source: ps/trunk/source/graphics/CinemaManager.h@ 22051

Last change on this file since 22051 was 22051, checked in by Vladislav Belov, 6 years ago

Split CColor from Shapes.

Reviewed By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1515

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/* Copyright (C) 2019 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_CINEMAMANAGER
19#define INCLUDED_CINEMAMANAGER
20
21#include "lib/input.h" // InReaction - can't forward-declare enum
22#include "graphics/Color.h"
23#include "ps/CStr.h"
24#include "simulation2/helpers/CinemaPath.h"
25
26
27/**
28 * Class for in game playing of cinematics. Should only be instantiated in CGameView.
29 */
30class CCinemaManager
31{
32public:
33 CCinemaManager();
34 ~CCinemaManager() {}
35
36 /**
37 * Renders black bars and paths (if enabled)
38 */
39 void Render() const;
40 void DrawBars() const;
41 void DrawPaths() const;
42 void DrawSpline(const RNSpline& spline, const CColor& splineColor, int smoothness, bool lines) const;
43 void DrawNodes(const RNSpline& spline, const CColor& nodesColor) const;
44
45 bool IsPlaying() const;
46 bool IsEnabled() const;
47
48 /**
49 * Updates CCinemManager and current path
50 * @param deltaRealTime Elapsed real time since the last frame.
51 */
52 void Update(const float deltaRealTime) const;
53
54 bool GetPathsDrawing() const;
55 void SetPathsDrawing(const bool drawPath);
56
57private:
58 bool m_DrawPaths;
59};
60
61#endif
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