1 | /* Copyright (C) 2021 Wildfire Games.
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2 | * This file is part of 0 A.D.
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3 | *
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4 | * 0 A.D. is free software: you can redistribute it and/or modify
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5 | * it under the terms of the GNU General Public License as published by
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6 | * the Free Software Foundation, either version 2 of the License, or
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7 | * (at your option) any later version.
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8 | *
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9 | * 0 A.D. is distributed in the hope that it will be useful,
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 | * GNU General Public License for more details.
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13 | *
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14 | * You should have received a copy of the GNU General Public License
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15 | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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16 | */
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17 |
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18 | #ifndef INCLUDED_DEBUGRENDERER
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19 | #define INCLUDED_DEBUGRENDERER
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20 |
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21 | #include "graphics/ShaderProgramPtr.h"
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22 |
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23 | class CBoundingBoxAligned;
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24 | class CBrush;
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25 | class CCamera;
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26 |
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27 | // Helper for unoptimized rendering of geometrics primitives. Should not be
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28 | // used for regular passes.
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29 | class CDebugRenderer
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30 | {
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31 | public:
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32 | /**
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33 | * Render: Renders the camera's frustum in world space.
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34 | * The caller should set the color using glColorXy before calling Render.
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35 | *
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36 | * @param intermediates determines how many intermediate distance planes should
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37 | * be hinted at between the near and far planes
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38 | */
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39 | void DrawCameraFrustum(const CCamera& camera, int intermediates = 0) const;
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40 |
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41 | /**
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42 | * Render the surfaces of the bound box as triangles.
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43 | */
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44 | void DrawBoundingBox(const CBoundingBoxAligned& boundingBox, const CShaderProgramPtr& shader) const;
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45 |
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46 | /**
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47 | * Render the outline of the bound box as lines.
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48 | */
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49 | void DrawBoundingBoxOutline(const CBoundingBoxAligned& boundingBox, const CShaderProgramPtr& shader) const;
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50 |
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51 | /**
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52 | * Render the surfaces of the brush as triangles.
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53 | */
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54 | void DrawBrush(const CBrush& brush, const CShaderProgramPtr& shader) const;
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55 |
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56 | /**
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57 | * Render the outline of the brush as lines.
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58 | */
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59 | void DrawBrushOutline(const CBrush& brush, const CShaderProgramPtr& shader) const;
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60 | };
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61 |
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62 | #endif // INCLUDED_DEBUGRENDERER
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