source: ps/trunk/source/gui/GUIMatrix.cpp@ 22605

Last change on this file since 22605 was 22605, checked in by elexis, 5 years ago

Move GetDefaultGuiMatrix to a separate file.

The function was located in the wrong file, because it is not logically related to IGUIObject settings.
The separate file allows the various users to include it without including the GUIRenderer.

  • Property svn:eol-style set to native
File size: 1.1 KB
Line 
1/* Copyright (C) 2019 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "precompiled.h"
19
20#include "GUIMatrix.h"
21
22#include "maths/Matrix3D.h"
23
24extern int g_xres, g_yres;
25extern float g_GuiScale;
26
27CMatrix3D GetDefaultGuiMatrix()
28{
29 float xres = g_xres / g_GuiScale;
30 float yres = g_yres / g_GuiScale;
31
32 CMatrix3D m;
33 m.SetIdentity();
34 m.Scale(1.0f, -1.f, 1.0f);
35 m.Translate(0.0f, yres, -1000.0f);
36
37 CMatrix3D proj;
38 proj.SetOrtho(0.f, xres, 0.f, yres, -1.f, 1000.f);
39 m = proj * m;
40
41 return m;
42}
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