new enhancement Should Have Backlog
#1110 Archive builder support for non-base mods new task Should Have Backlog
#1195 New/Improved Animation System new enhancement Should Have Backlog
#1320 Implement error window on OS X new enhancement Should Have Backlog
#1419 [PATCH] Report nice error messages to Windows users with missing hardware-accelerated OpenGL drivers new defect Should Have Backlog
#1468 [PATCH] Use the pathfinder to perform distance checks new defect Should Have Backlog
#1532 GUI - Dropdown improvements new enhancement Should Have Backlog
#1550 Improve gate animation behavior new enhancement Should Have Backlog
#1560 Actors should be revealed gradually in LOS new defect Should Have Backlog
#1565 Walls are placed too high reopened defect Should Have Backlog
#1619 Big screenshot fails on win32 (Out of address space) new defect Should Have Backlog
#1687 [PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in same polling new defect Should Have Backlog
#1810 Improve configuration system new leper enhancement Should Have Backlog
#1837 Windows installer installs under user home dir new defect Should Have Backlog
#1847 [PATCH] Attack Move Enhancements new enhancement Should Have Backlog
#1939 [PATCH] Profiler got corrupted: showing all as unlogged new defect Should Have Backlog
#2004 Height offset is not correctly transferred to promoted unit new defect Should Have Backlog
#2011 Handle schema and template errors more gracefully new defect Should Have Backlog
#2038 [PATCH] Let units from siege tower ungarrison over walls new enhancement Should Have Backlog
#2039 Implement caching of terrain normals new enhancement Should Have Backlog
#2070 Shadow glitch on cliffs opposite sun, as camera moves new defect Should Have Backlog
#2083 Crash returning to main menu after host disconnect new defect Should Have Backlog
#2109 [PATCH] Optimisation of Fixed Point Trigonometic Approximations new Thanduel enhancement Should Have Backlog
#2124 Check for permissions when mounting VFS dirs new defect Should Have Backlog
#2192 Initial iberian walls are coliding with trees new defect Should Have Backlog
#2204 Prop variation for recurring same actor file is needed new defect Should Have Backlog
#2278 In the game: Menu > Load (game) missing new enhancement Should Have Backlog
#2431 [PATCH] Calculate visible patches only when frustum changes new enhancement Should Have Backlog
#2520 (Skirmish?) maps without default camera position for the players crash new defect Should Have Backlog
#2535 Numbers appear uneven in the new fonts new defect Should Have Backlog
#2593 GUI - Slider control new enhancement Should Have Backlog
#2602 Bend formation when traveling new enhancement Should Have Backlog
#2705 Graceful error on inability to allocate cache new defect Should Have Backlog
#2758 Using QuickStart transfers parameters to Atlas new defect Should Have Backlog
#2788 Starcraft-like reveal when all civic centers destroyed new enhancement Should Have Backlog
#2845 [PATCH] SDL2: Can't set resolution in fullscreen mode new defect Should Have Work In Progress
#2870 Water glitches and disappears with "ugly water" setting reopened defect Should Have Backlog
#2940 SDL2: mouse cursor not showing or disappears (ouch) new defect Should Have Backlog
#2943 script errors when built against system spidermonkey with --enable-intl-api new defect Should Have Backlog
#2949 Minimum Range for Melee Units new enhancement Should Have Backlog
#2953 Terrain incorrect shadow rendering new defect Should Have Backlog
#2996 [PATCH] Update Android support new task Should Have Backlog
#3038 Add scrollbars to non-list GUI objects new enhancement Should Have Backlog
#3048 [PATCH] Incorrect reflections on water new defect Should Have Backlog
#3073 [PATCH] Reduce the number of state changes/draw calls when rendering new enhancement Should Have Backlog
#3074 GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel HD 3000 / Win7 new defect Should Have Backlog
#3088 Remove unused materials new defect Should Have Backlog
#3094 glMapBuffer/glUnMapBuffer are not available on most Android devices new defect Should Have Backlog
#3137 Handle PSERROR_Game_World_MapLoadFailed during initial game start new defect Should Have Backlog
#3159 Blank screen in menu and gameplay new defect Should Have Backlog
#3214 Allow to send the same message to multiple entities new Freagarach enhancement Should Have Work In Progress
#3291 Fix pathfinder overlays new defect Should Have Backlog
#3362 Memory Pool and Bucket Allocator new Thanduel enhancement Should Have Backlog
#3416 Don't switch to windowed mode if OGL is not initialised new defect Should Have Backlog
#3417 Add recent debug printfs to crashlogs.txt new defect Should Have Backlog
#3514 Territory disappear if window is in background new defect Should Have Backlog
#3615 Serializationtest support for random map scripts new defect Should Have Backlog
#3625 Units walking over foundations block construction of buildings new defect Should Have Backlog
#3663 Implement UI for display selection new enhancement Should Have Backlog
#3674 Terrain textures differs between ARB and GLSL new defect Should Have Backlog
#3685 [PATCH] Improvements to obstructions new enhancement Should Have Backlog
#3789 Allow restoring lost wall turrets new defect Should Have Backlog
#3814 [PATCH] Cinematic camera improvemets assigned Vladislav Belov enhancement Should Have Backlog
#3815 [PATCH] CORDIC algorithm for fast (approximate) computation of length new enhancement Should Have Backlog
#3829 Cannot pan on multi-monitor systems new defect Should Have Backlog
#3834 [PATCH]Find a way to shrink or split OOS logs new enhancement Should Have Backlog
#3888 Minimap glitch on initial exploration near square map edge new defect Should Have Backlog
#3922 Conditional jumps or moves depends on uninitialised value(s) new defect Should Have Backlog
#3964 Flickering fields - Z buffer issue new defect Should Have Backlog
#3990 [PATCH] ConfigDB complains about empty strings new defect Should Have Backlog
#4032 Game can crash hard on corrupt or unsupported dae files new defect Should Have Backlog
#4202 Save simulation hash in singleplayer games to validate replays new enhancement Should Have Backlog
#4347 [PATCH] change internals of EntityMap new wraitii task Should Have Work In Progress
#4403 Make component classes final new task Should Have Backlog
#4430 Consider bridges new enhancement Should Have Backlog
#4451 [PATCH] Cleanup hardware detection code new defect Should Have Work In Progress
#4475 Give more insight when running the tests new defect Should Have Backlog
#4585 Units stand in a square shape when attacking buildings new defect Should Have Backlog
#4652 Reset doesn't work for graphics options checkboxes new defect Should Have Backlog
#4660 Cinema path continues after replay ended new defect Should Have Backlog
#4719 GUI deferred and batch rendering new enhancement Should Have Backlog
#4788 CCmpFootprint / CCmpPathfinder Segfault on a tiny square danubius map new defect Should Have Backlog
#4802 G DATA Internet security triggering crash at cache writing new defect Should Have Work In Progress
#4809 Broken camera angle new defect Should Have Backlog
#4829 Hide silhouette if unit in front new defect Should Have Backlog
#4856 Dropdown displays tooltip of list when hovering the header new defect Should Have Backlog
#4883 Shadow framebuffer problem a23 new defect Should Have Backlog
#5022 Greyscale to RGBA texture conversion fails silently (failing Atlas heightmap import) new defect Should Have Backlog
#5036 glTF 2.0 support new task Should Have Backlog
#5075 Deduplicate gamesetup/atlas/autostart settings new task Should Have Backlog
#5080 [Crash] Unknown crash during spectating new defect Should Have Backlog
#5103 Remove disabled readme.txt commandline arguments new defect Should Have Backlog
#5128 Add a way to convert JS::Values to C++ in a strongly-typed way new defect Should Have Backlog
#5172 Report unsupported textures (NPOT textures) new defect Should Have Backlog
#5179 .DELETED folders are not taken into account when mods are packaged new defect Should Have Backlog
#5182 Packaged Mods should take over unpackaged ones. new defect Should Have Backlog
#5188 Game shouldn't crash when system folders are unavailable. new defect Should Have Backlog
#5220 system_info.txt is incorrect new defect Should Have Backlog
#5288 Common C++ issues were found by PVS-Studio new animus defect Should Have Backlog
#5291 Assertion failed: "rdata->GetKey() == m->vertexRenderer.get()" new defect Should Have Backlog
#5294 GCC 8 compiler warnings new Alex defect Should Have Backlog
#5319 Pyromod files are not listed in the mod selection page on macOS new defect Should Have Backlog
#5327 Asynchroneous replay loading new defect Should Have Backlog
#5354 More verbose lib/ output / error reporting, less debug breakpoints / SIGTRAP new defect Should Have Backlog
#5369 JSInterface GUIPage - Allow parent GUI page to update a child GUI page new defect Should Have Backlog
#5391 Rotating screen error new defect Should Have Backlog
#5405 Engine.GetGUIObjectByName doesn't work with objects with name parameter defined with javascript. new defect Should Have Backlog
#5410 Detected memory leaks new defect Should Have Backlog
#5439 build broken on debian stretch + libsodium woes new defect Should Have Backlog
#5446 Crash on Startup When Using Windows 10 new defect Should Have Backlog
#5513 Hotloading breaks paused game new defect Should Have Backlog
#5538 Improve hwdetect config override behavior new defect Should Have Backlog
#5550 Compiler warnings as of May 2022 (macOS, LLVM 10) new Stan defect Should Have Backlog
#5555 [macOS] loading a mod causes rendering with wrong screen size new defect Should Have Backlog
#5556 Update Terrains actors new defect Should Have Backlog
#5599 Fix some Major CppCheck warnings new defect Should Have Backlog
#5614 Segfault after hotloading global.xml and closing an ingame summary dialog new defect Should Have Backlog
#5624 Units can fail to go around large obstacles when short-pathing new defect Should Have Backlog
#5638 COList: Support column text alginment and modifying individual rows new defect Should Have Backlog
#5672 0AD quits unexpectedly and *silently* new defect Should Have Backlog
#5681 error excep[tion??? new defect Should Have Backlog
#5684 Emojis for 0 A.D. Lobby and Chat new defect Should Have Backlog
#5737 Replace all entities outside the playable map area with there actors at map export in random maps assigned FeXoR enhancement Should Have Backlog
#5816 Disable observers to send commands on client side new defect Should Have Backlog
#5856 Improving Impact Sounds new defect Should Have Backlog
#5867 Further hotkey features to implement new enhancement Should Have Backlog
#5872 Further Rendering options work new task Should Have Backlog
#5875 Crash report sometimes causing machine reboot new defect Should Have Backlog
#5896 Units stuck while spamclicking new defect Should Have Backlog
#5903 Reduce the impact of lagging observers new enhancement Should Have Backlog
#5910 Further map browser improvements new enhancement Should Have Backlog
#5961 Units can end up inside the foundation they're building new defect Should Have Backlog
#5964 Projectile collision detection does not take height into account new defect Should Have Backlog
#5965 Projectiles don't graphically disappear as soon as they hit their target new defect Should Have Backlog
#5969 Antialiasing error and warnings (macOS) new defect Should Have Backlog
#5971 Can't load singleplayer savegames new defect Should Have Backlog
#5989 Changing mods with the RL interface on crashes the game new phosit defect Should Have Alpha 27
#6029 Add tests for variants new defect Should Have Backlog
#6036 Level of Detail (LOD) new enhancement Should Have Backlog
#6038 Crash without required UV sets when using AO materials. new defect Should Have Backlog
#6047 Massive lag spikes new defect Should Have Backlog
#6064 Clean up control group hotkeys new defect Should Have Backlog
#6072 Hash the Mod.io terms just like the other terms new defect Should Have Backlog
#6077 out of memory ? new defect Should Have Backlog
#6108 Repeated crashing new defect Should Have Backlog
#6127 Further 'unit pushing' work new enhancement Should Have Backlog
#6137 Error when starting a game in MS Win 10 new defect Should Have Backlog
#6154 Game freezing for extended periods of time new defect Should Have Backlog
#6193 Inconsistent FPS stuttering when compiling against 10.14 (+?) SDK new defect Should Have Backlog
#6194 GUI input: check more than one entity if several are possible new enhancement Should Have Backlog
#6247 Sudden x10 frame drops new defect Should Have Backlog
#6279 Units in formation switch isIdle state new defect Should Have Backlog
#6291 The ZH TW lang mod creates an extra directory new defect Should Have Backlog
#6321 Clean up NetClient.cpp new jprahman defect Should Have Backlog
#6327 Filenames with spaces and other problematic characters new defect Should Have Backlog
#6332 Valgrind segfaults on macOS new defect Should Have Backlog
#6397 Gate code depends on alphabetical order of obstructions new defect Should Have Backlog
#6411 Leaderboard or playerprofile is displaying wrong rank if multiple people have the same rating new defect Should Have Backlog
#6443 Suggest renaming "scenario editor" menu item to "map editor" new enhancement Should Have Backlog
#6449 Add flag that will terminate 0ad after map loads new enhancement Should Have Backlog
#6465 Light bleeding through steep terrain new defect Should Have Backlog
#6470 Trigger a ping when outpost spots enemies new enhancement Should Have Backlog
#6471 Custom defined scenario map options are ignored when starting from the command line. new defect Should Have Backlog
#6508 Diplomacy windows shows not the AI name new enhancement Should Have Backlog
#6522 Units acceleration hovercraft edge case new defect Should Have Backlog
#6531 Mauryan working elephant garrison issue at the corner of the CC new defect Should Have Backlog
#6539 Add an option to invert panning new defect Should Have Backlog
#6572 Replays are incorrectly marked as multiplayer new defect Should Have Backlog
#6584 Please support "loongarch64" new defect Should Have Backlog
#6601 Access to the Game global instance via g_Game might break Atlas new defect Should Have Backlog
#6604 Replace usage of OSString().c_str() by OSString new defect Should Have Backlog
#6620 Remove spike and aggregate Profiler2 regions added in r18423 new task Should Have Backlog
#6626 Crash on startup new defect Should Have
#6635 Redesign tex assigned Vladislav Belov enhancement Should Have Backlog
#6639 In some cases, when building a pyromod, pyrogenesis returns 0 on error new defect Should Have
#6642 Minimizing then remaximizing game window prevents mouse from entering top 10% of screen. new defect Should Have Backlog
#6646 No Sound Device found new defect Should Have
#6650 Improves DebugRenderer to receive IDeviceCommandContext as an argument new enhancement Should Have Backlog
#6665 Strange Oad freezes new defect Should Have
#6673 No sound on initial start-up - no err msg - sound ok after restart. new defect Should Have
#6677 Crash during play - seems random new defect Should Have
#6706 Unintended pack/unpack loop for catapults new defect Should Have Alpha 27
#6711 Add all library versions to statistics new defect Should Have Backlog
#6722 Invalid mod messages are not properly translated assigned Stan defect Should Have Alpha 27
#6741 Larger units may end up in an endless movement loop if they cannot reach their destination new defect Should Have Alpha 27
#6759 Why isn't there a shortcut like the earlier games had? new defect Should Have Alpha 27
#6767 0ad will not run on openSuSe Tumbleweed new defect Should Have Alpha 27
#6776 [macOS] Undesired behaviour when setting master volume to zero new defect Should Have Backlog
#6780 Redundant map settings when converting a random map to a scenario map new defect Should Have Alpha 27
#6782 Larger dots on CircularMaps compared to SquareMap new enhancement Should Have Alpha 27
#6790 Add hotkey for releasing mousegrab new enhancement Should Have Alpha 27
#6795 Add more map flares. new enhancement Should Have Backlog
#6796 Reason for mod installation failure should be logged new defect Should Have Alpha 27
#6811 Change 'ValueModification' message to be more efficient / remove ordering dependency new defect Should Have Alpha 27
#6820 Builders get stuck forever trying to build, if an animal can't get away from the foundation new defect Should Have Alpha 27
#6834 Please support "RISC-V" new defect Should Have Backlog
#6835 Error opening the game (last alpha version of 0 AD) new defect Should Have Backlog
#6836 Abother error opening 0AD new defect Should Have Backlog
#6845 Game does not end. new defect Should Have Backlog
#6867 GUI scaling bug new defect Should Have Backlog
#6876 Some text from credits is unreadable, font does not support some Unicode symbols new defect Should Have Backlog
#6903 Snap version of 0AD crashes new defect Should Have Backlog
#6914 Vorbis lib build fail on MacOS [ invalid flag -force_cpusubtype_ALL ] new defect Should Have Backlog
#6923 Soldier Select Bug new defect Should Have Backlog
#6927 [GNOME/Wayland] 0ad window randomly disappears with Wayland protocol error new defect Should Have Backlog
#6929 Don't destroy a gui page in a js-callback new task Should Have Alpha 27
#6932 Not enough memory errno = 12 new defect Should Have Backlog
#6935 Much to our regret we must report the program has encountered an error new defect Should Have Backlog
#28 Entity Event - Pick Up new task Nice to Have Backlog
#40 Weather new task Nice to Have Backlog
#46 Skybox new task Nice to Have Backlog
#48 Advanced Water Rendering new enhancement Nice to Have Backlog
#72 Graphics - Billboards new task Nice to Have Backlog
#78 Preloading new task Nice to Have Backlog
#114 GUI - Style Skinning Support new task Nice to Have Backlog
#116 GUI - Entity-Aligned Controls new task Nice to Have Backlog
#192 Automatic Error Reporting (Client Side) new task Nice to Have Backlog
#193 Automatic Error Reporting (Server Side) new task Nice to Have Backlog
#201 COLLADA: report errors more helpfully new defect Nice to Have Backlog
#204 Make XMB more efficient new task Nice to Have Backlog
#244 Clean up XMB text handling new task Nice to Have Backlog
#304 Refactor engine (remove game-specific functionality) new enhancement Nice to Have Backlog
#569 Fix CRenderer::LoadAlphaMaps to use new texture system new defect Nice to Have Backlog
#637 blood spray new enhancement Nice to Have Backlog
#698 GUI - Better support for keyboard input new enhancement Nice to Have Backlog
#742 Handle JS errors properly assigned Yves task Nice to Have Backlog
#743 Improve shadows new task Nice to Have Backlog
#850 [PATCH] GUI - Improve mouse button 'release' event handling new defect Nice to Have Backlog
#919 Fix rendering of territory boundaries at sharp corners new defect Nice to Have Backlog
#933 Animate territory changes new enhancement Nice to Have Backlog
#980 Game crash when attack command is sent with an entity instead of entity id new defect Nice to Have Backlog
#1011 Projectiles have no actual collision detection new defect Nice to Have Backlog
#1024 Load javascript files in subdirectories for AI's new enhancement Nice to Have Backlog
#1032 Further improvements to selection boxes new enhancement Nice to Have Backlog
#1105 Hide tooltips once button is pressed new defect Nice to Have Backlog
#1116 TerrainOverlay should not use a global rendering list new defect Nice to Have Backlog
#1149 [PATCH] wcscasecmp does exist on OS X Lion new defect Nice to Have Backlog
#1192 [PATCH] Improve animal UnitAI behavior new enhancement Nice to Have Backlog
#1208 Trading tax for allied players new enhancement Nice to Have Backlog
#1229 Territory Borders have Holes new defect Nice to Have Backlog
#1396 [PATCH] Test UTF-8 handling of scripts and data new enhancement Nice to Have Backlog
#1409 Improve time warp in order not run out of memory new enhancement Nice to Have Backlog
#1598 Selecting only the same type of workers new enhancement Nice to Have Backlog
#1606 Resizing the game window produces GL errors (when much smaller than 1024x768) new defect Nice to Have Backlog
#1615 Data path verification new defect Nice to Have Backlog
#1739 Add a technology score new enhancement Nice to Have Backlog
#1772 Make the gate's building easier new enhancement Nice to Have Backlog
#1776 Give a way to know which farm a farmer is working on. new enhancement Nice to Have Backlog
#1777 Make siege units able to deforest and fire at a specific place. new Freagarach enhancement Nice to Have Work In Progress
#1962 Ambient emitters new Stan enhancement Nice to Have Work In Progress
#2026 [PATCH] Skinning optimisations. new defect Nice to Have Backlog
#2065 Sound incorrectly resumes if game is paused but window focus changes new defect Nice to Have Backlog
#2086 Path detection failing on BSDs new defect Nice to Have Backlog
#2147 Consider serializing terrain data for random maps and serialization test mode new enhancement Nice to Have Backlog
#2257 RallyPoint for garrisoning units often not visible new defect Nice to Have Backlog
#2280 House animations new enhancement Nice to Have Backlog
#2349 [PATCH] Add support for Hi-DPI displays new wraitii enhancement Nice to Have Work In Progress
#2411 Support underlined text new enhancement Nice to Have Backlog
#2422 Remove multiply_color effect because it's deprecated reopened Stan defect Nice to Have Backlog
#2518 Pasting with middle mouse button new enhancement Nice to Have Backlog
#2597 Need to display invaild command line option messages new enhancement Nice to Have Backlog
#2680 Ambient Occlusion on animated meshes. new enhancement Nice to Have Backlog
#2828 Decide JPEG support new defect Nice to Have Backlog
#2849 SDL2: Difficulty debugging on Windows new defect Nice to Have Backlog
#2910 Wrong worker rotation when the resource is directly at a drop-off point new defect Nice to Have Backlog
#2947 Improve workers gathering resource transition new enhancement Nice to Have Backlog
#2991 Allow control of automated attack priority new enhancement Nice to Have Backlog
#3034 Some keys don't work in every situation new defect Nice to Have Backlog
#3077 Check for missing shader data new defect Nice to Have Backlog
#3235 [PATCH] Switching between forms with tab button new Patrick Wolfert task Nice to Have Backlog
#3261 Rewinding replays new enhancement Nice to Have Backlog
#3290 Enable the JPS cache new enhancement Nice to Have Backlog
#3392 Add the ability to output AI commands to commands.txt new defect Nice to Have Work In Progress
#3438 Split Autostart function into smaller pieces new enhancement Nice to Have Work In Progress
#3453 Volume down short-cut does the same as 'C' hotkey new defect Nice to Have Backlog
#3456 Quicker fast forward by not rendering frames in replays new enhancement Nice to Have Backlog
#3534 Pathfinder - Some unused constants new defect Nice to Have Backlog
#3572 OOS logs in non-visual replaymode are written to the wrong directory new defect Nice to Have Backlog
#3616 Background Pause option should be able to be changed on the fly new enhancement Nice to Have Backlog
#3653 Isometric View assigned Anil Eapen defect Nice to Have Backlog
#3876 When scaling the gui text becomes pixelated new defect Nice to Have Backlog
#3928 [PATCH] Change screenshot naming schematic assigned Vladislav Belov enhancement Nice to Have Work In Progress
#3969 Inopportune active screen corners on OSX new defect Nice to Have Backlog
#3996 Error on too small screens new defect Nice to Have Backlog
#4004 Increase playerlimit new enhancement Nice to Have Backlog
#4029 Instant replay - switching betwen replay and live mode new enhancement Nice to Have Backlog
#4045 [PATCH] CmpRangeManager optimisation new enhancement Nice to Have Backlog
#4119 Delete cache button new enhancement Nice to Have Backlog
#4211 Remove references to globals new defect Nice to Have Backlog
#4321 [PATCH] Permit setting a max size on relationally-sized GUI Objects new enhancement Nice to Have Work In Progress
#4392 Implement Dual Quaternion Skinning new enhancement Nice to Have Backlog
#4414 Click and double-click hotkeys new defect Nice to Have Backlog
#4563 Crash if the random map script tries to spawn way too many entities new defect Nice to Have Backlog
#4680 Big screenshots show tiling if water refraction is enabled new defect Nice to Have Backlog
#4722 Small source/GUI/ bugs new defect Nice to Have Backlog
#4724 Video playback new task Nice to Have Backlog
#4878 GUI should throw errors if directory includes failed, VFS::DirectoryExists new defect Nice to Have Backlog
#4975 Pause renderer on unfocus new enhancement Nice to Have Backlog
#4984 When unfocused window one should get visual feedback when ping assigned fpre_O_O_O_O_O_O enhancement Nice to Have Backlog
#5069 XML_Element macro redeclares a variable new enhancement Nice to Have Backlog
#5116 Enable Linux Feral Interactive's GameMode for systems that have it installed new enhancement Nice to Have Backlog
#5124 [PATCH] Improved Shadow Filter new enhancement Nice to Have Backlog
#5125 [PATCH] Increase contrast of water reflections assigned aeonios enhancement Nice to Have Backlog
#5137 Hotloading not triggered if the file was replaced by a renamed file new defect Nice to Have Backlog
#5142 Passing -mod with a mod that doesn't exist creates an empty directory new defect Nice to Have Backlog
#5259 A method to adjust the visual scale of an actor. new enhancement Nice to Have Backlog
#5299 Cleanup default.cfg categories new defect Nice to Have Backlog
#5340 Replace hardcoded JS in C++ with native JS functions, ScriptInterface Eval calls new defect Nice to Have Backlog
#5380 Support inheritance in special filter templates new enhancement Nice to Have Backlog
#5546 First turn (turn 0) not executed in visual replays. reopened wraitii defect Nice to Have Backlog
#5583 Building previews are broken when the game is paused new defect Nice to Have Backlog
#5702 Can't change my multiplayer name new defect Nice to Have Backlog
#5758 Copy and Paste in Console is broken new defect Nice to Have Backlog
#5793 Handle debug_break correctly on OSX bundles new defect Nice to Have Backlog
#5970 Implement a way to un-explore Fog of War new enhancement Nice to Have Backlog
#6244 Remove references of dropped OpenGL 1.1 Fixed Function Pipeline Renderer new task Nice to Have Backlog
#6259 SIGPIPE crash when using the profiler new defect Nice to Have Backlog
#6280 Include opensource technologies from GPU OPEN repository or other repositories new enhancement Nice to Have Backlog
#6281 North symbol to the minimap new defect Nice to Have Backlog
#6336 RelaxNGValidator bogus error messages, also probably bad schema error handling. new defect Nice to Have Backlog
#6472 ES Module Support assigned smiley enhancement Nice to Have Backlog
#6482 Allow to Specify Optional ScriptInterface VFS Jail new enhancement Nice to Have Backlog
#6532 player_water material improvements new defect Nice to Have Backlog
#6552 Grid pattern for deactivated shadow filtering new defect Nice to Have Backlog
#6606 Allow compiling with VS2022 new enhancement Nice to Have Backlog
#6613 Handle soft hyphen in GUI text wrapping new defect Nice to Have Backlog
#6718 [Vulkan] Render Debug Mode assertion new defect Nice to Have Alpha 27
#6802 Options don't adapt to hardware capabilities reopened defect Nice to Have Backlog
#6827 Add command line option to specify path to user.cfg new enhancement Nice to Have Backlog
#6855 units all try to move to the same point and push each other new defect Nice to Have Alpha 27
#6869 earthquakes new enhancement Nice to Have Backlog
#6924 Gameplay Suggestions new enhancement Nice to Have Backlog
#6928 Don't load maps on the main thread new task Nice to Have Alpha 27
#457 [PATCH] Default crashlog location is bad new defect If Time Permits Backlog
#668 Maps border enhancement new enhancement If Time Permits Backlog
#837 0ad benchmark mode new task If Time Permits Backlog
#848 Hotloading failure while changing game scripts new defect If Time Permits Backlog
#1003 remove 'TIMER' printing on stdout on non debug builds new enhancement If Time Permits Backlog
#1323 Disable particles for building previews assigned Anil Eapen defect If Time Permits Backlog
#1428 Animated textures new enhancement If Time Permits Backlog
#1644 Support hardware suitability check new enhancement If Time Permits Backlog
#1857 Restrict unit spawning for some structures assigned Anil Eapen defect If Time Permits Backlog
#1873 Screensaver is activated after exiting game new defect If Time Permits Backlog
#1889 Add hyperlink support to GUI engine new enhancement If Time Permits Backlog
#2056 Assertion failure in CHeightMipmap::BilinearUpdate, modifying terrain in Atlas on Win 7 64-bit new defect If Time Permits Backlog
#2653 [ATLAS] Send nice error messages on wrong image file format new defect If Time Permits Backlog
#3169 Improve the command line options support for replays new enhancement If Time Permits Backlog
#3946 Xinerama 0ad across both screens new enhancement If Time Permits Backlog
#3958 Possible Code Fixes new defect If Time Permits Backlog
#4209 On a dual-head display, mouse cursor can't move to different display new defect If Time Permits Backlog
#4409 Atlas can be started with the main menu and not a map new defect If Time Permits Backlog
#4447 Look at MSVC static analysis for potential errors new defect If Time Permits Backlog
#4683 List multiselection new defect If Time Permits Backlog
#4746 Hotloading globalscripts new defect If Time Permits Backlog
#4826 Test more object types in the ScriptInterface clone function new defect If Time Permits Backlog
#5426 Do not hardcode map sizes in skirmish/scenario descriptions new enhancement If Time Permits Backlog
#5447 Wrong sillhoute-ing new defect If Time Permits Backlog
#5532 Pyromod mod creation error when having same mod zipped inside said original mod folder. new defect If Time Permits Backlog
#6742 Console dismiss duplicates and increase font size new enhancement If Time Permits
#6772 Shared vision during attacks by catapults new defect If Time Permits Backlog
#6775 Ability to disable unwanted analysis files in non-visual replays new defect If Time Permits Backlog
#6908 update game new defect If Time Permits Backlog
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