Changeset 28148
- Timestamp:
- Jul 10, 2024, 8:20:51 AM (2 weeks ago)
- Location:
- ps/trunk/binaries/data/mods/public/gui/gamesetup
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/LobbyGameRegistration.js
r25851 r28148 47 47 onClosePage() 48 48 { 49 if (g_IsController && Engine.HasXmppClient()) 50 Engine.SendUnregisterGame(); 49 Engine.SendUnregisterGame(); 51 50 } 52 51 … … 56 55 sendDelayed() 57 56 { 58 if (!g_IsController || !Engine.HasXmppClient())59 return;60 61 57 // Already sending an update - do nothing. 62 58 if (this.timer !== undefined) … … 71 67 sendImmediately() 72 68 { 73 if (!g_IsController || !Engine.HasXmppClient())74 return;75 76 69 // Wait until a map has been selected. 77 70 if (!g_GameSettings.map.map) -
ps/trunk/binaries/data/mods/public/gui/gamesetup/SetupWindow.js
r25683 r28148 34 34 let gameSettingsController = new GameSettingsController(this, netMessages, playerAssignmentsController, mapCache); 35 35 let readyController = new ReadyController(netMessages, gameSettingsController, playerAssignmentsController); 36 let lobbyGameRegistrationController =Engine.HasXmppClient() &&36 Engine.HasXmppClient() && 37 37 new LobbyGameRegistrationController(initData, this, netMessages, mapCache, playerAssignmentsController); 38 38
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