Changeset 28108
- Timestamp:
- Jun 12, 2024, 1:12:27 AM (6 weeks ago)
- Location:
- ps/trunk/libraries/source/glad
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/libraries/source/glad/extensions/gl.txt
r27760 r28108 14 14 GL_ARB_shader_image_load_store 15 15 GL_ARB_shader_objects 16 16 17 GL_ARB_shading_language_100 17 18 GL_ARB_sync -
ps/trunk/libraries/source/glad/include/glad/gl.h
r27760 r28108 1 1 /** 2 * Loader generated by glad 2.0. 4 on Sat Jul 15 00:18:29 20232 * Loader generated by glad 2.0. 3 3 * 4 4 * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 … … 6 6 * Generator: C/C++ 7 7 * Specification: gl 8 * Extensions: 4 28 * Extensions: 4 9 9 * 10 10 * APIs: … … 12 12 * 13 13 * Options: 14 15 14 16 * - ALIAS = False 17 15 18 * - DEBUG = False 16 * - HEADER_ONLY = False17 * - LOADER = False18 19 * - MX = False 19 * - ON_DEMAND = False20 20 * 21 21 * Commandline: 22 * --api='gl:core=2.1' --extensions='GL_ARB_compute_shader,GL_ARB_draw_buffers,GL_ARB_draw_instanced,GL_ARB_fragment_program,GL_ARB_fragment_shader,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_instanced_arrays,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_range,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_shader_image_load_store,GL_ARB_shader_objects,GL_ARB_shad ing_language_100,GL_ARB_sync,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_float,GL_ARB_texture_multisample,GL_ARB_texture_rectangle,GL_ARB_timer_query,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_EXT_bgra,GL_EXT_blend_color,GL_EXT_blend_minmax,GL_EXT_draw_range_elements,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_EXT_packed_depth_stencil,GL_EXT_texture_array,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_lod_bias,GL_EXT_texture_sRGB,GL_EXT_transform_feedback,GL_KHR_debug' c22 * --api='gl:core=2.1' --extensions='GL_ARB_compute_shader,GL_ARB_draw_buffers,GL_ARB_draw_instanced,GL_ARB_fragment_program,GL_ARB_fragment_shader,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_instanced_arrays,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_range,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_shader_image_load_store,GL_ARB_shader_objects,GL_ARB_shading_language_100,GL_ARB_sync,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_float,GL_ARB_texture_multisample,GL_ARB_texture_rectangle,GL_ARB_timer_query,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_EXT_bgra,GL_EXT_blend_color,GL_EXT_blend_minmax,GL_EXT_draw_range_elements,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_EXT_packed_depth_stencil,GL_EXT_texture_array,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_lod_bias,GL_EXT_texture_sRGB,GL_EXT_transform_feedback,GL_KHR_debug' c 23 23 * 24 24 * Online: 25 * http://glad.sh/#api=gl%3Acore%3D2.1&extensions=GL_ARB_compute_shader%2CGL_ARB_draw_buffers%2CGL_ARB_draw_instanced%2CGL_ARB_fragment_program%2CGL_ARB_fragment_shader%2CGL_ARB_framebuffer_object%2CGL_ARB_framebuffer_sRGB%2CGL_ARB_geometry_shader4%2CGL_ARB_instanced_arrays%2CGL_ARB_invalidate_subdata%2CGL_ARB_map_buffer_range%2CGL_ARB_multitexture%2CGL_ARB_occlusion_query%2CGL_ARB_shader_image_load_store%2CGL_ARB_shader_objects%2CGL_ARB_shad ing_language_100%2CGL_ARB_sync%2CGL_ARB_texture_compression%2CGL_ARB_texture_compression_bptc%2CGL_ARB_texture_float%2CGL_ARB_texture_multisample%2CGL_ARB_texture_rectangle%2CGL_ARB_timer_query%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_EXT_bgra%2CGL_EXT_blend_color%2CGL_EXT_blend_minmax%2CGL_EXT_draw_range_elements%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_EXT_gpu_shader4%2CGL_EXT_packed_depth_stencil%2CGL_EXT_texture_array%2CGL_EXT_texture_compression_s3tc%2CGL_EXT_texture_filter_anisotropic%2CGL_EXT_texture_lod_bias%2CGL_EXT_texture_sRGB%2CGL_EXT_transform_feedback%2CGL_KHR_debug&generator=c&options=25 * http://glad.sh/#api=gl%3Acore%3D2.1&extensions=GL_ARB_compute_shader%2CGL_ARB_draw_buffers%2CGL_ARB_draw_instanced%2CGL_ARB_fragment_program%2CGL_ARB_fragment_shader%2CGL_ARB_framebuffer_object%2CGL_ARB_framebuffer_sRGB%2CGL_ARB_geometry_shader4%2CGL_ARB_instanced_arrays%2CGL_ARB_invalidate_subdata%2CGL_ARB_map_buffer_range%2CGL_ARB_multitexture%2CGL_ARB_occlusion_query%2CGL_ARB_shader_image_load_store%2CGL_ARB_shader_objects%2CGL_ARB_shading_language_100%2CGL_ARB_sync%2CGL_ARB_texture_compression%2CGL_ARB_texture_compression_bptc%2CGL_ARB_texture_float%2CGL_ARB_texture_multisample%2CGL_ARB_texture_rectangle%2CGL_ARB_timer_query%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_EXT_bgra%2CGL_EXT_blend_color%2CGL_EXT_blend_minmax%2CGL_EXT_draw_range_elements%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_EXT_gpu_shader4%2CGL_EXT_packed_depth_stencil%2CGL_EXT_texture_array%2CGL_EXT_texture_compression_s3tc%2CGL_EXT_texture_filter_anisotropic%2CGL_EXT_texture_lod_bias%2CGL_EXT_texture_sRGB%2CGL_EXT_transform_feedback%2CGL_KHR_debug&generator=c&options= 26 26 * 27 27 */ … … 164 164 #define GLAD_VERSION_MINOR(version) (version % 10000) 165 165 166 #define GLAD_GENERATOR_VERSION "2.0. 4"166 #define GLAD_GENERATOR_VERSION "2.0." 167 167 168 168 typedef void (*GLADapiproc)(void); … … 912 912 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 913 913 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 914 915 914 916 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 915 917 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D … … 917 919 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 918 920 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 921 919 922 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 920 923 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC … … 938 941 #define GL_MAX_EXT 0x8008 939 942 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 943 940 944 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 941 945 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 942 946 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 943 947 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 948 944 949 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 945 950 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 … … 984 989 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 985 990 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 991 992 986 993 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 994 987 995 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 996 988 997 #define GL_MAX_TEXTURE_COORDS 0x8871 989 998 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 … … 1007 1016 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 1008 1017 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 1018 1009 1019 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 1010 1020 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C … … 1328 1338 #define GL_SHADER_OBJECT_ARB 0x8B48 1329 1339 #define GL_SHADER_SOURCE_LENGTH 0x8B88 1340 1341 1342 1343 1344 1345 1330 1346 #define GL_SHADER_TYPE 0x8B4F 1331 1347 #define GL_SHADE_MODEL 0x0B54 … … 1840 1856 #define GL_ARB_shader_objects 1 1841 1857 GLAD_API_CALL int GLAD_GL_ARB_shader_objects; 1858 1859 1842 1860 #define GL_ARB_shading_language_100 1 1843 1861 GLAD_API_CALL int GLAD_GL_ARB_shading_language_100; … … 2478 2496 typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); 2479 2497 typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length); 2498 2480 2499 typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); 2481 2500 typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); … … 3904 3923 GLAD_API_CALL PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB; 3905 3924 #define glShaderSourceARB glad_glShaderSourceARB 3925 3926 3906 3927 GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; 3907 3928 #define glStencilFunc glad_glStencilFunc -
ps/trunk/libraries/source/glad/src/gl.cpp
r27760 r28108 47 47 int GLAD_GL_ARB_shader_image_load_store = 0; 48 48 int GLAD_GL_ARB_shader_objects = 0; 49 49 50 int GLAD_GL_ARB_shading_language_100 = 0; 50 51 int GLAD_GL_ARB_sync = 0; … … 659 660 PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; 660 661 PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL; 662 661 663 PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; 662 664 PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; … … 1676 1678 glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB"); 1677 1679 } 1680 1681 1682 1683 1678 1684 static void glad_gl_load_GL_ARB_sync( GLADuserptrloadfunc load, void* userptr) { 1679 1685 if(!GLAD_GL_ARB_sync) return; … … 1945 1951 1946 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1947 1964 #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) 1948 #define GLAD_GL_IS_SOME_NEW_VERSION 1 1949 #else 1950 #define GLAD_GL_IS_SOME_NEW_VERSION 0 1951 #endif 1952 1953 static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { 1954 #if GLAD_GL_IS_SOME_NEW_VERSION 1955 if(GLAD_VERSION_MAJOR(version) < 3) { 1956 #else 1957 GLAD_UNUSED(version); 1958 GLAD_UNUSED(out_num_exts_i); 1959 GLAD_UNUSED(out_exts_i); 1960 #endif 1961 if (glad_glGetString == NULL) { 1962 return 0; 1963 } 1964 *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); 1965 #if GLAD_GL_IS_SOME_NEW_VERSION 1966 } else { 1965 if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) { 1967 1966 unsigned int index = 0; 1968 1967 unsigned int num_exts_i = 0; 1969 1968 char **exts_i = NULL; 1970 if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {1971 return 0;1972 }1973 1969 glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); 1974 if (num_exts_i > 0) { 1975 exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); 1976 } 1970 exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i)); 1977 1971 if (exts_i == NULL) { 1978 1972 return 0; … … 1983 1977 1984 1978 char *local_str = (char*) malloc(len * sizeof(char)); 1985 if(local_str != NULL) { 1986 memcpy(local_str, gl_str_tmp, len * sizeof(char)); 1979 if(local_str == NULL) { 1980 exts_i[index] = NULL; 1981 glad_gl_free_extensions(exts_i); 1982 return 0; 1987 1983 } 1988 1984 1985 1989 1986 exts_i[index] = local_str; 1990 1987 } 1991 1992 *out_num_exts_i = num_exts_i; 1988 exts_i[index] = NULL; 1989 1993 1990 *out_exts_i = exts_i; 1991 1992 1994 1993 } 1994 1995 1995 1996 #endif 1997 1998 1999 2000 1996 2001 return 1; 1997 2002 } 1998 static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {1999 if (exts_i != NULL) {2003 static ) { 2004 if) { 2000 2005 unsigned int index; 2001 for(index = 0; index < num_exts_i; index++) { 2002 free((void *) (exts_i[index])); 2006 for(index = 0; exts_i[index]; index++) { 2007 const char *e = exts_i[index]; 2008 if(strcmp(e, ext) == 0) { 2009 return 1; 2010 } 2003 2011 } 2004 free((void *)exts_i); 2005 exts_i = NULL; 2006 } 2007 } 2008 static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { 2009 if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { 2012 } else { 2010 2013 const char *extensions; 2011 2014 const char *loc; … … 2027 2030 extensions = terminator; 2028 2031 } 2029 } else {2030 unsigned int index;2031 for(index = 0; index < num_exts_i; index++) {2032 const char *e = exts_i[index];2033 if(strcmp(e, ext) == 0) {2034 return 1;2035 }2036 }2037 2032 } 2038 2033 return 0; … … 2043 2038 } 2044 2039 2045 static int glad_gl_find_extensions_gl( int version) {2040 static int glad_gl_find_extensions_gl() { 2046 2041 const char *exts = NULL; 2047 unsigned int num_exts_i = 0;2048 2042 char **exts_i = NULL; 2049 if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; 2050 2051 GLAD_GL_ARB_compute_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compute_shader"); 2052 GLAD_GL_ARB_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_buffers"); 2053 GLAD_GL_ARB_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_instanced"); 2054 GLAD_GL_ARB_fragment_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_program"); 2055 GLAD_GL_ARB_fragment_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader"); 2056 GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object"); 2057 GLAD_GL_ARB_framebuffer_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_sRGB"); 2058 GLAD_GL_ARB_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4"); 2059 GLAD_GL_ARB_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_instanced_arrays"); 2060 GLAD_GL_ARB_invalidate_subdata = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_invalidate_subdata"); 2061 GLAD_GL_ARB_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_map_buffer_range"); 2062 GLAD_GL_ARB_multitexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture"); 2063 GLAD_GL_ARB_occlusion_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_occlusion_query"); 2064 GLAD_GL_ARB_shader_image_load_store = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_image_load_store"); 2065 GLAD_GL_ARB_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects"); 2066 GLAD_GL_ARB_shading_language_100 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_100"); 2067 GLAD_GL_ARB_sync = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sync"); 2068 GLAD_GL_ARB_texture_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression"); 2069 GLAD_GL_ARB_texture_compression_bptc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression_bptc"); 2070 GLAD_GL_ARB_texture_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_float"); 2071 GLAD_GL_ARB_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_multisample"); 2072 GLAD_GL_ARB_texture_rectangle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_rectangle"); 2073 GLAD_GL_ARB_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_timer_query"); 2074 GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object"); 2075 GLAD_GL_ARB_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program"); 2076 GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader"); 2077 GLAD_GL_EXT_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_bgra"); 2078 GLAD_GL_EXT_blend_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_color"); 2079 GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); 2080 GLAD_GL_EXT_draw_range_elements = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_range_elements"); 2081 GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit"); 2082 GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample"); 2083 GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object"); 2084 GLAD_GL_EXT_gpu_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_shader4"); 2085 GLAD_GL_EXT_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_depth_stencil"); 2086 GLAD_GL_EXT_texture_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_array"); 2087 GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc"); 2088 GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_anisotropic"); 2089 GLAD_GL_EXT_texture_lod_bias = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_lod_bias"); 2090 GLAD_GL_EXT_texture_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB"); 2091 GLAD_GL_EXT_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_transform_feedback"); 2092 GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); 2093 2094 glad_gl_free_extensions(exts_i, num_exts_i); 2043 if (!glad_gl_get_extensions(&exts, &exts_i)) return 0; 2044 2045 GLAD_GL_ARB_compute_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_compute_shader"); 2046 GLAD_GL_ARB_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_buffers"); 2047 GLAD_GL_ARB_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_instanced"); 2048 GLAD_GL_ARB_fragment_program = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_program"); 2049 GLAD_GL_ARB_fragment_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_shader"); 2050 GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_object"); 2051 GLAD_GL_ARB_framebuffer_sRGB = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_sRGB"); 2052 GLAD_GL_ARB_geometry_shader4 = glad_gl_has_extension(exts, exts_i, "GL_ARB_geometry_shader4"); 2053 GLAD_GL_ARB_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_ARB_instanced_arrays"); 2054 GLAD_GL_ARB_invalidate_subdata = glad_gl_has_extension(exts, exts_i, "GL_ARB_invalidate_subdata"); 2055 GLAD_GL_ARB_map_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_ARB_map_buffer_range"); 2056 GLAD_GL_ARB_multitexture = glad_gl_has_extension(exts, exts_i, "GL_ARB_multitexture"); 2057 GLAD_GL_ARB_occlusion_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_occlusion_query"); 2058 GLAD_GL_ARB_shader_image_load_store = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_image_load_store"); 2059 GLAD_GL_ARB_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_objects"); 2060 GLAD_GL_ARB_shader_storage_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_storage_buffer_object"); 2061 GLAD_GL_ARB_shading_language_100 = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_100"); 2062 GLAD_GL_ARB_sync = glad_gl_has_extension(exts, exts_i, "GL_ARB_sync"); 2063 GLAD_GL_ARB_texture_compression = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_compression"); 2064 GLAD_GL_ARB_texture_compression_bptc = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_compression_bptc"); 2065 GLAD_GL_ARB_texture_float = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_float"); 2066 GLAD_GL_ARB_texture_multisample = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_multisample"); 2067 GLAD_GL_ARB_texture_rectangle = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_rectangle"); 2068 GLAD_GL_ARB_timer_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_timer_query"); 2069 GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_buffer_object"); 2070 GLAD_GL_ARB_vertex_program = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_program"); 2071 GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_shader"); 2072 GLAD_GL_EXT_bgra = glad_gl_has_extension(exts, exts_i, "GL_EXT_bgra"); 2073 GLAD_GL_EXT_blend_color = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_color"); 2074 GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_minmax"); 2075 GLAD_GL_EXT_draw_range_elements = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_range_elements"); 2076 GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_blit"); 2077 GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_multisample"); 2078 GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_object"); 2079 GLAD_GL_EXT_gpu_shader4 = glad_gl_has_extension(exts, exts_i, "GL_EXT_gpu_shader4"); 2080 GLAD_GL_EXT_packed_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_EXT_packed_depth_stencil"); 2081 GLAD_GL_EXT_texture_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_array"); 2082 GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_s3tc"); 2083 GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_anisotropic"); 2084 GLAD_GL_EXT_texture_lod_bias = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_lod_bias"); 2085 GLAD_GL_EXT_texture_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB"); 2086 GLAD_GL_EXT_transform_feedback = glad_gl_has_extension(exts, exts_i, "GL_EXT_transform_feedback"); 2087 GLAD_GL_KHR_debug = glad_gl_has_extension(exts, exts_i, "GL_KHR_debug"); 2088 2089 glad_gl_free_extensions(exts_i); 2095 2090 2096 2091 return 1; … … 2138 2133 glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); 2139 2134 if(glad_glGetString == NULL) return 0; 2140 if(glad_glGetString(GL_VERSION) == NULL) return 0;2141 2135 version = glad_gl_find_core_gl(); 2142 2136 … … 2150 2144 glad_gl_load_GL_VERSION_2_1(load, userptr); 2151 2145 2152 if (!glad_gl_find_extensions_gl( version)) return 0;2146 if (!glad_gl_find_extensions_gl()) return 0; 2153 2147 glad_gl_load_GL_ARB_compute_shader(load, userptr); 2154 2148 glad_gl_load_GL_ARB_draw_buffers(load, userptr); … … 2164 2158 glad_gl_load_GL_ARB_shader_image_load_store(load, userptr); 2165 2159 glad_gl_load_GL_ARB_shader_objects(load, userptr); 2160 2166 2161 glad_gl_load_GL_ARB_sync(load, userptr); 2167 2162 glad_gl_load_GL_ARB_texture_compression(load, userptr);
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