Changeset 25075
- Timestamp:
- Mar 18, 2021, 10:01:19 AM (3 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
r25069 r25075 2368 2368 this.gatheringTarget = this.order.data.target; // temporary, deleted in "leave". 2369 2369 2370 2371 2372 2373 2374 2375 2376 2377 2370 2378 let cmpSupply = Engine.QueryInterface(this.gatheringTarget, IID_ResourceSupply); 2371 2379 let cmpMirage = Engine.QueryInterface(this.gatheringTarget, IID_Mirage); … … 2691 2699 if (!this.MoveTo(this.order.data, IID_Heal)) 2692 2700 { 2693 this. SetNextState("FINDINGNEWTARGET");2701 this.); 2694 2702 return true; 2695 2703 } … … 2890 2898 "APPROACHING": { 2891 2899 "enter": function() { 2900 2901 2902 2903 2904 2905 2906 2892 2907 if (!this.MoveToTargetRange(this.order.data.target, IID_TreasureCollecter)) 2893 2908 {
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