source: ps/trunk/binaries/system/readme.txt

Last change on this file was 27692, checked in by Freagarach, 13 months ago

Allow to set the biome with the autostart command.

Basically a patch by: @wraitii
Differential revision: https://code.wildfiregames.com/D4976
Comments by: @bb, @sera
Accepted by: @Langbart
Fixes #6521

  • Property svn:eol-style set to native
File size: 6.2 KB
Line 
1COMMAND LINE OPTIONS
2
3Basic gameplay:
4-autostart=... load a map instead of showing main menu (see below)
5-editor launch the Atlas scenario editor
6-mod=NAME start the game using NAME mod
7-quickstart load faster (disables audio and some system info logging)
8
9Autostart:
10-autostart="TYPEDIR/MAPNAME" enables autostart and sets MAPNAME; TYPEDIR is skirmishes, scenarios, or random
11-autostart-biome=BIOME sets BIOME for a random map
12-autostart-seed=SEED sets randomization seed value (default 0, use -1 for random)
13-autostart-ai=PLAYER:AI sets the AI for PLAYER (e.g. 2:petra)
14-autostart-aidiff=PLAYER:DIFF sets the DIFFiculty of PLAYER's AI (default 3, 0: sandbox, 5: very hard)
15-autostart-aiseed=AISEED sets the seed used for the AI random generator (default 0, use -1 for random)
16-autostart-player=NUMBER sets the playerID in non-networked games (default 1, use -1 for observer)
17-autostart-civ=PLAYER:CIV sets PLAYER's civilisation to CIV (skirmish and random maps only). Use random for a random civ.
18-autostart-team=PLAYER:TEAM sets the team for PLAYER (e.g. 2:2).
19-autostart-ceasefire=NUM sets a ceasefire duration NUM (default 0 minutes)
20-autostart-nonvisual disable any graphics and sounds
21-autostart-victory=SCRIPTNAME sets the victory conditions with SCRIPTNAME located in simulation/data/settings/victory_conditions/ (default conquest). When the first given SCRIPTNAME is "endless", no victory conditions will apply.
22-autostart-wonderduration=NUM sets the victory duration NUM for wonder victory condition (default 10 minutes)
23-autostart-relicduration=NUM sets the victory duration NUM for relic victory condition (default 10 minutes)
24-autostart-reliccount=NUM sets the number of relics for relic victory condition (default 2 relics)
25-autostart-disable-replay disable saving of replays
26Multiplayer:
27-autostart-playername=NAME sets local player NAME (default 'anonymous')
28-autostart-host sets multiplayer host mode
29-autostart-host-players=NUMBER sets NUMBER of human players for multiplayer game (default 2)
30-autostart-client=IP sets multiplayer client to join host at given IP address
31 Random maps only:
32-autostart-size=TILES sets random map size in TILES (default 192)
33-autostart-players=NUMBER sets NUMBER of players on random map (default 2)
34
35Examples:
361) "Bob" will host a 2 player game on the Arcadia map:
37 -autostart="scenarios/arcadia" -autostart-host -autostart-host-players=2 -autostart-playername="Bob"
38 "Alice" joins the match as player 2:
39 -autostart-client=127.0.0.1 -autostart-playername="Alice"
40 The players use the developer overlay to control players.
412) Load Alpine Lakes random map with random seed, 2 players (Athens and Britons), and player 2 is PetraBot:
42 -autostart="random/alpine_lakes" -autostart-seed=-1 -autostart-players=2 -autostart-civ=1:athen -autostart-civ=2:brit -autostart-ai=2:petra
433) Observe the PetraBot on a triggerscript map:
44 -autostart="random/jebel_barkal" -autostart-seed=-1 -autostart-players=2 -autostart-civ=1:athen -autostart-civ=2:brit -autostart-ai=1:petra -autostart-ai=2:petra -autostart-player=-1
45
46RL client:
47-rl-interface Run the RL interface (see source/tools/rlclient)
48
49Configuration:
50-conf=KEY:VALUE set a config value
51-nosound disable audio
52-shadows enable shadows
53-vsync enable VSync, i.e. lock FPS to monitor refresh rate
54-xres=N set screen X resolution to 'N'
55-yres=N set screen Y resolution to 'N'
56
57Installing mods:
58PATHS install mods located at PATHS. For instance: "./pyrogenesis mod1.pyromod mod2.zip"
59
60Advanced / diagnostic:
61-version print the version of the engine and exit
62-dumpSchema creates a file entity.rng in the working directory, containing
63 complete entity XML schema, used by various analysis tools
64-entgraph (disabled)
65-listfiles (disabled)
66-profile=NAME (disabled)
67-replay=PATH non-visual replay of a previous game, used for analysis purposes
68 PATH is system path to commands.txt containing simulation log
69-replay-visual=PATH visual replay of a previous game, used for analysis purposes
70 PATH is system path to commands.txt containing simulation log
71-writableRoot store runtime game data in root data directory
72 (only use if you have write permissions on that directory)
73-ooslog dumps simulation state in binary and ASCII representations each turn,
74 files created in sim_log within the game's log folder. NOTE: game will
75 run much slower with this option!
76-serializationtest checks simulation state each turn for serialization errors; on test
77 failure, error is displayed and logs created in oos_log within the
78 game's log folder. NOTE: game will run much slower with this option!
79-rejointest=N simulates a rejoin and checks simulation state each turn for serialization
80 errors; this is similar to a serialization test but much faster and
81 less complete. It should be enough for debugging most rejoin OOSes.
82-unique-logs adds unix timestamp and process id to the filename of mainlog.html, interestinglog.html
83 and oos_dump.txt to prevent these files from becoming overwritten by another pyrogenesis process.
84-hashtest-full=X whether to enable computation of full hashes in replaymode (default true). Can be disabled to improve performance.
85-hashtest-quick=X whether to enable computation of quick hashes in replaymode (default false). Can be enabled for debugging purposes.
86
87Archive builder:
88-archivebuild=PATH system PATH of the base directory containing mod data to be archived/precached
89 specify all mods it depends on with -mod=NAME
90-archivebuild-output=PATH system PATH to output of the resulting .zip archive (use with archivebuild)
91-archivebuild-compress enable deflate compression in the .zip
92 (no zip compression by default since it hurts compression of release packages)
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