1 | /* Copyright (C) 2019 Wildfire Games.
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2 | * This file is part of 0 A.D.
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3 | *
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4 | * 0 A.D. is free software: you can redistribute it and/or modify
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5 | * it under the terms of the GNU General Public License as published by
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6 | * the Free Software Foundation, either version 2 of the License, or
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7 | * (at your option) any later version.
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8 | *
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9 | * 0 A.D. is distributed in the hope that it will be useful,
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 | * GNU General Public License for more details.
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13 | *
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14 | * You should have received a copy of the GNU General Public License
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15 | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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16 | */
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17 |
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18 | #ifndef INCLUDED_CINEMAMANAGER
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19 | #define INCLUDED_CINEMAMANAGER
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20 |
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21 | #include "lib/input.h" // InReaction - can't forward-declare enum
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22 | #include "graphics/Color.h"
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23 | #include "ps/CStr.h"
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24 | #include "simulation2/helpers/CinemaPath.h"
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25 |
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26 |
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27 | /**
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28 | * Class for in game playing of cinematics. Should only be instantiated in CGameView.
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29 | */
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30 | class CCinemaManager
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31 | {
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32 | public:
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33 | CCinemaManager();
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34 | ~CCinemaManager() {}
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35 |
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36 | /**
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37 | * Renders black bars and paths (if enabled)
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38 | */
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39 | void Render() const;
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40 | void DrawBars() const;
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41 | void DrawPaths() const;
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42 | void DrawSpline(const RNSpline& spline, const CColor& splineColor, int smoothness, bool lines) const;
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43 | void DrawNodes(const RNSpline& spline, const CColor& nodesColor) const;
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44 |
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45 | bool IsPlaying() const;
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46 | bool IsEnabled() const;
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47 |
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48 | /**
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49 | * Updates CCinemManager and current path
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50 | * @param deltaRealTime Elapsed real time since the last frame.
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51 | */
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52 | void Update(const float deltaRealTime) const;
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53 |
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54 | bool GetPathsDrawing() const;
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55 | void SetPathsDrawing(const bool drawPath);
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56 |
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57 | private:
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58 | bool m_DrawPaths;
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59 | };
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60 |
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61 | #endif
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