Last change
on this file since 25061 was 25061, checked in by Freagarach, 3 years ago |
Add range overlay to artillery.
Structures have them since r20608 / rP20608, but units were excluded there due to their mobility and amounts.
Artillery is not that easily massed and also not very mobile, but has a high range and damage with a low reload time, making it nice to know their approximate range.
Patch by: @Nescio
Differential revision: D3606
Comments by: @Angen, @borg-, @wraitii
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-
Property svn:eol-style
set to
native
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Property svn:mime-type
set to
text/xml
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File size:
1.8 KB
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1 | <?xml version="1.0" encoding="utf-8"?>
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2 | <Entity parent="template_unit_siege">
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3 | <Attack>
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4 | <Ranged>
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5 | <AttackName>Fire</AttackName>
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6 | <Damage>
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7 | <Fire>100</Fire>
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8 | </Damage>
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9 | <MaxRange>15</MaxRange>
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10 | <MinRange>10</MinRange>
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11 | <PrepareTime>2000</PrepareTime>
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12 | <RepeatTime>2000</RepeatTime>
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13 | <Delay>0</Delay>
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14 | <Projectile>
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15 | <Speed>10</Speed>
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16 | <Spread>2</Spread>
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17 | <Gravity>9.81</Gravity>
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18 | <FriendlyFire>false</FriendlyFire>
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19 | <LaunchPoint y="3"/>
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20 | </Projectile>
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21 | <RangeOverlay>
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22 | <LineTexture>outline_border.png</LineTexture>
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23 | <LineTextureMask>outline_border_mask.png</LineTextureMask>
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24 | <LineThickness>0.175</LineThickness>
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25 | </RangeOverlay>
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26 | </Ranged>
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27 | </Attack>
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28 | <Cost>
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29 | <BuildTime>30</BuildTime>
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30 | <Resources>
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31 | <wood>300</wood>
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32 | <metal>150</metal>
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33 | </Resources>
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34 | </Cost>
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35 | <DeathDamage>
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36 | <Shape>Circular</Shape>
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37 | <Range>20</Range>
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38 | <FriendlyFire>true</FriendlyFire>
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39 | <Damage>
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40 | <Fire>600</Fire>
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41 | </Damage>
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42 | </DeathDamage>
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43 | <Footprint replace="">
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44 | <Square width="6.0" depth="20.0"/>
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45 | <Height>4.5</Height>
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46 | </Footprint>
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47 | <Health>
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48 | <Max>300</Max>
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49 | </Health>
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50 | <Identity>
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51 | <GenericName>Fire Raiser</GenericName>
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52 | <SpecificName>Pyrobolos</SpecificName>
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53 | <Icon>units/hele_siege_lithobolos.png</Icon>
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54 | </Identity>
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55 | <Loot>
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56 | <xp>150</xp>
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57 | <wood>60</wood>
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58 | <metal>30</metal>
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59 | </Loot>
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60 | <Selectable>
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61 | <Overlay>
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62 | <Texture>
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63 | <MainTexture>128x512/rounded_rectangle.png</MainTexture>
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64 | <MainTextureMask>128x512/rounded_rectangle_mask.png</MainTextureMask>
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65 | </Texture>
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66 | </Overlay>
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67 | </Selectable>
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68 | <Vision>
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69 | <Range>60</Range>
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70 | </Vision>
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71 | <VisualActor>
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72 | <Actor>units/thebans/siege_fireraiser.xml</Actor>
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73 | </VisualActor>
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74 | </Entity>
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